While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya
@Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that
I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected
Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected
Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected
Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries
Where θ is the degree of the angle to the point on the circle, D is the diameter of the circle, * is the multiplication symbol, and / is the division symbol
@Spacedoge12345plane
Hmm I’ve never had this problem. In my experience whenever adding more pistons it would increase torque, but it could sometimes make it a little bit more unstable. @ThePrototype
Yes, and while a piston engine is turning sometimes even if it is calibrated right, if the engine or the output of the engine gets stuck (like if an object gets in the way of it turning) it can change direction, but having a gyro give that constant small push automatically puts it back in the right direction again. @ThePrototype
Also another tip I’ve discovered is that if you use a gyro but turn off stability and only allow it to turn on the Yaw axis and set Yaw input to throttle, you can connect it to the engine to help power it and it will help the piston engine spin in the correct direction. Idk if what I just said makes sense when I put it in text but yeah lol @ThePrototype
I'm too lazy to read read the comments below so somebody might have already answered this, but basically as you get closer to the speed of light the apparent mass of the object you are accelerating gets bigger and bigger, meaning it takes more and more force to push it. The mass gets larger and larger as you get closer and closer to the speed of light until it doesn't matter if you have the rocket force of 10 Saturn Vs, you aren't going to accelerate the object even an extra inch per second.
While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya
pretty cool!
Thanks for helping me yall, I've been wanting to get back into SP after my long break and I think im going to do it by making an X-15
@Minecraftpoweer not with what I've seen, it looks like it treats cannons like bombs, so they don't use them.
@Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that
@WarshipDude yeah there could be some practical uses haha
@Gluck what do you mean "activate"?
@PlanePlaneThe66373637 that doesn't fix it because the piston never actually breaks from the block. It just "stretches" from the block and returns.
@IssaIwan no i mean in game, not the editor
How do I learn how to do stuff like this with LEDs?
I feel like this is my favorite build of mine if you want to rate it lol
Thanks! @PlaneBoy3
Yeah I’ll give it a look @RailfanEthan
Lol go for it I love your builds @RailfanEthan
Geez you sure put some time into this. I love the manual and blueprint. Good job!
Maybe you can put your strandbeest on here XD @iwannabeelected
Lol thanks and yeah I’m fine with it @iwannabeelected
I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected
Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected
Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected
No problem, I’m surprised this has been up 2 years and I never saw it lol @iwannabeelected
I love it. Also great use of the universal joint.
Also, cool beans on the speedometer, I have my own design too and excited to see yours! @LimitedShelf568
Very cool! I never made my gears using this method, probably cause I’ve always been on IOS haha.
I Don’t really play the game anymore, but I will try and make them for you when summer break comes along @LimitedShelf568
It’s beautiful
np, also make sure that the center of the circle is at the (0, 0) position@Spacedoge12345plane
Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries
I’m on IOS and Android unfortunately lol @AstleyIndustries
Yes, to find the x pos, it is:
cos(θ) * D / 4
And y pos:
sin(θ) * D / 4
Where θ is the degree of the angle to the point on the circle, D is the diameter of the circle, * is the multiplication symbol, and / is the division symbol
@Spacedoge12345plane
But then I cannot copy and paste results @ThePilotDude
I like it
Yes you can @Spacedoge12345plane
Is the goal just to make a sub?
Hmm I’ve never had this problem. In my experience whenever adding more pistons it would increase torque, but it could sometimes make it a little bit more unstable. @ThePrototype
I like it! @ThePrototype
Hmm thats interesting SP uses a 32 bit number to store height
Haha welcome to the club
I know you asked 4 months ago, but the answer is learning a little bit of calculus on the Internet so I could make circles XD @ThePrototype
Really? How long did it take and at what speed? @ForeverPie
Can I see? Cause I beg to differ XD @ThePrototype
the only thing i care about is fixing the glitch that screws up the rotating part function for fine tuning so i can start posting again lol
I am more or less. Thank you :) @Stargazzer
Yes, and while a piston engine is turning sometimes even if it is calibrated right, if the engine or the output of the engine gets stuck (like if an object gets in the way of it turning) it can change direction, but having a gyro give that constant small push automatically puts it back in the right direction again. @ThePrototype
Also another tip I’ve discovered is that if you use a gyro but turn off stability and only allow it to turn on the Yaw axis and set Yaw input to throttle, you can connect it to the engine to help power it and it will help the piston engine spin in the correct direction. Idk if what I just said makes sense when I put it in text but yeah lol @ThePrototype
Piston engines aren’t too hard you just have to know how to get the lengths right. @ThePrototype
Yeah do you need a certain size?@sexylips35
I'm too lazy to read read the comments below so somebody might have already answered this, but basically as you get closer to the speed of light the apparent mass of the object you are accelerating gets bigger and bigger, meaning it takes more and more force to push it. The mass gets larger and larger as you get closer and closer to the speed of light until it doesn't matter if you have the rocket force of 10 Saturn Vs, you aren't going to accelerate the object even an extra inch per second.
Yeet
That doesn’t work for what I’m doing specifically @Nerfenthusiast