i've been trying to understand FT i like it, i think i can figured to some degree
but i can't understand whats the calculation work
i need help on explanation on how to use the trigonometry
heres the top line on PlanariaLabs 1partHUD
<alpha=#FF><size=0.8px><pos={tan(AngleOfSlip)*HudDistance*20;f3}px><voffset={(tan(AngleOfAttack)*HudDistance*10)+0.72;f3}px>{((tan(max(abs(AngleOfAttack),abs(AngleOfSlip)))*HudDistance*2<0.8)&abs(AngleOfSlip)<90)?"<rotate=90>-</rotate>":""}
<pos={tan(AngleOfSlip)*HudDistance*20;f3}px><voffset={(tan(AngleOfAttack)*HudDistance*10)+0.45;f3}px>{((tan(max(abs(AngleOfAttack),abs(AngleOfSlip)))*HudDistance*2<0.8)&abs(AngleOfSlip)<90)?"<mspace=0.27px>-?-<mspace=1px>":""}
<size=0.5px><mspace=0.33px><voffset=0.5425px>-<voffset=0.4085px>W<voffset=0.5425px>-<mspace=1px>
i believe its for the trajectory vector thing.
in the first line, theres <pos> why use tan and how to measure huddistance also wheres the *20 comes from & whats ;f3 for
and the <voffset> "(*10)+0.72;f3
also the </rotate> does other also work? like </mspace></pos>
(edit)
i dont understand why they become < its just `<
@SilverStar the one above is hud old version,before the gund predictor
i did downloaded updated one, i still cannot understand the formula
i thought for a moment, for the
Yaxis, usingvoffset=sin{pitchAngle}/180*afor a is the amount space the text should movingbut its just not working right
@griges Look at the expression of the variable (download the original part if you don't have the custom variables)
@griges uhhh.....
@OverlordPrime yes that! 😁, can you teach me how? how to measure it
and can you give me example?
as
how to calculate the pitch ladder/horizon thing if i want to use this symbol  ̄  ̄
@griges you can measure it by finding the y axis difference between the text and cockpit.
@SilverStar yes its custom. but idk how to count it, like from camera to the text? but how to measure it 😅
also what document? if about the tags, i think i figured that part . i just dont understand the calculation and where the numbers from
thank you @OverlordPrime but i want text 😄 but yeah rotator can work now that i think of it
HudDistanceis probably a custom variable he made (and maybe same asf3). On his post he note to add the custom variables and idk if you done it.The document posted below will help you a lot
It's easier said than done. I suggest you use multiple labels and rotators.
👍 thanks
i saw that i like it
i also want to make custom hud my own but i dont understand the calculation
With labels, most tags have closing tags (the ones with the slash in them). Here's a document explaining all the tags.
About the trigonometry, I have no idea. I modified the HUD to suit my own plane (2 years ago), and I just left some stuff as-is, including this.