2,820 RichardScepton Comments

  • Weapons? 1.2 years ago

    Armor plating. Like, say, 80mm composite, angled, to stop cannon shots and such. Should be a setting for fuselage blocks, though

    +5
  • Mod suggestions. 9 months ago

    @Gestour Could you make a modded rotator/gun combo (or just create a mod that adds a munitionHeading value for Funky Trees) that automatically points at incoming missiles and engages them? It should be linked to 'Turret Groups' i.e. a turret group=a group of elevation rotators, transverse rotators, and guns that all engage missiles as a single unit.

    There's this mod called 'Anti Missile Ball' that's pretty cool, but if the rotators(and guns) could be modded to behave more or less the same way, the possibilities would be endless.

    +3
  • FT turret stabilized code 8 months ago

    To anyone who wants to use this table:
    Unfortunately, for some unknown reason, most likely the spreadsheet itself being mangled by inexperienced users who didn't know what they were doing, the table itself was rendered offline, most likely for a long time in the future. Same applies for table 2, apparently, as it was set to read-only. However, I have found an archived copy of the second table on my PC last night as I was clearing it out, and so, I will put it below. It's all in Russian, AFAIK, but it should still suffice to fit your needs. Remember to use it properly this time or else imma have to deal with a migraine fixing it
    !link to my archived table

    @natemomog
    @SiBangsatYa

    +2
  • Anti Missile Ball 1.4 years ago

    Could you, perhaps, craft a version where it points at the missile, not fire something at it, and stick an attachment point onto it to mount a gun or whatever?

    EDIT: Once I get the free time guess imma reverse engineer the ** out of this thing

    +2
  • Type-89B 1.7 years ago

    "Hey, light tank, move!"

    "I don't wanna."

    +2
  • SBC Valoran Class Valoran 2.6 years ago

    "Mobile Friendly"

    u use a quantum flunctuation tablet, how did u put such quantum computer into der tablet???

    +2
  • Twin Prop - Engine Mod 6.8 years ago

    The propellers don't spin fast enough for takeoff

    +2
  • Kongo-class ship-attack guided-missile cruiser 7 months ago

    @LunarEclipseSP Japanese Slava-class but on steroids...lol

    +1
  • Autoland Lightning II [Open Beta Test] 9 months ago

    If tested on sandbox it lands very well, but when brought into the carrier landing level it dosen't work. Might be because the FT is coordinate based as opposed to targeting based, though

    +1
  • how do I make a bullet fire instead of being pushed out? 9 months ago

    Try using a machine gun with burstCount set to 1, damage set to 0, and knockback set to a fairly ridiculous number

    +1
  • Brewster SB2A-4 Buccaneer 10 months ago

    I seriosuly hope that somebody mashes some sense into ur parents' heads with a sledgehammer

    if the rumors are true

    +1
  • AA gun(AI destroyer) 1.2 years ago

    The thing looks like a dual Type 96 light anti-aircraft gun...

    +1
  • Important announcement (account got raided) 1.3 years ago

    @SheriffHackdogMCPE Oh, thanks for the information. Guess I really missed out on a lot of things when I was still inactive over here...well not longer :)

    +1
  • Important announcement (account got raided) 1.3 years ago

    @DatRoadTrainGuy19 I took a break from SP to work on my other projects, guess I'll post something FT soon!...;0

    +1
  • Important announcement (account got raided) 1.3 years ago

    @SheriffHackdogMCPE I guess so. Never heard of that before, my friend's YouTube account got raided some time ago, never thought that it would happen here...

    +1
  • Aimbot plane test 1.3 years ago

    @realSavageMan I just dealt with it, thanks for the notification!

    +1
  • P-51-D autopilot (Funky Trees) 1.9 years ago

    @Zaineman AG stands for Activation Group. And basically mash 1 2 3 4 5 6 7 8 on ur keyboard to toggle each one.

    +1
  • P-51-D autopilot (Funky Trees) 1.9 years ago

    @Zaineman

    The control and autopilot are on two diffrent control surfaces, in effect when you pitch up it thinks you're going up and tries to consempate, and the primary pitch surfaces cannot overpower the autopilot surface, and it ends up being like 'fighting the plane' when you pitch up. There is a solution tho, set the autopilot to be toggled by an AG. Haven't figured out the FT for that though:(

    +1
  • Textures of exported .obj files 2.0 years ago

    @Vinceinovich The texture itself is in the color boxes. In a literal sense, it basically takes all the colors in the game and places them into a bunch of solid colors side by side. To directly modify them you need to modify those colors (they're the line on the bottom btw).

    Also, Blender dosen't support the .mtl that comes with .obj, so it can't read the texture. Try 3d Builder.

    +1
  • Funky Trees! Q&A 2.0 years ago

    @ReplicaBuilder1090 I've already created an FT code for that, please check out my post 'Parallax Angle Turrets'.

    +1
  • Cobra Landing on Ayanon's Hiryu 2.0 years ago

    The Hiryuu has a straight deck, not an angled one. So don't approach her from the angle I saw. Approach from straight ahead or behind.

    +1
  • Cobra Landing on Ayanon's Hiryu 2.0 years ago

    STUKAAAAAAA

    +1
  • A6M Zero 2.1 years ago

    @FuhrerGaming upgrading planes is a thing here remember

    +1
  • B-17 Flying Fortress (with fully automatic aiming guns!!!!) 2.1 years ago

    @Bismarcksurvivor100 I was using the plane as a testbed of sorts for an automatic defense gunner system on planes, so I probably will remake it some time in the future with better historical refrences next time >_<

    Besides that though, fair point.

