19.9k Ku Comments

  • The first ballistic missile that is a fighter 1.2 years ago

    @Otana absolutely
    Talk to me on discord @kuatta4

  • The first ballistic missile that is a fighter 1.2 years ago

    I can potentially help you out with this

    +1
  • KC 300 MK.2 1.2 years ago

    @SatanIsMyPookie999 crazy

  • KC 300 MK.2 1.2 years ago

    Tags
    @F8boa @DatFiat126Fan19 @CaptainBrayden @MobileBuilder21

    +1
  • Project nearing completion: looking for testers! 1.2 years ago

    This looks awsome btw

  • Project nearing completion: looking for testers! 1.2 years ago

    I can test and make screenshots

  • differential braking help 1.2 years ago

    Sure
    first you need to go into the variables menu of your wheels and set a variable name for the RPM. I'm gonna use LRPM and RRPM to reference the left and right wheel RPM respectivley
    Your code for the left engine is gonna look something like this
    abs(clamp(Yaw,-1,0))*PID(LRPM,0,1,0,0)
    and right engine
    abs(clamp(Yaw,0,1))*PID(RRPM,0,1,0,0)

    make sure that the engine is turning the wheel the right way and mess with the thrid term in the PID function to either make the braking stronger or shake the wheel less

    +1
  • differential braking help 1.2 years ago

    The wheels in this game work very weirdly in that if you use Brake, it will brake every wheel on the plane no matter what and you can't change that. What I'd do is install two car engines and connect a wheel to each one. Then you are going to make a funky trees code for each engine to activate and stop the wheel's RPM on command. For example, if I'm yawing left, the code would activate the left wheel/engine and the engine would trying and make the RPM of the left wheel 0, thus achieving braking.

    I've found that this is very useful in making parking brakes as well

  • KC 300 MK.2 Showcase 1.2 years ago

    @llDeadboyll My next big project is probably going to be a paper on how funky trees missiles work and how to make them.

    +1
  • KC 300 MK.2 Showcase 1.2 years ago

    @MobileBuilder21 no lol, I’ve always made planes, they were just never much good is all

    More missiles coming soon

    +1
  • [Poll] naming help 1.2 years ago

    Ultra

  • How can i build a Custom Yoke like this one? 1.2 years ago

    You first need to use a joy stick base to connect the yoke and mess with the rotation axis
    Then, in your custom yoke model, you need to add the "Cylinder Grips" somewhere along the yoke so that you can actually grab the yoke. Unfortunately, you cannot change the shape of the Cylinder Grips so just try your best at integrating it into the Model

    Most importantly There are two properties you need to add to the grips in the overload menu under "Posed Grip", those should be "screenYPositionAxisMap" and "screenXRotationAxisMap" and the values for them should be "0,0,1" and "0,0,-1" respectively. These will actually allow the Cylinder Grips to be grabbed by the player and be moved in the two axis.

    Play around with the overload values/properties of the default yoke and the cylinder grip to see what you need to add and fine tune

    +3
  • FT Air-To-Air Missile, HYAM MK.1 1.3 years ago

    @UseGooglePlay yes everything is made by myself. Contact me on discord @kuatta4 and we can talk more about it there

    +1
  • Variterra Archipelago 1.3 years ago

    @FlyingPatriot Hey I have a quick ask could you upload the map of the map again? The link said that the image is no longer available

  • Quick question: About helicopter control preference 1.3 years ago

    You can also simply turn off main rotor torque, that will solve the issue of the heli sliding left and right while static

    +1
  • Quick question: About helicopter control preference 1.3 years ago

    As a funky-trees purist:
    b
    c
    I would love to see an AI helicopter that I can use as target practice

  • Why did my last 200 hour plus builds flop? 1.3 years ago

    Indeed screenshots are a big factor; they don't have to be clickbaity or meme-fied but having a professional one with reshade will take you a long way. You also can add gifs, just only in the description.
    But yes it is what it is; for me as long as one person found my build and understood the amount of effort I put into it, it was worth it at the end. My philosophy is that I don't post for likes/upvotes, I post to practice and challenge my engineering skills.

    +2
  • Okratovsk-5 1.3 years ago

    @FlyingPatriot Give it some time perhapes.

    I personally love the map though! It would be even better if I had AI to shoot at

  • Okratovsk-5 1.3 years ago

    @Tingly06822 I see, thanks for the heads up! updating the XML now.

  • Okratovsk-5 1.3 years ago

    @Alternation Perhaps; again I did not originally make the airframe.

