@SuperSuperTheSylph The camo is interchangeable too. I've planned a Su-30SM for a while, but I know with the canards and TVC plus the camo would spike up the part count, so I avoided it. If I do an Su-30SM, it would most likely by the MKM, since it's one color.
@SuperSuperTheSylph Yep, just fixed it. I think at one point I was going to change all the SARH/ARH missiles to the FOV of the radar, but I ended up not going through with it. So the subassembly had it set to that
It also looks like I gotta fix the Tomcats with the same issue
@ToeTips That also works, and you can also try hiding a wing inside the fuselage leading edge flaps with liftScale=-1.
From my experience, sometimes you actually want that slight decrease in lift at high AOA since it helps with stability, especially when you're using canards. Except for those, I keep the liftScale positive and I do actually want them to pitch the aircraft down when deflecting downwards to increase high AOA stability.
@ToeTips It's actually kinda weird. The leading edge flaps normally pitch the aircraft down in SP. So by inverting the liftScale, it makes it do the opposite. I usually just increase liftScale elsewhere to compensate
@Numbers2 So this code outputs a value in between 0 and 1. All you should have to do is either have your rotator set to 60 degrees OR set your rotator to 90 degrees and multiply the code by 60/90. i.e. 60/90*clamp01(ceil(smooth(...
@Numbers2 It's up to you but I put:
.
Auto sweep: (GS-140)/195
.
Manual sweep: (1.25*Trim)-.25
(Gives a 25% deadzone with the slider)
Also I made a correction to the previous comment
the smooth makes it have some delay before switching from manual to auto
. EDIT clamp01(ceil(smooth(Trim=0,.5)=1))=1 ? (Auto sweep code) : (Manual sweep code) )
I believe this is the message the game gives you if the game crashes while the designer is open.
It basically tells you that it unloaded the aircraft that was present when the game crashed (since it may have caused it) and asks if you want to make a backup of that aircraft.
@CallsignGizmo On PC, there is a keybind for trim auto-reset (set back to 0 with one key, by default it is numpad 4), but there is no such key for the VTOL slider.
Personally, I'd rather have the ability to reset the flaps with one key, so I set that to trim.
@nwa oh lol i'll get that fixed, thanks for bringing that to my attention
+1@nwa Oh wait the left is supposed to be red, no?
+1@nwa schiße
+1o7
+1WHY IS THE CHICKEN STOCK SPEAKING LATIN
+2@TheCommentaryGuy 32:9 :)
@TheCommentaryGuy Hmm... I actually didn't think about that. I do like having multiple functions on one AG to save slots for hardpoints...
That's actually a good idea, I might go ahead and change that
@MonsNotTheMonster @Pakdaaircraftindustries Here's hoping AC8 has true ground strike missions...
+2MISSION UPDATE
@SuperSuperTheSylph The camo is interchangeable too. I've planned a Su-30SM for a while, but I know with the canards and TVC plus the camo would spike up the part count, so I avoided it. If I do an Su-30SM, it would most likely by the MKM, since it's one color.
+1@Th3Missil3 Oof yeah, looks like it. My blueprints had them convex. It looks like I gotta remove the ECM pods under the intakes as well.
+1@TheCommentaryGuy lol
real
@TheCommentaryGuy Also fixed!
@SuperSuperTheSylph Yep, just fixed it. I think at one point I was going to change all the SARH/ARH missiles to the FOV of the radar, but I ended up not going through with it. So the subassembly had it set to that
It also looks like I gotta fix the Tomcats with the same issue
+1And there we go! Remake of probably the first proper fighter jet I posted.
+3Please use your jetstream 👇
@Speedhuntress
@X99STRIKER @YarisHatchback @Th3Missil3
@SuperSuperTheSylph @ShinyGemsBro For full transparency, there have been a nonzero amount of landing mishaps in testing
+1@SuperSuperTheSylph Yes?
+1hi
+32 fuselage units = 1 meter
+1@ToeTips That also works, and you can also try hiding a wing inside the fuselage leading edge flaps with liftScale=-1.
From my experience, sometimes you actually want that slight decrease in lift at high AOA since it helps with stability, especially when you're using canards. Except for those, I keep the liftScale positive and I do actually want them to pitch the aircraft down when deflecting downwards to increase high AOA stability.
@ToeTips It's actually kinda weird. The leading edge flaps normally pitch the aircraft down in SP. So by inverting the liftScale, it makes it do the opposite. I usually just increase liftScale elsewhere to compensate
+1@SpearSystems Probably both, AIM-7M and AIM-120C
@MonsNotTheMonster Not at the moment
+2@MonsNotTheMonster Yep, legacy hornets have them 👍
+1@Uisnenonokankit Yep!
@LunarEclipseSP The sun never sets on the British empire
+1As someone who constantly deals with asymmetric drag
+1this makes my head hurt
Looks awesome!
@SuperSuperTheSylph Yeah, this thing can loiter. At cruise speed (270 km/h), you should have about 5.5 hours of fuel
+1@jakeplays1234 @BOSKnight You get a cookie 🥠
+1@Yeetuscheese I have my ways
+1@LilSquickThePlane Yep 👍
@TheCommentaryGuy clicky
+4Maybe? No plans yet
@LilSquickThePlane SPAMRAAM approved
@ToeTips Go ahead 👍 make sure they allow modifications of other people's builds
+1@Dragoranos Go ahead, the energy retention is one of the variables actually and all you need is a hidden airbrake with XML max set to 10
It works off a linear combination of pitch rate, AOA, and pitch angle and you can adjust how much each effects the energy retention
@SuperSuperTheSylph big funny number achieved 👍
+1@PriusCat Fixed!
@TheCommentaryGuy Fixed! Of course I got that wrong with all the reference photos being upside down.
A callback to the first plane I uploaded :)
Thought it was fitting since I haven't posted in a LONG time
@Numbers2 So this code outputs a value in between 0 and 1. All you should have to do is either have your rotator set to 60 degrees OR set your rotator to 90 degrees and multiply the code by 60/90. i.e.
+160/90*clamp01(ceil(smooth(...@Numbers2 It's up to you but I put:
.
Auto sweep: (GS-140)/195
.
Manual sweep: (1.25*Trim)-.25
(Gives a 25% deadzone with the slider)
Also I made a correction to the previous comment
@Numbers2
smooth(Trim=0,.5))=1 ? (Auto sweep code) : (Manual sweep code)
the smooth makes it have some delay before switching from manual to auto
.
EDIT
clamp01(ceil(smooth(Trim=0,.5)=1))=1 ? (Auto sweep code) : (Manual sweep code) )
o7
+2Kilometer
Scallop eyes:
+1︵︵︵︵︵︵︵︵
: : : : : : : : : : : : : : :
︶︶︶︶︶︶︶︶
geoff
I believe this is the message the game gives you if the game crashes while the designer is open.
+6It basically tells you that it unloaded the aircraft that was present when the game crashed (since it may have caused it) and asks if you want to make a backup of that aircraft.
@CallsignGizmo On PC, there is a keybind for trim auto-reset (set back to 0 with one key, by default it is numpad 4), but there is no such key for the VTOL slider.
Personally, I'd rather have the ability to reset the flaps with one key, so I set that to trim.
Something similar to the f-16 gear should work
+1