@jamesPLANESii Thanks so much! (I've downloaded and saved them, feel free to delete them from Google Drive if you wish)
And to partially quote General Grevious, "Your mods will make a fine addition to my collection".
@Pilotcat123 Thanks for asking, but I just feel that adding a few labels and changing some paint isn't enough to call it a a different build. If you try and add some more detail and build the entire livery that would be okay.
@L1nus Ah, I missed the stream so I didn't get to see it, all good.
I agree with you, it was built two years ago when I was still learning all my building skills and it started off as a variables testbed. I did redo the wings a few months ago but the fuselage itself is a little meh compared to my current skill.
While I work on the nose gear and other high-detail parts, I'd like to share this video of the finished main landing gear. The main landing gear alone (with the low part fuselages surrounding it) is almost 1800 parts. I think it will take at least a month for me to complete the nose gear and finish and publish the ninth progress update.
Some teasers for the ninth update:
- Even more detail added to wings, such as more rivets, some vortex generators, improved static wicks, and 3D modelled wing ribs in the cavity between the flap wall and the leading edge of the flaps.
- I got a new GPU (RTX 4070ti), to ensure I can have insanely complex meshes out of these parts without lag.
- New 2500 part landing gear (main and front).
@ComradeInCommune Current project is the nose landing gear, to the same level of the detail as the main gear (main gear, JUST the main gear, is over 1600 parts). Then I have, honestly, about a year to go (I am adding even more detail to everything). I also need to make a bunch of manuals and files, and make advanced cockpit systems.
Unlike a lot of other games, SimplePlanes doesn't really have its mods on the Steam Workshop. There is an option for modders to upload there, but most put it on this website, which is where a lot of the community is. Downloading a mod from here is just like downloading from the Steam Workshop; you just have to manually enable the mod by double-clicking it or placing it in your mods folder.
@TinyMaus Of course, I've just taken about a month off for Christmas, when school gets back everything should return to normal production.
I've already made parts of the nose gear doors btw, I'm still working on the part 2 of this video and progress update.
@jamesPLANESii Thank you so much for the images, I finally got around to doing it.
This is the list of mods, in alphabetical order, that I don't have:
Edit: some of the names got messed up by formatting, pastebin link.
Additionally, there are two other sets of mods:
That one mod that has a Chinese title
All the mods beginning with "ISC"
Thank you again.
@L3FT2R1GHT Depends on if you're counting the total part count of all the components, or the total part count of all the modded components (1000 parts combined into one high detail mod part, etc). I'd say tens of thousands of parts with no mods and full details, and just a few thousand with mod parts.
@jamesPLANESii That's alright, in that case I'll see what names in your pictures match ones in my database, then we'll go from there, if that's okay. We can take our time ofc, no rush at all.
@jamesPLANESii Thank you so much!
Rather than selecting specific ones, would it be possible for you to upload all of them in one giant .zip file? I can sort them on my end and find out the authors and such.
@windshifter1 Thanks! Modding in this sense basically moves the load from the CPU to the GPU, so 1 part which is the 3D model of 1000 parts runs way faster. In fact, I was actually able to get about one million parts running at about 20 FPS on an RTX 4070ti, because I was using a seats part, which is 10,000 exported parts. I think I explain this in this video, but I can't remember.
There is currently no release date, but I'd say at this rate Christmas 2024 will be likely, just to allow me to finally finish this and to create a bunch of other stuff related to it like documentation and manuals.
Lights mod
I made a point of switching everything I've done to imgbb instead of Discord as soon as I heard about this.
@jamesPLANESii Thanks so much! (I've downloaded and saved them, feel free to delete them from Google Drive if you wish)
And to partially quote General Grevious, "Your mods will make a fine addition to my collection".
@Somedumbguy I've been meaning to make another forum about some new stuff with the wings, so I'd say sometime in the next month.
@jamesPLANESii Hello, just checking in (once again there is no rush though at all)
@Solent19 I can send you the original files in-game if you'd like though
@Solent19 It's a mod part... which is part of the mod.
@HuskyDynamics01 Can confirm, that's exactly what I do.
@jamesPLANESii All good, sounds good!
@jamesPLANESii Hi, just wondering if you've had a chance?
@GhostTeam2 Works now, thanks
@GhostTeam2 It's alright, I can wait, thanks for the quick response!
Hi, the google drive link isn't working, you need to set the access to "everyone with the link".
@Pilotcat123 Thanks for asking, but I just feel that adding a few labels and changing some paint isn't enough to call it a a different build. If you try and add some more detail and build the entire livery that would be okay.
@L1nus Ah, I missed the stream so I didn't get to see it, all good.
