33.0k IzzyIA Comments

  • SimplePlanes 2 Announcement Trailer 5 days ago

    I hope it comes with Funky Trees 2 XD

    +1
  • IA SimpleAI - MNIST 21 days ago

    @Solent19 Lol, I never claimed it to be smart AI XD

    +1
  • SimpleDoom Scoreboard 2 months ago

    @SimpleStudent Yep, there are only 4 of the 5 slots occupied so far

    +1
  • Jet Engine Music Player 2 months ago

    This is awesome! I've been looking for ways to do this for a long time. Good job!

    +3
  • Andrew Garrisphere 3 months ago

    @PlanariaLab what documentation do you use for labels? I like use this but it doesn't have everything

  • Andrew Garrisphere 3 months ago

    @PlanariaLab Thanks for this input! I didn't know about that specifier. I'll implement that and credit you in the .py comments

    +1
  • Andrew Garrisphere 3 months ago

    @FalHartIndustries Since Garrisphere has no back-side, you can seem him inside out when he turns around, causing an illusion that can be hard to understand haha

    +1
  • Basics for 3D display using Text Labels? 3 months ago

    @32 IA 3D Renderer V4.2 is out now with just some minor bug fixes that you'll probably want to use instead

  • Basics for 3D display using Text Labels? 3 months ago

    @32 IA 3D Renderer V4.1 is available is here! All the changes are described in the .py file but the main upgrade is a large improvement in performance

  • Basics for 3D display using Text Labels? 3 months ago

    @PlanariaLab I've been able to save a lot of performance by precalculating the sin and cos functions into variables instead of doing the trig calculations for every single point which changed the game and allowed me to really push the boundaries. So far I've been reaching up to rendering 2500 points on my gaming PC. I like the strategy of rendering lines by a series of points but its disappointing there is no alternative right now for fully filled in lines.

    +1
  • Wireframe_test 3 months ago

    Do you have the "InDesigner" variable to keep the points from rendering in the designer to get rid of lag in the designer? If so then that is pretty clever 👍

  • Basics for 3D display using Text Labels? 3 months ago

    @PlanariaLab Very interesting! And thanks for the tip on the multibyte characters I've never considered that

    +1
  • IA 3D Renderer V4.0 Stress Test - 500 Points 3 months ago

    @SkyJayTheFirst Thanks! And I agree, Funky Trees is great but definitely isn't the most friendly foundation for these types of projects XD

    +2
  • Free Steam Keys 3 months ago

    @32 Thanks!

  • Free Steam Keys 3 months ago

    Is the Mortal Kombat XL still available? I'd really appreciate it thanks!

  • Basics for 3D display using Text Labels? 3 months ago

    @32 No problem, I'm here if you have any questions

    +1
  • Basics for 3D display using Text Labels? 3 months ago

    @32 I found the old script and did a good amount of work to make it more efficient and usable, it will take in a set of points and their colors and generate a craft that will render them in a label. Here is the link! Please let me know what you think, if there are any bugs, or if any features should be added.

  • Basics for 3D display using Text Labels? 3 months ago

    @32 I had made this 3D Renderer which probably works similarly to the one that @PlanariaLab made. It essentially takes 3D points and applies rotation matrices and then projects them to 2D. I remember using this video as a guide to understanding how the math works. The main issue is connecting the points. While rendering the points themselves don't take much cpu, I don't know of a way to draw lines to connect them increasing the cpu cost by a ton. This may be a simple problem to solve for all I know but I haven't looked very much into it since my work on these are all years old. If I remember correctly, my python program I made to generate the renderer simply takes in a set of 3D points, and I might have made a V2 that could also allow you to specify the color of each point too. I can go looking for that script for you when I get the time but if I forget over the next few days give me a ping to remind me 👍

  • SimpleDoom Scoreboard 4 months ago

    @V Looks good on the Steam Deck!

  • Transmission Car 4 months ago

    @Keithisawsome Thanks! Feels like forever ago since I've made made this haha

  • AnimelookOrangeBlock 5 months ago

    @PlanariaLab Didn't know about that! Thanks for the info

    +1
  • AnimelookOrangeBlock 5 months ago

    Really cool! Just some advice, if you use the ControlBase part instead of rotors, you can do the same thing but without the rotor noise

  • SimpleDoom High Graphics 5 months ago

    @MountainMan8131 Depends on the device you're playing on, but it may take a minute to load this high quality graphics version even on a beefy computer

    +1
  • SimpleDoom High Graphics 5 months ago

    @MountainMan8131 The raycasting part of this craft requires a LOT of calculations per ray

    +1
  • SimpleDoom High Graphics 5 months ago

    @Zdeam22 Highest Graphics Mode is released!

