@Jerba Alrighty glad you did! And don't worry about the damage. It uses a Gun which has 0 damage but a high impactforce in order to propel the missile out of the water. This is present to allow submerged launch.
@Gameboi14 Good idea, hopefully with what the post announcing WNP78's entry into the dev team says the next update will let the camera go underwater without mods.
I wish jundroo well in bringing SR2 to mobile. I honestly think it's the best place for it given it'll escape KSP's shadow. Building and launching rockets on the go is a big selling point, so I think given enough exposure it could do really well on the mobile market.
I think there should be a decal system that involves decal 'pieces' which consist of simple 2 dimensional shapes which can be applied to the texture of a part of a plane. Something you can resize and nudge much like fuselage blocks only in something that will only add to the texture and not add any parts. It would still require precise nudging and shaping with several pieces, making it not too easy, but it would allow custom decals to not take up so many parts. I dunno if it's possible in terms of the programming, but in concept I think this would be the best way to implement a decal kind of system.
Despite it being at times a tall order given my builds I myself have generally gone for building under 500 parts. This is mainly to keep the lag low for devices that can handle it, and also expand what devices can handle them. It's generally me trying to balance having a good amount of detail (and sometimes special functions) with not making a 1k part monster.
@AWESOMENESS360 Thank you, the dabber is in mimicry of the build which inspired this. bJac0's man - part build. Aimed for a similar utility in being posable. I also made a fully working flying pone too.
@thefalkenreich That's passed, but if you really want I could post it now. I normally post at around nine given that's when I've posted previously, but it wouldn't hurt to post now so I could do that.
A simple and clean body shape with a small but noticeable amount of detail, along with good functionality. I would suggest setting the piston speed slower for more graceful diving, but everything else works smoothly.
@QuickNils It's supposed to do that, that powers the ballast system and is kept above the water since it uses a VTOL engine. The engine that pushes it forward uses rotators and wings and doesn't need air.
@ErvenDynamics The engine I use comes from a U boat made by Toscio56, and it has proven to be a great engine for submarines. Easy to install, easy to modify, and it only works underwater.
@thefalkenreich We could sometime, though for now I'm gonna focus on requests, the Croaker being what's coming up next. Seperate uploads for the Trident and Torpedoes will likely come sometime before that as well.
@thefalkenreich Sorry to be a little pedantic, directions are fine as they are. The range of these missiles can allow you to reach from Wright all the way to Maywar and even Snowstone so these have a pretty 'intercontinental' range.
@thefalkenreich One more fix, technical term is 'SLBM' for Submarine Launched Ballistic Missile, as they are classified separately from Inter-Continental Ballistic Missiles.
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@TheMitsuboshiBoi No thanks, I haven't seen any proper side, front, or top view pics. And from what I've seen I kinda find the thing ugly. Sorry.
@TheMitsuboshiBoi Maybe, though proper reference pics are hard to come by.
@Jerba Alrighty glad you did! And don't worry about the damage. It uses a Gun which has 0 damage but a high impactforce in order to propel the missile out of the water. This is present to allow submerged launch.
@Jerba Did you follow all the directions?
@Gameboi14 Good idea, hopefully with what the post announcing WNP78's entry into the dev team says the next update will let the camera go underwater without mods.
@Mmdben @Jerba
@SuperSix You were fast! They should work now though
@SuperSix That's because you tried it before I could get the proper links to get them working XD
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I wish jundroo well in bringing SR2 to mobile. I honestly think it's the best place for it given it'll escape KSP's shadow. Building and launching rockets on the go is a big selling point, so I think given enough exposure it could do really well on the mobile market.
@Jim1the1Squid By that I meant make my Ohio, upload one equipped with a trident, and then soon after upload one equipped with Tomahawks.
@Mmdben I will Also @Jim1the1Squid I take it you mean make both versions?
@Mmdben Already done
@skullcandy01 Just like sub-assemblies
I think there should be a decal system that involves decal 'pieces' which consist of simple 2 dimensional shapes which can be applied to the texture of a part of a plane. Something you can resize and nudge much like fuselage blocks only in something that will only add to the texture and not add any parts. It would still require precise nudging and shaping with several pieces, making it not too easy, but it would allow custom decals to not take up so many parts. I dunno if it's possible in terms of the programming, but in concept I think this would be the best way to implement a decal kind of system.
@hops Thank you!
@Tang0five
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A Free Diving submarine! Works really well too, and the mechanisms for diving and steering are quite interesting!
Ok it's one thing to be annoyed with SR2 updates being put everywhere but that response is excessive to say the least.
@Iamjames If you think this is cool check out my later stuff.
@asteroidbook345 One is currently in progress, of course if you decide to build one these are free to use!
@asteroidbook345 *SLBM's ^^
Yo buddy, you still alive?
Despite it being at times a tall order given my builds I myself have generally gone for building under 500 parts. This is mainly to keep the lag low for devices that can handle it, and also expand what devices can handle them. It's generally me trying to balance having a good amount of detail (and sometimes special functions) with not making a 1k part monster.
@Armyguy1534 Good target practice for the good ol' Brrrt cannon I'd say.
@AWESOMENESS360 Thank you, the dabber is in mimicry of the build which inspired this. bJac0's man - part build. Aimed for a similar utility in being posable. I also made a fully working flying pone too.
@Gameboi14 Perhaps peeps are up to other things.
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@thefalkenreich Okie, will do.
@thefalkenreich That's passed, but if you really want I could post it now. I normally post at around nine given that's when I've posted previously, but it wouldn't hurt to post now so I could do that.
A simple and clean body shape with a small but noticeable amount of detail, along with good functionality. I would suggest setting the piston speed slower for more graceful diving, but everything else works smoothly.
A wonderful tribute to the beautifully abstract designs and refined flying characteristics of SledDriver's work.
@QuickNils It's supposed to do that, that powers the ballast system and is kept above the water since it uses a VTOL engine. The engine that pushes it forward uses rotators and wings and doesn't need air.
@Maxwing1 COOL!? That doesn't even begin to describe this!
@Maxwing1 No, but some mods are evidently gonna become part of the game!
@ErvenDynamics The engine I use comes from a U boat made by Toscio56, and it has proven to be a great engine for submarines. Easy to install, easy to modify, and it only works underwater.
@AlexIsDaBoss I'll consider doing that at some point.
@Axartar Trying is the first step to success, Failing being a likely step, but still a step toward success.
@thefalkenreich We could sometime, though for now I'm gonna focus on requests, the Croaker being what's coming up next. Seperate uploads for the Trident and Torpedoes will likely come sometime before that as well.
@thefalkenreich Sorry to be a little pedantic, directions are fine as they are. The range of these missiles can allow you to reach from Wright all the way to Maywar and even Snowstone so these have a pretty 'intercontinental' range.
@thefalkenreich One more fix, technical term is 'SLBM' for Submarine Launched Ballistic Missile, as they are classified separately from Inter-Continental Ballistic Missiles.
@thefalkenreich My bad, and done XD
Oh shoot! Do fix a typo I made on the directions, number four is for missiles not torpedoes
@Gameboi14 Sorry man :( I'm not sure I've seen community builds go far in general as of late.
@Gameboi14 Same as before it seems.
@CRJ900Pilot I've never taken xml requests before, but I think I'll accept given how easy that is (for peeps with overload). So whadda ya need?
@randomusername That's fine ^^
@randomusername @GeneralOliverVonBismarck If either of you might care to contribute