@Th3Missil3 It's a bit more all over the place, but they do have different throttle responses for afterburner and that's by design (The FT is under Afterburner or Afb1/2)
Some have it slower (ex. F-104C, F-14A) and others faster (ex. F-16C, F-14B)
I may need to tweak speed/accel in some places though
@ZeroWithSlashedO I did, top and bottom half
It helps you get that sort of egg-looking cross section and also helps with how the bottom section of the F-14 fuselage flattens off as it goes backwards
@ZeroWithSlashedO Linus showed me a cool trick where if you use hollow glass fuselages with 100% opacity, the Primary Color paints the outside and Trim 1 paints the inside. Perfect for landing gear doors
@PriusCat Thanks for the heads up, will release a fix
I was pressing AG4 before AG5 in my final check, which explains it
I copied and pasted a sparrow pylon as a subassembly and the problem must've carried over
@Rjenteissussy I'd probably use the clean one since it's the least parts
I think you could also modify it by removing the gear bay doors to really cut down on the parts for MP
@IDK0 The B has better engines
You could put a flight computer on the missile and give it a variable for altitude
Not sure what to do from there, but you'll have the altitude of the missile
@TheCommentaryGuy I use the numbers from war thunder for thrust and G-load, so it's ~14000 N of thrust and 16 max G load. Since they're so heavy, they also take a long time to accelerate. Launching at as high of a speed as possible also helps give a headstart for the missile.
@Monarchii Oh this is really weird... It was working on my phone, but not my computer. But it seemed to work after I disabled my ad blocker on my browser.
@TwoTurboMan I haven't had a lot of time to work on it but there has been some progress
The landing gear are in place but are still unfinished and the body is more or less done
I do want to post another devblog soon
@MonsNotTheMonster Usually Google, but this one uses a blueprint made by Baconeggs
@Th3Missil3 It's a bit more all over the place, but they do have different throttle responses for afterburner and that's by design (The FT is under Afterburner or Afb1/2)
Some have it slower (ex. F-104C, F-14A) and others faster (ex. F-16C, F-14B)
I may need to tweak speed/accel in some places though
I never expected this Tupolev Tu-22
+1@ZeroWithSlashedO I did, top and bottom half
It helps you get that sort of egg-looking cross section and also helps with how the bottom section of the F-14 fuselage flattens off as it goes backwards
@ZeroWithSlashedO Linus showed me a cool trick where if you use hollow glass fuselages with 100% opacity, the Primary Color paints the outside and Trim 1 paints the inside. Perfect for landing gear doors
@Th3Missil3 I don't have plans for the next aircraft at the moment
+1@TheCommentaryGuy Thanks, should be fixed now! What's funny is that the antennas were flip flopped, I should've expected something else to be off.
@BYardley Tu-16......
+1badger :v
@PriusCat Thanks for the heads up, will release a fix
I was pressing AG4 before AG5 in my final check, which explains it
I copied and pasted a sparrow pylon as a subassembly and the problem must've carried over
@3bdo When I press AG4/5, it seems to work properly
How did you get the Sparrow to go with the tanks?
@Rjenteissussy I'd probably use the clean one since it's the least parts
+2I think you could also modify it by removing the gear bay doors to really cut down on the parts for MP
@IDK0 The B has better engines
Please use your jetstream 👇
@BYardley @BadahhMuscleCar001 @Khanskaya
@IDK0 @TwoTurboMan @CaptainBrayden
Please use your jetstream 👇
@BYardley @BadahhMuscleCar001 @Khanskaya
@IDK0 @TwoTurboMan @CaptainBrayden
@TheCommentaryGuy It's not pictured here, but I did make the LAU-138 :)
@TwoTurboMan 65 km (All the missiles in the WBD have a reduced range)
wait there was a shortcut for nudging :|
I aleays clicked using the menu
@SpetzavodHeavyIndustries it is, but you can put more than one flight computer and take the altitude from the other one using variables
You could put a flight computer on the missile and give it a variable for altitude
+1Not sure what to do from there, but you'll have the altitude of the missile
@Noname918181818181818181 Oh
+1That is very interesting, nice find!
Cool and good
+1@TheCommentaryGuy I use the numbers from war thunder for thrust and G-load, so it's ~14000 N of thrust and 16 max G load. Since they're so heavy, they also take a long time to accelerate. Launching at as high of a speed as possible also helps give a headstart for the missile.
+1@Kenzar If it's the code from the spreadsheet, you have to input your own values into the spreadsheet and get the code from there
@Kenzar Was the code you borrowed for a rear facing turret?
@Cristoferlelex I'd like to release it sometime in in summer
@Eggplant The more the merrier
+1@SiBangsatYa @DimitriIqbal91 Image is reposted at the bottom now
+2The thumbnail: average Battlestations Pacific experience
+4@Monarchii Oh this is really weird... It was working on my phone, but not my computer. But it seemed to work after I disabled my ad blocker on my browser.
+1It was down for me too, it looks like it was a temporary outage on their end. Got me worried for a sec
+1There is no war in Ba Sing Se
+6Based intake design
@FineG22 Yes, they will be there some time before the F-14 release or when it releases
+1Low parts also means you can spawn more of them at the same time without lagging as much
+1@Th3Missil3 Sure, no problem
@Th3Missil3 I planned on doing one loadout for special variants, so it's not planned
@TwoTurboMan I don't have a solid release date planned at the moment
SimplePlanes +1
We've done it lads, we've achieved PEAK part efficiency
+5Well.
This is news
BACKWARDS COMPATIBLE LETSSSS GO
I know this wasn't easy to implement, thanks devs.
Pretty much any time you want something to oscillate/cycle
I also used it on my Abrams to know where the turret is facing
Armor-Piercing: ???
Fin-Stabilized: yes
Discarding Sabot: no
@Th3Missil3 There's no plans at the moment
+1@CallsignTig The more, the merrier :)
+1@TheCommentaryGuy I always have to make compromises since I use default nozzles, but this came out a lot better than i thought it would
@TwoTurboMan I haven't had a lot of time to work on it but there has been some progress
+2The landing gear are in place but are still unfinished and the body is more or less done
I do want to post another devblog soon
If development of the Fw-190 continued, one could only imagine how much longer it would've gotten
+1Besiege: medieval war weapons
+3Reality: F-22 Raptor
The Fresno Nightcrawler
+2@FlirBlitz I heard about this from another person as well
It's a war server right? I'm guessing the units have to be original builds?