16.7k SilverStar Comments

  • TCY-01 -MLMS 5.0 years ago

    it look nice

    +2
  • Dang some of players that tuning cars doesn't know this 5 hours ago

    Is it really better than scaled beacon lights ?

    +1
  • Daso rafale 6 days ago

    @Blackmyer808 Do you want some advices for your future builds ?

    +1
  • Daso rafale 6 days ago

    The exterior looking is not that bad but the flight model makes it almost impossible to fly, and not capable of gliding.

    +1
  • Tupolev Tu-144SST (Prototype-001) 13 days ago

    I really like the startup procedure on this build, which looks accurate. However it doesn't simulate the RPM when the engines are started so you don't know their status.
    The exterior looking is good. But the flight model is kinda poor ; the engines are too much powerful, the brakes too. It can fly slower than an airliner which is not really possible with this type of wing.

    +1
  • B-47E Stratojet 16 days ago

    Good looking build, however it is quite heavy on the roll axis but still maneuverable, the Trim for pitch axis is not very appropriate for low speeds. The flaps seems to have no aerodynamic effect. But eh, it flies.
    Also next time you could edit the brake force of the wheels so it doesn't project the pilot on the dashboard lol.

    +1
  • Bell 47G 16 days ago

    Looking very nice, but controls with the sort of gyro makes it kinda hard to fly like a real helicopter.
    Next time think about making gyro settings of the rotor 0 !

    +1
  • Albatros D.Va 26 days ago

    Very nice build, good job.

    +1
  • Ford Tri Motor 26 days ago

    Nice build, too bad the wings parts are oversized compared to the fuselages wings. For info, if you rescale the wing parts (for example 0.1,0.1,0.1), they keep their original virtual wing area.

    +1
  • Bro just money shifted one month ago

    Imagine if you have a random chance of shifting bad

    +1
  • 208 CARAVAN FLOAT one month ago

    This is a great looking plane, nicely done, I really like it.
    Because this is an unfinished project, I will share my thoughts on this build:
    For me flight characteristics are not bad, but it has a lot of inertia on the roll axis, I don't really know why. The flaps doesn't seem to do anything though. And It can't glide far (glide ratio around 4, drag issue)...
    Gears are inverted with the Landing Gear input. In addition, the main gear gets out before the gear doors are open.
    If I remember correctly, the sort of paddles at the back of the floats can be lowered (by rotation) when you're on the water, so they're fully underwater and have a great yaw authority. But I don't think it's synced with the gear. You could put wings in them so they will provide a good force in the water I think, as it is denser than air.
    The flight computer or something is maybe located a bit too low, which gives a weird orbit view...
    But overall it's good, I'm looking forward for the finished product !

    +1
  • He 212 A-2 one month ago

    Nice looking build. Maybe Roll is too much sensitive ?

    +1
  • Blue Box? 2 months ago

    You can choose the AI status only when spawning one.

    +1
  • Prerunner truck or somethin 2 months ago

    Looks cool !
    I think you can make "false headlights" which will not produce lighting in place of the real ones, and put some sorts of rally lights or light bar on the front or on the roof...

    +1
  • Steve 2 months ago

    no

    +1
  • Airlinerbuilder creates something about airliners challenge [99% impossible] 2 months ago

    I mean, with SP you can cheat, you can make engines with little consumption (reduced input) but with tons of power which will still make the aircraft fly.
    What would be interesting though, is to calculate the consumption per passenger of a such flight with a standard airliner, and do the same with a regional turboprop aircraft, and compare...

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @GeneralCorpInc Yes, you didn't have read right. Anyway you have edited your comment

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @GeneralCorpInc No. Only front axis for airspeed, not front and vertical.

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @jamesPLANESii Of course but why would you measure a glide ratio with wind ?
    I'm talking about his formula because yours counts the airspeed on the 3 axes, but you need only one for the glide ratio.

    +1
  • Irrealistic use of Drag and what can be done. 2 months ago

    @jamesPLANESii Can I suggest you to use
    -sqrt(pow(rate(Latitude),2) + pow(rate(Longitude),2))/rate(Altitude) (credits WNP78)

    +1
  • Ok we go again for real for real 2 months ago

    Strokemaster

    +1
  • Graingy Survey: When Giving Feedback, How Harsh Are You? 3 months ago

    When giving feedback, most of the time I talk about precise points, and I encourage the builder so he know what he could do on his future builds in order to get better.
    Sometimes there is just nothing to say. Or sometimes when the build is not playable, I give up. I prefer to spend time on builds which have great potential and in which I feel that the builder want to put efforts in them.

