3,572 JumpingJack Comments

  • Quadra Type-66 Avenger 3.3 years ago

    Great build, but I have to remind everyone who does car builds to have proper wheel alignment, i.e. +/-camber, +/-caster, toe in/out. I feel like no one does it on sp.

  • Flight Recorder 3.3 years ago

    This is useful for cars because you can review your racing line with the playback and the flight path. I love it!

  • The Fundamentalist (0:17 Gold Prix time) 3.3 years ago

    hot fix
    https://www.simpleplanes.com/a/2M5B1U/The-Fundamentalist

  • The Fundamentalist (0:17 Gold Prix time) 3.3 years ago

    @FLOWRIDER0
    how did you like it ( ͡° ͜ʖ ͡°)

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.3 years ago

    lol where are these dl's coming from? seriously?

  • The Fundamentalist (0:17 Gold Prix time) 3.3 years ago

    @FLOWRIDER0 could you validate mine pweez?

  • The Fundamentalist (0:17 Gold Prix time) 3.3 years ago

    @Nerfaddict a new tournament is up and it ends in 2 days! so you still have time.

  • Lotus 43 3.3 years ago

    @Johnnyynf it's a text editor you can get for free and it allows you to do much more than the overload mod

  • Here's a suggestions for the game and it's not something that's far fetched 3.3 years ago

    I know this is old but select all the parts that you want to prevent exploding and either in a text editor or in overload, change the part to disable aircraft collisions = true and viola, when fuselage collide, they wont explode anymore. or just make the health 10 to the 37th power because that's the highest value SP can hold.

  • Lotus 43 3.3 years ago

    @Johnnyynf do you xml mod using a text editor like Sublime?

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @UraniumOxide Nice. Wanna send me it unlisted?

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @UraniumOxide if you raise the rear and make it softer, you could make this into a really insane drag tune

  • Mercedes W08 HAM 3.4 years ago

    Looks very accurate!

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Simpleplaner656 more like 0-500 time. Lol

  • abomination 3.4 years ago

    Wow

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    Rip. I can't get past the holy number of 69 upvotes

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @V1per6
    ah ha ha! that's hot! that's hot!

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    People of SimplePlanes,

    I'm going to be updating this build a lot. In the future. If you ever come back to this upload, you might get a message saying,

    "The author of the post you are visiting has indicated that they have released a new, updated version. Would you like to visit the new version or the outdated version?"

    click "Visit new post" If you would like to see the most up-to-date version.

    For smaller changes, it will redirect you to an unlisted upload. For major changes, I will make a public upload listing all the new changes and improvements, etc.

    I appreciate all the positive feedback and reception. I honestly didn't expect this project to be this successful for me, in only 4 days!

    I hope you all are excited for what I have next because this isn't the only thing I'm going to be building and posting on simpleplanes.

  • Community Car Tournament! [CLOSED] 3.4 years ago

    thought I could enter my tomahawk in, but then I read the regs. 😬 yeah not this car

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @FLOWRIDER0
    I like the tomahawk for it's simple, organic, and menacing design. I just can't get over how good it looks, so I made it in sp.

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Xx24reminder
    using Controller and my 4 years of studying racing line ;)

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    Woah! 825 dl's?! Let's get it to 1,000!

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @CyanWasNotTheImpostor

    Fixing the drag issue currently. That's what causes it to fly away. My main problem with sp aero is that you cannot separate lift and downforce. So the wings will generate both. I'm refraining from using any unconventional methods of down force until I figure out the problem.

    For the blowing up part, the splitter is fake (yes i know) so when I was replacing it for a more accurate looking one, I forgot to turn on disableAircraftCollisions for all the pieces. So when you're going super fast it sinks into the ground, or trying to go up a sudden incline, it explodes. I'm really frustrated that I didn't realize it before I published it, but I've already fixed the blowing up problem on my version I'm working on. I also plan to add a front axle raise.

