@Samflugzeugpanzer
I am not willing to dive into the lore too much, there's too much to read so I made it vague and easier to understand for the common user. If you meant the dates, I plan to leave it to your own imagination
@Kendog84
I'm too lazy to actually develop a ship damage model since it can be really difficult for larger, way more detailed builds. Though it's actually very decent that you come up with ways of building how to make one. I could sort of use these info for myself next time I tried to do something similar (again).
.
It's also fun to see that SP physics still works as it is lol.
@PIVOZAVR
The controls are in the description
they're fairly different from normal ship controls I'm used to but
- VTOL to turn
- Wind settings to go forward (max speed achieved by going around 10mph and beyond)
Really good. One problem though, both wings have green lights.
I don't count this next one as a problem but the landing gears still have too much braking torque.
other than those, really nice in looks and part count.
@MrCOPTY, Wasn't the focus of the challenge around Biplanes? I don't wanna be that guy but not because someone asked, doesn't mean you already should.
+1I don't really wanna join as a competitor but I wanna participate.
+1my entry
Congratulations for Gold.
+1Funky
+1not first, not pog
+1@typeZERO
Azusa's halo is a pretty beautiful imo, I actually planned to use Kisaki's but I have skill issue doing her's.
I used the vanity quote due to her EX skill animation line.
+1(Now I'm sad that I forgot to add a Peroro plushie somewhere onboard)
@Samflugzeugpanzer
+1I am not willing to dive into the lore too much, there's too much to read so I made it vague and easier to understand for the common user. If you meant the dates, I plan to leave it to your own imagination
Does this participate in the dreadnaught challenge?
+1@MrShenanigansSP
+1precisely.
Really, really nice. I like it.
+1@SPAircraftOfficial
the wheels are limited to a specific rate, which limits the maximum speed of the vehicle.
+1@Fineilldoitmyself
+1awesome, glad I helped :))
Does this have the buoyancy technique you mentioned? looks great btw.
+1@Fineilldoitmyself
+1Sure, no problem.
@Kendog84
+1I'm too lazy to actually develop a ship damage model since it can be really difficult for larger, way more detailed builds. Though it's actually very decent that you come up with ways of building how to make one. I could sort of use these info for myself next time I tried to do something similar (again).
.
It's also fun to see that SP physics still works as it is lol.
Where is Taihou
+1@DatRoadTrainGuy19
+1there were mistakes, I took it down after realizing it
@Ayanon
+1Yes. That's why you should do your part, hint hint.
here before this blows up.
+1I'll try
+1@JustDragon
+1shh, we don’t talk about it
All the meme comments aside, this is awesome.
+1@Suubk27
+1Thank you :))))
@Inuyasha8215
+1Thank you, Inu :))))
@BMilan
+1Tag was requested
We should make Japanese boats sometime.
+1Pin
This is awesome. Thank you for this.
+1in addition to being indestructible, fumos also now incorporate stealth
+1@CharlesDeGaulle
+1I am interested in them, Ill try my best in the future
@CharlesDeGaulle
+1You dont know how long Bearn has been in my planned ships, 5months+ already
.
But yes, someday, I will do her.
@Vincent
+1could I ask for this craft to be a successor of this challenge?
Thank you.
first time I'll ask this
+1Tag me
This is very inspiring.
+1Why make a wrecking ball when it can be the wrecking ball
+1We're still awaiting your counter-argument regarding ours, @X4JB. I guess it just proves our point, after all?
+1@BeastHunter
+1you get a cookie
@TatsuTheOtaku and @Dub
+1Ayo, thank you :D
congratulations on gold.
+1second, now pin
+1O
+1@hardy57
+1Thank you, I’ve did try my best to make it functional and well realistic even for the game. I guess it did pay out lol
@PIVOZAVR
+1yes, there are no engines on the boat
this is a true sailboat in SP standards (the wings do generate the propulsion like a real sailboat)
@PIVOZAVR
+1The controls are in the description
they're fairly different from normal ship controls I'm used to but
- VTOL to turn
- Wind settings to go forward (max speed achieved by going around 10mph and beyond)
and
+1@BMilan
(all tags were requested)
@X99STRIKER
+1@BeastHunter
@Dathcha
You can use hemispheres with 0 friction to simulate the sliding effect better.
+1just a tip.
fine fine, Ill remember all of you-
+1Other than the navigation lights being both green, other parts are really well such as the cockpit and the main fuselage. Really kewl.
+1Really good. One problem though, both wings have green lights.
+1I don't count this next one as a problem but the landing gears still have too much braking torque.
other than those, really nice in looks and part count.
@WolfHunter9111
+1Asthma lady