  • Okratovsk-5 1.3 years ago

    @Monarchii

  • YF-14A Tomcat Airshow Demo 1.3 years ago

    T

  • FT SAM, MIM-104 Patriot Pac-2 1.3 years ago

    @ArshiyaKing dm me on discord @kuatta4

    +1
  • OEM R-27ER 1.3 years ago

    Learn some physics and funky trees; you've got some real potential here.

    +1
  • FT Air-To-Air Missile, Aim-7M 1.3 years ago

    @Lorenzexe I will be re-making this missile in the near future with an attached installation guide. However, if you must know now:

    1. Go inside the missiles, take the flight computer out, and save it as a sub assembly
    2. Take the entire missile (that now has no flight computer) with the pylon and save it as an sub assembly
    3. Copy all of the expressions and corresponding names in the variables menu and save it somewhere (for ex google docs)
    4. Go the the plane you intend to mount the missile on and mount the missiles
    5. Now mount the flight computers on the missile
    6. Copy in all the variables

  • Yak-9-Parts 1.3 years ago

    @BadahhMuscleCar001 what do u think

    +4
  • Complex Activation Group Question 1.3 years ago

    repeat(sum(clamp01(Activate1)),13)<3&Activate1?1:0

    This will make it so that for the first 3 seconds Activate 1 is activated it will output 1 (turns whatever you want on) and it will stop activating for 10 seconds and then repeat the process. Catch is that the activation group needs to be pressed down for it to recharge

    +1
  • How to stop autopilot from overcorrecting? 1.3 years ago

    you make ur own Autopilot using PID controllers

  • Live Fire YAIM-54A Phoenix Test | YF-14A Teaser 1.3 years ago

    POV war thunder lobby when there's F-14s

    +2
  • FT SAM, MIM-104 Patriot Pac-2 1.4 years ago

    @GuardianAerospace lol

    +1
  • FT SAM, MIM-104 Patriot Pac-2 1.4 years ago

    @DatTrainAndCarGuy19 @Mousewithamachinegun122 @Randomplayer tag

    +1
  • [AI-MSL] Patsen AShM 1.4 years ago

    @MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.

    +1
  • [AI-MSL] Patsen AShM 1.4 years ago

    @MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
    And yes a Hera or an Iskander or something would be amazing

    +1
  • [AI-MSL] Patsen AShM 1.4 years ago

    Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.

  • Airbus A300B2-202 Eastern Airlines 1.4 years ago

    @Mal0ne ah yes am stupeed

  • Airbus A300B2-202 Eastern Airlines 1.4 years ago

    Is it just me or are the flaps not working?

    +1
  • S 125 Neva (Anti Flare with funky tree system) 1.5 years ago

    Interesting excecution

    +1
  • How is everyone and what are you building rn in SP 1.5 years ago

    A lot of bombs

    Guided by funky trees

  • FT Air-To-Air Missile, SRAAM 1.5 years ago

    @F8boa i haven’t experienced failure of detonation myself, it may be that the missile just didn’t get close enough to the target to detonate since the proximity fuse is set very close

    And i didn’t make a sub assembly and publish the code since it is quite complex to move the missile around, and i don’t foresee anyone really needing it since not many planes actually used it in real life.

    +2
  • FT Air-To-Air Missile, SRAAM 1.5 years ago

    @Tanglednebula19 What do you mean by that

    +1
  • Okratovsk-3 1.5 years ago

    @Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?

  • Simple RWR 1.6 years ago

    @pram1234 Did you go into Air to Air or Air to Ground mode and select a target?

    If you did try installing the whole thing again and make sure that you are moving the entire thing together

  • Simple RWR 1.6 years ago

    @TouhouFan11 lol yes the fifth part is the cockpit which doesn’t count

    And yes feel free to use it.

    +2
  • Simple RWR 1.6 years ago

    @Jackty how so?

  • FT Air-To-Air Missile, Aim-7M 1.6 years ago

    @SuperSuperTheSylph This problem is fixed from my Aim-9 P missiles and beyond where i came up with a better fuse code that would actually reliably self destruct the missile after it misses. This missile is not popular enough for me to re-release it with a new code just yet.

    +1
  • FT SAM, RIM-7 M 1.6 years ago

    @llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.

  • FT Air-To-Air Missile, Aim-7M 1.6 years ago

    @SuperSuperTheSylph Yes i am aware of this unfortunate problem xd

    +1
  • FT SAM, RIM-7 M 1.6 years ago

    @F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.

    +1
  • FT Air-To-Air Missile, HYAM MK.2 1.6 years ago

    @Federico050312 First you have to to into Air-to-Air mode and select a target

    Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch

  • FT SAM, RIM-7 M 1.6 years ago

    @OkaNieba It essentially is XD

    +1