Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.
I know this is old but select all the parts that you want to prevent exploding and either in a text editor or in overload, change the part to disable aircraft collisions = true and viola, when fuselage collide, they wont explode anymore. or just make the health 10 to the 37th power because that's the highest value SP can hold.
I'm going to be updating this build a lot. In the future. If you ever come back to this upload, you might get a message saying,
"The author of the post you are visiting has indicated that they have released a new, updated version. Would you like to visit the new version or the outdated version?"
click "Visit new post" If you would like to see the most up-to-date version.
For smaller changes, it will redirect you to an unlisted upload. For major changes, I will make a public upload listing all the new changes and improvements, etc.
I appreciate all the positive feedback and reception. I honestly didn't expect this project to be this successful for me, in only 4 days!
I hope you all are excited for what I have next because this isn't the only thing I'm going to be building and posting on simpleplanes.
Fixing the drag issue currently. That's what causes it to fly away. My main problem with sp aero is that you cannot separate lift and downforce. So the wings will generate both. I'm refraining from using any unconventional methods of down force until I figure out the problem.
For the blowing up part, the splitter is fake (yes i know) so when I was replacing it for a more accurate looking one, I forgot to turn on disableAircraftCollisions for all the pieces. So when you're going super fast it sinks into the ground, or trying to go up a sudden incline, it explodes. I'm really frustrated that I didn't realize it before I published it, but I've already fixed the blowing up problem on my version I'm working on. I also plan to add a front axle raise.
@JeskoGoesVROOM the car's not real, it's from gran turismo. Imo I like the look of the car. It's swooping curves and angry face are so simple and bad ass
@Greggory005
I'm confused at what you're trying to describe?
If this helps, I made the rotator for steering turn slower on purpose to mimic console racing games' analog stick steering behavior
@Greggory005
also, I'm using actual shocks this time around, and shocks behave differently than the built in wheel suspension, it's almost like a complete loss of traction, so if I don't have it high enough, it won't be able to corner at high speeds. if you go into the xml file you can see how I adjusted the wheel attributes like slipAsymptote and slipExtremum. To compensate this amount of traction. The problem is, I'm trying to make it behave not like simpleplanes physics, and that's really hard, so you have some caveats when trying to change the way it behaves.
@Greggory005
Yeah it is a little too easy the faster you go, but you have to account for understeer at high speed turning. You may think it's easy, but if you have sound on you can hear the tires. I guess what I'm trying to say is don't chuck the steering all the way to one direction and to the other. You'll have to try it on a controller, it makes a world's of a difference
@Greggory005
Oh I forgot to say, yes you can post your version, just make sure that you make it clear you give credit to me. And @ me, I want to see what you did! You can also send it to me unlisted if you want. It's up to you
@switdog08
That's what I mentioned in the description, it is 1:1.85 scale. So my rendition of the car is just shy of being twice as big as the one in GT. I basically built it around the gold prix track.
@Coolkidondabloc this is going to sound surprising and maybe insulting, but I've never played a gran turismo game. I hope I am worthy of creating this car though
@switdog08 thanks! I'm planning to add directional movement for all of them, including adding the 2 element wing the real one has. I already have a plan on how to do it, but I figured a year after my last upload was too long to wait. so this is just what i have so far. also, if you divide the scale of the speed for my version by 1.85, you get the proportional mph speed, which is over 400
@Cyan if you really want to know why im silver, just look at how many uploads ive done and how far between they are. i dont post enough to consistently grow
@CyanWasNotTheImpostor the red windshield is glass and making a full interior means that i have to rework the entire mid section of the car because i started it not knowing i would be adding an interior eventually
i know this is an old post but could you possibly do a mod for car sounds with their respective cylinders like v6 v8 v10 v12, and an engine note rpm range tied to the horsepower or something? that would be really cool.
Can I submit problems here? You can tell where, I'm just gonna state my problem here:
There's a problem where simple planes custom button layout does not allow you to map button for xbox one game pads. Whenever you try to press a button or anything on the controller while you're in the pop-up prompt that tells you to register an input, it acts as if you didn't press anything and keeps counting down the 15 second or whatever timer you're given to register something. This is a simple planes issue because I tested mapping buttons to other inputs on other games that allow custom control schemes and they didn't have any problems. I'm on windows.
Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.
This is useful for cars because you can review your racing line with the playback and the flight path. I love it!
hot fix
https://www.simpleplanes.com/a/2M5B1U/The-Fundamentalist
@FLOWRIDER0
how did you like it ( ͡° ͜ʖ ͡°)
lol where are these dl's coming from? seriously?
@FLOWRIDER0 could you validate mine pweez?
@Nerfaddict a new tournament is up and it ends in 2 days! so you still have time.
@Johnnyynf it's a text editor you can get for free and it allows you to do much more than the overload mod
@ccyyzz yes??
I know this is old but select all the parts that you want to prevent exploding and either in a text editor or in overload, change the part to disable aircraft collisions = true and viola, when fuselage collide, they wont explode anymore. or just make the health 10 to the 37th power because that's the highest value SP can hold.
@Johnnyynf do you xml mod using a text editor like Sublime?
@UraniumOxide Nice. Wanna send me it unlisted?
@UraniumOxide if you raise the rear and make it softer, you could make this into a really insane drag tune
Looks very accurate!
@Simpleplaner656 more like 0-500 time. Lol
Wow
Rip. I can't get past the holy number of 69 upvotes
@V1per6
ah ha ha! that's hot! that's hot!
