28.2k HuskyDynamics01 Comments

  • Summer Airshow Photos 2022 2.8 years ago

    Very cool planes America, please tone down the patriotic "back patting"

    bugs-bunny-no.jpeg


    Seriously though those are some great pictures! (I love the angle on that P-51 in particular)

    +1
  • Pulled some G's 2.8 years ago

    I got NaN by strapping a cockpit to a cannon with XML'ed recoil once

    +1
  • North American P-51XR Mustang Race 38 "Precious Metal" 2.8 years ago

    @Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).

    +1
  • Gundam GP03S Stamen (RX-78GP03S) 2.8 years ago

    Unbelievable. Absolutely unbelievable.

    +1
  • Ideas for simpleplanes 2.8 years ago

    6: Try this

    +1
  • How to make Formation flying builds 2.8 years ago

    Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.

    You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.

    The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.

    Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.

    Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.

    +1
  • K&W GE 44ton 2.8 years ago

    Looks fantastic! (I already know it works great too!)

    +1
  • Firing Rocket Pods too fast breaks physics 2.8 years ago

    Alternatively you could try not firing all of the rocket pods at exactly the same instant.

    +1
  • Fly Dangerous 2.8 years ago

    Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.

    +1
  • Northrop N-23 Pioneer 2.8 years ago

    @OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!

    +1
  • Smart Bomb 2.8 years ago

    I found this so much funnier than it probably should be.

    Very nice.

    +1
  • H*nda is Wrong 2.8 years ago

    Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.

    Here's an article from 2014, when Honda went after FlightGear about it.

    +1
  • Making a clock 2.8 years ago

    Yes

    +1
  • Ural 432010 2.8 years ago

    @Enlil Here's a video tutorial

    +1
  • Ural 432010 Tanker 2.8 years ago

    All tags were requested.
    @Bo1233 @combatwombat363

    +1
  • Ural 432010 Tanker 2.8 years ago

    All tags were requested.
    @X99STRIKER @Dragoranos @IceCraftGaming

    +1
  • Ural 432010 2.8 years ago

    All tags were requested.
    @Bo1233 @combatwombat363

    +1
  • Ural 432010 2.8 years ago

    All tags were requested.
    @X99STRIKER @Dragoranos @IceCraftGaming

    +1
  • Bell 412 Search and Rescue 2.8 years ago

    All tags were requested.
    @X99STRIKER @Dragoranos @IceCraftGaming

    +1
  • Bell 205 Air America 2.8 years ago

    All tags were requested.
    @Bo1233 @combatwombat363

    +1
  • Bell 205 Air America 2.8 years ago

    All tags were requested.
    @X99STRIKER @Dragoranos @IceCraftGaming

    +1
  • Crackhammer 2.8 years ago

    @DISHWASHER2005 I did, like three days ago when I wrote the description.

    Right there at the bottom.

    +1
  • Revision engage 2.8 years ago

    false

    submarine go down

    +1
  • Bonneville-Class Dreadnought 2.8 years ago

    @Bo1233 I mean, you did say "I'll take the lot", so...

    +1
  • Bonneville-Class Dreadnought 2.8 years ago

    All tags were requested.
    @Bo1233 @combatwombat363

    +1
  • Bonneville-Class Dreadnought 2.8 years ago

    All tags were requested.
    @X99STRIKER @Dragoranos @IceCraftGaming

    +1
  • Aero Vodochody L-39 ''Albatros'' 2.8 years ago

    Fantastic plane!

    Also, I just noticed that the performance cost is exactly 3,000. Nice.

    +1
  • CD 1:1 2.8 years ago

    All tags were requested.
    @IICXLVIICDLXXXIIIDCXLVII @X99STRIKER @Dragoranos

    +1
  • Crackhammer 2.8 years ago

    All tags were requested.
    @combatwombat363
    @Bo1233

    +1
  • How to Redirect a Post 2.8 years ago

    Thanks! I was wondering how to do that.

    +1
  • the pain is real.. 2.8 years ago

    @Freerider2142 Only problem I have is that when the mod is active it takes close to a minute to load the level!

    +1
  • the pain is real.. 2.8 years ago

    Very impressive first run!

    I need to try that now actually.

    +1
  • Calling any dev, i may quit simpleplanes. 2.8 years ago

    @IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).

    +1
  • I don’t understand the hidden cockpit thing 2.8 years ago

    Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).

    Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.

    +1
  • Jundroo account be like 2.8 years ago

    @ReinMcDeer Oh definitely yeah

    +1
  • USS Beast Island roof bug? 2.8 years ago

    Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.

    +1
  • [BR] Second build request is open! 2.8 years ago

    I would love to see a Sikorsky S-70!

    +1
  • LandingGear.mp4 2.8 years ago

    Wait, BeastHunter?

    +1
  • Oh god 2.8 years ago

    I did not know that page existed. Cool.

    +1
  • Input for gun and cannon [suggestion] 2.8 years ago

    Which is really unfortunate, actually. Same goes for wheel brakes.

    +1
  • Aerial Refuelling 2.8 years ago

    I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.

    And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.

    +1
  • [Teaser] Pioneer Cockpit 2.8 years ago

    Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.

    +1
  • Simple H****Jet 2.8 years ago

    oh boy its lawsuit time

    But yeah Jonda really doesn't like any depictions of their aircraft not made and officially sponsored by Jonda.

    +1
  • Benefits Of Apple Keto Gummies Australia? 2.8 years ago

    You know, all things considered I think I do want to hydrate.

    +1
  • XML Question: How may I stop an engine after a certain period 2.8 years ago

    If you're using a jet engine / VTOL engine for the JATO (instead of a missile or something), you could try setting the input to something like [whateverYourInputIs] ? (AltitudeAgl < 762 ? 1 : 0) : 0 (and make sure that zeroOnDeactivate is set to true).

    That should make the engine go to full power when the input is active AND the aircraft is less than 762 meters (approx. 2500 feet) above the ground.

    +1
  • pancake tomato 2.8 years ago

    @MrSilverWolf Can't say for certain, but based on my thorough analysis I'd have to lean towards large mouth. You can't get that amount of crispiness easily from small mouth bass.

    +1
  • Today, August 31st, is the 75th anniversary of the Antonov AN-2! 2.8 years ago

    Hooray for the AN-2!

    Also definitely tag me once that's done, it looks awesome!

    +1
  • HOW TO FLY OR OPERATE MULTIPLE CRAFTS AT A TIME?!? 2.8 years ago

    Well, there's a few different ways to do it. Sometimes, people will just have multiple separate crafts in the same "vehicle" (like this, for example).

    Other times, people will spawn in other creations as AI vehicles (via the AI spawn menu when paused). This method is... interesting to work with, since the AI isn't always that smart.

    Every now and then, some pictures might be done via multiplayer, which has the advantage of both/all vehicles being individually player-controlled, but has its own limitations due to the limitations of the multiplayer mod.


    Usually, it's probably the second option (spawning as AI), because that's the easiest option to actually work with.

    +1
  • When i spawned F-86 Sabre how Bot: 2.8 years ago

    The F-86:
    Enemy spotted

    +1
  • Help (SPR & Train stuff) 2.8 years ago

    I'd be glad to test it!

    +1