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Firing Rocket Pods too fast breaks physics

1,230 IMULAerospaceIndustries  1.6 years ago

I can’t explain what’s happening here, but if you get like 10 Rocket Pods and set the firingDelay to 0, they start wiggling violently, floating away from the plane, and can sometimes completely disable input controls (ailerons and elevators don’t work).

EDIT: Link to images on PostImages

I was flying like normal right before this, then got flipped around and blown up by the pods. This seriously needs to get fixed.

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    @HuskyDynamics01 As OP said the rockets are having to wait for the one in front of them to fire before they do, and rockets take a couple millisecond or so to fire so depending on the amount of rockets you have would mean you could have 0 delay but your waiting 2 seconds for them to fire.

    +1 1.6 years ago
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    They don’t all fire instantly, it takes about 1.2 seconds to fire all of them.
    @HuskyDynamics01

    1.6 years ago
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    Alternatively you could try not firing all of the rocket pods at exactly the same instant.

    +1 1.6 years ago