@50CalChicken We only know how to make basic 3D modelled mod parts. Anything beyond this, while learnable, would likely not be done. It's a cool idea, and I was also thinking about having screens in the back of the seat which could actually play a video, but it's just a little too advanced for us as of now. Sorry. In the future it could happen, but right now, I don't think so. Still a cool idea.
@HuskyDynamics01 That's what I'm thinking of. 1 part for each whole body. A basic plane would be like 50 parts, because of rotators and each 3D model, not including the cockpit switches, physics wings, landing gear, etc. But yeah, it would make SP a gpu dependant game.
I sort of have this. It's a list of my "good" planes, the ones with months of work.
Even better, this. It's an attempt to organize and list all the planes I ever made.
@BruhMomenthmgfbvbukjgv I think you're on the wrong post, this is part 2 and part 3 is here. Anyway, the current part count for the most recent version is 2125.
For something like a control surface you want clamp(Pitch + Roll, -1, 1). It allows both to function normally but stops combinations from exceeding -1 or 1.
@OPaiTaOn If you mean adjust the base throttle input, you can't. The default inputs like roll, pitch, yaw, brake, throttle, vtol, trim (and some others I forgot) can only be modified by directly connecting those to a variable (Sliders go with levers, throttles, and yokes, and activation groups go with switches and buttons). What I'd recommend is making a variable which references throttle and also can switch to taking inputs from other sources like a button.
Let's say you have a part outputting to a variable. This part is the only source of that variable. If that part is destroyed, every single line of code using ANY variable breaks. A constant nullreferenceexception is also in the debug console.
For example, if that type of part breaks, then I have an engine stuck at full power even if I turn off AG 1, which should stop the engine.
I've added the code to the landing gear, which can be found here. Please note only the right gear has the codes, and the support braces need the inputs changed or something.
The landing gear coding is relatively easy. If I have time over the next few days I'll add the landing gear codes for you (it's pretty easy for me, plus the codes are already written).
This looks pretty good! I have a few recommendations which could make it even better. The slats could go with the flaps, as is on a real plane. Adding some funky trees code to the landing gear would also make it function a little better, especially on extension.
If you're not sure about how to make the slats extend with VTOL down, then click the button next to the "invert" label on the settings for the flap rotators, to make both the flaps and slats work with VTOL up.
Possibly multiplayer? That does have the problem of lag, trolls, and the nametag.
Another option is to make two copies of the plane, as one file. Maybe have one plane with no drag, mass, or power, attached to the main plane.
Very nice! I've been looking at several, and I will look into using this for my SWL-120. I have a question though, what is the angle for the glideslope, and how many degrees do the indicators support outside of the glideslope?
@50CalChicken We only know how to make basic 3D modelled mod parts. Anything beyond this, while learnable, would likely not be done. It's a cool idea, and I was also thinking about having screens in the back of the seat which could actually play a video, but it's just a little too advanced for us as of now. Sorry. In the future it could happen, but right now, I don't think so. Still a cool idea.
+1@HuskyDynamics01 That's what I'm thinking of. 1 part for each whole body. A basic plane would be like 50 parts, because of rotators and each 3D model, not including the cockpit switches, physics wings, landing gear, etc. But yeah, it would make SP a gpu dependant game.
+1I sort of have this. It's a list of my "good" planes, the ones with months of work.
+1Even better, this. It's an attempt to organize and list all the planes I ever made.
@BruhMomenthmgfbvbukjgv I think you're on the wrong post, this is part 2 and part 3 is here. Anyway, the current part count for the most recent version is 2125.
+1For something like a control surface you want
+1clamp(Pitch + Roll, -1, 1)
. It allows both to function normally but stops combinations from exceeding -1 or 1.Making SP in SP would be cool. Imagine making SP in SP in SP...
+1oof I got it three times because I opened all three up in new tabs to look at them argghhh
+1@SheriffHackdogMCPE Or you could just browse the site without an account, which is the intention of banning underage users.
