@Aviationary Thanks for the compliment, though don't feel too bad. These things have come only after over 1600 hours of playing this game, using XML modding, then disovering and refining a few clever methods found in a couple of the top submarines in this game :)
@AstonMartin145 The Virginia class is basically a slimmer and more affordable Seawolf class (with a VLS). Also SLBM's are the large missiles shot by SSBN's such as the Ohio, NOT cruise missiles such as those the Virginia uses.
@Berna The Gotland is not nuclear, it has a diesel electric propulsion system alongside a Sterling engine for slow, silent cruising. Air Independent Propulsion as it's called, and the Gotland became famous after managing to defeat a US navy supercarrier in a war game.
@Berna Now that's a worthy submarine for me to Remaster, it's the first submarine I've ever built! And one I went on to make fully steerable. But I've yet to give it the refined, full function I give to my current submarines. Plus I'd give it some torpedoes as well!
@Berna By Requests I refer to requests for submarines to build, not planes. I don't really build planes anymore unless they're related to submarines (i.e. the Seiran dive bombers deployed from the I-400)
@Jim1the1Squid @Nickr wanna kill submarines? Do I have a weapon for you! Though it's not a depth charge (though I might make one at some point) it is fully capable of killing submarines!
Indeed there isn't, so what is the point of uploading this @hmccleary? You shouldn't just upload people's works without making any changes, there's no point.
@Jerba Alrighty glad you did! And don't worry about the damage. It uses a Gun which has 0 damage but a high impactforce in order to propel the missile out of the water. This is present to allow submerged launch.
@Gameboi14 Good idea, hopefully with what the post announcing WNP78's entry into the dev team says the next update will let the camera go underwater without mods.
I wish jundroo well in bringing SR2 to mobile. I honestly think it's the best place for it given it'll escape KSP's shadow. Building and launching rockets on the go is a big selling point, so I think given enough exposure it could do really well on the mobile market.
Glad I managed to get this thing working for you. Turns well even without the lower fin in the rear, and the lack of which makes this thing do well in shallow water. It can even come out of Maywar Water Takeoff and head right out to sea! The gun's also a nice bonus, and it's pretty nicely colored too.
I remember that android! Glad it's still up and hasn't been taken down due to whining brats. Also your word against the corporate media gives me huge respect for you.
I think there should be a decal system that involves decal 'pieces' which consist of simple 2 dimensional shapes which can be applied to the texture of a part of a plane. Something you can resize and nudge much like fuselage blocks only in something that will only add to the texture and not add any parts. It would still require precise nudging and shaping with several pieces, making it not too easy, but it would allow custom decals to not take up so many parts. I dunno if it's possible in terms of the programming, but in concept I think this would be the best way to implement a decal kind of system.
Despite it being at times a tall order given my builds I myself have generally gone for building under 500 parts. This is mainly to keep the lag low for devices that can handle it, and also expand what devices can handle them. It's generally me trying to balance having a good amount of detail (and sometimes special functions) with not making a 1k part monster.
@AWESOMENESS360 Thank you, the dabber is in mimicry of the build which inspired this. bJac0's man - part build. Aimed for a similar utility in being posable. I also made a fully working flying pone too.
@Aviationary Thanks for the compliment, though don't feel too bad. These things have come only after over 1600 hours of playing this game, using XML modding, then disovering and refining a few clever methods found in a couple of the top submarines in this game :)
+1@thefalkenreich @Nobodygood @AstonMartin145 Perhaps sometime later on ;)
+2@AstonMartin145 The Virginia class is basically a slimmer and more affordable Seawolf class (with a VLS). Also SLBM's are the large missiles shot by SSBN's such as the Ohio, NOT cruise missiles such as those the Virginia uses.
@AstonMartin145 I already made one :)
@yoshicraze Perhaps I could make one sometime
+1@asteroidbook345 First option
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@Berna No problem.
@Berna The Gotland is not nuclear, it has a diesel electric propulsion system alongside a Sterling engine for slow, silent cruising. Air Independent Propulsion as it's called, and the Gotland became famous after managing to defeat a US navy supercarrier in a war game.
