@SILVERPANZER Even if it's insignificant, fact is; you still exist in this world, and your account is one of the proofs. Your existence DOES matter, mine too. If your existence doesn't matter, then how come you are on this website and I can see you and talk to you? (also I like your builds. )
.
The amount of people I see that view themselves as shit are too many, and I'm quite suspicious that it is indicative of a sick society. People really underestimate how big of an influence they can actually make.
Plus I would hate you if you decided to delete your account. I need those "fire hydrant blueprints"!
@CrestelAeronautics I took a look at your profile, and I don't remember what you do, but also I found the Yeet-U via your profile. It kinda sounds like Recieve You.
.
rolling ice balls........
@Graingy Disregard my previous comment, I was wrong. If that was true, then how do builds like these run so smoothly? I'm dead sure it's because calculateDrag is false. I upscaled a dragless fuselage part into MASSIVE PROPORTION and the loading did fine.
I think the game doesn't like loading in very big parts (like a comically big fuselage block) for some reason. I'm talking about how much volume it takes up in the 3D space. When I looked at the AS-AC-10, I found that most of the individual fuselage blocks don't take up as much space (exception being the bottom part, but I think it's not that big of a deal because it doesn't take much space still). Compared to Graingy's Apollyon Model 1, every part there is a greedy fuck that takes up alot of space, and because of that, the game has to load in every comically large parts and that strains the game I think.
I think what matters much more is the volume it takes up in the 3D space rather than the size alone. Try making the Apollyon again but try not to let the parts take up so much space.
T (T means tag) me on this Apollyon matter thingy, and I'll see if my hypothesis is wrong or not.
.
EDIT!!! I was wrong.
This is what a blender model with flat shading looks like. Also looking at this made me think of what goes on in the minds of creators, like do they consider what the inside of a jet looks like realistically? do they consider that they fit in nicely? with fuel, radar, blablablah?
And also also the landing gear is pretty weak. I'm on Low Physics and I get like 14 fps. You mentioned that your phone crashes sometimes, so I assume that you get like 4-5 fps average, which Is what I get when I was playing with Medium Physics. Are you playing in Medium Physics?
Ok... I was confused for a good 10 minutes trying to figure out how the BaseControllers work, since I've hitherto understood that BaseControllers only move objects in Rotational Axis. Holy hell, there was movement axis aswell, and it's at the Yoke preset option!
"based on something really funny that's happening on reddit" is a really vague source of info. In what subreddit is where the job application thingy happening? is it multiple subs or just one? is it recent? is it old events?
Woah, Hypno planes just came back? this is nice. but to be honest, this is kinda primitive. No funky trees to limit speed? It would be better if it have funky trees to limit speed, and on different details of physics too like Low Physics and High Physics. That way I don't have to worry about the threat of shaking with higher speeds, and I can just enjoy flying the craft.
The plane design is very good, no further comment.
But Istg most of the good-looking planes are made by PC USERS on HIGH PHYSICS, because I'm playing on mobile and this plane is shaking so bad when approaching mach 1 on Low Physics. I can't use Medium Physics, because that makes it laggier, which means less frames, which means it will shake even worse. I don't know if this is intentional or not, because this is literally unplayable. Also I destroyed the landing gear pretty easily, rip.
Your coding style is pretty readable tho, it looks so much better than the paragraph form code. It reminds me of C++. Might try.
@ZeroWithSlashedO proceeds to not mention said console command. Just for that, I will start sniffing YOUR jet fuel and also drinking it all so you can't fly your planes anymore. raaaaaaggghhh 👹👹👹👹👹
No mention of the CameraPlane command? Then I will fill it in myself.
. //CameraPlane>Camera.set_depth 100
Dunno what this really does, but it layers your plane infront of the UI, and it also negates the object proximity erasey shit that //MainCamera>Camera.set_depth 100 does.
Btw, //MainCamera>Camera.set_depth 100 does not (at least not noticably or atleast neglegible) erase stuff that's close to the camera, if you are on Wright Airport. But the farther you are of the airport, the bigger the range of the erasure shit, and if you go really far, it will eat your aircraft. CameraPlane negates all that erasing though, just make sure you put in alot of 0s to make absolutely sure that your aircraft won't get eaten.
.
Edit: Just tested this aswell with the Bandit Airport and Avalanche Airport, and it's the same case with Wright Airport.
CameraPlane command fixes the issue of MainCamera command deleting anything in close proximity to the camera.
I wish somebody told you that YEARS ago though, because I find the huge time gap absurd. Are there not enough people crazy enough to dive deep into stuff like these?
I'm gonna be here until I get bored of playing SP. There are more enjoyable forums for me outside of SP, so if I stop playing SP, I stop browsing SP forums aswell.
The low poly adaptive camouflage is pretty funny to me, but it also got me thinking about how to implement adaptive camouflage in planes aswell. Pretty cool.
