@superTT
this is a very crude concept of mine, using very simple FT to showcase the benefit of having an active suspension on highspeed offroad for pitch and yaw control.
it performs kinda only ok, still a concept to think with. But with more refined FT, still have huge potential.
As a dedicated automotive bilder in Simpleplanes I will say this is the kind of build that inspires me to do more and better. And amount of detail in both in and exterior definitely set a new benchmark for future auto builds.
Though I must admit that the lack of proper suspension geometry and setting as well as proper weight and size scale do let down this otherwise amazing build.
@tiltglory IK, i tried this idea in 2020 and have the same conclusion idea as you. I tried with a boxer and the external force is still bad. That's why I kept on doing with piston and controlbase instead of jet engine although it is actually cooler
and people said costume piston engine is far fetched
Like it's so close we just need some little things like higher frequency physics engine, better connections and a way to output engine power
With more complex mechanism like my piston engine even ctrl+M wouldn't suffice, as once mirrored the connection would got mess up, so I pretty much have to just use subassembly and know that things are not mirrored.
Which things like suspension when mirrored I have to disconnect and reconnect everything to make sure things work properly.
And to trouble shoot connection is the biggest time waste for my work flow.
I never really use the feature because back when I was a phone player, there's a small chance when I use the feature, everything just get doubled and it's now impossible to clean it up.
Maybe the problem is no more but I never use it since once i switched to PC, and only exclusively use control+M
I was thinking something like this but in 4 stroke
But couldn't figure out how to make crankshaft reading (like RPMS in this build) in 360 degree to 720 one
You got any ideas?
@marcox43 glad to see you on this old post This is my latest piston engine. I think in this I have the wobble reasonably taken care of.
Cool idea maybe I should do one just to try one with shorter stroke.
I do found out shorter connecting rod (in proportion) do reduce max RPM
even till now despite all the improvement to my engine
all of my engine can push 800 something RPM but not more.
Not sure which part of construction or game engine reason that limit it, as just attach an engine to free spinning rotator can easily do above 1000
@GrandPrix no
The wheel base is too short to drift properly, and it snaps back way too fast or just entering uncontrollable spin.
Because the rear wheel is rigid, it can't retain much rolling/side inertia and spins out due to a wheel leaving the ground
I'm not too sure what to test for but here's my thought
If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
Over 200 it's pretty understeery, and under 100 it pretty norovirus
The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
By using control base as a ball joint to solve this problem like this
The steering system collapsing is another problem, just limit the steering angle or redesign the steering system
@GrandPrix overall really nervous
Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly
from my test the rear left wheel would levitate and wouldn't touch ground without load.
I would believe it's wheel or one of the block stock on each other's collision model.
Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm. This should have the problem solved
it's kinda funny that i can glide the car from wright final approach to base
cool!
+1hello smoll friend
+1explain your smollness
@Freerider2142 thx
+1@Sm10684
+1BRM: slaps two 180 degrees V8 together
BRM: yup, that's a new engine
oh wow
I was thinking using cannon to power engine without a timing system is kinda impossible
kudos to u
+1wow he cute
+1@superTT
this is a very crude concept of mine, using very simple FT to showcase the benefit of having an active suspension on highspeed offroad for pitch and yaw control.
it performs kinda only ok, still a concept to think with. But with more refined FT, still have huge potential.
+1excellent
+1it's surprising that such a well-known meme have so few work
IDK but the eagle in the thumbnail I think is more related to BDR (West Germany) than DDR(East Germany)
Nice build nonetheless
+1@tylerdeveneuxmusic thx alot
+1: image can't have sound
This thumbnail: Gio Gio theme
+1nice slav mobile
+1@aircraftarsenal123 I forgot to mention that I'm so glad that you actually build the suspension, which is also pretty rare
+1As a dedicated automotive bilder in Simpleplanes I will say this is the kind of build that inspires me to do more and better. And amount of detail in both in and exterior definitely set a new benchmark for future auto builds.
