current version : 1.3.1
Be sure to read the instructions before using the product.
By exploiting the variable function and text labels, it is possible to create a HUD with a certain level of functionality using only one part.
---How to use---
Place this HUD (TextLabel) directly in front of the view point (camera or cockpit), and copy the variables
TGTPOS_Local_Z from this build, and set the newly defined variable
HudDistance to an appropriate value.
If you don't know about variables, plrase read back the SP1.11 release notes
Caution, changing the height or width of the label is not recommended as it may cause the drawing to collapse.
This is used to properly position the TD BOX and other displays.
Enter the distance between the HUD and the view point.
If you have changed the scale of the HUD
Probably won't be using it, but You can also make the distance variable.
The relative coordinates of the player and the target.
Local is so named because the coordinate system follows the local coordinate system based on the player's direction.
Basically, you don't need to change anything, just copy and paste what is stored in this build.
I'm not familiar with the terminology, so sorry if I'm wrong.
You do not need permission to use it in your work.
Also, a credit will make the author happy, but is not required.
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- Successors 46 airplane(s) +709 bonus
- Created On Windows
- Wingspan 4.1ft (1.3m)
- Length 8.2ft (2.5m)
- Height 4.5ft (1.4m)
- Empty Weight 551lbs (250kg)
- Loaded Weight 551lbs (250kg)
- Wing Loading N/A
- Wing Area 0.0ft2 (0.0m2)
- Drag Points 127
- Number of Parts 2
- Control Surfaces 0
- Performance Cost 31