@Berna Now that's a worthy submarine for me to Remaster, it's the first submarine I've ever built! And one I went on to make fully steerable. But I've yet to give it the refined, full function I give to my current submarines. Plus I'd give it some torpedoes as well!
+1@Berna By Requests I refer to requests for submarines to build, not planes. I don't really build planes anymore unless they're related to submarines (i.e. the Seiran dive bombers deployed from the I-400)
@Jim1the1Squid @Nickr wanna kill submarines? Do I have a weapon for you! Though it's not a depth charge (though I might make one at some point) it is fully capable of killing submarines!
@Nickr Thanks for letting me know
Indeed there isn't, so what is the point of uploading this @hmccleary? You shouldn't just upload people's works without making any changes, there's no point.
@yoshicraze @Tang0five Thank you!
+1@AlexIsDaBoss
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@TheMitsuboshiBoi No thanks, I haven't seen any proper side, front, or top view pics. And from what I've seen I kinda find the thing ugly. Sorry.
@TheMitsuboshiBoi Maybe, though proper reference pics are hard to come by.
@Jerba Alrighty glad you did! And don't worry about the damage. It uses a Gun which has 0 damage but a high impactforce in order to propel the missile out of the water. This is present to allow submerged launch.
@Diloph Thank you!
+1@Jerba Did you follow all the directions?
@Gameboi14 Good idea, hopefully with what the post announcing WNP78's entry into the dev team says the next update will let the camera go underwater without mods.
@Mmdben @Jerba
@SuperSix You were fast! They should work now though
@SuperSix That's because you tried it before I could get the proper links to get them working XD
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I wish jundroo well in bringing SR2 to mobile. I honestly think it's the best place for it given it'll escape KSP's shadow. Building and launching rockets on the go is a big selling point, so I think given enough exposure it could do really well on the mobile market.
Glad I managed to get this thing working for you. Turns well even without the lower fin in the rear, and the lack of which makes this thing do well in shallow water. It can even come out of Maywar Water Takeoff and head right out to sea! The gun's also a nice bonus, and it's pretty nicely colored too.
+1@SCienceFist 
+2.
make sure the s is taken out of the https part of the link.
@Jim1the1Squid By that I meant make my Ohio, upload one equipped with a trident, and then soon after upload one equipped with Tomahawks.
@Mmdben I will Also @Jim1the1Squid I take it you mean make both versions?
@Mmdben Already done
I remember that android! Glad it's still up and hasn't been taken down due to whining brats. Also your word against the corporate media gives me huge respect for you.
+2@skullcandy01 Just like sub-assemblies
I think there should be a decal system that involves decal 'pieces' which consist of simple 2 dimensional shapes which can be applied to the texture of a part of a plane. Something you can resize and nudge much like fuselage blocks only in something that will only add to the texture and not add any parts. It would still require precise nudging and shaping with several pieces, making it not too easy, but it would allow custom decals to not take up so many parts. I dunno if it's possible in terms of the programming, but in concept I think this would be the best way to implement a decal kind of system.
@hops Thank you!
@Nobodygood Minecraftpoweer is the one responsible for inventing that neat trick, I added a bit of my own spin to it.
+1@Gameboi14 Visiting my aunt, swimming, going to six flags hurricane harbor, fun summer stuff.
+1@Tang0five
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A Free Diving submarine! Works really well too, and the mechanisms for diving and steering are quite interesting!
Ok it's one thing to be annoyed with SR2 updates being put everywhere but that response is excessive to say the least.
@Iamjames If you think this is cool check out my later stuff.
@asteroidbook345 One is currently in progress, of course if you decide to build one these are free to use!
@asteroidbook345 *SLBM's ^^
Yo buddy, you still alive?
Despite it being at times a tall order given my builds I myself have generally gone for building under 500 parts. This is mainly to keep the lag low for devices that can handle it, and also expand what devices can handle them. It's generally me trying to balance having a good amount of detail (and sometimes special functions) with not making a 1k part monster.
@Armyguy1534 Good target practice for the good ol' Brrrt cannon I'd say.
@AWESOMENESS360 Thank you, the dabber is in mimicry of the build which inspired this. bJac0's man - part build. Aimed for a similar utility in being posable. I also made a fully working flying pone too.