flashSpace options are now "Local" and "World", not "Local" and "Global". The "World" flash particles' velocity are zero relative to the world instead of the particles following the craft. If you create a rapid fire cannon with flashSpace "World", the particles will make a trail like a smoke.
@NEWCOUNTVIA I don't know what you did, but copy these instead
Left Side:
(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) + ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
PitchAngle just makes your plane point at 0 degrees of PitchAngle, and weird stuff happens when the RollAngle is anything other than 0 or close to 0. All of the pitching, rolling and yawing control is done by thrust vectoring engines, and the PitchAngle canards makes it painful to control the plane.
I changed the code of the canards to [(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) [+ or -] ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))] and increased the range of motion to 25°. It worked pretty fine. It also fixed the problem of the plane being unruly.
With back canards you shouldn't use AngleOfAttack without including PitchRate. PitchRate stabilizes the plane while in a high AngleOfAttack, so without PitchRate, your plane will just flip over.
@Grob0s0VBRa I used the controller base, and it worked like a miracle! The pesky wobble is gone now. Thanks for the suggestion, I will now use controller bases in the future.
@CrestelAeronautics I'm crazy?
I'm not crazy.
I once was crazy.
They locked me in a room,
A round room,
A round, rubber room,
A round, rubber room with Strike Wyverns,
X-02S Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns with railguns,
High-Tech Railguns,
High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns that went PRRRRSSHHHEEEWWWWEWWWWWWW
And drove me crazy.
The flaps do work, it's just that the true flaps don't deflect as much (20°) as the visible flaps (40°). Also, the flaps pitch the plane down like in real life (i think), so the elevators need to counterpitch the flaps by deflecting downwards. I figured out the flaps here. Thoughts?
<<I've detected a... leche flan on the ground? What's a dessert doing in the battlefield?>>
<<Well, no matter. Drop your comically large spoon into that flan and steal it! We can't let the enemy have a good snack!>>
@TheAngelofDeath5 "Log in to Simple Planes account--> Click view profile--> Click manage account--> Click Gravatar.com link--> Create Gravatar account--> Click my profile--> Click websites --> Click add website--> add simpleplanes.com--> Click my Gravatars--> Click add new image--> Upload any image--> Crop/Rate the image (Choose something appropriate because I think Simple Planes requires a "G" rating)--> Go back to my Gravatars--> Click view rating on the image you want (first you have to select the image)--> Type in your email address and click check--> After a couple of minutes, reload your Simple Planes website and it should be there!" - from how to change profile picture post
Terribly unoptimized, there's so much unnecessary fuselage parts, the fps drops to an unenjoyable rate. It's like an excessively cutted hotdog, please cut up the hotdog less. Additionally, you could use fuselage inlets instead of just fuselage body for making the missile, as they have stripes.
I've noticed that there are some text parts that could be conjoined instead of separated. I figured you could join the text together instead of putting them separately (on the exterior text) im gonna link the Rich Text post so you can learn more about text
The cockpit interior is pretty good 👍 And I like how the inlet is mounted at the top
It has enough bombs to sink a USS Beast. I managed to down a fighter plane with guns after exhausting my bombs. It's a good bomber and also a good fighter.
@WizNick Well a dogfight is when two aircraft engage in close-range combat with the intent to destroy the other, with means of guns and missiles, and avoiding getting destroyed, with means of flares and maneuvering.
A single gun part is the bare minimum in making your aircraft dogfight capable, and a single flare part can make your aircraft stand a chance with the missile-bearing aircraft.
It's probably hard to make a 10 part aircraft dogfight capable, but not impossible.
Alright, I'm unofficially reopening this challenge, since I'm so mad and salty.
For those who are late to the unfortunately early ended challenge, Go post your builds in this link Reopened 10 Part Challenge I'll take Luminarias' place in rating the builds.
Eat 10 grains of rice every time the number 10 is mentioned. Additional 10 grains of rice if the letter a is combined with the number 10 (a10, A10, A-10)
Pretty good plane, handles well. However, the left VTOL flap is inverted and makes the plane roll. Check if the inputs are working as intended or not, or you might get a plane that pitches on a roll input.