    +1
  • Antonov Izdelie 181 3 months ago

    @Onat67 Thank you for your very precise reply. As I said, you made a great build.
    However, the sentence "but it didn't work correctly" implies a skill issue. What I want to say is that, if you are reversing all the Trim inputs by VTOL (and VTOL by Trim) correctly, there shouldn't be any problem. Having them in a more conventionnal command configuration would have made a more instinctive flight experience for the players :)
    And as you probably understood, the basic problem is the sizing of your wings and control surfaces. But that's up to you to think about it in your next builds.
    You can still improve so your builds will be even better.

    +1
  • Dassault MD.452 Mystère IIC 3 months ago

    This is a really great build. I am currently making a flight model tutorial, so I made a lot of researchs about that, and I have to say I see a very very few builders that understand how to do that (in particular, adjusting the drag instead of increasing the engine power). So well done !
    The only drawback I found on this build is the braking force of the wheels. Anyway it's really close to "perfect", keep it up !

    +1
  • Douglas A-4E Skyhawk TNI-AU 3 months ago

    This is a nice build, it was fun to fly. The only drawback is maybe the landing distance which is nerfed. Keep it up !

    +1
  • propeller 3 months ago

    @Convex You can't, it's linked to your throttle input

    +1
  • Is it uncool to sound like a mosquito when you talk? 3 months ago

    Mosquitos are annoying so idk

    +1
  • skyline rage lap 3 months ago

    Do you use a steering wheel and pedals ? I see that you are adjusting the braking

    +1
  • Messerschmitt Bf 109G "Gustav" Early 3 months ago

    That was pleasant to work with you. This is a really great build and I am looking forward to the future !

    +1
  • 109 stuffs + help pls 3 months ago

    Awesome! I would like to help you for your flying model. You can contact me on discord.

    +1
  • NATO Roundels label 4 months ago

    @DLAERODYNAMIC I already told you to stop ping me

    +1
  • help explains calculating trigonometry on FT for hud pfd etc 4 months ago

    @griges Look at the expression of the variable (download the original part if you don't have the custom variables)

    +1
  • help explains calculating trigonometry on FT for hud pfd etc 4 months ago

    HudDistance is probably a custom variable he made (and maybe same as f3). On his post he note to add the custom variables and idk if you done it.
    The document posted below will help you a lot

    +1
  • Physics Settings!/? 4 months ago

    I always use High physics, however I don't know the difference between low and high for this setting...

    +1
  • I was on Facebook for memes, and just found out there's a simpleplanes group there. 5 months ago

    These people probably don't know there is a website for the game

    +1
  • SimplePlanes 2 — What do YOU want to see? 5 months ago

    @TateNT34 Looks like you have some attraction in destruction weapons, which is not the goal of the game...

    +1
  • SimplePlanes 2 — What do YOU want to see? 5 months ago

    Why do you need nuclear weapons ?

    +1
  • VTOL Tutorial for Beginners 5 months ago

    @V Yeah !
    "VTOL plane sucks without a gyro, no matter how you try for the balance." that's false ! If you balance it well and use RCN, it can be enough stable.

    +1
  • Orni-02 STOL Ornithopter 5 months ago

    I've made a similar project and I'm searching ideas to publish it as a fictionnal vehicle (because currently it's almost RC scale), this gives me some ideas

    +1
  • NATO Label Roundel 6 months ago

    @DLAERODYNAMIC Can you remove me from your "suscriber list" or idk... thanks

    +1
  • Landing Planes on Daytona International Speedway 6 months ago

    I probably already watched one or two videos made by you but I don't remember it was this funny. You put a lot of efforts into your intro lol...
    You won a subscriber.
    Keep it up !

    +1
  • Evolution of SimplePlanes 6 months ago

    Beautiful video.
    I probably started playing SP in 2016 or 2017.

    +1
  • Drag Coefficient 6 months ago

    @ThomasRoderick I understand.

    +1
  • Drag Coefficient 6 months ago

    @ThomasRoderick Hey thanks a lot for the upvotes ! And you tested none of them...!

    +1
  • Drag Coefficient 6 months ago

    @ThomasRoderick Yup

    +1
  • Drag Coefficient 6 months ago

    @Graingy I am in the process of making a tutorial for making a realistic model. May I tag you when out, if you're interested ?
    About drag, I can say that the drag points can be used to get a realistic drag performance. Like if you need to go 2 Times faster, you will need 4 times less drag points.

    +1
  • Nissan Silvia S15 Spec-R 8 months ago

    @SimpleCreate Yes ofc

    +1
  • Berulacraft Bell 429WLG Wheeled Landing Gear Global Ranger 8 months ago

    @Berulacraft No just the 429. It is probably very rear-heavy, and we can't put enough pitch forward to fly...

    +1
  • Nissan Silvia S15 Spec-R 8 months ago

    Nice, the handling characteristics are quite interesting

    +1
  • Berulacraft Bell 407GXi PRF 8 months ago

    @RCsonsofficial In the meantime, I've made a pretty good one

    +1