You could give the turrets on my Mitchell a look. The nose and tail guns are limited differently than what you would need, but should be able to be adjusted without too much difficulty.
Though, I do think both pictures (and others I've been using ) are the N-23, despite the differences. Both show the same registration, as does your second image (NX8500H, which was identified as an N-23 in the crash report). Also, the N-32 was the company designation for the YC-125, which - though based on the Pioneer - was a rather different-looking aircraft, as I'm sure you know. The N-32/YC-125 was not contracted until March 1948, and the N-23 had crashed the previous month.
My theory is that, as an experimental aircraft, the N-23 was modified quite a bit over its lifetime, with different engine nacelles (which would explain the paint variations), additional cabin windows (which, according to my research, were indeed added as a modification to the N-23 at some point), outer wing dihedral, etc. (and the new vertical fin that didn't end up working so well).
In light of this, here's an image that shows the aircraft with the larger engines, but without a noticeable wing dihedral. Maybe this was a sort of "in-between" configuration?
@Mrty209 Hmm, interesting. I've used that shuttle myself (it's pretty cool), and I'm not sure why it would be messing up anything with the editor. Did downloading a smaller plane un-break it, at least?
Which craft were you trying to download / how many parts did it have? iOS often is not as capable as other types of devices (PC, etc.) when it comes to high-part-count builds, so it may have crashed while trying to download something that was too big for it to run.
If that's the problem, you may be able to fix it by downloading something else with a lot fewer parts (maybe try one of the simple flags people have been posting the last few days or something). This should make the editor stop trying to load the high-part build, and everything should proceed as normal from there.
@ZeroWithSlashedO It (the living one, not the fossils) is also a part of a WIP mod pack called "Return of the Ancients", which isn't actually available to the public yet (it's been in development for like two years or something), but quite a few YouTubers have gotten access to it for videos.
I will say, though, the RotA version is mostly semitransparent (like the Ghost Leviathan), but I actually prefer Spartan's solid black version a whole lot more. It just looks way cooler and more epic.
At first glance they do look quite similar, however I am unwilling to make a firm decision one way or another without the ability to personally inspect both designs for similarities in construction, flight surfaces, etc.
@DeveloperKorzalerke Hmm... odd. I used Discord to upload it, maybe that doesn't work for some people for some reason? Out of curiosity, do you see the B-25 screenshot on my profile page? (That was using Discord too, so if that's the problem, both of them would be affected).
Just to confirm, there's no maximum part limit, right? (I'm at like 260 parts right now with just the bare fuselage and vertical stabilizer because woo livery)
The God and Country nose art was recreated by me based on several images of the aircraft last year, when I was making a livery of this aircraft for FlightGear. Please do not re-use this nose art without permission, as it took me a great deal of time to recreate.
Also, this plane is nowhere near detailed enough to require it but here's a WWII B-25 training film for anyone who's interested!
Not a bug. Check your part connections in and around the turret (hint: if something is connected to both a rotator and something that doesn't rotate, that something won't be able to rotate either).
If it's not the connections, it's most likely the rotator inputs that need to be corrected.
Spring strength = how much force it takes to compress the spring
Damper = how quickly the spring moves (if you end up with a lot of bounciness, increase this)
If you are unable to start the engines, make sure you have followed the instructions correctly. When the instructions are followed properly, I guarantee that the engines will start.
If you are still unable to start the engines, there are now short videos you can download that demonstrate both the full startup and quick startup procedures, directly following the instructions that can be found both in-game and in the description above.
Also, one thing that I didn't mention in either set of instructions (that I thought would be obvious, but perhaps not) is that starting the engines only brings them to idle, not flight power, because that's how startup procedures generally work. You still need throttle input to actually get enough power from the engines to take off.
@ANTEX Did you inadvertently change the "Predictor" setting (Pause -> Settings -> Quality Settings -> Predictor)? The line and ring both show up only if the predictor is set to Medium or High.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
The third one is literally already doable with fuselage cutting. Second one is doable with some FT knowledge (a lot more for HUDs, but still doable). First one sounds good on the surface, but there's already an existing engine for pretty much every purpose.
This might not be quite what you're looking for, but here's a Gator 2 modified to do about what you're describing. Instructions and the code I used are in the craft description.
You could give the turrets on my Mitchell a look. The nose and tail guns are limited differently than what you would need, but should be able to be adjusted without too much difficulty.
Not a mod but this is pretty good
@asteroidbook345 Glad you like it!
Though, I do think both pictures (and others I've been using ) are the N-23, despite the differences. Both show the same registration, as does your second image (NX8500H, which was identified as an N-23 in the crash report). Also, the N-32 was the company designation for the YC-125, which - though based on the Pioneer - was a rather different-looking aircraft, as I'm sure you know. The N-32/YC-125 was not contracted until March 1948, and the N-23 had crashed the previous month.
My theory is that, as an experimental aircraft, the N-23 was modified quite a bit over its lifetime, with different engine nacelles (which would explain the paint variations), additional cabin windows (which, according to my research, were indeed added as a modification to the N-23 at some point), outer wing dihedral, etc. (and the new vertical fin that didn't end up working so well).
