60.0k PlaneFlightX Comments

  • SWL-120 Takeoff And Landing 3 months ago

    @vSoldierT about your aircraft, some generic suggestions are:
    - Disable drag (calculateDrag = false) on all but a few parts such as inlets. Increase dragScale to keep realistic drag.
    - Optimize variables/code if applicable (for me I got 2000 variables down to 1000 and later 700 with optimization, although this is probably unique to me)
    - Avoid excessive trigonometry calculations, as these are up to 200 times more performance intensive than other operations like multiplication or division (this is one of the reasons why my text label screens are so laggy). I'm not saying remove every single one, as many codes require them, but don't just put like 500 lines of sin(PitchAngle) in a label and expect it to have no lag.

    +1
  • SWL-120 Takeoff And Landing 3 months ago

    @vSoldierT There are currently two types of cockpit screens (cockpit screens being 2x PFD, 2x navigation display, and 1x multifunction EICAS display). One uses labels (mentioned here), while the other uses mod parts to drastically improve performance. In fact, my FPS doubles from 30 to 60 if I remove the laggy label screens and replace them with my mod screens. The mod screens basically just move textures around, which has almost no performance impact.

    +1
  • test-name 3 months ago

    what is this

    +1
  • Irrealistic use of Drag and what can be done. 3 months ago

    @Dissent3R I have no clue; all my stuff is fictional with irl inspiration because I suck at making replicas; I like building for fun and doing whatever is easiest in SP

    +1
  • Irrealistic use of Drag and what can be done. 3 months ago

    @jamesPLANESii good question

    +1
  • Irrealistic use of Drag and what can be done. 3 months ago

    @jamesPLANESii mine's kinda of an abomination. Engine power increases with speed and altitude and I plucked some random dragScale value and put in on the one part with drag. It works and I haven't touched it in 2 years

    +1
  • How to make a tail wheel lock after a certain speed? 4 months ago

    clamp01(GS < 17.8816) * Yaw
    17.8816 is 40mph in m/s.

    +1
  • Moveable Blocks 4 months ago

    @vonhubert Good luck!

    +1
  • Graingy Survey: How Long Do You Intend to Stick Around? 4 months ago

    I joined in my very early childhood when the game first released on iOS and plan to be around for many more years.

    +1
  • SWL-120 Wings No Mods 4 months ago

    @IFVuser yeah if I were to assemble every pre-export into one file, it would easily be in the tens of thousands. I can run everything no problem at 60FPS though right now with mods. Total part count is 2000, most of that being buttons and stuff in the cockpit.

    +1
  • What music you listen while building a plane? 4 months ago

    I listen to literally anything, from podcasts to several genres of music.

    +1
  • IA Camera (no mods) 4 months ago

    @IzzyIA Ah I see. Still very cool regardless!

    +1
  • Android Mod question 4 months ago

    @IFVuser @TacticalCrusader There are several android mods in my mod archive. The folder with the most android mods is Kakhikotchauri1.

    +1
  • IA Camera (no mods) 4 months ago

    I have a question about the code for this, there is a variable error in the console saying "Unary operator not supported: And". Do you get this warning too?

    +1
  • Time spent working on a build in simpleplanes 4 months ago

    Sometimes all I have to show for 2 hours of "work" is a few new parts on my 3000 part interior

    +1
  • Sorry to be the party-pooper 4 months ago

    @Graingy I released the SWL-120 early if you want to check it out

    +1
  • SWL-120 Lite 4 months ago

    @Cuboidable Nah it'll be free to download (in fact I think it's against the ToS to lock it behind a paywall).

    +1
  • SWL-120 Lite 4 months ago

    @Solent I found the issue to be a feedback loop with the smooth() I used on the trim component of the altitude autopilot... not sure why I didn't catch this earlier. I have fixed this and updated the xml. Is the issue fixed for you now?

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" 5 months ago

    I didn't make a video, but I did test it again and this is my feedback:
    Movement: overall 5/10, but if scored relative to the type of craft 8/10 (obviously a large bomber/cruiser will be more sluggish than a fighter). The autotrim is a little jerky sometimes which detracts the score.
    Weapons: I haven't tested the advanced targeting systems, but selecting a target aims the cannons and a launched bomb will fly to the target. The autoaim on the cannons and autoflight on the bombs is good. 9/10 (sometimes bombs loop around targets)
    Playability: ignoring the actual framerate and game performance, the actual craft is fun to control and startup once I'm familiar with it. One thing I should note is the lack of any labelled diagrams, as when I first flew it a while ago I was struggling to find the controls mentioned in the checklists. Once I did know where everything was, the engine startup sequence was pretty fun. I'd give playability an 8/10, the detractors being a lack of diagrams and some quirks with how it flies sometimes.
    I would also like to note how it leans back when first spawned in. Maybe consider moving the CoG forward or the main landing gear backward?

    +1
  • SimplePlanes Map - Everything at one place [UPDATE] 5 months ago

    @rimiha It's fixed now, excellent.

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 5 months ago

    @griges I can have a look, yes

    +1
  • [solved, thx PlaneFlightX]why text label offsetting ? and how to fix 5 months ago

    hmm, I don't really know then
    Is the height of the label part big enough?

    +1
  • Funny Bomb 5 months ago

    @Graingy It's in the guide in the "Number Input Variables" section close to the top.