@keiyronelleavgeek566 I'm doing okay.
That being said, the feet will be bare, free from the foot binding devices that is today's footwear, and the toes shall spread freely.
I just don't like the idea of fighter jets with human legs wearing shoES because i hate them. Chinese foot binding shoes looking ahh
Also, fighter jets will have human nostrils for intakes. Imagine what they could smell up in those skies!
If i'm good at building non-plane stuff in simpleplanes, I think i may be able to make fighter jets with human legs.
This craft takes sooooooo long to load into the game for some reason, my game crashed when AI spawn is set to Dense and just takes a long time to load when I set it to None. what the hell?
Other than that, nice build
TOP 10 REASONS WHY GETTING CLOSE TO GOLD IS a PAIN!!!!
NUMBER 1!!
I don't post at all
NUMBER 2!!!!
the jonkler has held my feet pics hostage and has promised me to give them back IF I reach Gold. This is taking way too long and I'm living my days in constant agony and starvation of feet pics. help me out by LIKING AND SUBSCRIBING THIS VIDEO!!!
I honestly thought you were gonna do like one of those top 10 videos. that's sad :(
anyways, do interact with the community more, it will probably give you guys upvoting your stuff
@NTH It just redirects me to the SimplePlanes homepage. I can only browse @WritersCrusadersAirCo2's posts, not the account itself. Know any other methods?
I like what you did with the blending between the wing and the fuselage. It's really neat
@SILVERPANZER Even if it's insignificant, fact is; you still exist in this world, and your account is one of the proofs. Your existence DOES matter, mine too. If your existence doesn't matter, then how come you are on this website and I can see you and talk to you? (also I like your builds. )
.
The amount of people I see that view themselves as shit are too many, and I'm quite suspicious that it is indicative of a sick society. People really underestimate how big of an influence they can actually make.
Plus I would hate you if you decided to delete your account. I need those "fire hydrant blueprints"!
What is a backwards flanker?
What kind of things do you guys think they were trading in that building?
@YOURGORILLA1246 sure
@CrestelAeronautics I took a look at your profile, and I don't remember what you do, but also I found the Yeet-U via your profile. It kinda sounds like Recieve You.
.
rolling ice balls........
Kisaragi Station ass title
@YOURGORILLA1246
@Graingy Disregard my previous comment, I was wrong. If that was true, then how do builds like these run so smoothly? I'm dead sure it's because calculateDrag is false. I upscaled a dragless fuselage part into MASSIVE PROPORTION and the loading did fine.
I think the game doesn't like loading in very big parts (like a comically big fuselage block) for some reason. I'm talking about how much volume it takes up in the 3D space. When I looked at the AS-AC-10, I found that most of the individual fuselage blocks don't take up as much space (exception being the bottom part, but I think it's not that big of a deal because it doesn't take much space still). Compared to Graingy's Apollyon Model 1, every part there is a greedy fuck that takes up alot of space, and because of that, the game has to load in every comically large parts and that strains the game I think.
I think what matters much more is the volume it takes up in the 3D space rather than the size alone. Try making the Apollyon again but try not to let the parts take up so much space.
T
(T means tag) me on this Apollyon matter thingy, and I'll see if my hypothesis is wrong or not..
EDIT!!! I was wrong.
Is that monster feet? woahhhhh
But also its not that scary... Not overkill enough. But it's a worthy bossfight.
But it's kinda weak. The range where the AI opens fire is only 3 kilometers, and that's a very short distance. Add cannons
@228228 ooo that's nice. Hope you make this more flyable after modelling!
This is what a blender model with flat shading looks like. Also looking at this made me think of what goes on in the minds of creators, like do they consider what the inside of a jet looks like realistically? do they consider that they fit in nicely? with fuel, radar, blablablah?
And also also the landing gear is pretty weak. I'm on Low Physics and I get like 14 fps. You mentioned that your phone crashes sometimes, so I assume that you get like 4-5 fps average, which Is what I get when I was playing with Medium Physics. Are you playing in Medium Physics?
Your so goated for this <33333 Incredibly useful
Ok... I was confused for a good 10 minutes trying to figure out how the BaseControllers work, since I've hitherto understood that BaseControllers only move objects in Rotational Axis. Holy hell, there was movement axis aswell, and it's at the Yoke preset option!
"based on something really funny that's happening on reddit" is a really vague source of info. In what subreddit is where the job application thingy happening? is it multiple subs or just one? is it recent? is it old events?
woah Congrats 👏👏👏 big achievement
Woah, Hypno planes just came back? this is nice. but to be honest, this is kinda primitive. No funky trees to limit speed? It would be better if it have funky trees to limit speed, and on different details of physics too like Low Physics and High Physics. That way I don't have to worry about the threat of shaking with higher speeds, and I can just enjoy flying the craft.
