@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
This is a really detailed plane, especially for someone of your points. I haven't had the chance to test it, but otherwise this deserves a spotlight. When I get a chance to test it I'll decide if it deserves a spotlight.
I could use this! I constantly perform way too much math when doing control surfaces. I literally had two whole monitors with math and notes everywhere while I typed stuff into my calculator.
@Vincent @SupremeDorian
.
I was going to report this post as an exact copy of the original (re-upload), with the following comments, however I feel this is a grey zone and would like your thoughts.
.
Upon inspection of the specifications and numbers, this plane appears to be an identical re-upload of the original. When the comments section of the original were examined, the creator gave permission for this person to re-upload it (and the user catzilla said they made some upgrades), but the plane was re-uploaded with none of these supposed upgrades. The original creator "Chickendude" said the plane was inspired by "catzilla", however I see a plane with is an identical re-upload of the original.
For those who are wondering, these are the controls:
Pitch and Yaw to move
AG 8 to switch off engine
6 and 7 to open doors (6 for front and 7 for middle), 2 and 3 for blinkers, 4 for body lights, and 1 for lights.
VTOL to tilt steering wheel, and trim up for variable-speed wipers
@MOPCKOEDNISHE Okay, could it possible be a new feature with a future update? As well as making a few things work with Funky Trees? I really see some potential with this mod.
Very nice plane!
@SteamPunkPilot Yeah, my very high-end computer will barely be able to run it. Several versions will be made.
BeastHunter, from now on every time you request a tag I will tag you. So if you request a tag three times (on separate forum posts), I will tag you three times.
@EdamCheese6 A separate post would be awesome. I know a little bit of how it would work, but I think other people would also benefit.
I knew people needed this tutorial.
Got it flying. It is a very nice plane. The finished product would be insane, just like my SWL-10.
So how do I start the engines? I got the apu running, but when I press any one of the starters, the engines do start rotating fast, but they stop after a while.
@BarrowAircraft Thanks!
@Wellidowner There isn't unfortunately. If the thrust scale slider supported funky trees, then a code based on altitude would work, but since that slider doesn't support it, there is no way.
@MOPCKOEDNISHE Question - I'm making a jet engine using this mod. Is there any way to change the color of the exhaust?
@Wellidowner There is a way. Go into Overload, and go to the input controller for Throttle. Set the max input to 0.75. Afterburner disabled. I also recommend using the code of 0.03 + Throttle in the input, and have the engine input have an activation group or variable.
That is an AMAZING cockpit!
This is exactly what the new fuselage slicing was intended for! Good job.
@Tetrodotoxin I got the sound and smoke from a jet engine mod, and a few other stock engines with FT.
@Omgairplane Yes, the SWL-120. This engine will have a few more details added.
Same problem, no solution I can find.
@klm747klm747 you should look at this
Hi! I cam back to SP (and the long days of staring at code) after a while, and I have a few things to share!
First of all, I have released my SWL-10. This aircraft, among other things, features a fully functional autopilot, and a working ILS (Version 1). A link is included above.
Second of all, I am working on a new plane, the SWL-120. The SWL-120 is a 787-767 hybrid, and will have a redesigned autopilot, and the ILS will be based off yours! I am planning to incorporate your ILS codes (and HUD) into the flight systems.
@AGenericPlaneCreater It took me about two months of development. I started work as soon as the 1.11 update came out.
@T8flightcrafts You don't need VR to fly this. I don't either. It is just compatible with VR.
It's out!
@Omgairplane Well, the plane will probably start. Or if you switch on the Ram Air Turbine on the ground, that will come out of the fuselage and strike the ground.
@catzilla It's coming out on Christmas, 10:00 AM AEST. Check my recent posts for more info.
@AWESOMENESS360 Then again, I am a PC user.
@AndrewGarrison I understand what this is. I can even see a use for it, like finding all those tiny flap mechanism rotators hidden in my wing.
@Omgairplane Just over 1000 parts with a performance cost of just under 5000.
T
Okay, this needs a spotlight, here you go.
This is a really detailed plane, especially for someone of your points. I haven't had the chance to test it, but otherwise this deserves a spotlight. When I get a chance to test it I'll decide if it deserves a spotlight.
add the studs, with the lego text.
It helps to work at nasa.
I have 32GB of ram and an 11900k
I made it better
Yes, being able to select another part by clicking on it in the connections menu is a new feature with 1.12.
BeastHunter if you're reading this you have already requested a tag on the other three teasers for this plane.
WAIT A DEV UPVOTED
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
I could use this! I constantly perform way too much math when doing control surfaces. I literally had two whole monitors with math and notes everywhere while I typed stuff into my calculator.
@klm747klm747 I meant like those interactive displays you can watch movies and stuff on. Imagine trying to build just one.
mmm bonk
@Vincent @SupremeDorian
.
I was going to report this post as an exact copy of the original (re-upload), with the following comments, however I feel this is a grey zone and would like your thoughts.
.
Upon inspection of the specifications and numbers, this plane appears to be an identical re-upload of the original. When the comments section of the original were examined, the creator gave permission for this person to re-upload it (and the user catzilla said they made some upgrades), but the plane was re-uploaded with none of these supposed upgrades. The original creator "Chickendude" said the plane was inspired by "catzilla", however I see a plane with is an identical re-upload of the original.
Get it here
Interesting...
WHAT THE ----
This is insane
.
Also when is the massEdit GUI coming out?
@Charris969 I actually have a version with a gun look at the description.
@Omgairplane This is a teaser.
@Omgairplane No, I will use the site's uploading feature like everyone else.
For those who are wondering, these are the controls:
Pitch and Yaw to move
AG 8 to switch off engine
6 and 7 to open doors (6 for front and 7 for middle), 2 and 3 for blinkers, 4 for body lights, and 1 for lights.
VTOL to tilt steering wheel, and trim up for variable-speed wipers
I just uploaded it to my drive. Good thing I have a copy of every mod in existence for a few years (I have a file hoarding problem). Download the mod