41.3k IzzyIA Comments

  • Simple Planes on next gen? 4.6 years ago

    While the whole "it would be hard to code" argument is valid, the controls probably wouldn't be much of an issue, KSP did it good enough so I think they could too. Besides, I usually plug in a keyboard and mouse to my ps4 for some games anyways. Sucks it might not ever happen but I think it would be really cool :) @SuckMint @Sovetzkyrossiya

  • bionics 4.7 years ago

    pretty cool!

  • How do I make good looking plane 4.7 years ago

    Thanks for helping me yall, I've been wanting to get back into SP after my long break and I think im going to do it by making an X-15

  • How to change weapon input? 4.7 years ago

    @Minecraftpoweer not with what I've seen, it looks like it treats cannons like bombs, so they don't use them.

  • How to change weapon input? 4.7 years ago

    @Minecraftpoweer so does that mean that there is no way to make an spawned AI shoot it's cannon cause I was working on an AI turret and it was really reliant on that

  • Sin Graph Visualizer 4.7 years ago

    @WarshipDude yeah there could be some practical uses haha

  • How to change weapon input? 4.7 years ago

    @Gluck what do you mean "activate"?

  • How do I fix joints not staying connected? 4.8 years ago

    @PlanePlaneThe66373637 that doesn't fix it because the piston never actually breaks from the block. It just "stretches" from the block and returns.

  • Big XML Question 4.8 years ago

    @IssaIwan no i mean in game, not the editor

  • LED Digital Instrument 5.5 years ago

    How do I learn how to do stuff like this with LEDs?

  • The SimplePlanes Rewind! with JetpackTech (#1) 5.9 years ago

    I feel like this is my favorite build of mine if you want to rate it lol

  • My First Piston Powered Non-Modded Propeller Plane 5.9 years ago

    Thanks! @PlaneBoy3

  • Gyroscope-Powered Car 5.9 years ago

    Yeah I’ll give it a look @RailfanEthan

  • Gyroscope-Powered Car 5.9 years ago

    Lol go for it I love your builds @RailfanEthan

  • Functional Semi-Automatic Rifle 6.1 years ago

    Geez you sure put some time into this. I love the manual and blueprint. Good job!

  • Artificial Gravity 6.1 years ago

    Maybe you can put your strandbeest on here XD @iwannabeelected

  • Artificial Gravity 6.1 years ago

    Lol thanks and yeah I’m fine with it @iwannabeelected

  • Artificial Gravity 6.1 years ago

    I don’t use XML modding or any of that, just default game tools, so I couldnt have done that. Plus, rotators have a LOT of torque which might have caused trouble in a low Gforce environment lol @iwannabeelected

  • Artificial Gravity 6.1 years ago

    Thanks, I couldn’t use the normal gas engines cause of the lack of air and my piston engines weren’t stable enough for wheels so gyros were my best bet haha @iwannabeelected

  • Gears 6.1 years ago

    Yeah I don’t play SP much anymore but I was addicted to making mechanical things back then, sucks I didn’t know you cause I totally would have loved playing with all your gadgets haha @iwannabeelected

  • Gears 6.1 years ago

    No problem, I’m surprised this has been up 2 years and I never saw it lol @iwannabeelected

  • Glider - fly by cable (winch) 6.1 years ago

    I love it. Also great use of the universal joint.

  • Crate Engine + Tires 6.1 years ago

    Also, cool beans on the speedometer, I have my own design too and excited to see yours! @LimitedShelf568

  • How to make Gears - Tutorial 6.1 years ago

    Very cool! I never made my gears using this method, probably cause I’ve always been on IOS haha.