I agree with you, it was built two years ago when I was still learning all my building skills and it started off as a variables testbed. I did redo the wings a few months ago but the fuselage itself is a little meh compared to my current skill.
SWL-10
Extra detailed items detailed with even more details
@Scarlettponycute more like 20-30 thousand.
I'm modding it to be just a few thousand, you can read more here.
SWL-10
I missed the stream bruh, I was planning to watch it later
While I work on the nose gear and other high-detail parts, I'd like to share this video of the finished main landing gear. The main landing gear alone (with the low part fuselages surrounding it) is almost 1800 parts. I think it will take at least a month for me to complete the nose gear and finish and publish the ninth progress update.
Some teasers for the ninth update:
- Even more detail added to wings, such as more rivets, some vortex generators, improved static wicks, and 3D modelled wing ribs in the cavity between the flap wall and the leading edge of the flaps.
- I got a new GPU (RTX 4070ti), to ensure I can have insanely complex meshes out of these parts without lag.
- New 2500 part landing gear (main and front).
.
@ComradeInCommune Current project is the nose landing gear, to the same level of the detail as the main gear (main gear, JUST the main gear, is over 1600 parts). Then I have, honestly, about a year to go (I am adding even more detail to everything). I also need to make a bunch of manuals and files, and make advanced cockpit systems.
@ComradeInCommune The SWL-10 is simple.
The SWL-120, on the other hand....
SWL-10
@jamesPLANESii All good, tty then
Unlike a lot of other games, SimplePlanes doesn't really have its mods on the Steam Workshop. There is an option for modders to upload there, but most put it on this website, which is where a lot of the community is. Downloading a mod from here is just like downloading from the Steam Workshop; you just have to manually enable the mod by double-clicking it or placing it in your mods folder.
@jamesPLANESii Hi, just checking in (again no rush, just wondering).
@TinyMaus Of course, I've just taken about a month off for Christmas, when school gets back everything should return to normal production.
I've already made parts of the nose gear doors btw, I'm still working on the part 2 of this video and progress update.
This sounds like you haven't set the interactionType of the switches. Watch this section of my tutorial to find out more.
@AfkSlot I'd recommend trying it out yourself to get an idea, you can read a little bit more information in the FT guide linked in the pinned forums.
@jamesPLANESii Hi, just pinging you in case you missed the below comment.
Good plane.
@jamesPLANESii Thank you so much for the images, I finally got around to doing it.
This is the list of mods, in alphabetical order, that I don't have:
Edit: some of the names got messed up by formatting, pastebin link.
Additionally, there are two other sets of mods:
That one mod that has a Chinese title
All the mods beginning with "ISC"
Thank you again.
@Khanskaya You can view my entire archive here.
@L3FT2R1GHT Depends on if you're counting the total part count of all the components, or the total part count of all the modded components (1000 parts combined into one high detail mod part, etc). I'd say tens of thousands of parts with no mods and full details, and just a few thousand with mod parts.
@Rmilitarycompany What code?
I personally use imgbb, I haven't experience any outages and it's been a good experience overall. I also have a free account there.
@jamesPLANESii That's alright, in that case I'll see what names in your pictures match ones in my database, then we'll go from there, if that's okay. We can take our time ofc, no rush at all.
@jamesPLANESii So do you think you could possibly upload groups of mods at a time?
@jamesPLANESii Maybe in batches? Again no rush, we can take our time
@jamesPLANESii Thank you so much!
Rather than selecting specific ones, would it be possible for you to upload all of them in one giant .zip file? I can sort them on my end and find out the authors and such.
@jamesPLANESii Hi, just checking if you've had a chance to look for mods (no rush whatsoever, I just would like them for my archive database)
@windshifter1 I don't have an autotag list, but if you want to, sure, I can tag you on it.
@windshifter1 Unless I ask for a tag on a teaser, please don't tag me on any builds.
Hi, would it be possible to be removed from your autotag list? Thanks!
@16 I answer that in the FAQ at the bottom of the 8th progress update
@16 Y E S
(but estimated 2000 with mods)
@G2 No, sorry.
@windshifter1 Thanks! Modding in this sense basically moves the load from the CPU to the GPU, so 1 part which is the 3D model of 1000 parts runs way faster. In fact, I was actually able to get about one million parts running at about 20 FPS on an RTX 4070ti, because I was using a seats part, which is 10,000 exported parts. I think I explain this in this video, but I can't remember.
There is currently no release date, but I'd say at this rate Christmas 2024 will be likely, just to allow me to finally finish this and to create a bunch of other stuff related to it like documentation and manuals.