@Numbers2 It's up to you but I put:
.
Auto sweep: (GS-140)/195
.
Manual sweep: (1.25*Trim)-.25
(Gives a 25% deadzone with the slider)
Also I made a correction to the previous comment
the smooth makes it have some delay before switching from manual to auto
. EDIT clamp01(ceil(smooth(Trim=0,.5)=1))=1 ? (Auto sweep code) : (Manual sweep code) )
@CallsignGizmo On PC, there is a keybind for trim auto-reset (set back to 0 with one key, by default it is numpad 4), but there is no such key for the VTOL slider.
Personally, I'd rather have the ability to reset the flaps with one key, so I set that to trim.
@Th3Missil3 It's a bit more all over the place, but they do have different throttle responses for afterburner and that's by design (The FT is under Afterburner or Afb1/2)
Some have it slower (ex. F-104C, F-14A) and others faster (ex. F-16C, F-14B)
I may need to tweak speed/accel in some places though
@ZeroWithSlashedO I did, top and bottom half
It helps you get that sort of egg-looking cross section and also helps with how the bottom section of the F-14 fuselage flattens off as it goes backwards
@ZeroWithSlashedO Linus showed me a cool trick where if you use hollow glass fuselages with 100% opacity, the Primary Color paints the outside and Trim 1 paints the inside. Perfect for landing gear doors
@PriusCat Thanks for the heads up, will release a fix
I was pressing AG4 before AG5 in my final check, which explains it
I copied and pasted a sparrow pylon as a subassembly and the problem must've carried over
@Spitfirelad05 I also did it on my F-14D
@PriusCat Since this is a late F-14A, no. At that point, most tomcats had them welded shut or removed. But I am thinking about doing a separate early F-14A, which would have them.
@Graingy They do have 0 drag and it seems to not cause problems for me at least
The only weirdness that comes with it is that the COM is higher than it should be because the mass block is on top
@Graingy It makes them easier to access, otherwise I'd have to zoom inside the plane or use the connections tab
I also have a temporary unlimited fuel block and an artificial mass block on the outside (So it's easy to delete) so I can do flight tests before adding proper fuel and weight
@jakeplays1234 @BOSKnight You get a cookie 🥠
@Yeetuscheese I have my ways
@LilSquickThePlane Yep 👍
@LilSquickThePlane SPAMRAAM approved
@Dragoranos Go ahead, the energy retention is one of the variables actually and all you need is a hidden airbrake with XML max set to 10
It works off a linear combination of pitch rate, AOA, and pitch angle and you can adjust how much each effects the energy retention
@PriusCat Fixed!
@TheCommentaryGuy Fixed! Of course I got that wrong with all the reference photos being upside down.
A callback to the first plane I uploaded :)
Thought it was fitting since I haven't posted in a LONG time
@Numbers2 It's up to you but I put:
.
Auto sweep: (GS-140)/195
.
Manual sweep: (1.25*Trim)-.25
(Gives a 25% deadzone with the slider)
Also I made a correction to the previous comment
@Numbers2
smooth(Trim=0,.5))=1 ? (Auto sweep code) : (Manual sweep code)
the smooth makes it have some delay before switching from manual to auto
.
EDIT
clamp01(ceil(smooth(Trim=0,.5)=1))=1 ? (Auto sweep code) : (Manual sweep code) )
Kilometer
geoff
@CallsignGizmo On PC, there is a keybind for trim auto-reset (set back to 0 with one key, by default it is numpad 4), but there is no such key for the VTOL slider.
Personally, I'd rather have the ability to reset the flaps with one key, so I set that to trim.
I like how because of the sheer amount of guns this thing has, the part count is 16/96=16.67% gun
@ThatKindaWeeb Sure, it's reinmcdeer4076
@PrussianAirlines Average Danger Zone fan vs Chad Mighty Wings enjoyer
@Th3Missil3 It's a bit more all over the place, but they do have different throttle responses for afterburner and that's by design (The FT is under Afterburner or Afb1/2)
Some have it slower (ex. F-104C, F-14A) and others faster (ex. F-16C, F-14B)
I may need to tweak speed/accel in some places though
@ZeroWithSlashedO I did, top and bottom half
It helps you get that sort of egg-looking cross section and also helps with how the bottom section of the F-14 fuselage flattens off as it goes backwards
@ZeroWithSlashedO Linus showed me a cool trick where if you use hollow glass fuselages with 100% opacity, the Primary Color paints the outside and Trim 1 paints the inside. Perfect for landing gear doors
@TheCommentaryGuy Thanks, should be fixed now! What's funny is that the antennas were flip flopped, I should've expected something else to be off.
@PriusCat Thanks for the heads up, will release a fix
I was pressing AG4 before AG5 in my final check, which explains it
I copied and pasted a sparrow pylon as a subassembly and the problem must've carried over
@3bdo When I press AG4/5, it seems to work properly
How did you get the Sparrow to go with the tanks?
Please use your jetstream 👇
@BYardley @BadahhMuscleCar001 @Khanskaya
@IDK0 @TwoTurboMan @CaptainBrayden
Please use your jetstream 👇
@BYardley @BadahhMuscleCar001 @Khanskaya
@IDK0 @TwoTurboMan @CaptainBrayden
@TheCommentaryGuy It's not pictured here, but I did make the LAU-138 :)
@TwoTurboMan 65 km (All the missiles in the WBD have a reduced range)
wait there was a shortcut for nudging :|
I aleays clicked using the menu
@SpetzavodHeavyIndustries it is, but you can put more than one flight computer and take the altitude from the other one using variables
@Kenzar If it's the code from the spreadsheet, you have to input your own values into the spreadsheet and get the code from there
@Kenzar Was the code you borrowed for a rear facing turret?
@Cristoferlelex I'd like to release it sometime in in summer
Based intake design
@Th3Missil3 Sure, no problem
@Th3Missil3 I planned on doing one loadout for special variants, so it's not planned
@TwoTurboMan I don't have a solid release date planned at the moment
SimplePlanes +1
Well.
This is news
BACKWARDS COMPATIBLE LETSSSS GO
I know this wasn't easy to implement, thanks devs.
Pretty much any time you want something to oscillate/cycle
I also used it on my Abrams to know where the turret is facing
Armor-Piercing: ???
Fin-Stabilized: yes
Discarding Sabot: no
@TheCommentaryGuy I always have to make compromises since I use default nozzles, but this came out a lot better than i thought it would
@FlirBlitz I heard about this from another person as well
It's a war server right? I'm guessing the units have to be original builds?
@Spitfirelad05 I also did it on my F-14D
@PriusCat Since this is a late F-14A, no. At that point, most tomcats had them welded shut or removed.
But I am thinking about doing a separate early F-14A, which would have them.
The answer to life, the universe, and everything?
Digital Flare Simulator
@TwoTurboMan I'm thinking of doing the VF-2 scheme from the 1980's
@ThatKindaWeeb It might be connections
Try deleting certain bits and see what else comes off with it
@Graingy They do have 0 drag and it seems to not cause problems for me at least
The only weirdness that comes with it is that the COM is higher than it should be because the mass block is on top
@TheCommentaryGuy It appears so :)
@Graingy It makes them easier to access, otherwise I'd have to zoom inside the plane or use the connections tab
I also have a temporary unlimited fuel block and an artificial mass block on the outside (So it's easy to delete) so I can do flight tests before adding proper fuel and weight