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calculateDrag vs dragScale

32.7k Wakescar  3.7 years ago

When you set calculateDrag to false on a part, SP will then calculate drag on the parts behind it.
If you set dragScale to 0 on all parts, the result will be 0 drag points but SP will still crunch the numbers to determine this.
You will need to set calculateDrag to false on the majority of parts to reduce lag.
Just keep in mind that some realistically placed drag is necessary on aircraft.

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    @Wakescar so what will then? And what affects the lags?

    2.0 years ago
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    32.7k Wakescar

    @TechnoMotorsInc dragScale will not reduce lagScale ;) and that’s the whole point really. I build with a list of individual parts in my subassemblies with my preferred properties preset. This will save you from typing things like false or 0 or disconnectOnly hundreds of times. Or opening overload at all typically.

    3.7 years ago
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    @Wakescar Will do

    3.7 years ago
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    32.7k Wakescar

    @PETG Thanks!

    3.7 years ago
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    @Wakescar @Mercyaircraftcorporation Search batch editor script on the SP website and WNP78 will have a Forum linking to a github that has a script to do whole craft editing

    +2 3.7 years ago
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    120k belugasub

    Thanks a lot for this tip.

    3.7 years ago
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    28.7k Nerfaddict

    I do both

    3.7 years ago
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    32.7k Wakescar

    @Mercyaircraftcorporation I know your pain my friend. I believe there’s a way to mass edit xml properties on pc. If you ask around maybe someone can help you out.

    3.7 years ago
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    I wish I known this before I got 600 parts into a build lol

    3.7 years ago
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    32.7k Wakescar

    @asteroidbook345 Hope this helps. I would have answered your post but I guess our difference of opinions has left you salty. No hard feelings buddy.

    +7 3.7 years ago