@Minecraftpoweer for both of them they should not be able to rotate more to the direction they started in, it's limit is the position in both pictures respectively.
@SnoWFLakE0s Okay so one of the rotators can go 115 degrees. from this to this and as for the piston the lenght can be configured easily in game I'm guessing so one input for them is enough. Ill figure out the other rotator now.
An example would be that I have a fully extended piston. When I press s it retracts (pulls) and when I release it stops retracting. Once it has retracted fully it won't retract anymore, even if you keep holding s. (Pitch) and then if you now press w it extends until its fully extended. (In the previous ft code I mentioned, it is able to retract infinite as long as you hold pitch, and I don't want that) if I'm not great at explaining...
@SnoWFLakE0s okay so this would be used for pistons and rotators. When you press w the rotator will rotate, when you release it, it stops. But it can nor spin forever. (Sum(Pitch*03) does spin and stop, but it can spin forever. (Even on pistons it can make them extend forever..)
@BogdanX Hi, can you help me out with some funky trees? I'm pretty crappy on it and only know super basic stuff. So what I'm trying to do is make a piston/ rotator go up or down with pitch. Kind of like sum(Pitch*0.3) (the problem with that one is that it goes on forever. I don't want it to be infinite. Sorry for bothering,
I'm not a mod so I don't know exactly how it works but most times when a mod removes something you'll get a generated comment (I think). So if you don't it was most likely the auto mod.
What is the point of people making forums to say they noticed a user deleted their account? If they wanted to have a goodbye session they would have announced that they left in a forum before deleting their account. If she or any other user wants to leave that is fine.
.
Making a forum because someone leaves is unnecessary, and very much so, even if the intention is good.
The devs here are fantastic, bere you definitely have a shot of something the community wants getting added, which is has... multiple times. Now good luck with bigger devs adding something you want, like rockstar games, good luck making them listen to your suggestion.
You can't change the input of weapons, well with some exceptions. Rockets and bombs can be dropped with detachers/pylons (that now support the awesome funky trees stuff, so any input) and missiles can also do that although they won't lock on. Guns and cannons will however not be able to fire with other inputs.
@AgentofFortune well you were certainly not the worst, those were the people who spammed constantly (along with doing other stuff). But you weren't the nicest, with the homophobic remarks etc.
Sorry if I missed any tags
@ArcturusAerospace
@ItzP1N3APPLZ
@SgtRXMT
@TheReturningHound
@aircraftarsenal123
@ChisP
@tylerdeveneuxmusic
@BaconAircraft
@jamesPLANESii
@ACEPILOT109
@robloxweponco
@PointlessWhyshouldi
@Ruffes123
@Ultra0
@qwerty132
@tylerdeveneuxmusic
@Bob9998
Someone will make a delorian for sure
@Minecraftpoweer for both of them they should not be able to rotate more to the direction they started in, it's limit is the position in both pictures respectively.
Rotator 2 is 45 degrees from this to this
@SnoWFLakE0s Okay so one of the rotators can go 115 degrees. from this to this and as for the piston the lenght can be configured easily in game I'm guessing so one input for them is enough. Ill figure out the other rotator now.
@SnoWFLakE0s sorry I've been taking naps. I'll go start up sp and figure it out. Thanks
An example would be that I have a fully extended piston. When I press s it retracts (pulls) and when I release it stops retracting. Once it has retracted fully it won't retract anymore, even if you keep holding s. (Pitch) and then if you now press w it extends until its fully extended. (In the previous ft code I mentioned, it is able to retract infinite as long as you hold pitch, and I don't want that) if I'm not great at explaining...
@SnoWFLakE0s okay so this would be used for pistons and rotators. When you press w the rotator will rotate, when you release it, it stops. But it can nor spin forever. (Sum(Pitch*03) does spin and stop, but it can spin forever. (Even on pistons it can make them extend forever..)
heyo @snowflake0s can you help me out with the xml thing I mentioned in my comment below? Sorry for bothering
@Bob9998 then I'd rather just keep it as it is.
@BogdanX ah I see, thank you anyways
@BogdanX Hi, can you help me out with some funky trees? I'm pretty crappy on it and only know super basic stuff. So what I'm trying to do is make a piston/ rotator go up or down with pitch. Kind of like sum(Pitch*0.3) (the problem with that one is that it goes on forever. I don't want it to be infinite. Sorry for bothering,
@Bob9998 all of my weapons have 0 ammo and are cannons.
@Bob9998 thanks, I'll try out if it works later
@Bob9998 so how do you make it work on mobile, it works fine on pc.
@Bob9998 why doesn't it normally work on mobile?
@BuiltBionixInd10 no, if someone has multiple strikes for less severe things, another of those might end up in a ban. (I think)
I'm not a mod so I don't know exactly how it works but most times when a mod removes something you'll get a generated comment (I think). So if you don't it was most likely the auto mod.
What is the point of people making forums to say they noticed a user deleted their account? If they wanted to have a goodbye session they would have announced that they left in a forum before deleting their account. If she or any other user wants to leave that is fine.
.
Making a forum because someone leaves is unnecessary, and very much so, even if the intention is good.
69th
The devs here are fantastic, bere you definitely have a shot of something the community wants getting added, which is has... multiple times. Now good luck with bigger devs adding something you want, like rockstar games, good luck making them listen to your suggestion.
@jamesPLANESii danke
@BaconAircraft katchow I added "trucc" in the forum name
@TheMachinist bogdanx won, although it would appear he deleted his entry.
You can't change the input of weapons, well with some exceptions. Rockets and bombs can be dropped with detachers/pylons (that now support the awesome funky trees stuff, so any input) and missiles can also do that although they won't lock on. Guns and cannons will however not be able to fire with other inputs.
@Type2volkswagen that's... not really the problem with the southpark one.
Luckily not southpark design.
@Natedog120705 completely unrelated
@jamesPLANESii oh. I got 4 comments but no notification for any of them. Weird indeed.
@OrangeConnor you can scale them and color them etc. 1 villager is also made up of many guns.
@OrangeConnor they're fired from guns. Also thanks
Ok
Not only is this made flawlessly, it's perfect!
Really nice, I like it!
@AgentofFortune well you were certainly not the worst, those were the people who spammed constantly (along with doing other stuff). But you weren't the nicest, with the homophobic remarks etc.
Imagine all the funky trees put in to this..... wow
Cool. Although how would it be offensive?
@Cattamd dont worry mate, you just asked a question lol. I was born in russia but live in sweden.
@Cattamd no
@ArcturusAerospace @EliteArsenals24 @BuiltBionixInd10
Thanks
@CRJ900Pilot Thanks, I guess it doesn't really serve a purpose yet but it looks cool
@JustDatGuy proximity mines are very much possible and incredibly easy to make clicky
@GoldenFalcon yes