    +1
  • VRuilding Challenges 2.5 years ago

    @pedro16797 And with that, back to the studio.

    +1
  • What is Funky Trees? 2.6 years ago

    Funky Trees is a type of xml. It has been mainly interpreted to basically mean code that is mainly used to program rotators. The uses include but are not limited to: bombsights, fly-by-wire, automatic aiming CIWS, missiles, and the like. I have mailny used them to make the Firefly Scorpion with an automatic aiming system for the cannons and let's say it works quite well.

    I also made a prototype autoloader for custom shells, though it got too complex.

    +1
  • BBS-555 Kirishima Ver1.0 - Kongo-class Battleship 2.6 years ago

    Can you make the Murasame-class cruiser or the Isokaze-class destroyer?

    +1
  • 1980 Range Rover Vogue Off Roader 2.6 years ago

    When James May tries to transport live fish in a tank but has no lid

    "Hold my beer"

    +1
  • Sandsift Drift 4.5 years ago

    where can I find the clip?????????????

    +1
  • Scorpion Attack Helicopter (From Avatar) 5.1 years ago

    This thing is made for air-to-ground combat

    +1
  • Eagle Pass 5.1 years ago

    Make a new tournament please

    +1
  • Twin Prop - Engine Mod 6.7 years ago

    The plane tilts on the ground because of one wheel going higher than the other. I replaced the rear wheels to solve the problem.

    +1
  • toyota hilux mod (unofficial) 6.7 years ago

    Where can I get the bush truck mod???

    +1
  • List of new SP2 features spotted in the trailer (plus speculation about SP2 on mobile) 5 days ago

    So the wings are now going to be realistic instead of rly thick wing shaped panels eh

  • FT turret stabilized code one month ago

    @ThomasRoderick

    Basically, what you guys are supposed to do with this is to make a copy of it yourselves and use it, since unlocking it for all to use exposes it to vandals and users with a lot of skill issue, myself included. Yep, that's a good solution

  • Funky Trees AA guns (Backwards mount, boradside mounts) 2 months ago

    @Hoawdie Credit BlackThuNDR for this, not me. I merely claim the codes

  • Type 100-FK 2 months ago

    @Faust1001

    Đúng là nó cho lái xe tầm nhìn rộng hơn thiệt

    确实给了驾驶者更广阔的视野

  • Type 100-FK 2 months ago

    the cab looks like a WW2 fighter cockpit ngl

  • Enoshima Ki-100 missile system 2 months ago

    @SimpleDogfighter idk if I could, as I mostly make things to my preference
    you can use this as a basis for your work however, feel free to keep the radar and launchers (lol)

  • medium tank M181 3 months ago

    you just gave the thing extra ERA and a new turret lol
    however, dem, that's one giant gun, how is the thing handling that recoil?

  • Autoaim? 3 months ago

    @ReinMcDeer idk much about this realy but the Senskysh method (?) uses Euler coordinates to allow for fire-control at long ranges even with varying levels of tilt (stabilized tank guns, as an example). Which kinda does come with the cost of decreased accuracy tho

  • Fuji-class guided missile cruiser (Kai refit) 7 months ago

    @BaconAircraft idk what happened, sorry to bother you, but can you change the predeccsor of this post to this post please? Thanks in advance btw

  • Mitsubishi Type 72 Ni-Go main battle tank 7 months ago

    @Graingy If you're reading this, I presume that you're awake right? It's tungsten carbide/steel-ceramic composite with effective thickness roughly equal to 6x RHA...lol

    Also, Japan being Japan and Japanese engineers being Japanese, they mount their tanks with literal aircraft radial engines for power...lol

  • Mitsubishi Type 72 Ni-Go main battle tank 7 months ago

    @Graingy cough cough 75mm cough cough Japanese HSTV-L cough cough

    jokes aside, tho, the thing is a tank meant for the Marines, no wonder it has a smol gun lol

  • Turret activation transverse limiter prototype 7 months ago

    I perfected the code a while back, folks. Just a kindly reminder, this is meant for the activationGroup input in rotators and guns, not the inputs themselves. This is meant for ships with multiple turrets which don't need one gun firing on the wrong beam regardless of if a target is within it's transverse range or not.

    For forwards facing turrets,

    TargetSelected & (TargetHeading - Heading > 225 | TargetHeading - Heading < 135)

    For backwards facing turrets,

    TargetSelected & (TargetHeading - Heading > 45 & TargetHeading - Heading < 315)

    For wing turrets on the starboard side,

    TargetSelected & (TargetHeading - Heading < 180)

    For wing turrets on the port side,

    TargetSelected & (TargetHeading - Heading > 180)

  • Turret activation transverse limiter prototype 7 months ago

    @SILVERPANZER I actually developed a more simplified version of it a while back now as to perfect this one, you can see it on the activationGroup of my newer ship posts made for that War Challenge United challenge post (idk which lol). Thks for the input tho

  • Auto-lock missiles - and how to make them 7 months ago

    idk if the new update broke it or not, but whenever I try to pull this thing off, the game treats both weapons as two seperate entities regardless of AG or whatever...so can you hand me a tutorial video to help me? thks in advance

  • I-700-class submarine 7 months ago

    oh here too @BaconAircraft
    post in question
    sorry for having to bother you for like three posts straight, didn't even notice it untill now

  • Aichi Kokuki Ha-72 Saiun 7 months ago

    also same here too @BaconAircraft, can you change the auto credit on this one to this post as well
    ?
    thks in advance

  • Aichi Kokuki Ha-72 Seiran-Kai 7 months ago

    @BaconAircraft can you also give this thing auto credit on this post? thks