Also I made another version where the way the landing gears move is now the same as the original but this time I changed the code of the front plate of the rear landing gear so they dont clip. Second Version
What do you think?
It looks pretty good, but I don't like the way the landing gears move when I mash the landing gear button (they don't sync) so I modified the code so they now sync (it also moves differently from the original but that's because im too lazy to code it to accurately move like the original) Simple TF-44B but I slightly changed how the gears deploy
what do you think?
@imprezamk It doesn't. but I created a variant of the missile so that the countermeasures work https://www.simpleplanes.com/a/oxp57I/The-Missile-Fox-Two
@Numbers2 They probably scaled the build up afterwards, as evidenced by the part scale being something like 10,10,10 instead of the usual 1,1,1
+3@CrestelAeronautics yooo that's a pretty fun idea
I can't take off in Low Physics mode
flashSpace options are now "Local" and "World", not "Local" and "Global". The "World" flash particles' velocity are zero relative to the world instead of the particles following the craft. If you create a rapid fire cannon with flashSpace "World", the particles will make a trail like a smoke.
@NEWCOUNTVIA I don't know what you did, but copy these instead
Left Side:
(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) + ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
Right Side:
+1(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) - ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))
PitchAngle just makes your plane point at 0 degrees of PitchAngle, and weird stuff happens when the RollAngle is anything other than 0 or close to 0. All of the pitching, rolling and yawing control is done by thrust vectoring engines, and the PitchAngle canards makes it painful to control the plane.
I changed the code of the canards to [(AngleOfAttack/40 + (Pitch - PitchRate/(15+abs(Pitch)*30))/(1+pow(IAS/200,2)) * (abs(AngleOfSlip)>90?-1:1)) [+ or -] ((Roll + (RollRate/100)/(1+pow(IAS/200,2))) * (abs(AngleOfSlip)>90?-1:1))] and increased the range of motion to 25°. It worked pretty fine. It also fixed the problem of the plane being unruly.
With back canards you shouldn't use AngleOfAttack without including PitchRate. PitchRate stabilizes the plane while in a high AngleOfAttack, so without PitchRate, your plane will just flip over.
+1@Grob0s0VBRa I used the controller base, and it worked like a miracle! The pesky wobble is gone now. Thanks for the suggestion, I will now use controller bases in the future.
+2Evangelion ahh aircraft
really scary
@CrestelAeronautics Please no, anything but THAT!!! I've tried dogfighting them and they completely obliterated me 104 times!!!
@CrestelAeronautics I'm crazy?
+1I'm not crazy.
I once was crazy.
They locked me in a room,
A round room,
A round, rubber room,
A round, rubber room with Strike Wyverns,
X-02S Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns,
Experimental Model 02 Stealth Strike Wyverns with railguns,
High-Tech Railguns,
High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns,
Aim-Assisting, High-Tech, Airburst Railguns that went PRRRRSSHHHEEEWWWWEWWWWWWW
And drove me crazy.
The flaps do work, it's just that the true flaps don't deflect as much (20°) as the visible flaps (40°). Also, the flaps pitch the plane down like in real life (i think), so the elevators need to counterpitch the flaps by deflecting downwards. I figured out the flaps here. Thoughts?
The shape of the tail and the fuselage is beautiful ✨✨✨ and the cockpit is good 💯 I like it
another victim of the kraken.. it spasmed uncontrollably on low physics mode.... R.I.P.
+2<<I've detected a... leche flan on the ground? What's a dessert doing in the battlefield?>>
+1<<Well, no matter. Drop your comically large spoon into that flan and steal it! We can't let the enemy have a good snack!>>
Actually, disregard the second paragraph. the missile only knows where the enemy IS, but doesn't know where it WILL be
Why is Andrey Cherlinski always the victim in these demonstration screenshots ??? 😭😭😭😭😭
+1WAIT WHAT Negative value fuselage size????? I think im using this now!!!!