    +1
  • SimpleDoom Medium Graphics 5 months ago

    @goboygo1 Haha if there was any other way I would take it XD

  • SimpleDoom High Graphics 5 months ago

    @RepublicOfCursedPlanes Np!

  • SimpleDoom High Graphics 5 months ago

    @RepublicOfCursedPlanes Press the Fire button as if you were shooting your main guns

  • SimpleDoom Scoreboard 5 months ago

    @LunarEclipseSP Looks good!

    +1
  • SimpleDoom High Graphics 5 months ago

    @RepublicOfCursedPlanes Interesting. I would've thought my Steam would auto update cause I didn't realize this is from an old version. Are you having any compatibility issues?

  • SimpleDoom High Graphics 5 months ago

    @V There is, if you go in the settings in the SimpleDoom in-game menu

  • SimpleDoom Scoreboard 5 months ago

    @LunarEclipseSP Sure!

    +1
  • SimpleDoom Low Graphics 5 months ago

    @SimpleStudent That sucks, good luck with getting it working!

    +1
  • SimpleDoom Low Graphics 5 months ago

    @HuskyDynamics01 Haha Thanks!

  • SimpleDoom High Graphics 5 months ago

    The Scoreboard is up everyone!

  • SimpleDoom High Graphics 5 months ago

    @Rattlesnake I'll need a screenshot of it just to verify, you can DM on Discord at monke_2023 👍

  • SimpleDoom High Graphics 5 months ago

    @11qazxc Without the variables, the large function ({t=0?frame:""}{t=1?frame:""}...) would still be calculated for every single individual pixel inside of the label. So it would be doing the same calculations but way more often, redundantly.

  • SimpleDoom High Graphics 5 months ago

    @AndrewGarrison @WNP78 Thanks guys!

    +2
  • SimpleDoom High Graphics 5 months ago

    @11qazxc Good observation! The way you're proposing is actually how it used to work, but I optimized it by moving the frame logic to variables like you were saying. This should be faster because the bulk of the logic ({t=0?frame:""}{t=1?frame:""}...) is in variables now and can be set to only calculate whenever the sprite changes frames with the use of the activator property. The alternative of putting this logic in the label means that the bulk will be calculated over and over presumably around a hundred times per in-game second. Now there is a lightweight calculation in the label that checks for a transparent pixel and then displays the texture color if not (since from my understanding you can't store data big enough to represent transparent pixels within variables). If you have thoughts or disagree I'd be happy to hear.

    +1
  • IA Raycaster: Bricks 5 months ago

    @Kendog84 Python! :)

  • IA Raycasting Demo 5 months ago

    @SimpleStudent Game is nearly done, will be released soon!

    +1
  • FPS Soldier 6 months ago

    So cool! And not resource-heavy either! This has an insane amount of potential

  • Mechanical Walker 7 months ago

    This is very well done! Good Job!

  • Update Galore and Steam Sale 7 months ago

    When the change log refers to a change to the "input system," does that include changes that affect how it works or just fixing bugs in it?

  • IA SimpleAI - MNIST 7 months ago

    @RYAviation Thanks! I agree that it's upsetting they are no longer adding new updates to the game as it's their most iconic but I can see why they want to put more resources into branching out more

  • v1.12.200 beta is now available 7 months ago

    Awesome!

  • IA SimpleAI - MNIST 7 months ago

    @IceCraftGaming Are you referring to something similar to the pattern passwords on android phones? I could see that, as long as you amped up the FT security so you can't just look at the XML to see the password XD. The drawing function has any number of uses since it is so versatile

    +1
  • IA SimpleAI - MNIST 8 months ago

    @MrCOPTY Yes, this does use over 2 thousand tunable numbers which are the weights and biases of the model. However, they are not handwritten. I trained this model in Python using Tensorflow and made a custom script that converts trained models into SimplePlanes variables

    +2
  • IA SimpleAI - MNIST 8 months ago

    @MrCOPTY I'm confused by your question, what do you mean by a database?