Since the SWL-120's interior is 99.99% complete, I thought I'd make a video showing the entire thing. I also do a quick preflight inspection of the landing gear. If you're wondering, I'm moving around using a "walker" I made using a control base with three position axes, using Pitch, Roll, and Yaw as inputs.
@MobileBuilder21 not that crazy.
Just a new SWL-120 with overhauled everything and ultra realism to real life (with a lot of fixes to core stuff I couldn't easily change in SP1). I'm talking complete redesign and rebuild from the ground up, only reusing stuff like the seats and cockpit screens.
@PlaneFlightX Trust me, we know. lol... Just don't try making a 70,000 part Avengers Sheild Hellicarrier or a USS Iowa with individual shells to load or smth.
@Bigolfishboy First of all, if you want to activate the inputs above a certain altitude, you would do clamp01Altitude > x) * (existingcode), where x is the altitude in meters. To not extend above a certain altitude, just do clamp01(Altitude < x), where x is again the altitude in meters.
@PlaneFlightX Completely random, but you seem like the right person to ask, I’m very new to FT, and I’m trying to figure out what code to use to get multiple inputs to activate at a certain altitude, I can’t seem to figure it out (probably because I’m dumb lol)
but here is my current line of code AngleOfAttack/5 + AngleOfSlip/5
Also one more random question, inversely, what kind of code should I write for something to not extend past a certain altitude?
I’m sure this is just a giant waste of time, I don’t mind no response, My brain just can’t comprehend all of the code, I’ve already tried using the SP Cheats doc and FT website, it just doesn’t fully make sense to me yet. Once again, It doesn’t really matter to me if I get a reply, At some point, I’m just gonna figure out how to fully learn FT, but until then, I’m just gonna be driving in circles lol. If anyone ends up reading all of this, thank you :)
@PlaneFlightX Well this interior walk through looks more like a real plane manufacturer trailer🔥
Btw I can't see the reference markers? The red/black triangle to see important areas on wing like Flaps and Slats,Engines,etc.
@Boeing727200F @BARREND120 For what's left, I have to finish the cockpit screens (mods and no mods), the documentation and SnakePad (the SnakePad needs the documentation complete so I can add it as a bunch of images), the 4th engine remake (some stuff will be the same, but I want to fix some visual issues and improve the detail in some areas), and liveries. I may be able to get it done in two months for Christmas, but if not I'll for sure release it before SP2. I can go into a lot of detail, but I'll save that for the progress update.
@WinsWings 2100 in-game parts, although the true number is 30,000+ considering all the exported and joined meshes. I'll get a more accurate number when I built the 30,000 part version for the memes.
faints and dies, part 2
Since the SWL-120's interior is 99.99% complete, I thought I'd make a video showing the entire thing. I also do a quick preflight inspection of the landing gear. If you're wondering, I'm moving around using a "walker" I made using a control base with three position axes, using Pitch, Roll, and Yaw as inputs.
@MobileBuilder21 not that crazy.
Just a new SWL-120 with overhauled everything and ultra realism to real life (with a lot of fixes to core stuff I couldn't easily change in SP1). I'm talking complete redesign and rebuild from the ground up, only reusing stuff like the seats and cockpit screens.
@PlaneFlightX Trust me, we know. lol... Just don't try making a 70,000 part Avengers Sheild Hellicarrier or a USS Iowa with individual shells to load or smth.
@MobileBuilder21 You have no idea what I plan to do in SP2.
You surpassed the Yamato a long time ago, you can stop now. You've won the most complex craft award...
@ThomasRoderick The ladder goes up to the floor in the ultimate class-cockpit hallway. There's a modelled access hatch you can't open.
Quick question: where does the stairs in 3:23 lead to?
@PlaneFlightX I don’t know why I put that in there, I should remove that, thanks for the help!
@Bigolfishboy What is the Activate5 for?
Also, you missed a bracket on the clamp01.
Prediction of release date:
December 31st 2025
@PlaneFlightX so, would something like this:
clamp01Altitude > 600) * (Activate5) * (AngleOfAttack/5 + AngleOfSlip/5)work?@PlaneFlightX Thank you so much!
@Bigolfishboy First of all, if you want to activate the inputs above a certain altitude, you would do
clamp01Altitude > x) * (existingcode), where x is the altitude in meters. To not extend above a certain altitude, just doclamp01(Altitude < x), where x is again the altitude in meters.@PlaneFlightX Completely random, but you seem like the right person to ask, I’m very new to FT, and I’m trying to figure out what code to use to get multiple inputs to activate at a certain altitude, I can’t seem to figure it out (probably because I’m dumb lol)
but here is my current line of code
AngleOfAttack/5 + AngleOfSlip/5Also one more random question, inversely, what kind of code should I write for something to not extend past a certain altitude?
I’m sure this is just a giant waste of time, I don’t mind no response, My brain just can’t comprehend all of the code, I’ve already tried using the SP Cheats doc and FT website, it just doesn’t fully make sense to me yet. Once again, It doesn’t really matter to me if I get a reply, At some point, I’m just gonna figure out how to fully learn FT, but until then, I’m just gonna be driving in circles lol. If anyone ends up reading all of this, thank you :)
@RGaming00 I never actually thought about adding those, but maybe for my next project.
@Alvinwilson345 before SP2. Maybe this year.
@Mfsfan read the pinned comment
release date?
HOW YOU WALK PLEASE TELL ME
@PlaneFlightX Well this interior walk through looks more like a real plane manufacturer trailer🔥
Btw I can't see the reference markers? The red/black triangle to see important areas on wing like Flaps and Slats,Engines,etc.
@Boeing727200F @BARREND120 For what's left, I have to finish the cockpit screens (mods and no mods), the documentation and SnakePad (the SnakePad needs the documentation complete so I can add it as a bunch of images), the 4th engine remake (some stuff will be the same, but I want to fix some visual issues and improve the detail in some areas), and liveries. I may be able to get it done in two months for Christmas, but if not I'll for sure release it before SP2. I can go into a lot of detail, but I'll save that for the progress update.
@frogbot4000 Thanks!
@WinsWings 2100 in-game parts, although the true number is 30,000+ considering all the exported and joined meshes. I'll get a more accurate number when I built the 30,000 part version for the memes.
@RGaming00 What do you mean?