@jamesPLANESii Of course but why would you measure a glide ratio with wind ?
I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.
When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.
@Onat67 Thank you for your very precise reply. As I said, you made a great build.
However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
You can still improve so your builds will be even better.
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
HudDistance is probably a custom variable he made (and maybe same as f3). On his post he note to add the custom variables and idk if you done it.
The document posted below will help you a lot
@V Yeah ! "VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
You won a subscriber.
Keep it up !
@Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.
Nice build, it flies reastically. Next time you could edit the brakeTorque of the wheels, because they brake too much (and for PC players it's not easy)
@GeneralCorpInc Yes, you didn't have read right. Anyway you have edited your comment
+1@GeneralCorpInc No. Only front axis for airspeed, not front and vertical.
+1@jamesPLANESii Of course but why would you measure a glide ratio with wind ?
+1I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.
@jamesPLANESii Can I suggest you to use
+1-sqrt(pow(rate(Latitude),2) + pow(rate(Longitude),2))/rate(Altitude)
(credits WNP78)Strokemaster
+1When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
+1Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.
@Onat67 Thank you for your very precise reply. As I said, you made a great build.
+1However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
You can still improve so your builds will be even better.
This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
+1The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !
This is a nice build, it was fun to fly. The only drawback is maybe the landing distance which is nerfed. Keep it up !
+1@Convex You can't, it's linked to your throttle input
+1Mosquitos are annoying so idk
+1Do you use a steering wheel and pedals ? I see that you are adjusting the braking
+1That was pleasant to work with you. This is a really great build and I am looking forward to the future !
+1Awesome! I would like to help you for your flying model. You can contact me on discord.
+1@DLAERODYNAMIC I already told you to stop ping me
+1@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
+1
+1HudDistance
is probably a custom variable he made (and maybe same asf3
). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
I always use High physics, however I don't know the difference between low and high for this setting...
+1These people probably don't know there is a website for the game
+1@TateNT34 Looks like you have some attraction in destruction weapons, which is not the goal of the game...
+1Why do you need nuclear weapons ?
+1@V Yeah !
+1"VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.
I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas
+1@DLAERODYNAMIC Can you remove me from your "suscriber list" or idk... thanks
+1I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
+1You won a subscriber.
Keep it up !
Beautiful video.
+1I probably started playing SP in 2016 or 2017.
@ThomasRoderick I understand.
+1@ThomasRoderick Hey thanks a lot for the upvotes ! And you tested none of them...!
+1@ThomasRoderick Yup
+1@Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
+1About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.
@SimpleCreate Yes ofc
+1@Berulacraft No just the 429. It is probably very rear-heavy, and we can't put enough pitch forward to fly...
+1Nice, the handling characteristics are quite interesting
+1@RCsonsofficial In the meantime, I've made a pretty good one
+1For me it is a bit too manoeuvrable. But overall it's a good build and it looks nice.
+1Awesome build, nothing to say about it
+1Even if it doesn't have a startup sequence, it's still nice to fly it directly.
Nice build
+1No yaw control ?
+1Overall it looks nice but it doesn't have a good power
Nice build, it flies reastically. Next time you could edit the
+1brakeTorque
of the wheels, because they brake too much (and for PC players it's not easy)@LJh1 Okay I see...
+1Your first 15 points lol
+1Nice system
Not bad. However it can easily drift, and I think it's because this build don't have shock absorbers.
+1@LJh1 I didn't understand. Anyway it looks nice but doesn't fly very well...
+1Characteristic that you haven't noted, it's also a seaplane !
+1VistaJet ! ❤
+1Funny
+1As a drift sim player, I think there is a lot of inertia about the power. But I think that's due to the latency of the SP car engine.
This will prevent people from triggering mods lol
+1Yes
+1it brings back memories
+1it looks like a cross between a T-70 and the Jek-14's Starfighter
+1