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @VChart
    yeah, it's kinda hard to be realistic but be unrealistically fast at the same time. Lol

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @JeskoGoesVROOM the car's not real, it's from gran turismo. Imo I like the look of the car. It's swooping curves and angry face are so simple and bad ass

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Greggory005
    I'm confused at what you're trying to describe?
    If this helps, I made the rotator for steering turn slower on purpose to mimic console racing games' analog stick steering behavior

  • 1 Srt Tomahawk E racer remake(?) 3.4 years ago

    Cool! I'm gonna test it out right now

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Greggory005
    also, I'm using actual shocks this time around, and shocks behave differently than the built in wheel suspension, it's almost like a complete loss of traction, so if I don't have it high enough, it won't be able to corner at high speeds. if you go into the xml file you can see how I adjusted the wheel attributes like slipAsymptote and slipExtremum. To compensate this amount of traction. The problem is, I'm trying to make it behave not like simpleplanes physics, and that's really hard, so you have some caveats when trying to change the way it behaves.

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Greggory005
    Yeah it is a little too easy the faster you go, but you have to account for understeer at high speed turning. You may think it's easy, but if you have sound on you can hear the tires. I guess what I'm trying to say is don't chuck the steering all the way to one direction and to the other. You'll have to try it on a controller, it makes a world's of a difference

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Ian_Yashima
    I try to only put what is necessary. So the finished product may have 300 parts. Still very low if you consider how nice it looks

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Greggory005
    Oh I forgot to say, yes you can post your version, just make sure that you make it clear you give credit to me. And @ me, I want to see what you did! You can also send it to me unlisted if you want. It's up to you

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @switdog08
    That's what I mentioned in the description, it is 1:1.85 scale. So my rendition of the car is just shy of being twice as big as the one in GT. I basically built it around the gold prix track.

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @MAHADI it is pretty fast but you'll be surprised to know this doesn't have any jet or rotor propulsion. It's all done with a few car engines

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Coolkidondabloc this is going to sound surprising and maybe insulting, but I've never played a gran turismo game. I hope I am worthy of creating this car though

  • Car Challenge 3.4 years ago

    dang it should've submmited my car here

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @switdog08 thanks! I'm planning to add directional movement for all of them, including adding the 2 element wing the real one has. I already have a plan on how to do it, but I figured a year after my last upload was too long to wait. so this is just what i have so far. also, if you divide the scale of the speed for my version by 1.85, you get the proportional mph speed, which is over 400

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    have any of you guys tested it with a controller?

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @Cyan if you really want to know why im silver, just look at how many uploads ive done and how far between they are. i dont post enough to consistently grow

  • SRT Tomahawk X Vision Gran Turismo [WIP build] 3.4 years ago

    @CyanWasNotTheImpostor the red windshield is glass and making a full interior means that i have to rework the entire mid section of the car because i started it not knowing i would be adding an interior eventually

  • Tired of the old engine sounds? 3.6 years ago

    i know this is an old post but could you possibly do a mod for car sounds with their respective cylinders like v6 v8 v10 v12, and an engine note rpm range tied to the horsepower or something? that would be really cool.

  • The Ultimate Guide to Editing XML 3.6 years ago

    @Spectres it doesnt give you nearly as many options as directly editing the code within a code editor like sublime

  • What does "powerMultiplier" do as opposed to the normal min and max? 3.6 years ago

    @Flightsonic
    i know this is old but what is flame length? the literal length of the flame out the back of the jet?

  • Engines overload 3.6 years ago

    @Weaverfish what do you mean by eshaust is scaled? like engine sound/note/pitch?

  • New Beta - v1.10.103 3.7 years ago

    @Numbers I have signed a controller, but I forgot to say only the thumbsticks don't work

  • New Beta - v1.10.103 3.7 years ago

    Can I submit problems here? You can tell where, I'm just gonna state my problem here:

    There's a problem where simple planes custom button layout does not allow you to map button for xbox one game pads. Whenever you try to press a button or anything on the controller while you're in the pop-up prompt that tells you to register an input, it acts as if you didn't press anything and keeps counting down the 15 second or whatever timer you're given to register something. This is a simple planes issue because I tested mapping buttons to other inputs on other games that allow custom control schemes and they didn't have any problems. I'm on windows.

  • Did I Find A Bug? (Drifting problem on car) 3.7 years ago

    @theeunknown do you know what slipSidewaysAsymptote does? im having trouble tuning it in xml editing to fix my car

  • Change engine noises? 3.8 years ago

    @JoMiMi link?

  • ZGMF-X10A Freedom 4.1 years ago

    @Starlight my bad it's sin(Time * [insert angle measure]) and it makes rotators move back and forth continuously

  • ZGMF-X10A Freedom 4.1 years ago

    @starlight do you know about sin(Time -180)