Sure
first you need to go into the variables menu of your wheels and set a variable name for the RPM. I'm gonna use LRPM and RRPM to reference the left and right wheel RPM respectivley
Your code for the left engine is gonna look something like this abs(clamp(Yaw,-1,0))*PID(LRPM,0,1,0,0)
and right engine abs(clamp(Yaw,0,1))*PID(RRPM,0,1,0,0)
make sure that the engine is turning the wheel the right way and mess with the thrid term in the PID function to either make the braking stronger or shake the wheel less
The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.
I've found that this is very useful in making parking brakes as well
You first need to use a joy stick base to connect the yoke and mess with the rotation axis
Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model
Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.
Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune
Indeed screenshots are a big factor; they don't have to be clickbaity or meme-fied but having a professional one with reshade will take you a long way. You also can add gifs, just only in the description.
But yes it is what it is; for me as long as one person found my build and understood the amount of effort I put into it, it was worth it at the end. My philosophy is that I don't post for likes/upvotes, I post to practice and challenge my engineering skills.
This will make it so that for the first 3 seconds Activate 1 is activated it will output 1 (turns whatever you want on) and it will stop activating for 10 seconds and then repeat the process. Catch is that the activation group needs to be pressed down for it to recharge
@MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.
@MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
And yes a Hera or an Iskander or something would be amazing
Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.
@F8boa i haven’t experienced failure of detonation myself, it may be that the missile just didn’t get close enough to the target to detonate since the proximity fuse is set very close
And i didn’t make a sub assembly and publish the code since it is quite complex to move the missile around, and i don’t foresee anyone really needing it since not many planes actually used it in real life.
@Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?
@SuperSuperTheSylph This problem is fixed from my Aim-9 P missiles and beyond where i came up with a better fuse code that would actually reliably self destruct the missile after it misses. This missile is not popular enough for me to re-release it with a new code just yet.
@llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.
@F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.
@Federico050312 First you have to to into Air-to-Air mode and select a target
Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch
@Otana absolutely
Talk to me on discord @kuatta4
I can potentially help you out with this
+1@SatanIsMyPookie999 crazy
Tags
+1@F8boa @DatFiat126Fan19 @CaptainBrayden @MobileBuilder21
This looks awsome btw
I can test and make screenshots
Sure
first you need to go into the variables menu of your wheels and set a variable name for the RPM. I'm gonna use
LRPM
andRRPM
to reference the left and right wheel RPM respectivleyYour code for the left engine is gonna look something like this
abs(clamp(Yaw,-1,0))*PID(LRPM,0,1,0,0)
and right engine
abs(clamp(Yaw,0,1))*PID(RRPM,0,1,0,0)
make sure that the engine is turning the wheel the right way and mess with the thrid term in the PID function to either make the braking stronger or shake the wheel less
+1The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.
I've found that this is very useful in making parking brakes as well
@llDeadboyll My next big project is probably going to be a paper on how funky trees missiles work and how to make them.
+1@MobileBuilder21 no lol, I’ve always made planes, they were just never much good is all
More missiles coming soon
+1Ultra
You first need to use a joy stick base to connect the yoke and mess with the rotation axis
Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model
Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.
Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune
+3@UseGooglePlay yes everything is made by myself. Contact me on discord @kuatta4 and we can talk more about it there
+1@FlyingPatriot Hey I have a quick ask could you upload the map of the map again? The link said that the image is no longer available
You can also simply turn off main rotor torque, that will solve the issue of the heli sliding left and right while static
+1As a funky-trees purist:
b
c
I would love to see an AI helicopter that I can use as target practice
Indeed screenshots are a big factor; they don't have to be clickbaity or meme-fied but having a professional one with reshade will take you a long way. You also can add gifs, just only in the description.
+2But yes it is what it is; for me as long as one person found my build and understood the amount of effort I put into it, it was worth it at the end. My philosophy is that I don't post for likes/upvotes, I post to practice and challenge my engineering skills.
@FlyingPatriot Give it some time perhapes.
I personally love the map though! It would be even better if I had AI to shoot at
@Tingly06822 I see, thanks for the heads up! updating the XML now.
@Alternation Perhaps; again I did not originally make the airframe.
@Monarchii
T
@ArshiyaKing dm me on discord @kuatta4
+1Learn some physics and funky trees; you've got some real potential here.
+1@Lorenzexe I will be re-making this missile in the near future with an attached installation guide. However, if you must know now:
@BadahhMuscleCar001 what do u think
+4This will make it so that for the first 3 seconds Activate 1 is activated it will output 1 (turns whatever you want on) and it will stop activating for 10 seconds and then repeat the process. Catch is that the activation group needs to be pressed down for it to recharge
+1you make ur own Autopilot using PID controllers
POV war thunder lobby when there's F-14s
+2@GuardianAerospace lol
+1@DatTrainAndCarGuy19 @Mousewithamachinegun122 @Randomplayer tag
+1@MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.
+1@MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
+1And yes a Hera or an Iskander or something would be amazing
Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.
@Mal0ne ah yes am stupeed
Is it just me or are the flaps not working?
+1Interesting excecution
+1A lot of bombs
Guided by funky trees
@F8boa i haven’t experienced failure of detonation myself, it may be that the missile just didn’t get close enough to the target to detonate since the proximity fuse is set very close
And i didn’t make a sub assembly and publish the code since it is quite complex to move the missile around, and i don’t foresee anyone really needing it since not many planes actually used it in real life.
+2@Tanglednebula19 What do you mean by that
+1@Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?
@pram1234 Did you go into Air to Air or Air to Ground mode and select a target?
If you did try installing the whole thing again and make sure that you are moving the entire thing together
@TouhouFan11 lol yes the fifth part is the cockpit which doesn’t count
And yes feel free to use it.
+2@Jackty how so?
@SuperSuperTheSylph This problem is fixed from my Aim-9 P missiles and beyond where i came up with a better fuse code that would actually reliably self destruct the missile after it misses. This missile is not popular enough for me to re-release it with a new code just yet.
+1@llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.
@SuperSuperTheSylph Yes i am aware of this unfortunate problem xd
+1@F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.
+1@Federico050312 First you have to to into Air-to-Air mode and select a target
Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch
@OkaNieba It essentially is XD
+1