The startup sequence and overall interactivity on this plane is incredible! I'm impressed with how realistic and complicated the systems are (although it took me a while to get the engines started lol).
My main recommendation is to make all the controls useable on PC, as it's simply impossible to use the flaps, spoiler lever, or reverse thrust (even though I clicked the switch??). If you're interested, here is the throttle quadrant of my plane, which allows for inputs of both normal flight inputs or moving manually in VR or with a mouse.
@winterro I agree. I've reported hundreds of these comments, and there seems to be no end to them. Even I accidentally clicked on one link, because they disguised a link as something like @PlaneFlightX, and I wanted to visit the account page. One change they have made so far is to prevent markdown from working for users with less than 100 points, which makes links more obvious but the fact they are there at all is still a problem.
Edit: they seem to have fixed that exploit as well, as even though I wrote [@PlaneFlightX](https://www.simpleplanes.com/Forums/View/1985008), my account page takes priority over the forum.
Edit 2: it works, but you need to separate the @ symbol from the username.
@AndrewGarrison Thanks for the explanation! That does make sense for the all time page (although skilled users can select any date range which is cool).
Edit: it would appear the date range is limited to 365, rip older planes then
I have the game as well, and the biggest problem for me was everything was just different. I'm extremely proficient and skilled in building and coding for SimplePlanes, and everything being different made it hard to do anything more than a simple rocket. It does seem to have good qualities as a space simulator, and I wouldn't mind seeing the multiple crafts feature in SP2 as well, instead of doing something with AI planes and cameras with magnets.
@ThomasRoderick well turns out by other projects I meant spend 1 hour updating SimpleCheats with form submissions and other stuff, so I added your stuff as well. About explosionScalar, I found that only cannons use it now; everything else uses explosionScale.
It just occurred to me that I'll have to spend an additional few months tracing map images in blender for my navigation display if the maps are all different in SP2. Or maybe we'll get an actual map part.
@cyon With the old seats (built in SP and added back as 1 part for all seats), the full plane and full interior would be 30,000 vanilla SP parts, not including various mod parts. Without the cockpit, the full plane was 900 parts, which shouldn't change much as the updates I am doing will all end up as a few mod parts.
For a sense of time, I've spent more time building the SWL-120 than many users have had their account. Users have gone on break and came back multiple times. I've worked on specific sections longer than some users go on break. And also, I've taken one or two breaks of several months on the SWL-120, and didn't mention it at all.
@TheMouse I have no experience with hover engines/systems, but I would recommend either a PID or what I used for my autopilot which is a carefully tuned autotrim with a difference modifier.
For the autotrim, carefully record the required throttle to PERFECTLY maintain various altitudes (I'd recommend 500 or 100 feet increments, and again make sure the plane is perfectly maintaining that altitude), then use a regression equation from something like Excel to get the formula. Then put that formula into FT. For the difference modifier, simply subtract the current altitude from the target (with a clamp and multiplier), and add this number to the autotrim.
@SilverStar Yes, any rim can be mixed with any tire. Installation is as simple as making the rim have the same position as the tire, and adjusting the rim's settings so they match the tire (full instructions will be on the mod post).
I basically never do this, but T please
+1This looks incredible and I checked out one of your other planes.
The startup sequence and overall interactivity on this plane is incredible! I'm impressed with how realistic and complicated the systems are (although it took me a while to get the engines started lol).
+1My main recommendation is to make all the controls useable on PC, as it's simply impossible to use the flaps, spoiler lever, or reverse thrust (even though I clicked the switch??). If you're interested, here is the throttle quadrant of my plane, which allows for inputs of both normal flight inputs or moving manually in VR or with a mouse.
@winterro I agree. I've reported hundreds of these comments, and there seems to be no end to them. Even I accidentally clicked on one link, because they disguised a link as something like @PlaneFlightX, and I wanted to visit the account page. One change they have made so far is to prevent markdown from working for users with less than 100 points, which makes links more obvious but the fact they are there at all is still a problem.
+1Edit: they seem to have fixed that exploit as well, as even though I wrote
[@PlaneFlightX](https://www.simpleplanes.com/Forums/View/1985008)
, my account page takes priority over the forum.Edit 2: it works, but you need to separate the @ symbol from the username.
Everything is set to high during normal use (some stuff is changed when I'm doing complex things like taking orthographic pictures of islands)
+1@ThomasRoderick I tested it and added it to the list.
+1@rimiha I am using Brave on Windows 11, in a private window (this is what I always use). I don't think I can change the scrolling settings though.
I viewed the map on my phone and I can zoom normally there, so it seems to be limited to mouse users.
