What mobile players wants: free multiplayer, maywar on mobile, mod support, optimization
What most players (including me) wants: this post
What we all get: this post and a whole awesome update
I'd say, make the wheels lot more customizable like:
- Adjustable wheel rim diameter
- Changeable amout of spokes, with adjustable thickness on each end of one spoke, and spoke type, and also adjustable distance between outer ring and spoke tip
- Adjustable rim depth in conjuction with the current wheel width setting
- Adjustable amount of grooves
- Tyre wall curvyness
Looks 7/7.5: This looks sick as fuck, the dash should've been working tho (like, AT LEAST IT SHOULD SHOW THE SPEED OF THE CAR)
Realism 5/5: Looks like a Porsche 919 ngl, very cool
Handling 9.5/10: a bit too grippy for me, maybe use less wings
Livery 5/5: EL PLAN LESGOOOOOOOO
Mobile Friendliness 7/7.5: My FPS caps at 47.5 FPS so i guess no problem with this
The fonts are kind of limited, please add a few more cool-looking fonts, we really don't like Arial fonts on our plane, or you could add SR2 fonts in too
That's a good choice of game for the tyre flex system, considering Live For Speed (which has a better tyre physics) wasn't built on Unity (and is built different from that of GTR2 and rFactor (both is not built on Unity, but the structure of the files are the same to eachother yet different from LFS and other modern sims, even rFactor 2) too)
As a professional in building race cars, i say this is the dumbest F1 i've ever seen
- Every wings are too thin
- The HALO is too cheap
The only good thing is: The car handles good, yet the acceleration is slow
Design: 6/10. Too much aero and too big of an engine
Originallity: 3/5. Yet another low-effort build that doesn't care about the suspensions and cockpit
Details: 4/5. Nice big V12 with an unrealistic displacement for that gigantic size
Handling: 3/10. HEAVY understeer. And the car explodes when landing even from the already low track at Sky Park
Mod Smoothness: 1/5. Can already imagine the nightmare
Design: 8/10. I personally don't like skinny cars, but since it's Indy, having a thin car for less drag is essential
Originallity: 5/5. Everything is different, and I love it!
Details: 5/5. From the front S-Duct, the side inlet to the exhaust piping. The most detailed by far!
Handling: 8/10. Utter smooth! Although the turn in is quite slow compared to what I did with the FModular
Mod Smoothness: 2/5. Probably won't be the smoothest due to how low it is to the ground. I clipped an invisible bump when testdriving at Yeager Airport. My laptop's locked out in the safe (Fuck you, mom) so I can't really test right now, only on my phone with vanilla SP maps
Overall: 28/35. By far the best entry of the challenge. And the only one that I like. The rest are just effortless, overpowered and lazy deprivates from bronze users
Design: 7/10. That's alot of oversized wings, but at least it makes the car look cool tbh
Originallity: 4/5. Very original. Apart from the rear end and chassis design, it's a solid take
Details: 3/5. Essentially the same as the provided car
Handling: 8/10. Runs quite quickly through corners in Gold Prix, and also has the capability to safely go through Daytona
Mod Smoothness: 2/5. The car explodes right when it hits an invisible bump
Overall: 24/35. Not the best car for mod tracks and certainly not the best intepretation i'd expect, but it's a solid take on how fast the thing can go without limits
P.S. the logo on the nose of the car is not the one i use lol
Link these Android mod fans that one Kenneth's picture
+14@Superwiffools STOP ASKING FOR IOS MOD SUPPORT, THEY WILL NEVER, EVER EXIST
+8As for Android mods? Roast Google instead
The wheels ;-;
+7What mobile players wants: free multiplayer, maywar on mobile, mod support, optimization
+7What most players (including me) wants: this post
What we all get: this post and a whole awesome update
That drift in the GIF in the desc is god tier
+6@SmallNoob Stop asking for them
+5Roast Google instead of asking Andrew to bring it back
One question
FT CODE TO READ CAR ENGINE RPM VIA LABELS?
Can anyone give it? I need the FT to make a car
+5I have some questions regarding cars
YESSS
+4First BeamNG, now SP is getting track portovers from AC!
