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1990 NSX NA1

11.6k FinnAatrox  15 days ago
Auto Credit Based on FinnAatrox's NA1

Pitch-accelerator
Roll-turn
Yaw-change gear
(for PC Q to down gear and E to up gear)
AG1-lights LandingGear-jump light
AG2-wiper AG3-front lid AG4-right door AG5-left door
AG6-engine lid AG7-back lid AG8-engine and park

*I don't want it become a part count monster so I do my best to control the part count at 1000 to make more players can enjoy it.

Type R is coming soon with a better perfrormance

Spotlights

General Characteristics

  • Predecessor NA1
  • Successors 3 airplane(s) +126 bonus
  • Created On Windows
  • Wingspan 6.8ft (2.1m)
  • Length 14.6ft (4.5m)
  • Height 4.0ft (1.2m)
  • Empty Weight 2,852lbs (1,293kg)
  • Loaded Weight 2,976lbs (1,350kg)

Performance

  • Power/Weight Ratio 1.132
  • Wing Loading 90.2lbs/ft2 (440.5kg/m2)
  • Wing Area 33.0ft2 (3.1m2)
  • Drag Points 889

Parts

  • Number of Parts 1000
  • Control Surfaces 0
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  • Profile image
    3,281 JumpingJack

    @FinnAatrox
    Sounds like things that are a little ahead of me. I'm relatively new to FT and I haven't found a good post that really goes into detail on how you connect all the parts of a FT input, and neither good examples on what is possible. Just wish the sp devs made more accurate car engines with some good sound already. And also an easy to use transmission part.

    10 days ago
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    So no one is gonna talk about how the funky trees are done?

    10 days ago
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    for the mobile peeps who need help with the gear shifting:
    pitch up + yaw right. the car should eventually start rolling.
    to shift, keep holding pitch up (i don't think it's needed, but who knows), and yaw to the right for about half a second. the car loses a bit of speed, don't let this frighten you, it's just a realistic gear shift effect, the car will gain speed shortly. after that, repeat until reaching max speed.
    edit: i tried downshifts now, they work almost the same, except you've got to yaw to the left.

    this is by far one of the best looking, functioning and feeling cars i've ever seen on SP, words can't express how much i appreciate this.

    11 days ago
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    One of my dream cars

    11 days ago
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    2,347 Swiper

    the 110th upvoter

    11 days ago
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    1,744 Y

    :)

    I like.

    12 days ago
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    11.6k FinnAatrox

    I'm making a new speedometer these days and it is working for Pitch when neutral gear and ratio between GS and each gears' max speed when put in gears. And the magnets for sound are something like this as well.Maybe that can simulate the engine rpm.. @JumpingJack but in some special situations still have few problems need to improve now

    12 days ago
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    3,281 JumpingJack

    @FinnAatrox
    So I've been playing around with the gear ratios and I've noticed that the rpms don't increase after the output value is lowered for each shift.
    So if you use the engine sound pack, the sound is tied to a certain input value, NOT an rpm like the standard sp plane engine, and car engine sounds, so I have not found a way to match the sound to the engine.

    The only way I can think of a way for it to work is if there was something like a resizablewheelRate flight data input in funky trees that measures how fast the wheel is spinning in revolutions per minute so you could match the sound to it. But yeah, your transmission is still really great for tuning now that we have motor in sp that simulates the power band of an internal combustion engine.

    12 days ago
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    18.0k POTETOZ

    Bwoah this is great!

    +1 12 days ago
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    11.6k FinnAatrox

    the core is a counting function from my friend to record how many times you press Yaw:round(sum(abs(rate(round(clamp01(Yaw)))))/2-sum(abs(rate(round(clamp(Yaw,-1,0)))))/2)@JumpingJack then I add some inverse proportion function to simulate transmission ratio

    +1 12 days ago
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    11.6k FinnAatrox

    cause I don't like to use mod parts ,so I'm trying to use the magnet with FT input to make a sound like Vtec@JumpingJack

    +1 12 days ago
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    11.6k FinnAatrox

    Of course@JumpingJack

    +1 12 days ago
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    3,281 JumpingJack

    I know I'm commenting a bunch but would you consider making a forum post on how you did the transmission and how it works in funky trees? I would really like to see how you did it.

    12 days ago
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    3,281 JumpingJack

    hey @FinnAatrox I'm going to use Starbound's engine pack to give this NSX some soul because they have custom sounds. I'll credit you once I upload it.

    Btw looking at your funky trees and Im just speechless, such a great thing you did with your transmission.

    12 days ago
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    3,281 JumpingJack

    can I have your permission to use your transmission concept? it's goddamn revolutionary

    12 days ago
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    4,790 Scorpii

    100th updoot

    +1 13 days ago
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    11.6k FinnAatrox

    I'm trying to us3 magnets with FT input to make a sound like VTEC on type R :P@SheriffHackdogMCPE

    +2 13 days ago
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    30.2k Sadboye12

    Fav Car T_T

    14 days ago
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    Also, does it come with glorious V T E C?
    Well I'm on a potato so I'm not downloading this, so just an upvote will be fine :-)

    14 days ago
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    Mod Blue0Bull

    dream car

    14 days ago
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    7,315 Johnnyynf

    the transmission FT is amazing
    I wanted to do something like that for a while and I see this
    amazing

    +2 14 days ago
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    4,195 OhBoy

    aight im gonna modify this masterpiece

    +1 14 days ago
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    9,425 ws

    😍

    14 days ago
  • Profile image
    11.6k FinnAatrox

    and Aeroclub for picture2 zenrin fukuoka city for picture3@TheOGKAStheplanesguy

    14 days ago
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    11.6k FinnAatrox

    A map mod called racing tracks@TheOGKAStheplanesguy

    14 days ago
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