I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
Very good first map ! You should put your runway object into "terrain" layer, to prevent wheels to go through the ground. You can also place your terrain at -100m to hide the big square under water.
@CharlesDeGaulle Je viens de passer les 500 parts! Pour ce qui est du modèle de sous marin, c'était beaucoup plus simple de trouver des photos et des plans d'un U-boat, ainsi que des tuto pour les instruments.
@Saleplouck ??? I don't know what you mean by "doesn't work with glass fuselage", cam always look 0.5m above, you just need to place it precisely, there's no reason that doesn't work with glass fuselage. (Btw, it works on all my planes)
@mikoyanster Once you put the Lod group componement on your object, clic and drag all the objects you want to see in the 100% slot, then adjust the distance to make them disappear by clicking and draging the slider between 100% and culled.
Another good trick to save FPS is to add Lod group to your objects (runways objects for example) to make it disappear in the distance and just paint a similar texture under it. For example : Near - Far
Very nice ! It's still a bit laggy, I think you can increase the "Pixel error" setting in the terrain properties to 8 or 10, and also decrease a bit the trees draw distance. Very good map by the way, I never figured out how to create multiple islands in one mod, it's nice to be able to travel in a mod map.
@NumbersNumbersTheMan Sounds cool ! I found at least two blocked tunnels, the high volcanic tunnel and one under the waterfall, it's a bit frustrating because I can see the tunnels are modeled through the mountain. Btw it's a very funny map !
Link
@PointlessWhyshouldi Thanks ! Yeah I didn't want this plane to be 1000+.
+1I made a mistake with the roundels, the grey part is supposed to be red, if you want it to be the right color, select it, open overload and replace the negative value in "materials" with 13.
WOW !!!
Cute !
Lol, aimbot cheater !
+3Very nice ! You forgot to remove the VTOL input in the after burner nozzle. Btw, very good build !
Very good first map ! You should put your runway object into "terrain" layer, to prevent wheels to go through the ground. You can also place your terrain at -100m to hide the big square under water.
+2Nice ! But you should add metallic and smoothness to the glass material.
Good ! Please share the IP !!
Whoooaaaaaaa !!!
+1Good !
Beautiful plane BTW !
Mmmmhh... Now it looks like the interior of the "not a DC-3" is a bit windy...
clash of the Titans !
+1Cool ! T'as mis nos noms mais même pas "Scimitar by ollielebanania" !
Nice ! Does it work everywhere or just at Wright?
YELLOW !
Nice ! First screenshot almost real !
@CharlesDeGaulle Je viens de passer les 500 parts! Pour ce qui est du modèle de sous marin, c'était beaucoup plus simple de trouver des photos et des plans d'un U-boat, ainsi que des tuto pour les instruments.
+1Nice ! @WNP78 @EternalDarkness, do you think you can update This too?
@BeryllCorp Thanks !
@Dad Yeah, I had no choice to use the Lights mod, because it's getting too dark inside.
+1@TheIdleNaut 347 actually.
@Saleplouck ??? I don't know what you mean by "doesn't work with glass fuselage", cam always look 0.5m above, you just need to place it precisely, there's no reason that doesn't work with glass fuselage. (Btw, it works on all my planes)
@MintLynx
@Saleplouck Just put your cam 0.5m below and problem solved...
Very nice !
@Davisplanez You don't need a steam workshop version of the mod, even if you use steam. Just download it normally and open it with steam.
+1@Dad From the inside, the only glass parts you can see are the windshield and the gunsight
@WNP78 @AndrewGarrison Do you think you can add input system to the gun, canon, flares and VTOL RCN parts?
+3@NoGoCars Yeah, I'll update it soon !
+1@AndrewGarrison Very nice ! It will be perfect with an angle slant slider for the glass parts, like the fuselage inlets.
One of the best updates !
Very nice ! I don't know how you managed to do it, I tried to build something like that several times and always failed.
This is the best dogfight mod ever ! Do you think you can share your scripts ? I'd like to do a similar mod for WW2 planes.
Awsome !
Ha ha, the tail art ! Nice plane !
Nice ! I think you should use hemispheres instead of spheres for your artificial horizon. Btw, very nice plane with such a low part count.
Magnifique ! J'adoooooore Picasso !
+2@mikoyanster Once you put the Lod group componement on your object, clic and drag all the objects you want to see in the 100% slot, then adjust the distance to make them disappear by clicking and draging the slider between 100% and culled.
@mikoyanster You can remove all the slots between 100% and culled, and just adjust the culled section at the distance you want.
Another good trick to save FPS is to add Lod group to your objects (runways objects for example) to make it disappear in the distance and just paint a similar texture under it. For example : Near - Far
Oh ! And you should put your runways objects in the "Terrain" layer, because wheels sometimes go through the ground.
@mikoyanster
- Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz
- 16.0 Go (RAM)
- Windows 10 64 bits
- NVIDIA GeForce GTX 1070
Very nice ! It's still a bit laggy, I think you can increase the "Pixel error" setting in the terrain properties to 8 or 10, and also decrease a bit the trees draw distance. Very good map by the way, I never figured out how to create multiple islands in one mod, it's nice to be able to travel in a mod map.
+1Wow ! I can't wait to try it !
+1@NumbersNumbersTheMan Sounds cool ! I found at least two blocked tunnels, the high volcanic tunnel and one under the waterfall, it's a bit frustrating because I can see the tunnels are modeled through the mountain. Btw it's a very funny map !
I love this map !. Btw, why are all the tunnels blocked?
Very nice ! I love the landing gear !
+3