You're a chad for adding VR compatibility while retaining the details
+4Very noice
I'd say, make the wheels lot more customizable like:
+3- Adjustable wheel rim diameter
- Changeable amout of spokes, with adjustable thickness on each end of one spoke, and spoke type, and also adjustable distance between outer ring and spoke tip
- Adjustable rim depth in conjuction with the current wheel width setting
- Adjustable amount of grooves
- Tyre wall curvyness
@Brickrigsbob STOP BEGGIN FOR MOD SUPPORT FOR IOS
+3Looks 7/7.5: This looks sick as fuck, the dash should've been working tho (like, AT LEAST IT SHOULD SHOW THE SPEED OF THE CAR)
+3Realism 5/5: Looks like a Porsche 919 ngl, very cool
Handling 9.5/10: a bit too grippy for me, maybe use less wings
Livery 5/5: EL PLAN LESGOOOOOOOO
Mobile Friendliness 7/7.5: My FPS caps at 47.5 FPS so i guess no problem with this
Petition for this to be implemented in SP 1.12 as a toggleable feature in Settings
+3@AicE iOS is impossible to use modz
+3@IndonesianFisherman it still allows map mods, but all of them needs to be updated
+3FINALLY, THE LEGENDARY
SHOE CAR
+3Not just fun to shoot stuff, but also fun to D O R I F T O
+3The fonts are kind of limited, please add a few more cool-looking fonts, we really don't like Arial fonts on our plane, or you could add SR2 fonts in too
+3@V I'll be testing the cars on @FlyingPatriot 's Daytona map, and then on @Kennneth 's Simple Race Track
+2I feel sorry for @RepublicOfCursedPlanes laptop
+2"STOP SOUNDBOARDING THE TACO BELL BONG THAT'S LIKE AN 8 MONTH OLD MEME! STOP! I'M SCREAMINGABOUTITMOTHERFUCKER STOP!"
+2- A friend of TheRussianBadger
@Kerbango Optimization on parts is suprisingly well come 1.12. 1k parts on a phone is kind of possibls
+2Oppoturnity for making Nico's Nextbot in SP
+2@Mage2IsTriggered So this is basically MintLynx's mechanism on a different approach
+2HOLY FUCK
+2@Shiznit776 BRUH
+21.9 KILLED ANDROID MODS SO STOP ASKING
@ZiYangXiSP Car in a Plane Game™ but it's literally it
+2Good car, but a bit too oversteery (To an extent i needed that one auto-countersteer code on my Supra mod)
+2This is the real USS Beast
+2Compare it and you'll see
T
+2That's a good choice of game for the tyre flex system, considering Live For Speed (which has a better tyre physics) wasn't built on Unity (and is built different from that of GTR2 and rFactor (both is not built on Unity, but the structure of the files are the same to eachother yet different from LFS and other modern sims, even rFactor 2) too)
+2New WASP with a fucking fully functional HUD lol
I M M E D I A T E U P V O T E
+2As a professional in building race cars, i say this is the dumbest F1 i've ever seen
+2- Every wings are too thin
- The HALO is too cheap
The only good thing is: The car handles good, yet the acceleration is slow
Biggest HALO i've seen lol
+2One thing
Reject bargeboards
Embrace Ground Effect
+2@LarryTad @X99STRIKER @BeastHunter
+2@Xx24reminder turn on Show Hidden Folders
+2That's a fat steering wheel there
+2C O M P L I C A T E D P L A N E S
+2C O O L C A R S
S I M P L E B O A T S
tries to put the whole Assetto Corsa physics into SP
+2Design: 6/10. Too much aero and too big of an engine
Originallity: 3/5. Yet another low-effort build that doesn't care about the suspensions and cockpit
Details: 4/5. Nice big V12 with an unrealistic displacement for that gigantic size
Handling: 3/10. HEAVY understeer. And the car explodes when landing even from the already low track at Sky Park
Mod Smoothness: 1/5. Can already imagine the nightmare
Overall: 17/35. Shit. That's my only word
+1Design: 8/10. I personally don't like skinny cars, but since it's Indy, having a thin car for less drag is essential
Originallity: 5/5. Everything is different, and I love it!
Details: 5/5. From the front S-Duct, the side inlet to the exhaust piping. The most detailed by far!
Handling: 8/10. Utter smooth! Although the turn in is quite slow compared to what I did with the FModular
Mod Smoothness: 2/5. Probably won't be the smoothest due to how low it is to the ground. I clipped an invisible bump when testdriving at Yeager Airport. My laptop's locked out in the safe (Fuck you, mom) so I can't really test right now, only on my phone with vanilla SP maps
Overall: 28/35. By far the best entry of the challenge. And the only one that I like. The rest are just effortless, overpowered and lazy deprivates from bronze users
+1@ToeTips i'll just slap an improved version of the LF-206M's front suspension on the front and the FModular front suspension on the rear lol
+1@ToeTips Sure
+1I'll post it publicly once i succumb the car to my suspension systems
T
+1@alexJgameYTukraine000000 It's not the deadline yet, wtf
+1@alexJgameYTukraine000000 You can modify the given engine design or come up wih a new one
+1@Robson99 Too late. The score can only be adjusted once. XML updating is not allowed
+1Here is your score:
Design: 7/10. That's alot of oversized wings, but at least it makes the car look cool tbh
Originallity: 4/5. Very original. Apart from the rear end and chassis design, it's a solid take
Details: 3/5. Essentially the same as the provided car
Handling: 8/10. Runs quite quickly through corners in Gold Prix, and also has the capability to safely go through Daytona
Mod Smoothness: 2/5. The car explodes right when it hits an invisible bump
Overall: 24/35. Not the best car for mod tracks and certainly not the best intepretation i'd expect, but it's a solid take on how fast the thing can go without limits
P.S. the logo on the nose of the car is not the one i use lol
+1