@TheAngelofDeath5 "Log in to Simple Planes account--> Click view profile--> Click manage account--> Click Gravatar.com link--> Create Gravatar account--> Click my profile--> Click websites --> Click add website--> add simpleplanes.com--> Click my Gravatars--> Click add new image--> Upload any image--> Crop/Rate the image (Choose something appropriate because I think Simple Planes requires a "G" rating)--> Go back to my Gravatars--> Click view rating on the image you want (first you have to select the image)--> Type in your email address and click check--> After a couple of minutes, reload your Simple Planes website and it should be there!" - from how to change profile picture post
+1@TheAngelofDeath5 I've linked a tutorial on how to change pfp.
+1Btw i don't understand spanish so I just use google translate to translate your comments and understand you
Terribly unoptimized, there's so much unnecessary fuselage parts, the fps drops to an unenjoyable rate. It's like an excessively cutted hotdog, please cut up the hotdog less. Additionally, you could use fuselage inlets instead of just fuselage body for making the missile, as they have stripes.
I've noticed that there are some text parts that could be conjoined instead of separated. I figured you could join the text together instead of putting them separately (on the exterior text) im gonna link the Rich Text post so you can learn more about text
The cockpit interior is pretty good 👍 And I like how the inlet is mounted at the top
@MrSqueak You could just edit the post by tapping the button with the downward triangle symbol (🔽) and pressing edit
I CAN'T SLOW DOWN HELP MEEEEEEE
+1the game crashed :(
the armament looks nice
this is peak ✍️🔥🔥🔥🔥🔥🔥🔥
+1The rear landing gear wheel broke off when I pitch 100% (im on low physics) and when I also broke off the leg, the whole plane exploded
It has enough bombs to sink a USS Beast. I managed to down a fighter plane with guns after exhausting my bombs. It's a good bomber and also a good fighter.
@WizNick ok
T
@F16xl Just post your 10 part aircraft and notify me, I'll rate it.
@F16xl I was offline the last 15 hours, so someone else definitely removed it
Well, I'm gonna go sleep and wait for submissions to rate for the next 15 hours.
@Luminaria I hate when things end way earlier than the supposed deadline, so i'll just take your place in rating for the next 6 days
@LunarEclipseSP I'm serious.
+1@WizNick Well a dogfight is when two aircraft engage in close-range combat with the intent to destroy the other, with means of guns and missiles, and avoiding getting destroyed, with means of flares and maneuvering.
A single gun part is the bare minimum in making your aircraft dogfight capable, and a single flare part can make your aircraft stand a chance with the missile-bearing aircraft.
It's probably hard to make a 10 part aircraft dogfight capable, but not impossible.
Alright, I'm unofficially reopening this challenge, since I'm so mad and salty.
For those who are late to the unfortunately early ended challenge, Go post your builds in this link Reopened 10 Part Challenge I'll take Luminarias' place in rating the builds.
+1There's so many weapons holy hell
>:(
Eat 10 grains of rice every time the number 10 is mentioned. Additional 10 grains of rice if the letter a is combined with the number 10 (a10, A10, A-10)
Pretty good plane, handles well. However, the left VTOL flap is inverted and makes the plane roll. Check if the inputs are working as intended or not, or you might get a plane that pitches on a roll input.
+2@ZeroWithSlashedO because it's funny
Also I made another version where the way the landing gears move is now the same as the original but this time I changed the code of the front plate of the rear landing gear so they dont clip. Second Version
What do you think?
It looks pretty good, but I don't like the way the landing gears move when I mash the landing gear button (they don't sync) so I modified the code so they now sync (it also moves differently from the original but that's because im too lazy to code it to accurately move like the original) Simple TF-44B but I slightly changed how the gears deploy
what do you think?
@imprezamk It doesn't. but I created a variant of the missile so that the countermeasures work https://www.simpleplanes.com/a/oxp57I/The-Missile-Fox-Two
MB.i Shion?
+1@LunarEclipseSP so that's what jundroo's Wasp (the aircraft that I was using as reference) was actually based off? that's pretty neat. thanks
+1