+1@ThomasRoderick I'll test this when I get a chance, thanks for the suggestion
+1@YarisSedan can't wait to report them into the 9th dimension!
+1@YarisSedan yeah I saw it, didn't download it yet.
+1Might as well check it out before the entire account gets nuked
@VeroViper Thank you
+1hopefully the mods can clean up the rest
when you can't use the actual name of a company but still want to make a replica
+1@AndrewGarrison Thank you, much appreciated.
+1@AndrewGarrison Thanks for the explanation! That does make sense for the all time page (although skilled users can select any date range which is cool).
+1Edit: it would appear the date range is limited to 365, rip older planes then
@jamesPLANESii This. I completely forgot about this BS.
+1I have the game as well, and the biggest problem for me was everything was just different. I'm extremely proficient and skilled in building and coding for SimplePlanes, and everything being different made it hard to do anything more than a simple rocket. It does seem to have good qualities as a space simulator, and I wouldn't mind seeing the multiple crafts feature in SP2 as well, instead of doing something with AI planes and cameras with magnets.
+1@MrCOPTY Most of the part count is In the textures on the running boards, but still, it's pretty detailed
+1This is a pretty cool way of doing an autopilot panel. Good job!
+1@Dragoranos I have no clue again as I don't really get new games (aside from SP2)
+1@Dragoranos I exclusively play SP (I've played like 5 proper games in my life), so I would have no clue.
+1@Hiiamhere nah I was joking lol
+1@ThomasRoderick well turns out by other projects I meant spend 1 hour updating SimpleCheats with form submissions and other stuff, so I added your stuff as well. About
+1explosionScalar
, I found that only cannons use it now; everything else uses explosionScale.@ThomasRoderick I want to work on some other projects right now, but I'll add everything you think of tomorrow.
+1@ThomasRoderick Updated
+1@ThomasRoderick Updated detacher info
+1@ThomasRoderick It's the one linked here.
+1@ThomasRoderick Thank you, I have tested and updated that attribute.
+1I haven't started a new build in like 2 years. In fact I've been working on the SWL-120 for so long its subprojects feel like builds in themselves.
+1It just occurred to me that I'll have to spend an additional few months tracing map images in blender for my navigation display if the maps are all different in SP2. Or maybe we'll get an actual map part.
+1@cyon With the old seats (built in SP and added back as 1 part for all seats), the full plane and full interior would be 30,000 vanilla SP parts, not including various mod parts. Without the cockpit, the full plane was 900 parts, which shouldn't change much as the updates I am doing will all end up as a few mod parts.
+1For a sense of time, I've spent more time building the SWL-120 than many users have had their account. Users have gone on break and came back multiple times. I've worked on specific sections longer than some users go on break. And also, I've taken one or two breaks of several months on the SWL-120, and didn't mention it at all.
+1What do you mean by "exhausted" in this context?
+1@AndrewHK62 imgbb.com (my personal choice, I have a free account and no issues after many years), or postimages.org
+1Increase primary wing area or decrease airplane mass.
+1@Christiant2 I get label code in the output box using the direct link.
+1@Christiant2 You need to use the direct link.
+1https://i.ibb.co/xmLvsMx/552-airborne-early-warning-and-control-wing-shield.jpg
@Christiant2 Put your image link in the relevant text box and get the label code from the last box.
+1@Solent19 I was talking about JamesPlanes and me
+1@jamesPLANESii Except us
+1It should work; did you test the carrier yourself before spawning it as AI?
+1@YarisSedan Here
+1@Noname918181818181818181 Just search for this page on archive.org. I archived it twice.
+1It's only been 6 days, and their comment history has larger gaps.
+1
+1
Snake Wonder Land (SWL)
+1Use the SWL logo in my profile pic.
@TheMouse I have no experience with hover engines/systems, but I would recommend either a PID or what I used for my autopilot which is a carefully tuned autotrim with a difference modifier.
+1For the autotrim, carefully record the required throttle to PERFECTLY maintain various altitudes (I'd recommend 500 or 100 feet increments, and again make sure the plane is perfectly maintaining that altitude), then use a regression equation from something like Excel to get the formula. Then put that formula into FT. For the difference modifier, simply subtract the current altitude from the target (with a clamp and multiplier), and add this number to the autotrim.
I have a question about your upcoming International Airport mod, will it be a map plugin or a standalone map?
+1Very nice so far!
+1Yes. Anyone with the link can access it.
+1@MVC @crazyplaness I have VR, although the point still stands I do not know how to make it grippable in VR. It does all show up in VR though.
+1@SilverStar Yes, any rim can be mixed with any tire. Installation is as simple as making the rim have the same position as the tire, and adjusting the rim's settings so they match the tire (full instructions will be on the mod post).
+1