8,919 Ku Comments

  • FT Air-To-Air Missile, SRAAM 2 months ago

    @F8boa i haven’t experienced failure of detonation myself, it may be that the missile just didn’t get close enough to the target to detonate since the proximity fuse is set very close

    And i didn’t make a sub assembly and publish the code since it is quite complex to move the missile around, and i don’t foresee anyone really needing it since not many planes actually used it in real life.

    +2
  • FT Air-To-Air Missile, HYAM MK.1 7 months ago

    @Vulorian I had that idea but I can't find a good enough blue print for it yet.

    +2
  • FT Guided Bomb KGB 3000 MK.1 10 months ago

    @OrderlyHippo Well see the games gives you the heading distance and the elevation of the target you have selected, and so that's how I can calculate where the target is without using an in game missile to lock onto it. You can also do it with memory variables by setting priorities to the variables (They are basically activation groups but instead of the value returning to 0 when they are deactivated they freeze thus making them permanently that value until it activates again) but why would you do that when you can just slap a flight computer onto something and find the deviation between where the flight computer is, where your plane is, and where your target is. I can go on more but that's a little bit about how it works. As for the maffs I highly recommend you to learn some that is at least relevant to what you are going to make so that you can be interested and be educated at the same time. I also highly encourage you reverse engineer other people's work not only to see how the maths work but also how they get around the game's limitations, because that's at least half the battle coding in simpleplanes.

    +2
  • FT SAM, MIM-104 Patriot Pac-2 10 days ago

    @GuardianAerospace lol

    +1
  • FT SAM, MIM-104 Patriot Pac-2 10 days ago

    @DatTrainAndCarGuy19 @Mousewithamachinegun122 @Randomplayer tag

    +1
  • [AI-MSL] Patsen AShM 23 days ago

    @MonarchiiwithastolenMG Lol good luck. It's not that I don't have the technical know-how to make it, but I simply don't have time to make it right now, plus I never considered my builds to be aesthetically coherent or pleasing; perhaps someone else would do a better job at it.

    +1
  • [AI-MSL] Patsen AShM 24 days ago

    @MonarchiiwithastolenMG Honestly if they can just fly around the map in big circles at high altitude at high speed, I'd be happy.
    And yes a Hera or an Iskander or something would be amazing

    +1
  • Airbus A300B2-202 Eastern Airlines one month ago

    Is it just me or are the flaps not working?

    +1
  • S 125 Neva (Anti Flare with funky tree system) one month ago

    Interesting excecution

    +1
  • FT Air-To-Air Missile, SRAAM 2 months ago

    @Tanglednebula19 What do you mean by that

    +1
  • Simple RWR 2 months ago

    @TouhouFan11 lol yes the fifth part is the cockpit which doesn’t count

    And yes feel free to use it.

    +1
  • FT Air-To-Air Missile, Aim-7M 3 months ago

    @SuperSuperTheSylph This problem is fixed from my Aim-9 P missiles and beyond where i came up with a better fuse code that would actually reliably self destruct the missile after it misses. This missile is not popular enough for me to re-release it with a new code just yet.

    +1
  • FT Air-To-Air Missile, Aim-7M 3 months ago

    @SuperSuperTheSylph Yes i am aware of this unfortunate problem xd

    +1
  • FT SAM, RIM-7 M 3 months ago

    @F8boa ofc it is possible, and yes you’d have to first disconnect all of the flight computers from the missile, save the launcher, then put it on ur own build, reconnect all the flight computers, and copy in the variables; not to mention this is over 600 parts by itself.

    +1
  • FT SAM, RIM-7 M 3 months ago

    @OkaNieba It essentially is XD

    +1
  • McDonnell Douglas F-4J Phantom II VF-301 3 months ago

    @RicardoACE BTW would you mind if I steal this Aim9 model and make it into an actual FT guided missile?

    +1
  • McDonnell Douglas F-4J Phantom II VF-301 3 months ago

    It seems the Aim9-H was planned to be a funky trees guided missile, what happened to it?

    Also nice to see my RWR on a build

    +1
  • Simple RWR 3 months ago

    @AshdenpawTG22 Yes; all ships move at 8 m/s if undisturbed.

    +1
  • Simple RWR 3 months ago

    @TheCommentaryGuy I normally use magnets but yes i can in the future

    +1
  • Simple RWR 3 months ago

    @Yish42 Trigonometry and Label magic

    +1
  • FT Air-To-Air Missile, Aim-7M 4 months ago

    @F8boa i am 90% sure I already know how to achieve what ur telling me with funky trees alone, however i am just busy with other projects right now but the idea is now on my radar and I will give it a shot one day.

    +1
  • FT Air-To-Air Missile, Aim-7M 4 months ago

    @F8boa if the default missile is directly attached to the missile shell and is then separated from the main flight computer/cockpit, then the flight properties would completely depend on the default missiles flight properties and would then be completely independent of the little engine, fins, drag, etc, which would then defeat the entire point of FT missiles.

    +1
  • FT Air-To-Air Missile, Aim-7M 4 months ago

    @F8boa The problem with that is that the AI will fire at the first chance they get without properly lining up the missile, waiting for the target to be in range, and etc. However, with proper activation parameters to the missile, it is not impossible to program the AI to only be allowed to fire the missile when it is determined that the missile can hit its target.

    I may investigate in this concept and release AI versions of these planes. However these missiles would be virtually impossible to dodge since they are usually highly maneuverable and impervious to countermeasures.

