Depends on the context, me personally I have not seen any of this stuff but if I had to take a guess you got two sides to it; overly lore filled (the same mf's that put a whole fake wiki 3000 words long attached), and for the lol's (if it is in a meme similar to Italian brainrot).
@fe1nnecfox Depends what you mean by AI, Autospawn AI, definitely not (17 times over the part limit) AI as in replacing game files with it, yes you're looking at it (just replace the game files with this).
@AviVr I do like how the intakes go past the wings, (that's the one drawback with above wing engines) they don't get air when doing stick back maneuvers.
Really under voted, the thing was well thought out and designed you can tell that from the decals, paint job, interior, and overall body of it...
Epic work.
Extraordinary work, I don't really like the design it makes the X-32 look like a work of art, but I will say that you did a perfect job on the details wether that means paint job or decals I think that was done exceptionally so congrats of the upvotes you definitely deserved them and I hope to see what you build next.
Looks great! The only thing I noticed was on mal0one's plane near the end it showed pixel competition (when parts are located on the same point coordinate and visuals glitch) so I was thinking wether or not the development team could fix that by making parts have visual superiority (like primary cockpit and secondary) so that one overlays the other? because that's one of the things that I would not like to see cross over to SP2.
Im going to give credits to you for the base idea of something that I made with this... Credits will be attributed with the aircraft when it comes out.
@NapoleonPizza Alright that's okay. Also if possible could you add the weapon bays for it, the decals will need removed for this edit and if you feel like doing such an edit then they will need re-added of which there are two links here and here to help you and this one if you feel like doing the cockpit and ladder also. Keep in mind I'm paying you at a constant 50% User Point rate via the Successor System so however much work you put into the last details of the basic air frame the more we both are paid in the end because the better the VR details, the more white users will adopt it into use.
@KarakalMaschinenbauAnlage One of the reasons why is because of this where the only reason why engines for wheels exists is for that, and EMS/Luggage Trucks at Airports.
Another reason why the 23 lost is because while the manuvering was basically the same and the nit picking of the negative qualities was just a witch hunt, the way the thing achieved almost equal maneuverability was through controll surfaces, while the 22 was partly through jet exhaust, and jet exhaust (unless you stick the intake on the top of the plane) does not care about stall speed, so if the YF-23 tried to do such maneuvers it might have some problems due to retarding drag and turbulent air flow on the Ruddervators, something that the F-22 would also suffer from but not tremendously due to the assistance of the previously stated development.
Somebody should make "Ultragauge 2, now in 3D"
Depends on the context, me personally I have not seen any of this stuff but if I had to take a guess you got two sides to it; overly lore filled (the same mf's that put a whole fake wiki 3000 words long attached), and for the lol's (if it is in a meme similar to Italian brainrot).
@fe1nnecfox Depends what you mean by AI, Autospawn AI, definitely not (17 times over the part limit) AI as in replacing game files with it, yes you're looking at it (just replace the game files with this).
Stealth fuselage...
Legendary work, I don't know why there's no cockpit but the exterior details are quite impressive.
Extraordinary work, Idk what happened to the pixel quality though...
Great work.
@AviVr I do like how the intakes go past the wings, (that's the one drawback with above wing engines) they don't get air when doing stick back maneuvers.
When Su-25 and YF-23 had a child...
@JessaLeih Im referring to the F-47 which is no where near 5th Gen.
Really under voted, the thing was well thought out and designed you can tell that from the decals, paint job, interior, and overall body of it...
Epic work.
@Boeing727200F Platinum Users have not seen the VR version of this yet...
"5th Generation Challenge" Meanwhile the first image of a "5th Gen Fighter" in the description 💀
Excellent work, this will be helpful.
Extraordinary work, I don't really like the design it makes the X-32 look like a work of art, but I will say that you did a perfect job on the details wether that means paint job or decals I think that was done exceptionally so congrats of the upvotes you definitely deserved them and I hope to see what you build next.
Nice, tag me when it's out.
Excellent work, looks nice.
@BARREND120 K.
Excellent work, did you know if you replace the current Fuselage ERA with 100% Opaque Glass ERA then the Glass ERA will stop non explosive shells?
Epic work, really paid attention to the details of it.
Looks great! The only thing I noticed was on mal0one's plane near the end it showed pixel competition (when parts are located on the same point coordinate and visuals glitch) so I was thinking wether or not the development team could fix that by making parts have visual superiority (like primary cockpit and secondary) so that one overlays the other? because that's one of the things that I would not like to see cross over to SP2.
T
Nice
Ok...
Welcome back, Excellent work.
Excellent work
Those wheels were begging for mercy...
Interesting...
Text art be gone!
Nice.
Welcome back.
Excellent work, really nailed the looks of it.
Im going to give credits to you for the base idea of something that I made with this... Credits will be attributed with the aircraft when it comes out.
Nice, "It even works underwater".
Nice, T
Humm...
Looks great, this is the only complaint (referring to the front image)...
His inspiration for the fuselage plane.
lol
Sales pitch: What If the dune Ornithoper was a stealth Helicopter?
...
@NapoleonPizza Alright that's okay. Also if possible could you add the weapon bays for it, the decals will need removed for this edit and if you feel like doing such an edit then they will need re-added of which there are two links here and here to help you and this one if you feel like doing the cockpit and ladder also. Keep in mind I'm paying you at a constant 50% User Point rate via the Successor System so however much work you put into the last details of the basic air frame the more we both are paid in the end because the better the VR details, the more white users will adopt it into use.
Thanks, MB21.
@NapoleonPizza Just checking in, so how are the edits going, do you need help with anything or more time?
@KarakalMaschinenbauAnlage One of the reasons why is because of this where the only reason why engines for wheels exists is for that, and EMS/Luggage Trucks at Airports.
Thank you Development Team.
Excellent work
Keep it up and he's going to get banned like WritersCrusader...
We're winning back Timinin Square with this one!
Muy Interesante...
Another reason why the 23 lost is because while the manuvering was basically the same and the nit picking of the negative qualities was just a witch hunt, the way the thing achieved almost equal maneuverability was through controll surfaces, while the 22 was partly through jet exhaust, and jet exhaust (unless you stick the intake on the top of the plane) does not care about stall speed, so if the YF-23 tried to do such maneuvers it might have some problems due to retarding drag and turbulent air flow on the Ruddervators, something that the F-22 would also suffer from but not tremendously due to the assistance of the previously stated development.