@frank77831 Ah, well yea the Jet Stream is for showing builds from people you follow. Notifications only come when people comment on your posts, respond to your comments, or when people you follow make videos.
Very nice! although it might be eventually impractical to keep linking all your other stuff on every build. I suggest making a build index like I have!
@frank77831 Thanks! I build my name on this sight on them. After seeing the foundations set by Toscio56 and Willy1111, and seeing the potential untapped, I spent quite a while refining and developing Free Diving Submarine functions.
@frank77831 I chose yellow since Blue0Bull suggested a Yellow FD, since I had done two previous cars that were featured in Initial D I saw fit to do this car next.
Cool to see someone else implement a manual transmission! Also you gotta press Yaw to make it go @captainlevi820 alongside pressing pitch, and keep pressing yaw as you speed up.
@frank77831 Go on ahead! Unless you decide to make use of the Manual transmission FT for the engine though you'll want to modify the Tachometer's settings, mainly replacing the 'selectedweapon' inputs with speed inputs.
Even if this doesn't get accepted into the mod, the fact that it was achieved with this level of visual fidelity in JUST UNDER 100 PARTS is an achievement worth noting!
I appreciate how partCollisionResponse = none is used for this build. In the past mobile suit builds were so fragile and intolerant to stresses. PCR is exactly the setting these builds needed!
@frank77831 It might be possible to introduce AngleOfSlip into there as well. In the form of adding a "+ AngleOfSlip" to the front engine and "-AngleOfSlip" to the rear engine so that power transfer puts power to the front wheel when you start to slide. With perhaps a * or / to adjust it. Just a theory anyway.
@frank77831 Ah, well yea the Jet Stream is for showing builds from people you follow. Notifications only come when people comment on your posts, respond to your comments, or when people you follow make videos.
@frank77831 Don't know how what works?
+1Very nice! although it might be eventually impractical to keep linking all your other stuff on every build. I suggest making a build index like I have!
+1@frank77831 Following only means my stuff appears in your jet stream.
@Stinky Hm?
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@POTETOZ
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@mLk
@frank77831 Thanks! I build my name on this sight on them. After seeing the foundations set by Toscio56 and Willy1111, and seeing the potential untapped, I spent quite a while refining and developing Free Diving Submarine functions.
@frank77831 I think this is the fastest it should be, I mean past 200 american measured distances per hour is no slouch!
That's one tough AI, you've made normally braindead racing AI formidible!
@frank77831 I chose yellow since Blue0Bull suggested a Yellow FD, since I had done two previous cars that were featured in Initial D I saw fit to do this car next.
Does that thing even use Gyro's? It's so stable!
Use this as directed
You can insert links into text by putting the text into square brackets and putting the link into parenthesis right next to those brackets
@RandomUser09 Because I choose variety in my defiance of the T, plus it wasn't the FD that was doing the Kansei in that scene.
@THEYE No
Jundroo should hire this guy.
+4Clever to use the magnets for the gauges, save on parts!
+1@XPlane10ProFlier I’ll be running in the 90’s with the next build.
Hmmm, yes, the floor is made of floor.
+1Cool to see someone else implement a manual transmission! Also you gotta press Yaw to make it go @captainlevi820 alongside pressing pitch, and keep pressing yaw as you speed up.
Not bad on the body, did you use a blueprint to help out?
@frank77831 Go on ahead! Unless you decide to make use of the Manual transmission FT for the engine though you'll want to modify the Tachometer's settings, mainly replacing the 'selectedweapon' inputs with speed inputs.
Even if this doesn't get accepted into the mod, the fact that it was achieved with this level of visual fidelity in JUST UNDER 100 PARTS is an achievement worth noting!
+22@FujiwaraAutoShop It does seem like a worthwhile detail to have, adding some details to what might otherwise be an empty lower bumper.
+1@FujiwaraAutoShop I'm not gonna upload a new version for such a small change, but it's an interesting detail to learn!
+2Cool to see you having fun with some of my vessels! And a fun video too.
+1I appreciate how partCollisionResponse = none is used for this build. In the past mobile suit builds were so fragile and intolerant to stresses. PCR is exactly the setting these builds needed!
+2@Cereal If you're joking, haha funny. If you're not, no.
@Hachiroku208 Does it really? I try to make my builds as accurate to the real thing as I can so I'm pleased to hear that!
@MrShenanigans It's always fine so long as you don't claim it as your own, that's the general rule of successors.
@Eface Your Potato Phone is no good for Simpleplanes then, you need a better one.
@XPlane10ProFlier I never said I'd do that request, I don't do requests.
@frank77831 It's a pretty genius system. Gives you the handling of Rear Wheel Drive till you need the grip of Four Wheel Drive.
That's awesome! All the functions of the ATESSA system! I sense it makes quite the difference in handling.
@Juanfly154 Thanks! Coming from you that means quite a lot!
All users tagged requested it (Or just saw the meme in the teasers and posted 'Inertial Drift?' for the lols without realizing it gave tags)
@DismantledPerseverance
@RandomUser09
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+1@Kangy
@Noname918181
@frank77831 It does read meters per second.
Devil Horns I can't wait for the mod to come out so I can start torpedoing stuff, hehe.
+23@frank77831 Another suggestion, attach two pistons and plug in the same inputs as the engines, might help give you a precise reading on the inputs!
@frank77831 It might be possible to introduce AngleOfSlip into there as well. In the form of adding a "+ AngleOfSlip" to the front engine and "-AngleOfSlip" to the rear engine so that power transfer puts power to the front wheel when you start to slide. With perhaps a * or / to adjust it. Just a theory anyway.
@frank77831 Nice
Me when I load in a ship, forgetting my current spawn point is one of those I use for Submarines.
+3@Heyo Yes you can do that now, this post was made before that update.
@frank77831 That's a neat idea! Go for it!
@frank77831 I only really learned how to tweak it, Edensk made it at my request when I was in a Funky Trees dedicated server!