Though I must admit that the lack of proper suspension geometry and setting as well as proper weight and size scale do let down this otherwise amazing build.
+1@Baconartor9000 of course you can
+1@Gamegenorator nice wedge shape airplane
how to join?
+1@tiltglory IK, i tried this idea in 2020 and have the same conclusion idea as you. I tried with a boxer and the external force is still bad. That's why I kept on doing with piston and controlbase instead of jet engine although it is actually cooler
and people said costume piston engine is far fetched
Like it's so close we just need some little things like higher frequency physics engine, better connections and a way to output engine power
With more complex mechanism like my piston engine even ctrl+M wouldn't suffice, as once mirrored the connection would got mess up, so I pretty much have to just use subassembly and know that things are not mirrored.
Which things like suspension when mirrored I have to disconnect and reconnect everything to make sure things work properly.
And to trouble shoot connection is the biggest time waste for my work flow.
I never really use the feature because back when I was a phone player, there's a small chance when I use the feature, everything just get doubled and it's now impossible to clean it up.
Maybe the problem is no more but I never use it since once i switched to PC, and only exclusively use control+M
I was thinking something like this but in 4 stroke
But couldn't figure out how to make crankshaft reading (like RPMS in this build) in 360 degree to 720 one
You got any ideas?
bruh dont say that it's beautiful
Could I borrow some parts and code from this build
I was planning on a piston engine, and this would really help to grab some eyeballs
Add part tag pls
based tank
Yes my favorite genre of SP build
Downloadable waifu
T
T
@crazyplaness and also I test out my engine need some RPM to make sufficient power
: upload first post
: absolutely fire build
OMG French car!!!
@MVC I was trying something with controlbase but I guess this would do
@lizi13399a such a pity we couldn't have you in SVT
T
I used to be a mobile builder
But once I get used to the controls and hotkeys I couldn't go back
T
the instability is really cool, but this thing really need fly by wire and flight computer
we need single craft multiplayer for this
could I put working pistons and post this in the future?
@marcox43 glad to see you on this old post
This is my latest piston engine. I think in this I have the wobble reasonably taken care of.
Cool idea maybe I should do one just to try one with shorter stroke.
I do found out shorter connecting rod (in proportion) do reduce max RPM
even till now despite all the improvement to my engine
all of my engine can push 800 something RPM but not more.
Not sure which part of construction or game engine reason that limit it, as just attach an engine to free spinning rotator can easily do above 1000
@MrShenanigansSP
So i did eventually did this on the Bush plane
Take a look if you want
I'll also redo this with a V12, as I finally have a powerful enough engine at proper size of the plane
bro waited almost 6 yeas for this one
@GrandPrix no
The wheel base is too short to drift properly, and it snaps back way too fast or just entering uncontrollable spin.
Because the rear wheel is rigid, it can't retain much rolling/side inertia and spins out due to a wheel leaving the ground
I'm not too sure what to test for but here's my thought
If not under acceleration100-200 km is pretty balanced, a bit on the oversteer side but controllable.
Over 200 it's pretty understeery, and under 100 it pretty norovirus
The Ackerman angle was not working properly, I have add a display to show how much steering angle each wheel have and it's not doing it properly See this one
I'm suspecting it's due to the steering linkage cannot articulate properly thus causing some funky steering.
By using control base as a ball joint to solve this problem like this
The steering system collapsing is another problem, just limit the steering angle or redesign the steering system
@GrandPrix overall really nervous
Major problem there's 0 articulation of the rear axle, so when the car roll one of the wheel would be lift up lose grip abruptly
@GrandPrix yes why?
from my test the rear left wheel would levitate and wouldn't touch ground without load.
I would believe it's wheel or one of the block stock on each other's collision model.
Another problem is the structure the rear left upper trailing arm attached to is wrongly attached to the lower arm.
This should have the problem solved
simple assetto