@MOPCKOEDNISHE I'm not sure if it's a bug or not, but antispeed multipliers are capped at 4. Beyond that, the antispeed is the same.
Also, on some occasions, the suspension compresses and decompresses very quickly, causing the tank to deviate and lose speed. I don't know how to explain this; it's better if you see it with your own eyes.
The basics are: burstCount = 1 timeBetweenBursts = the reload time
For more realism, you can also set: impactForce = exactly what it says muzzleVelocity = measured in m/s. The speed at which the projectile leaves the barrel. roundsPerSecond = rate of fire, measured in rds/s. Useful for autocannons. damage = measured in HP. Works more like a scalar than an exact value. bulletScale = exactly what it says on the tin. It comprises 3 numbers which are as follows: width, height and length. tracerColor = HEX code. You might want to look on the internet about this but it's usually just a minor detail.
There's also something called spread but, in my own tests, it behaved rather weirdly. Instead of being an independent value, its effect was increasing with bullet scale. I seriously hope I'm wrong but, either way, I recommend you to set this to 0.
That gun should tip the whole tank over. It's waaaay too large. Not to mention that, after a couple rounds, you'd have to change the barrel because the heat produced by the rounds would bend the barrel.
Also, that flat turret front... zoinks
Would you mind if I was late by maybe one or, at the worst, two weeks late?
My laptop broke down a few days ago and I'm getting a new one next week. Besides, my quality standards also mean that I'm taking a rather long time when I build.
I would be more than thankful if you don't mind :)
Interesting concept. I quite like it.
... except it only works on low physics for me. Medium or high physics make the wings flap too hard and break off.
Tbh, it's a good concept, but not feature-worthy because of said bug.
@Mmdben when I said it's my most-researched build, I really wasn't joking. Neutral steering was among the first things I took care of, and later the hydropneumatic suspension (thanks to a quick read on tanks-encyclopedia lol)
Off-topic but: just 14 years old? I was expecting them to be male but... 14 years old... if you ask me, it's both a blessing and a curse. Idk where'd you got that number from, but I seriously hope it's higher than that.
I've been playing this game for the past 3 years, ever since March 2016. What brought me here were Weazel's videos which showed very interesting designs and, eventually, I decided to hop in on the plane train and, let me tell you, I haven't been disappointed with my purchase. I regret not buying it from the get-go (I started playing on a cracked version, simply because my parents wouldn't allow me to buy anything on the Internet).
What made me stay here was the similarity with Minecraft. Whereas Minecraft allowed me to unleash my inner creativity, so did Simpleplanes, but in a different manner.
I personally rarely read SR2 posts. I find the game rather boring and nowhere near as complex and customizable as SP. I may be completely wrong here, but SR2 just doesn't have that same vibe as SP.
Simpleplanes has almost always allowed me to put my concepts into practice. Whether it be some fancy jet or some of the most advanced tanks ever made, I've always had the means and the creational liberty to do literally anything. I think the Sandbox's motto The sky is the limit fits the game perfectly; kudos to whoever came up with that.
However, if the developers decide to take the game a different direction a la Paradox (which places important game features behind massive DLC paywalls) or, even worse, a la EA (do I need say more? You know this one too well...), I'm not sure it will benefit them in the long run.
I understand SR2 is still in early access, and I can also see why Jundroo is "forcing it down our throats": the more players you have, the more suggestions will be made. The more suggestions you have, the more likely the number of good suggestions will increase. It's something rooted well within Jundroo which, in part, because they are a small studio, listen to the community as closely as they can.
I would be deeply disappointed (much like you and everyone else) if they left SP for SR2. Deeply disappointed. While one lost customer doesn't mean much in the greater numbers game, hundreds or, who knows, even thousands mean a lot.
I could go on but, overall, Jundroo doesn't yet afford leaving SP in the dust. It would deal a massive blow both to their overall image and revenue, two of the most important things a company has to take great care of in my opinion.
While tanks.gg isn't bad at all for 3D models, I recommend sketchfab.com instead. There is a user (degit22 if I recall corectly) who hosts almost all WoT models on his account.
Sketchfab has the added benefit of letting you see the model from any angle, unlike tanks.gg that locks your view with the center of the model.
Oh, and sketchfab can also be downloaded on Android (the added benefit being that models are slightly better optimized in the app compared to the website).
Looks nice for a replica. I'll have to see how it handles however.
Talking to a bonehead is like talking to a wall: the people behind might hear you if you speak loud enough.
+1hello there neighbor
+1Looks quite nice! Next time, try and use only the tracks mod if possible
Just gonna leave this here
@MOPCKOEDNISHE I'm not sure if it's a bug or not, but antispeed multipliers are capped at 4. Beyond that, the antispeed is the same.
Also, on some occasions, the suspension compresses and decompresses very quickly, causing the tank to deviate and lose speed. I don't know how to explain this; it's better if you see it with your own eyes.
@gispet holy crap, thanks a lot man
@gispet it's an old tank, made before they updated the recoil mechanics. That's why it's broken
+1@gispet so you really like my tanks? :)
I saw you upvoted a few of them
@Gameboi14 that amount of flatter I take can not
I'm about as famous as a rock found in a riverbed
For some odd reason, I really like the way this looks. And it's very rare that I like a futuristic looking piece of equipment :D
I hope I wasn't too late on this @Syabil
The basics are:
burstCount = 1
timeBetweenBursts = the reload time
For more realism, you can also set:
impactForce = exactly what it says
muzzleVelocity = measured in m/s. The speed at which the projectile leaves the barrel.
roundsPerSecond = rate of fire, measured in rds/s. Useful for autocannons.
damage = measured in HP. Works more like a scalar than an exact value.
bulletScale = exactly what it says on the tin. It comprises 3 numbers which are as follows: width, height and length.
tracerColor = HEX code. You might want to look on the internet about this but it's usually just a minor detail.
