68.9k PlaneFlightX Comments

  • SWL-120 Fuselage Mods one month ago

    Tags:
    @Kav
    @SuperSuperTheSylph

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  • SWL-120 Fuselage Mods one month ago

    Tags:
    @infiniteleak
    @TheFlyingHusky
    @Bryan5

    +1
  • SWL-120 Fuselage Mods one month ago

    Tags:
    @MrShenanigansSP
    @BeastHunter
    @SirRhyvs

    +1
  • SWL-120 Parts one month ago

    @SPTNR yeah they've all contributed something to the mod; it's also been a 4 year project lol

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  • SP2 | Hole Carving one month ago

    This is insane. My one question about this is support for custom hinges and other additions like mockup hydraulic actuators (e.g. how an airliner gear door has a hydraulic piston to control the door).
    Still incredible!

    +1
  • SWL-120 Release Dates one month ago

    @Kav I forgot about the tag list lol; I'll have to go back through all my teasers and make a new one

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  • Train Shenanigans one month ago

    @Boeing727200F I was the one being broken by the train lol

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  • SWL-120 Engines No Mods one month ago

    @Graingy I calculate fuselage fill values (and for some parts of this engine, fuselage values themselves) out to the floating point limit of 6 decimal places

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  • SWL-120 Engines No Mods one month ago

    @Numbers2 nope, just a reasonably good PC that's actually 4 years old now

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  • SWL-120 Engines No Mods one month ago

    @Graingy Addition, subtraction, multiplication, and division. And some algebra ofc.

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  • SWL-120 Engines No Mods one month ago

    @MAINE yep!

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  • SWL-120 Engines No Mods one month ago

    @Graingy Yeah something like that. Also due to me trying to divide a fuselage (different front and back sizes) into a number of smaller ones that perfectly match the original (so I could have some cutouts for door hinges). The math was perfect, but the fuselages just didn't match. There were also some other issues related to that but it's been over a year and I don't remember the details.

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  • SWL-120 Engines No Mods one month ago

    @Graingy It theoretically was achievable, however the fuselages I calculated to create it didn't line up despite the math being correct.

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  • SWL-120 Engines No Mods one month ago

    @Graingy Calculations for fuselage values like width and height, as well as fill values for slicing.

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  • SWL-120 Engines No Mods one month ago

    @Graingy I did some calculations for fuselages that were mathematically correct. When I entered those numbers into the fuselages, they were not correct. This is due to SP meshes being weird.

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  • SWL-120 Engines No Mods one month ago

    @Graingy Math said some fuselages for the nose gear bay were perfect, but due to SP geometry being SP geometry they weren't. I couldn't fix it so I gave up and 3D modelled it.

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  • SWL-120 Engines No Mods one month ago

    @Graingy I tried in-game and the math wasn't mathing so I gave up.

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  • SWL-120 Engines No Mods one month ago

    @Graingy Because it was easier to 3D model them than build in SP, mainly for complex geometry.

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  • Engine Test one month ago

    @ReynaldoHeavyIndustries Still not sure what you mean.

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  • Engine Test one month ago

    @dINE From idle to 70% throttle is just an XML modded jet engine, although the high power sawtooth and the startup sounds are from a mod part I made.

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  • SWL-120 Engines No Mods one month ago

    @BluesynVN I can't lol I used the mods one for the screenshots. I get 10FPS in the designer with the 17k version and it takes 30 seconds to do anything.

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  • Engine Test one month ago

    @ReynaldoHeavyIndustries what do you mean?

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  • Engine Test one month ago

    @SimpleStudent SimpleChips

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  • Graingy Survey: How Fast Can You Type? 2 months ago

    110 WPM, 96% accuracy. I seem to type using a modified form of the two index finger method, so a hybrid of touch typing and two finger typing.

    +1
  • SIMPLECHEATS II, an updated, comprehensive list of all known XML attributes 2 months ago

    @ThomasRoderick Thanks, updated.