People of SimplePlanes,
I'm going to be updating this build a lot. In the future. If you ever come back to this upload, you might get a message saying,
"The author of the post you are visiting has indicated that they have released a new, updated version. Would you like to visit the new version or the outdated version?"
click "Visit new post" If you would like to see the most up-to-date version.
For smaller changes, it will redirect you to an unlisted upload. For major changes, I will make a public upload listing all the new changes and improvements, etc.
I appreciate all the positive feedback and reception. I honestly didn't expect this project to be this successful for me, in only 4 days!
I hope you all are excited for what I have next because this isn't the only thing I'm going to be building and posting on simpleplanes.
thought I could enter my tomahawk in, but then I read the regs. 😬 yeah not this car
@FLOWRIDER0
I like the tomahawk for it's simple, organic, and menacing design. I just can't get over how good it looks, so I made it in sp.
@Xx24reminder
using Controller and my 4 years of studying racing line ;)
Woah! 825 dl's?! Let's get it to 1,000!
@CyanWasNotTheImpostor
Fixing the drag issue currently. That's what causes it to fly away. My main problem with sp aero is that you cannot separate lift and downforce. So the wings will generate both. I'm refraining from using any unconventional methods of down force until I figure out the problem.
For the blowing up part, the splitter is fake (yes i know) so when I was replacing it for a more accurate looking one, I forgot to turn on disableAircraftCollisions for all the pieces. So when you're going super fast it sinks into the ground, or trying to go up a sudden incline, it explodes. I'm really frustrated that I didn't realize it before I published it, but I've already fixed the blowing up problem on my version I'm working on. I also plan to add a front axle raise.
@VChart
yeah, it's kinda hard to be realistic but be unrealistically fast at the same time. Lol
@JeskoGoesVROOM the car's not real, it's from gran turismo. Imo I like the look of the car. It's swooping curves and angry face are so simple and bad ass
@Greggory005
I'm confused at what you're trying to describe?
If this helps, I made the rotator for steering turn slower on purpose to mimic console racing games' analog stick steering behavior
Cool! I'm gonna test it out right now
@Greggory005
also, I'm using actual shocks this time around, and shocks behave differently than the built in wheel suspension, it's almost like a complete loss of traction, so if I don't have it high enough, it won't be able to corner at high speeds. if you go into the xml file you can see how I adjusted the wheel attributes like slipAsymptote and slipExtremum. To compensate this amount of traction. The problem is, I'm trying to make it behave not like simpleplanes physics, and that's really hard, so you have some caveats when trying to change the way it behaves.
@Greggory005
Yeah it is a little too easy the faster you go, but you have to account for understeer at high speed turning. You may think it's easy, but if you have sound on you can hear the tires. I guess what I'm trying to say is don't chuck the steering all the way to one direction and to the other. You'll have to try it on a controller, it makes a world's of a difference
@Ian_Yashima
I try to only put what is necessary. So the finished product may have 300 parts. Still very low if you consider how nice it looks
@Greggory005
Oh I forgot to say, yes you can post your version, just make sure that you make it clear you give credit to me. And @ me, I want to see what you did! You can also send it to me unlisted if you want. It's up to you
@switdog08
That's what I mentioned in the description, it is 1:1.85 scale. So my rendition of the car is just shy of being twice as big as the one in GT. I basically built it around the gold prix track.
@MAHADI it is pretty fast but you'll be surprised to know this doesn't have any jet or rotor propulsion. It's all done with a few car engines
@Coolkidondabloc this is going to sound surprising and maybe insulting, but I've never played a gran turismo game. I hope I am worthy of creating this car though
dang it should've submmited my car here
@switdog08 thanks! I'm planning to add directional movement for all of them, including adding the 2 element wing the real one has. I already have a plan on how to do it, but I figured a year after my last upload was too long to wait. so this is just what i have so far. also, if you divide the scale of the speed for my version by 1.85, you get the proportional mph speed, which is over 400
have any of you guys tested it with a controller?
@Cyan if you really want to know why im silver, just look at how many uploads ive done and how far between they are. i dont post enough to consistently grow
@CyanWasNotTheImpostor the red windshield is glass and making a full interior means that i have to rework the entire mid section of the car because i started it not knowing i would be adding an interior eventually
i know this is an old post but could you possibly do a mod for car sounds with their respective cylinders like v6 v8 v10 v12, and an engine note rpm range tied to the horsepower or something? that would be really cool.
@Spectres it doesnt give you nearly as many options as directly editing the code within a code editor like sublime
@Flightsonic
i know this is old but what is flame length? the literal length of the flame out the back of the jet?
@Weaverfish what do you mean by eshaust is scaled? like engine sound/note/pitch?
@Numbers I have signed a controller, but I forgot to say only the thumbsticks don't work
Can I submit problems here? You can tell where, I'm just gonna state my problem here:
There's a problem where simple planes custom button layout does not allow you to map button for xbox one game pads. Whenever you try to press a button or anything on the controller while you're in the pop-up prompt that tells you to register an input, it acts as if you didn't press anything and keeps counting down the 15 second or whatever timer you're given to register something. This is a simple planes issue because I tested mapping buttons to other inputs on other games that allow custom control schemes and they didn't have any problems. I'm on windows.
@theeunknown do you know what slipSidewaysAsymptote does? im having trouble tuning it in xml editing to fix my car
@JoMiMi link?
@Starlight my bad it's sin(Time * [insert angle measure]) and it makes rotators move back and forth continuously
@starlight do you know about sin(Time -180)