There's also something called spread but, in my own tests, it behaved rather weirdly. Instead of being an independent value, its effect was increasing with bullet scale. I seriously hope I'm wrong but, either way, I recommend you to set this to 0.
@DOX oh, and don't forget: it also takes from your points
If there were dislikes... boy oh boy, that second one would get downvoted to Mars and back
Good meme material though, I even saved them :D
+1@FairFireFight maxAngularVelocity is an attribute that limits the angular velocity (essentially the maximum speed) of a wheel.
Mama mia spaghetta con prosciutto!
... but you forgot to limit its angular velocity :(
It's still very fun to drive around. Now I can make duels between le hardened baguette launcher and la overcooked spaghetti
+1That gun should tip the whole tank over. It's waaaay too large. Not to mention that, after a couple rounds, you'd have to change the barrel because the heat produced by the rounds would bend the barrel.
Also, that flat turret front... zoinks
Would you mind if I was late by maybe one or, at the worst, two weeks late?
My laptop broke down a few days ago and I'm getting a new one next week. Besides, my quality standards also mean that I'm taking a rather long time when I build.
I would be more than thankful if you don't mind :)
@FairFireFight take a look at the gun. Specifically: behind the gun mantlet.
+1Bogan is a good starting point
o7
@Jerba just make sure to credit me
@Jerba ok then
@wolf211 i might be wrong though, as I tested it on my phone (which isn't the best testing rig tbh)
Interesting concept. I quite like it.
+1... except it only works on low physics for me. Medium or high physics make the wings flap too hard and break off.
Tbh, it's a good concept, but not feature-worthy because of said bug.
@EnterpriseE xiexie
@Jerba what do you mean by "scout" version?
@Viper3000ad it's mentioned in the description.
@Mmdben when I said it's my most-researched build, I really wasn't joking. Neutral steering was among the first things I took care of, and later the hydropneumatic suspension (thanks to a quick read on tanks-encyclopedia lol)
+1@GeneralOliverVonBismarck upload it unlisted and tag me
I too upvote teaser from mr russian bias
you just got yourself a new follower :)
@grizzlitn thanks for the spotlight man!
+1@BogdanX @EternalDarkness @Leehopard
@Mmbden @DemXu
+1@StallFlight mr tankman has finally uploaded!
@Maxwing @Chancey21 @PositivePlanes
@Roswell @JamesBoA @thefalkenreich
Off-topic but: just 14 years old? I was expecting them to be male but... 14 years old... if you ask me, it's both a blessing and a curse. Idk where'd you got that number from, but I seriously hope it's higher than that.
I've been playing this game for the past 3 years, ever since March 2016. What brought me here were Weazel's videos which showed very interesting designs and, eventually, I decided to hop in on the plane train and, let me tell you, I haven't been disappointed with my purchase. I regret not buying it from the get-go (I started playing on a cracked version, simply because my parents wouldn't allow me to buy anything on the Internet).
What made me stay here was the similarity with Minecraft. Whereas Minecraft allowed me to unleash my inner creativity, so did Simpleplanes, but in a different manner.
I personally rarely read SR2 posts. I find the game rather boring and nowhere near as complex and customizable as SP. I may be completely wrong here, but SR2 just doesn't have that same vibe as SP.
Simpleplanes has almost always allowed me to put my concepts into practice. Whether it be some fancy jet or some of the most advanced tanks ever made, I've always had the means and the creational liberty to do literally anything. I think the Sandbox's motto The sky is the limit fits the game perfectly; kudos to whoever came up with that.
However, if the developers decide to take the game a different direction a la Paradox (which places important game features behind massive DLC paywalls) or, even worse, a la EA (do I need say more? You know this one too well...), I'm not sure it will benefit them in the long run.
I understand SR2 is still in early access, and I can also see why Jundroo is "forcing it down our throats": the more players you have, the more suggestions will be made. The more suggestions you have, the more likely the number of good suggestions will increase. It's something rooted well within Jundroo which, in part, because they are a small studio, listen to the community as closely as they can.
I would be deeply disappointed (much like you and everyone else) if they left SP for SR2. Deeply disappointed. While one lost customer doesn't mean much in the greater numbers game, hundreds or, who knows, even thousands mean a lot.
I could go on but, overall, Jundroo doesn't yet afford leaving SP in the dust. It would deal a massive blow both to their overall image and revenue, two of the most important things a company has to take great care of in my opinion.
+5@AndrewGarrison
@Chancey21 it doesn't do anything. It behaves exactly the same.
@Mmdben well, this one didn't...
actually, I'm just about to upload it. You'll see for yourself :)
@Mmdben but does it have sideskirts?
@PositivePlanes it's actually well over that xD
That's what happens when you use global instead of relative speed
So now Android peasants get to be on the same level as iOS bourgeoisie.
(Not.) Cool. Dudes.
+11While tanks.gg isn't bad at all for 3D models, I recommend sketchfab.com instead. There is a user (degit22 if I recall corectly) who hosts almost all WoT models on his account.
Sketchfab has the added benefit of letting you see the model from any angle, unlike tanks.gg that locks your view with the center of the model.
Oh, and sketchfab can also be downloaded on Android (the added benefit being that models are slightly better optimized in the app compared to the website).
Looks nice for a replica. I'll have to see how it handles however.
@WaffleCakes don't worry we gave him overcooked croissant
@WarHawk95 maybe it's the country this bad boy comes from? Hmm hmm hmmmm? hint hint hint
+1What could this mean? insert hmmm face from discord here