In light of this, here's an image that shows the aircraft with the larger engines, but without a noticeable wing dihedral. Maybe this was a sort of "in-between" configuration?
Can confirm from watching it unfold, it was justified.
Well, can't say I didn't see that coming
I feel like I should report this post but I'm not really sure what for...
You know, I really don't appreciate your attempt to steal my work by bypassing the auto credit system. Please don't do that again.
Here's the original for anyone else who sees this post.
@Mrty209 Hmm... not sure what else I can do beyond that.
@PhilipTarpley any ideas what could be going on?
@X99STRIKER I'll take a pizza with fries please
@Mrty209 Hmm, interesting. I've used that shuttle myself (it's pretty cool), and I'm not sure why it would be messing up anything with the editor. Did downloading a smaller plane un-break it, at least?
Which craft were you trying to download / how many parts did it have? iOS often is not as capable as other types of devices (PC, etc.) when it comes to high-part-count builds, so it may have crashed while trying to download something that was too big for it to run.
If that's the problem, you may be able to fix it by downloading something else with a lot fewer parts (maybe try one of the simple flags people have been posting the last few days or something). This should make the editor stop trying to load the high-part build, and everything should proceed as normal from there.
You forgot to add this
florida
As a Pacific Northwesterner, everything right of the Mississippi is The East Coast
@ZeroWithSlashedO It (the living one, not the fossils) is also a part of a WIP mod pack called "Return of the Ancients", which isn't actually available to the public yet (it's been in development for like two years or something), but quite a few YouTubers have gotten access to it for videos.
I will say, though, the RotA version is mostly semitransparent (like the Ghost Leviathan), but I actually prefer Spartan's solid black version a whole lot more. It just looks way cooler and more epic.
At first glance they do look quite similar, however I am unwilling to make a firm decision one way or another without the ability to personally inspect both designs for similarities in construction, flight surfaces, etc.
@SpartanSR91 Oh yes, quite a few times
@SpartanSR91
Skill unlock:
Post-Stall Hovering
@DeveloperKorzalerke Hmm... odd. I used Discord to upload it, maybe that doesn't work for some people for some reason? Out of curiosity, do you see the B-25 screenshot on my profile page? (That was using Discord too, so if that's the problem, both of them would be affected).
@asteroidbook345 Oh fantastic
I doubt I'll end up anywhere close to that (I certainly hope not), but thanks for confirming!
Just to confirm, there's no maximum part limit, right? (I'm at like 260 parts right now with just the bare fuselage and vertical stabilizer because woo livery)
The God and Country nose art was recreated by me based on several images of the aircraft last year, when I was making a livery of this aircraft for FlightGear. Please do not re-use this nose art without permission, as it took me a great deal of time to recreate.
Also, this plane is nowhere near detailed enough to require it but here's a WWII B-25 training film for anyone who's interested!
Launcher'nt
Not a bug. Check your part connections in and around the turret (hint: if something is connected to both a rotator and something that doesn't rotate, that something won't be able to rotate either).
If it's not the connections, it's most likely the rotator inputs that need to be corrected.
Quick reference:
Spring strength = how much force it takes to compress the spring
Damper = how quickly the spring moves (if you end up with a lot of bounciness, increase this)
Beautiful!
Looks great!
Well, this is a good place to start.
Okay definitely tag me on that. That's awesome!
Should be at C:\Program Files (x86)\Steam\userdata\
[your steam id number]
\760\remote\397340\screenshotsFortunately there is always copy paste
Bro I can't get much thinner and still be three-dimensional how much are you expecting here
T
Looks amazing! Definitely T
If you are unable to start the engines, make sure you have followed the instructions correctly. When the instructions are followed properly, I guarantee that the engines will start.
If you are still unable to start the engines, there are now short videos you can download that demonstrate both the full startup and quick startup procedures, directly following the instructions that can be found both in-game and in the description above.
Also, one thing that I didn't mention in either set of instructions (that I thought would be obvious, but perhaps not) is that starting the engines only brings them to idle, not flight power, because that's how startup procedures generally work. You still need throttle input to actually get enough power from the engines to take off.
Here's another one that might
@ANTEX Did you inadvertently change the "Predictor" setting (Pause -> Settings -> Quality Settings -> Predictor)? The line and ring both show up only if the predictor is set to Medium or High.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
The third one is literally already doable with fuselage cutting. Second one is doable with some FT knowledge (a lot more for HUDs, but still doable). First one sounds good on the surface, but there's already an existing engine for pretty much every purpose.
@Brickrigsbob Here's a list
@AnHNWhiteCornet If you feel like it (but it's fine if you don't)
This might not be quite what you're looking for, but here's a Gator 2 modified to do about what you're describing. Instructions and the code I used are in the craft description.
Free to use if you want to use it for some reason. I have no idea why you would, but if you want to, go right ahead.
@RAAFAce2 Glad to help!
Can confirm this is accurate (in fact I'm pretty sure I was there for the fridge thing)
@asteroidbook345 Actually, you've given me another idea...
UPDATE: There is now a fourth clock, made from only one gauge piece! However, as it is one piece all three hands of this clock must be the same color.
@asteroidbook345 You are a genius. An update will be out shortly.
T