@CoolPeach I will look into it. If true, there are still 1 point users. With forum posts giving two points, I don't know what else would allow users to have one point. Though, maybe they changed the point system a while back and I just never heard about it.
@F104Deathtrap Im actually graphing a bunch of build's upvote to download ratio right now. I currently have 24 and I am working my way to 144. I will make a separate post about it later once I figure out a use for it.
@CoolPeach I am not really sure. I think you get one point from them, but I have the feeling you must get a certain amount of comment upvotes before you get a single point.
@F104Deathtrap Of course. Attention in relation to upvotes will never be equal. If we were to put it on a graph, the more attention your build revieves, the smaller the download to upvote ratio becomes. If upvote was y and x was downloads, you would have a radical function starting from zero. They Y would increase rapidly within the first bit of downloads. After a while, the increasing of Y would slowly become a gradually climb.
Literally everything except pop, country, and rap. I love folk, metal, classical, waltz, rock, metal, game music, techno, and everything in between. Especially touhou music.
Seeing as the mission involves flying through or near several anti air units or launchers, and the possibility of enemy aircraft defending the airspace, I have a few ideas on how to counter these threats.
Also, question. Will stealth aircraft be allowed to participate in the challenge?
I have not figured out the collation between cannon damage and caliber yet. But, it seems that explosion damage is very powerful. So powerful that the health of a part has to be incredibly high. I will look into it more to answer your question.
ExplosionScalar only effects explosive shells. By default, it is one for basic and explosive. @Phantomium
@CoolPeach I will look into it. If true, there are still 1 point users. With forum posts giving two points, I don't know what else would allow users to have one point. Though, maybe they changed the point system a while back and I just never heard about it.
@PapaKernels Thanks!
@Bluenose Yes oof. Literally no one submitted anything lol.
Nice
+1lol
@F104Deathtrap There will always be outliers. Im looking at a my currently small data size and I believe my hypothesis stands true.
+1@F104Deathtrap Im actually graphing a bunch of build's upvote to download ratio right now. I currently have 24 and I am working my way to 144. I will make a separate post about it later once I figure out a use for it.
+1@CoolPeach I am not really sure. I think you get one point from them, but I have the feeling you must get a certain amount of comment upvotes before you get a single point.
@F104Deathtrap Of course. Attention in relation to upvotes will never be equal. If we were to put it on a graph, the more attention your build revieves, the smaller the download to upvote ratio becomes. If upvote was y and x was downloads, you would have a radical function starting from zero. They Y would increase rapidly within the first bit of downloads. After a while, the increasing of Y would slowly become a gradually climb.
+1@Leftybar Strange place to ask but why not. What about Stallion or Sirius. With Sirius you can name your trucks after it with different star names.
@Spectres It was either this or doing actual school math lol
+1@BACconcordepilot You will need 25,000 comment upvotes with an average of less than 0.001%. Good luck :)
+2@SuperRoto Just simple dividing and averaging tbh
Averages were gathered by taking the total amount of upvotes of 48 posts in each category and averaging them.
Also, average does not mean you going to get 7 upvotes for a forum or at least 3 for a build. Its an average.
Update: Comment points do not offer any points what so ever. Sorry for any confusion I have may have caused.
@MintLynx Thank you!
@SuperRoto @ChrisChrisThePy @Mango34 Thanks!
Yes
+1Mom says it's my turn to use the the computer
@WarshipDude Thank you <3
@rexrexThezion Not being able to access the site as I try to make fixes to the spacing. Like my connection timing out.
@rexrexThezion I was trying to do that lol but I was having issues with the website. Thanks for the advice either way
Should have spent this time studying for my econ test lol.
I see, looks cool
What does it do?
Beyblades! Let it rip!
+6@IssaIwan You did it! You did it you crazy son of a bitch you did it!
+2Literally everything except pop, country, and rap. I love folk, metal, classical, waltz, rock, metal, game music, techno, and everything in between. Especially touhou music.
+4@ParziParziTheVal Probably fly by wire
Would it be against the rules to post the entire bee movie script onto the sp website?
+10They just gripe and complain about anything and everything.
+1Tbh I want to make a walker from a Japanese bullet hell game called Touhou but this community is too toxic
+4Oh no
Anyways
The legend returns
Seeing as the mission involves flying through or near several anti air units or launchers, and the possibility of enemy aircraft defending the airspace, I have a few ideas on how to counter these threats.
Also, question. Will stealth aircraft be allowed to participate in the challenge?
Nice, much better than my attempt.
Let’s roll
+1This twisted game needs to be rest
+3I have not figured out the collation between cannon damage and caliber yet. But, it seems that explosion damage is very powerful. So powerful that the health of a part has to be incredibly high. I will look into it more to answer your question.
ExplosionScalar only effects explosive shells. By default, it is one for basic and explosive. @Phantomium
+1Please remove this post, it relates to discord. Let the mods handle it and don’t bring yourself in with the drama
+1Sure @marcox43
If so, we could replicate the penetration ability of denser materials with less dense armor. @AWESOMENESS360
Interesting, I’ll look into it. @AWESOMENESS360
Wdym @BuiltBionixInd10
Nice
Is this even SimplePlanes anymore?
The king of SPSH is back!
Alright bet
I love it, it is fun to fly. There is a bit of a delay when after you stop inputs to the pitch, but after you adapt to it, it’s fine.
Literally no one did anything @FatEgg