  • Crate Engine + Tires 6.1 years ago

    I Don’t really play the game anymore, but I will try and make them for you when summer break comes along @LimitedShelf568

  • The Futurama Planet Express[WIP] 6.3 years ago

    It’s beautiful

  • Mod Suggestion: calculator 6.3 years ago

    np, also make sure that the center of the circle is at the (0, 0) position@Spacedoge12345plane

  • Mod Suggestion: calculator 6.4 years ago

    Yeah just the problem is that sometimes when I leave the simpleplanes app to go to the calculator app, it crashes the simpleplanes app @AstleyIndustries

  • Mod Suggestion: calculator 6.4 years ago

    I’m on IOS and Android unfortunately lol @AstleyIndustries

  • Mod Suggestion: calculator 6.4 years ago

    Yes, to find the x pos, it is:

    cos(θ) * D / 4

    And y pos:

    sin(θ) * D / 4

    Where θ is the degree of the angle to the point on the circle, D is the diameter of the circle, * is the multiplication symbol, and / is the division symbol
    @Spacedoge12345plane

  • Mod Suggestion: calculator 6.4 years ago

    But then I cannot copy and paste results @ThePilotDude

  • differential 6.4 years ago

    I like it

  • CoBros2 Engine 3x Torque 6.4 years ago

    Yes you can @Spacedoge12345plane

  • Submarine challenge 6.4 years ago

    Is the goal just to make a sub?

  • Mechanical Kite of War (Read Desc. for controls) 6.4 years ago

    Hmm I’ve never had this problem. In my experience whenever adding more pistons it would increase torque, but it could sometimes make it a little bit more unstable. @ThePrototype

  • Mechanical Kite of War (Read Desc. for controls) 6.4 years ago

    I like it! @ThePrototype

  • I think I’ve reached the maximum height of SP... 6.5 years ago

    Hmm thats interesting SP uses a 32 bit number to store height

  • Hello.. 6.5 years ago

    Haha welcome to the club

  • Gyroscope-Powered Car 6.5 years ago

    I know you asked 4 months ago, but the answer is learning a little bit of calculus on the Internet so I could make circles XD @ThePrototype

  • Spherical world mod? 6.5 years ago

    Really? How long did it take and at what speed? @ForeverPie

  • Sir Hiram Maxim's Kite of War 1894 Teaser 6.5 years ago

    Can I see? Cause I beg to differ XD @ThePrototype

  • 1.8, yes, another one! 6.5 years ago

    the only thing i care about is fixing the glitch that screws up the rotating part function for fine tuning so i can start posting again lol

  • Transmission Car 6.6 years ago

    I am more or less. Thank you :) @Stargazzer

  • Clément Ader's Avion III 6.6 years ago

    Yes, and while a piston engine is turning sometimes even if it is calibrated right, if the engine or the output of the engine gets stuck (like if an object gets in the way of it turning) it can change direction, but having a gyro give that constant small push automatically puts it back in the right direction again. @ThePrototype

  • Clément Ader's Avion III 6.6 years ago

    Also another tip I’ve discovered is that if you use a gyro but turn off stability and only allow it to turn on the Yaw axis and set Yaw input to throttle, you can connect it to the engine to help power it and it will help the piston engine spin in the correct direction. Idk if what I just said makes sense when I put it in text but yeah lol @ThePrototype

  • Clément Ader's Avion III 6.6 years ago

    Piston engines aren’t too hard you just have to know how to get the lengths right. @ThePrototype

  • Can you resize a craft with xml? 6.6 years ago

    Yeah do you need a certain size?@sexylips35

  • Just a little thing I've been thinking about... 6.7 years ago

    I'm too lazy to read read the comments below so somebody might have already answered this, but basically as you get closer to the speed of light the apparent mass of the object you are accelerating gets bigger and bigger, meaning it takes more and more force to push it. The mass gets larger and larger as you get closer and closer to the speed of light until it doesn't matter if you have the rocket force of 10 Saturn Vs, you aren't going to accelerate the object even an extra inch per second.

  • Unfortunate glitch in SP 6.7 years ago

    That doesn’t work for what I’m doing specifically @Nerfenthusiast