    +1
  • Your favorite/standard controls for planes, cars, ships..... 2 months ago

    I've only worked on one project in the last three years (the SWL-120), and I use the following main control system (ignoring the hundreds to thousands of additional controls in the cockpit):

    - Throttle: Throttle (overrides individual throttle levers when moved)
    - VTOL: Flaps (overrides flaps lever when moved, and both VTOL and the flaps lever have code to step them from setting 0 to 4)
    - Trim: Trim (overrides trim lever in the cockpit when moved
    - Pitch: Pitch (due to autopilot integration stuff is separate, but outside the cockpit Pitch is Pitch
    - Roll: Same as Pitch.
    - Brake: Just wheel brakes, nothing else. Due to the lack of brake inputs on wheels it always works.
    - FireGuns: Reverse thrust (requires throttle to be idle; moving throttle forward cuts out reverse thrust; levers in cockpit can be moved to any % instead of a bool)
    - LaunchCountermeasures: Spoilers (lever in cockpit can be moved to any % instead of a bool)
    - Yaw: I have a split tiller and rudder system, but outside the cockpit it defaults to Yaw for everything and Yaw in the cockpit will be the rudder, both, or tiller depending on the tiller mode

    I guess my system can be described as using the default inputs to the best of my ability, separating systems like reverse thrust and spoilers where possible. In the cockpit everything is like a real airliner and can be moved as such though.

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  • One Year Of Progress - SWL-120 Progress Update 10 2 months ago

    @CloverAerospaceDivision SimplePlanes Forum Post❎
    5000-6000 Word School Essay✅

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  • Multiple Inputs on Rotators Not Working 2 months ago

    @Prokuplanes Actually, looking back, mine is a bit much. I forgot that | (OR operator) will output 1 if either of the Booleans is true, so the output of Bool | Bool will be -1 or 1. Having "off" being -1 tends to mess up stuff, especially more complicated codes, so I like to put clamp01s to make it 0 or 1. So my final recommendation would be to just clamp01 everything: clamp01(Activate4 | TargetSelected), although if whatever your use case is disregards the -1, then the simpler one is also fine.

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  • One Year Of Progress - SWL-120 Progress Update 10 2 months ago

    @Rb2h I have already tried the SWL-120 No Mods (the no mods "cargo" fuselage with the current cockpit), and I get over 60 FPS, so that's good (15FPS before). However, since the interior uses mods (at least the one I can run), I cannot try it.

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  • SWL-120 Interior Walkthrough 3 months ago

    @MobileBuilder21 not that crazy.
    Just a new SWL-120 with overhauled everything and ultra realism to real life (with a lot of fixes to core stuff I couldn't easily change in SP1). I'm talking complete redesign and rebuild from the ground up, only reusing stuff like the seats and cockpit screens.

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  • SWL-120 Interior Walkthrough 3 months ago

    @ThomasRoderick The ladder goes up to the floor in the ultimate class-cockpit hallway. There's a modelled access hatch you can't open.

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  • okay maybe not 3 months ago

    @Thad23 Of course (source: co-author of SCII)

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  • SWL-120 Interior Walkthrough 3 months ago

    @RGaming00 I never actually thought about adding those, but maybe for my next project.

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  • SWL-120 Interior Walkthrough 3 months ago

    @frogbot4000 Thanks!

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  • SWL-120 Interior Walkthrough 3 months ago

    @WinsWings 2100 in-game parts, although the true number is 30,000+ considering all the exported and joined meshes. I'll get a more accurate number when I built the 30,000 part version for the memes.

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  • Longitude and Latitude numbers for Wright Isles and Yaeger Airport 3 months ago

    If you're interested, I made a waypoint map with many more locations.