I made an edit of this craft. https://www.simpleplanes.com/a/5gO4I1/DAH-krustallos-by-Delphinos-Kikiko-Edit Linking this because for some reason the publishing bug is bugging my post.
The plane design is very good, no further comment.
But Istg most of the good-looking planes are made by PC USERS on HIGH PHYSICS, because I'm playing on mobile and this plane is shaking so bad when approaching mach 1 on Low Physics. I can't use Medium Physics, because that makes it laggier, which means less frames, which means it will shake even worse. I don't know if this is intentional or not, because this is literally unplayable. Also I destroyed the landing gear pretty easily, rip.
Your coding style is pretty readable tho, it looks so much better than the paragraph form code. It reminds me of C++. Might try.
Nah, I'd win.
Be wary of images disappearing tho, because some people's images in this site got removed for some reasons unknown
Used to. No
@Ashdenpaw1 What website did you host the images on?
You guys are american?
@Lian07 You would be good death metal singer
@ZeroWithSlashedO proceeds to not mention said console command. Just for that, I will start sniffing YOUR jet fuel and also drinking it all so you can't fly your planes anymore. raaaaaaggghhh 👹👹👹👹👹
Joking aside, what console command is it?
No mention of the CameraPlane command? Then I will fill it in myself.
.
//CameraPlane>Camera.set_depth 100
Dunno what this really does, but it layers your plane infront of the UI, and it also negates the object proximity erasey shit that
//MainCamera>Camera.set_depth 100
does.Btw,
//MainCamera>Camera.set_depth 100
does not (at least not noticably or atleast neglegible) erase stuff that's close to the camera, if you are on Wright Airport. But the farther you are of the airport, the bigger the range of the erasure shit, and if you go really far, it will eat your aircraft. CameraPlane negates all that erasing though, just make sure you put in alot of 0s to make absolutely sure that your aircraft won't get eaten..
Edit: Just tested this aswell with the Bandit Airport and Avalanche Airport, and it's the same case with Wright Airport.
//CameraPlane>Camera.set_depth 100
//MainCamera>Camera.set_depth 10
CameraPlane command fixes the issue of MainCamera command deleting anything in close proximity to the camera.
I wish somebody told you that YEARS ago though, because I find the huge time gap absurd. Are there not enough people crazy enough to dive deep into stuff like these?
Looking back, how did this fucking thing load into the game without lagging???
@SILVERPANZER Please keep the cubic camouflage, it's funny as hell
I'm gonna be here until I get bored of playing SP. There are more enjoyable forums for me outside of SP, so if I stop playing SP, I stop browsing SP forums aswell.
The low poly adaptive camouflage is pretty funny to me, but it also got me thinking about how to implement adaptive camouflage in planes aswell. Pretty cool.
T
@DeeganWithABazooka please stop tagging me
@keiyronelleavgeek566 I'm doing okay.
That being said, the feet will be bare, free from the foot binding devices that is today's footwear, and the toes shall spread freely.
I just don't like the idea of fighter jets with human legs wearing shoES because i hate them. Chinese foot binding shoes looking ahh
Also, fighter jets will have human nostrils for intakes. Imagine what they could smell up in those skies!
If i'm good at building non-plane stuff in simpleplanes, I think i may be able to make fighter jets with human legs.
Idk, it's a funny trend maybe? ask them
T
Monarchii when I read your name I misread it as Monarch (as in monarch from project wingman)
@MIGFOXHOUND31BSM26 ok 👍
This craft takes sooooooo long to load into the game for some reason, my game crashed when AI spawn is set to Dense and just takes a long time to load when I set it to None. what the hell?
Other than that, nice build
TOP 10 REASONS WHY GETTING CLOSE TO GOLD IS a PAIN!!!!
NUMBER 1!!
I don't post at all
NUMBER 2!!!!
the jonkler has held my feet pics hostage and has promised me to give them back IF I reach Gold. This is taking way too long and I'm living my days in constant agony and starvation of feet pics. help me out by LIKING AND SUBSCRIBING THIS VIDEO!!!
I honestly thought you were gonna do like one of those top 10 videos. that's sad :(
anyways, do interact with the community more, it will probably give you guys upvoting your stuff
@NTH "Directly searching for their aircraft" I already did, it works
@NTH It just redirects me to the SimplePlanes homepage. I can only browse @WritersCrusadersAirCo2's posts, not the account itself. Know any other methods?
@YarisHatchback Feels like i'm not being informed at all. tell me more please?
im out of the loop, what happened?
It looks pretty good but the maneuverability is very stiff, I don't like it. The landing gear is pretty sturdy and looks good which i like.
hmmm the black smoke effect on the gun looks nice, imma try that
Giant ball in the background
tl will you make feet as promised?
Hmmmm let's see if i could destroy a jet with that jammer.
EA-18G Growler XD
@LowQualityRepublic I like the 𝓯𝓻𝓮𝓪𝓴𝔂 gas mask guy