+1@OPaiTaOn If you mean adjust the base throttle input, you can't. The default inputs like roll, pitch, yaw, brake, throttle, vtol, trim (and some others I forgot) can only be modified by directly connecting those to a variable (Sliders go with levers, throttles, and yokes, and activation groups go with switches and buttons). What I'd recommend is making a variable which references throttle and also can switch to taking inputs from other sources like a button.
+1I just simulate fuel using a lot of FT.Don't ask me to explain.
+1@WolfHunter9111 Ask me 3 years ago. Here's another mod with agro ships.
+1Let's say you have a part outputting to a variable. This part is the only source of that variable. If that part is destroyed, every single line of code using ANY variable breaks. A constant nullreferenceexception is also in the debug console.
+1For example, if that type of part breaks, then I have an engine stuck at full power even if I turn off AG 1, which should stop the engine.
@L3FTxR1GHT There is a link to the build at the top of the post. In giant text.
+1@SpiritusRaptor It means they want you to tag them on the creation when you post it.
+1Now make it work
+1meh if you have yes free time it's possible. Possible, not easy.
@JayAr not at all.
+1What you do is scale the wing down, not resize it. Change the scale to like 0.1,0.1,0.1. @Phoebe @JayAr
+1@topfuel300 Maybe send me the file so I can see for myself what is happening.
+1I've added the code to the landing gear, which can be found here. Please note only the right gear has the codes, and the support braces need the inputs changed or something.
+1The landing gear coding is relatively easy. If I have time over the next few days I'll add the landing gear codes for you (it's pretty easy for me, plus the codes are already written).
+1This looks pretty good! I have a few recommendations which could make it even better. The slats could go with the flaps, as is on a real plane. Adding some funky trees code to the landing gear would also make it function a little better, especially on extension.
+1If you're not sure about how to make the slats extend with VTOL down, then click the button next to the "invert" label on the settings for the flap rotators, to make both the flaps and slats work with VTOL up.
Please remember to use the reply function, I didn't realise you wrote a message.
+1I'm glad it works!
Use mods, or use this thing I made a while ago.
+1I have 6 planes in my list (the rest are archived).
+1And 800GB of free storage.
I have the same problem with banned accounts.
+1@X99STRIKER T, huh?
+1@Titaninfernal1 Thanks! I'm not sure why I am... I just am.
+1Tags be like
+1@ColonelCanada @DeveloperKorzalerke It was a fun story to read lol.
+1Imgur doesn't work. That is the problem.
+1quassont
+1Put BeastHunter on the tag list, I just add him for every time I make a teaser.
+1Wait a minute, WAIT A MINUTE.
+1Then again the SPVR today only has flying, no buildng. But still, you predicted this 2 and a half years earlier.
@KDnotSpy Good words. That mostly describes me now.
+1@Bo1233 but yes
+1hmmm a stupid 14 part cake crashed my god nasa PC.
+1After using both, I can confirm a PC is better than a mobile device.
+1@RailfanEthan You probably should upload that biplane, to give the community something from you.
+1Possibly multiplayer? That does have the problem of lag, trolls, and the nametag.
+1Another option is to make two copies of the plane, as one file. Maybe have one plane with no drag, mass, or power, attached to the main plane.
Very nice! I've been looking at several, and I will look into using this for my SWL-120. I have a question though, what is the angle for the glideslope, and how many degrees do the indicators support outside of the glideslope?
+1I got ray tracing. I can take pictures. Just send me the plane/tag me on it.
+1This is way better than my first build! (Not my first uploaded build, the first build I ever made in SP).
+1Here's the mod, JamesPlanes got it.
+1@jamesPLANESii Yes it does! Thanks, Mekomara will also see this eventually.
+1@jamesPLANESii That's great! The link doesn't work, it says I need access. Try setting it to "anyone with the link".
+1@DeveloperKorzalerke Also congrats on gold
+1So users don't spam posts. It can be quite annoying.
+1@MrAdhmGamer Sound is using a mod. I did make a tutorial for the engine itself though, which is here.
+1@Mekomara Good luck!
+1If you get stuck, just make the physical parts, send it to me, and I'll do the coding part.
Waypoint system. A working one. Use this guide. The empty panel on the left can be for the display and the one on the right can be the numpad.
+1