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  • [ TEASER ] F/A-18C Hornet 3 months ago

    Will everything function exactly like the real thing? (barring classified military documents lol)

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  • CA-262 VR Flight Simulator 3 months ago

    @fleia262 Ah I see. I tried making a fuel system with six and later three tanks (I think I even made a video or two), but gave up for now since it never worked right. I think I'll just do a crossfeed system which will be easier to code and not take up too much time. To be perfectly honest, there are a lot of general design improvements I would make to the overhead panel if I had to redo it (stuff like a visual layout of all the systems, like power flow on the electrical panel), but those are major changes and I'm leaving that for a possible SP2 remake of my plane (separate from the SP2 port of the SP1 edition, and a multi year megaproject).

    There's just something about other people's planes and cockpits where even if they have less features (for example, if you look at my overhead panel you can see a lot of systems, most being functional), the features they do have look and function better than mine.

    Again, great job with the cockpit, and I would love to see you spend another three years of your life finishing the rest of the cockpit and plane (jk lol).

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  • CA-262 VR Flight Simulator 3 months ago

    I saw your tag yesterday but didn't get time to test it until today, great work! I went for a simple flight from Wright to Yeager (not in VR).

    One major recommendation I have is to add labelled diagrams of everything. I'm not sure how actual training manuals look for real planes (something I'll need to figure out when I get to making documentation for my plane), but I would assume they detail every single control and what it does. The user manual (which I only noticed after taking off, what a great preflight lookaround I did lol) is a good start to this.

    Another recommendation, which would be a great addition to the user manual (or maybe in some sort of EFB where everything can be found) is tables of all important information, such as what the airport codes (WLA, KAX, etc) mean, minimum/maximum airspeeds, and anything else. I was able to guess what Yeager was by the 01L/R runways.

    I also noticed the fuel transfer systems seems to have an error when I activate more than one transfer button, as all buttons say error (and some have "On" and "Error" overlapping). Do you know why this happens?

    The overall design of everything is very good, and I especially like the engine instruments and "System Data Display". You also made the text have proper backlighting which works with a switch, something I don't remember seeing before. It would be cool if every single system with emissive paint also had this effect (note, this is why I avoided any dials in my plane, as they are hard to turn on and off).

    There are a few other recommendations I have if you're interested, about construction methods, coding errors, and improvements to some code.

    Overall, I am very impressed with this cockpit! Well done!

    +1
  • Site bug: Comment Permalink doesn't work properly anymore. 4 months ago

    @Graingy Trying to submit a comment on the Corsair spits the entire page HTML in a browser alert window. Also weird.

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  • Another Easter Egg or something in Maywar?? 4 months ago

    @MTindustries I guess this is my response now; Christmas 2025, earlier if I can finish all the stuff I have to work on

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  • Cockpit Sounds 5 months ago

    @SilverStar Forgot to make a description, will do.
    Yeah I think the pull ups are a little loud; they are two different sounds mashed together by me to make "Pull Up.mp3".

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  • How many mods do you have? 5 months ago

    I have every single mod in the game, over 400 files.

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  • Funky and Variable 5 months ago

    @Yish42 Add a variable setter with the same name as the button and put 0 as the expression.

    +1
  • Dragon bus 5 months ago

    When you need a train but can only use roads

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  • I got like 50 upvotes and my points have not changed why? 5 months ago

    @Aerovations Same issue.

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  • I got like 50 upvotes and my points have not changed why? 5 months ago

    @Mrcooldude @Aerovations I contacted SupremeDorian, it's a known issue with the server cache (happens at random intervals) and I think he's working on fixing it.

    +1
  • Semedian Werdon FDC603-300 "Cleaver Connie" 5 months ago

    @Wingsoffirefanatic @SemedianIndustries this may actually be similar to (if not better than) the SWL-10, but then there's the SWL-120.

    +1
  • 1Parts PFD HUD 4.0 5 months ago

    Great job! I'm going to stick with my own heavily modified version for my plane (plus I'm focusing more on modded screens now), but this is very cool and I can see a lot of work went into it.

    +1