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Did I Find A Bug? (Drifting problem on car)

6,281 HawaiiRanger  3.8 years ago

I am working on a Formula 1 car, and whenever I exit sandbox to test it, it automatically drifts to the right even when there is no power on. I checked the wind settings and there is none. I also tried making the front wheel traction lower than the back. Still no difference. I then disabled all unnecessary mods (except DesignerSuite, Overload, and ModSettings- I have never had problems wit those before), and it still kept drifting.
If you know how to fix this, Please let me know!
Thanks,
-HR
P.S. If you would like to be tagged when it is out, please comment "T"!

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    3,572 JumpingJack

    @theeunknown oh. Well I figured it out I think. Extremum is the max force the tires can handle before the tires lose traction and the asymptote is the amount of grip the tires are allowed to get after said traction is lost. You cannot assign negative or the number 0 values to these two and tire traction is a scale modifier for these two things although I don't reccomended going over 2. you'll want more forward traction than sideways traction in cars since more rubber is contacting laterally/side to side on the road for acceleration than rubber is front to back for cornering. Also a thing to note is that for slip extremum the higher the value is the easier it loses traction. the biggest changes happen between 1&100 values. For slip asymptote the higher the value is, the more grip you'll have after traction is lost. Biggest changes happen between 1&200 values, although you can go over 200 for both and still see a change. Hope this helped

    +4 3.7 years ago
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    3,572 JumpingJack

    @theeunknown do you know what slipSidewaysAsymptote does? im having trouble tuning it in xml editing to fix my car

    3.7 years ago
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    3,749 offiry

    @HawaiiRanger The problem with wheels (tanks too) is usually that you need to not use custom suspension. If you use shocks and wheels, the shocks are designed to be open, not in closed spaces, even with disableAircraftCollisions to true. It will bounce, since the tipnlNKmesh is not affected. Resort to using wheel suspension. Otherwise, a part might have disconnected when mirroring, resulting in partMirrorFlipHorizontal to be false, making it collide in one direction and sliding things to that direction.

    I'm glad to help with any other questions. Hope this will help!

    3.8 years ago
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    Or jitter rather

    3.8 years ago
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    Ah, the wheel spinning by itself apparently, always being a problem in a lot of cars, i don't know how to fix it though...

    3.8 years ago
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    6,281 HawaiiRanger

    @AndrewGarrison @EternalDarkness @Tully2001 Can you help?
    Thanks!

    3.8 years ago