@Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).
Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.
You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.
The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.
Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.
Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.
Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.
@OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!
Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.
@IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).
Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).
Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.
Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.
I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.
And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.
Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.
If you're using a jet engine / VTOL engine for the JATO (instead of a missile or something), you could try setting the input to something like [whateverYourInputIs] ? (AltitudeAgl < 762 ? 1 : 0) : 0 (and make sure that zeroOnDeactivate is set to true).
That should make the engine go to full power when the input is active AND the aircraft is less than 762 meters (approx. 2500 feet) above the ground.
@MrSilverWolf Can't say for certain, but based on my thorough analysis I'd have to lean towards large mouth. You can't get that amount of crispiness easily from small mouth bass.
Well, there's a few different ways to do it. Sometimes, people will just have multiple separate crafts in the same "vehicle" (like this, for example).
Other times, people will spawn in other creations as AI vehicles (via the AI spawn menu when paused). This method is... interesting to work with, since the AI isn't always that smart.
Every now and then, some pictures might be done via multiplayer, which has the advantage of both/all vehicles being individually player-controlled, but has its own limitations due to the limitations of the multiplayer mod.
Usually, it's probably the second option (spawning as AI), because that's the easiest option to actually work with.
bugs-bunny-no.jpeg
Seriously though those are some great pictures! (I love the angle on that P-51 in particular)
+1I got NaN by strapping a cockpit to a cannon with XML'ed recoil once
+1@Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).
+1Unbelievable. Absolutely unbelievable.
+16: Try this
+1Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.
You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.
The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.
Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.
Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.
+1Looks fantastic! (I already know it works great too!)
+1Alternatively you could try not firing all of the rocket pods at exactly the same instant.
+1Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.
+1@OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!
+1I found this so much funnier than it probably should be.
Very nice.
+1Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.
Here's an article from 2014, when Honda went after FlightGear about it.
+1Yes
+1@Enlil Here's a video tutorial
+1All tags were requested.
+1@Bo1233 @combatwombat363
All tags were requested.
+1@X99STRIKER @Dragoranos @IceCraftGaming
All tags were requested.
+1@Bo1233 @combatwombat363
All tags were requested.
+1@X99STRIKER @Dragoranos @IceCraftGaming
All tags were requested.
+1@X99STRIKER @Dragoranos @IceCraftGaming
All tags were requested.
+1@Bo1233 @combatwombat363
All tags were requested.
+1@X99STRIKER @Dragoranos @IceCraftGaming
@DISHWASHER2005 I did, like three days ago when I wrote the description.
Right there at the bottom.
+1false
submarine go down
+1@Bo1233 I mean, you did say "I'll take the lot", so...
+1All tags were requested.
+1@Bo1233 @combatwombat363
All tags were requested.
+1@X99STRIKER @Dragoranos @IceCraftGaming
Fantastic plane!
Also, I just noticed that the performance cost is exactly 3,000. Nice.
+1All tags were requested.
+1@IICXLVIICDLXXXIIIDCXLVII @X99STRIKER @Dragoranos
All tags were requested.
+1@combatwombat363
@Bo1233
Thanks! I was wondering how to do that.
+1@Freerider2142 Only problem I have is that when the mod is active it takes close to a minute to load the level!
+1Very impressive first run!
I need to try that now actually.
+1@IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).
+1Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).
Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.
+1@ReinMcDeer Oh definitely yeah
+1Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.
+1I would love to see a Sikorsky S-70!
+1Wait, BeastHunter?
+1I did not know that page existed. Cool.
+1Which is really unfortunate, actually. Same goes for wheel brakes.
+1I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.
And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.
+1Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.
+1oh boy its lawsuit time
But yeah Jonda really doesn't like any depictions of their aircraft not made and officially sponsored by Jonda.
+1You know, all things considered I think I do want to hydrate.
+1If you're using a jet engine / VTOL engine for the JATO (instead of a missile or something), you could try setting the input to something like [whateverYourInputIs] ? (AltitudeAgl < 762 ? 1 : 0) : 0 (and make sure that
zeroOnDeactivate
is set to true).That should make the engine go to full power when the input is active AND the aircraft is less than 762 meters (approx. 2500 feet) above the ground.
+1@MrSilverWolf Can't say for certain, but based on my thorough analysis I'd have to lean towards large mouth. You can't get that amount of
+1crispiness
easily from small mouth bass.Hooray for the AN-2!
Also definitely tag me once that's done, it looks awesome!
+1Well, there's a few different ways to do it. Sometimes, people will just have multiple separate crafts in the same "vehicle" (like this, for example).
Other times, people will spawn in other creations as AI vehicles (via the AI spawn menu when paused). This method is... interesting to work with, since the AI isn't always that smart.
Every now and then, some pictures might be done via multiplayer, which has the advantage of both/all vehicles being individually player-controlled, but has its own limitations due to the limitations of the multiplayer mod.
Usually, it's probably the second option (spawning as AI), because that's the easiest option to actually work with.
+1The F-86:
+1Enemy spotted
I'd be glad to test it!
+1