    +1
  • FT Air-To-Air Missile, Aim9-P 5 months ago

    @MagmaBlaster69 I believe if you just select the weapon by taping on it's name in the menu, even though it will say it's unavailable, it should still select it and you would then be able to fire it.

    +1
  • We live, We love, We lie 7 months ago

    @SomeSPGuyWhoLikesLore magic

    +1
  • FT Air-To-Air Missile, Aim-7M 7 months ago

    @Dracul0Anderson Reach out to me on discord, user is kuatta4

    +1
  • FT Guided Bomb KGB 3000 MK.1 10 months ago

    @OrderlyHippo Very very interesting concept you had. Custom weapons are already far and few between and funky trees weapons are even rarer, I am glad to see that others share my interest too. It seems that your design was limited by the fact that you tried to use the in game default weapons as shells or frames instead of developing a new one from scratch. I think if you did that it would have been more easily controllable and allow you to do far more with your design.

    +1
  • FT Guided Bomb KGB 3000 MK.1 10 months ago

    @Quizels06 Ya about that
    It a lil bit of a process but i've simplified it as best i could but here are all the steps if you rly want to try it yourself
    1. Go inside the bomb and find the flight computer, copy down all the variable names, and then delete the flight computer
    2. Go into the variables menu, copy paste the following variable onto like a google doc or whatever: B1F1Con, B1RStab, B1F2Con, TLat, TLong, TAlt, MTD1, MTH1, MTE1, B1TTG, PControl1, YControl1, LaunchAuth, B1Launch, LH1, LA1, LT1
    3. Under the last three variables, LH1, LA1, LT1, there are also codes for priorities; you also need to copy that
    4. You can now take the centerline mounted bomb with it's detacher and save it as sub assembly and put it on your plane
    5. Re-copy all of the variables into the variables menu, Including the priorities for the last three variable!
    6. Put a flight computer somewhere on the bomb (make sure it is oriented the right way) and rename all of the variable outputs to what you have copied down from the original build
    7. After all that it should work

    +1
  • Graphing Calculator JI-84 3.0 years ago

    i'm using this to cheat my online exam

    +1
  • K-15 MK.4 Carpet Bomber 6.1 years ago

    Mobil version coming up

    +1
  • [AI-MSL] Patsen AShM 24 days ago

    Do you think you can make target cruise/ballistic missiles? I would love to use them to test the capabilities of my funky tree missiles. I'm building a Patriot battery so I need something that can really stretch the capabilities of my missile to the max.

  • Airbus A300B2-202 Eastern Airlines one month ago

    @Mal0ne ah yes am stupeed

  • How is everyone and what are you building rn in SP one month ago

    A lot of bombs

    Guided by funky trees

  • Okratovsk-3 2 months ago

    @Monarchii hey I am interested in using your helicopter to mount funky trees guided weapons in the near future, perhaps as a test bed for a replica AGM 114 Hellfire Missile. Do you think I would be able to publish it with this helicopter carrying it and I would fully credit you?

  • Simple RWR 2 months ago

    @pram1234 Did you go into Air to Air or Air to Ground mode and select a target?

    If you did try installing the whole thing again and make sure that you are moving the entire thing together

  • Simple RWR 2 months ago

    @Jackty how so?

  • FT SAM, RIM-7 M 3 months ago

    @llDeadboyll I could but most SLBM are just that, Ballistic Missiles; the Simpleplanes map is simply not big enough for that kind of missile to be useful since they usually have ranges of thousands of kms, and the sp map is at maximum 300 km in either direction. Not to mention i have no experience with building submarines.

  • FT Air-To-Air Missile, HYAM MK.2 3 months ago

    @Federico050312 First you have to to into Air-to-Air mode and select a target

    Then, so you know how the button which you fire missiles and drop bombs with is greyed out because you technically didn't lock on to anything? Just press it anyways when you get near a target and the missile will launch

  • FT Air-To-Air Missile, HYAM MK.2 3 months ago

    @Federico050312 don't worry about trying to shoot it like the default missile, just press left Alt or hold the fireweapons button on mobile (even if it's not lit up)

  • FT Air-To-Air Missile, HYAM MK.2 3 months ago

    @Federico050312 Could I get a more detailed description of how it doesn't work?

  • How to disable smoke from missles 3 months ago

    @heylongboi 30 ish each

  • How to disable smoke from missles 3 months ago

    You could use one of my Funky Trees Guided Bombs :)

  • Simple RWR 3 months ago

    @xYoshii_ Might make that happen

  • FT Air-To-Air Missile, HYAM MK.2 4 months ago

    @Fighter119Su35 Are you on mobile? If you are you need to open your weapons selection, tap on the name of the missile to select it (even though it will say unavailable) and then press Fire Weapons while you are within range of the target.

  • Next Funky Trees Missile Project 5 months ago

    @ZeroWithSlashedO I believe I read from somewhere that it does

  • FT Guided Bomb KGB 3000 MK.1 5 months ago

    @Bezdadsds interesting idea...

  • FT Air-To-Air Missile, Aim-7M 7 months ago

    @Dracul0Anderson There is the possibility, however, I'm not sure how many people are actually interested in learning how to make such things given how much foundational knowledge they would have to be taught.

  • FT Guided Bomb KGB 3000 MK.1 10 months ago

    @BraxtonSkipper What part of it does not work

  • FT Guided Bomb KGB 3000 MK.1 10 months ago

    I did not expect this to blow up over night

    pun intended

  • Funky trees guided bomb demo 11 months ago

    Will be releasing within this week with some final adjustments to flight model and launch authorization parameters, and strapping two more bombs onto the plane.

    T for tag when released