    +1
  • OH MY GOD 5 months ago

    game was not responding for 5 minutes and I gave up lol

    +1
  • OH MY GOD 5 months ago

    I get a few frames per second in the designer, currently waiting for 1 minute to load the level

    +1
  • how to make some part invisible? 5 months ago

    @jamesPLANESii On the SWL-120, the primary wings, the slat rotators, and some exposed aileron rotators are 0,0,0 scale. If I need to change something I can either make my way to them via connections (my part connections are very organized) or looking directly in the xml.

    +1
  • URGENT! How do i add link on my description? 5 months ago

    [PaintBrushSP](https://www.simpleplanes.com/u/PaintBrushSP)
    PaintBrushSP

    +1
  • Post removed for “misleading” thumbnail 5 months ago

    @GoodPattRail It is misleading, as the thumbnail does not show the build itself. As stated in the rules, "posts with misleading thumbnails will be removed."

    +1
  • Post removed for “misleading” thumbnail 5 months ago

    You used a screenshot of the characteristics instead of a picture of the actual build in the thumbnail.

    +1
  • Graingy PSA: Tragic News! (also tragic news) 5 months ago

    My SSD decided to start working again and I got all my stuff back (which now has automatic backups in place); hopefully your laptop does the same.

    +1
  • man PC just feels weird 6 months ago

    @Graingy A phone is far worse because everything is so tiny, even just doing normal phone things (I really prefer my computer setup lol).
    On an iPad I just have more space to interact with and see stuff.

    +1
  • Graingy Survey: Conventions on VR Cockpits 6 months ago

    Forum got removed but I saw your question.
    All posts (forums, airplanes, blogs, videos, mods, bios) have a unique ID. They can all be edited (and the edit page can be viewed by everyone) with https://www.simpleplanes.com/Forums/Edit/PostID.
    Example 1
    Example 2
    It also seems you have already changed the title to your bio post, and have used this trick in the past.

    +1
  • Popularity Vote : which island, active users, do you mainly use? 6 months ago

    Wright, although mostly I'm either spawning in and checking something on the plane itself (for example checking the dimensions of something in VR for the interior), or just taking off and doing something in the air. When I eventually get this monstrosity finished, I will fly between various vanilla and mod airports.

    +1
  • I want to play a game.... 6 months ago

    Are you going to add every dial and switch? That would be pretty cool.

    +1
  • Stolen builds? 6 months ago

    My anti-stealing strategy is make builds no-one can run lol (see: SWL-120)

    +1
  • SWL-10 6 months ago

    @Graingy I plan to remake this in SP2 with ultra details similar to the SWL-120.
    Should be a quick and fun project, only a few thousand parts and just under a year.

    +1
  • Heeeey besties I need some FT help 6 months ago

    @Graingy @Monarchii fun fact: This is one label. And I know how to modify it.

    +1
  • Heeeey besties I need some FT help 6 months ago

    @Graingy Yes

    +1
  • Heeeey besties I need some FT help 6 months ago

    @Graingy
    {TargetSelected ? "TargetDistance" : "N/A"}
    will display TargetDistance (as a string) or N/A.
    To display the actual value, you will want two separate expressions that show and hide themselves.
    <size={TargetSelected ? "100" : "0"}%>{TargetDistance}<size={TargetSelected ? "0" : "100"}%>N/A</size>
    Try that

    +1
  • Heeeey besties I need some FT help 6 months ago

    @Graingy The label code in your comment will just display two pieces of text. About the other thing you tried, a tertiary selector in a label must have either two strings, or two numbers.

    +1
  • Heeeey besties I need some FT help 6 months ago

    @Graingy Yeah the pingpong by itself is instantaneous. It's the other time-based function inside it (sum) which makes it alternate at an observable rate. About speed, I believe sum(1) will have a value of 1 after 1 second, so the value in sum is simply the amount of change in one second. The clamp01 in my earlier code is actually after the boolean, and is to give us a "clean" value (not required but I have OCD lol) of 0 or 1 for the beacon light input.

    +1
  • Heeeey besties I need some FT help 6 months ago

    @Graingy Alright, so with pingpong it doesn't have a speed; it simply pingpongs whatever you put into it. So let's say you just have pingpong(Throttle * 3, 1). There is no speed or anything. If you jam throttle to full, the function will output 1 because you went to 1, then back to 0, and back to 1 again, instantly.

    I'll explain other stuff as we go on, but for now, put {pingpong(Throttle * 3, 1)} into a label and try it out in-game (you can also use the debug console if you wish, just take off the curly brackets).

    +1
  • how to make heading, 360° than -180~180 6 months ago

    @griges Sorry, didn't see your reply (please remember to press the reply button).
    I write almost all my variable and label code in notepad++ (label code is then copied to in-game while I write variables directly into the xml), and even then I frequently have multiple windows up for reference or transfer.
    I am actually still in high school, and almost all of my coding, Unity, and blender knowledge has come from this game, which I play as a hobby.

    +1
  • Graingy Survey: Build Techniques You're Particularly Fond of? 6 months ago

    @Noname918181818181818181 And I also do that as well. @Graingy I guess I use a lot of build techniques, but I forget they aren't common knowledge and so don't think of them as build techniques.

    +1
  • Quick Interior Teaser 6 months ago

    @blt My main desktop has an i9 and 4070ti, with matching high-end components, although you will not need that to run the final plane (without the cockpit). This is due to my method of modding parts, which you can read about here.

    +1
  • how to make heading, 360° than -180~180 6 months ago

    @griges the SWL-10's code is very basic. The SWL-120's code is a lot better and fixes most of the problems with the SWL-10's autopilot, although it's a little more complex.

    +1
  • how to make heading, 360° than -180~180 6 months ago

    @griges Were you looking at the SWL-10? I don't believe I made the SWL-120's heading code available.

    +1