Profile image

SWL-120 Interior Walkthrough

68.9k PlaneFlightX  3 months ago
  • Log in to leave a comment
  • Profile image
    53.9k CaptainNoble

    faints and dies, part 2

    Pinned 3 months ago
  • Profile image
    68.9k PlaneFlightX

    Since the SWL-120's interior is 99.99% complete, I thought I'd make a video showing the entire thing. I also do a quick preflight inspection of the landing gear. If you're wondering, I'm moving around using a "walker" I made using a control base with three position axes, using Pitch, Roll, and Yaw as inputs.

    Pinned 3 months ago
  • Profile image
    68.9k PlaneFlightX

    @MobileBuilder21 not that crazy.
    Just a new SWL-120 with overhauled everything and ultra realism to real life (with a lot of fixes to core stuff I couldn't easily change in SP1). I'm talking complete redesign and rebuild from the ground up, only reusing stuff like the seats and cockpit screens.

    +1 3 months ago
  • Profile image

    @PlaneFlightX Trust me, we know. lol... Just don't try making a 70,000 part Avengers Sheild Hellicarrier or a USS Iowa with individual shells to load or smth.

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @MobileBuilder21 You have no idea what I plan to do in SP2.

    3 months ago
  • Profile image

    You surpassed the Yamato a long time ago, you can stop now. You've won the most complex craft award...

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @ThomasRoderick The ladder goes up to the floor in the ultimate class-cockpit hallway. There's a modelled access hatch you can't open.

    +1 3 months ago
  • Profile image

    Quick question: where does the stairs in 3:23 lead to?

    3 months ago
  • Profile image
    5,517 Bigolfishboy

    @PlaneFlightX I don’t know why I put that in there, I should remove that, thanks for the help!

    +1 3 months ago
  • Profile image
    68.9k PlaneFlightX

    @Bigolfishboy What is the Activate5 for?
    Also, you missed a bracket on the clamp01.

    3 months ago
  • Profile image

    Prediction of release date:
    December 31st 2025

    +2 3 months ago
  • Profile image
    5,517 Bigolfishboy

    @PlaneFlightX so, would something like this: clamp01Altitude > 600) * (Activate5) * (AngleOfAttack/5 + AngleOfSlip/5) work?

    3 months ago
  • Profile image
    5,517 Bigolfishboy

    @PlaneFlightX Thank you so much!

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @Bigolfishboy First of all, if you want to activate the inputs above a certain altitude, you would do clamp01Altitude > x) * (existingcode), where x is the altitude in meters. To not extend above a certain altitude, just do clamp01(Altitude < x), where x is again the altitude in meters.

    3 months ago
  • Profile image
    5,517 Bigolfishboy

    @PlaneFlightX Completely random, but you seem like the right person to ask, I’m very new to FT, and I’m trying to figure out what code to use to get multiple inputs to activate at a certain altitude, I can’t seem to figure it out (probably because I’m dumb lol)
    but here is my current line of code AngleOfAttack/5 + AngleOfSlip/5
    Also one more random question, inversely, what kind of code should I write for something to not extend past a certain altitude?

    I’m sure this is just a giant waste of time, I don’t mind no response, My brain just can’t comprehend all of the code, I’ve already tried using the SP Cheats doc and FT website, it just doesn’t fully make sense to me yet. Once again, It doesn’t really matter to me if I get a reply, At some point, I’m just gonna figure out how to fully learn FT, but until then, I’m just gonna be driving in circles lol. If anyone ends up reading all of this, thank you :)

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @RGaming00 I never actually thought about adding those, but maybe for my next project.

    +1 3 months ago
  • Profile image
    68.9k PlaneFlightX

    @Alvinwilson345 before SP2. Maybe this year.

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @Mfsfan read the pinned comment

    3 months ago
  • Profile image

    release date?

    3 months ago
  • Profile image
    0 Mfsfan

    HOW YOU WALK PLEASE TELL ME

    3 months ago
  • Profile image
    563 RGaming00

    @PlaneFlightX Well this interior walk through looks more like a real plane manufacturer trailer🔥
    Btw I can't see the reference markers? The red/black triangle to see important areas on wing like Flaps and Slats,Engines,etc.

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @Boeing727200F @BARREND120 For what's left, I have to finish the cockpit screens (mods and no mods), the documentation and SnakePad (the SnakePad needs the documentation complete so I can add it as a bunch of images), the 4th engine remake (some stuff will be the same, but I want to fix some visual issues and improve the detail in some areas), and liveries. I may be able to get it done in two months for Christmas, but if not I'll for sure release it before SP2. I can go into a lot of detail, but I'll save that for the progress update.

    3 months ago
  • Profile image
    68.9k PlaneFlightX

    @frogbot4000 Thanks!

    +1 3 months ago
  • Profile image
    68.9k PlaneFlightX

    @WinsWings 2100 in-game parts, although the true number is 30,000+ considering all the exported and joined meshes. I'll get a more accurate number when I built the 30,000 part version for the memes.

    +1 3 months ago
  • Profile image
    68.9k PlaneFlightX

    @RGaming00 What do you mean?

    3 months ago
  • Log in to see more comments