I'd suggest checking a book/ebook retailer, maybe Amazon? I doubt you'll get any useful assistance here (and finding where to buy a book doesn't seem like that difficult of a goal...)
It is every player’s right to block whomever they wish for whatever reasons they wish.
Being blocked by a user in no way hampers your ability to enjoy the game or this website. If someone blocks you, be a better person and simply move on.
If you retaliate in response to being blocked, then you will be banned.
Do not post or comment about a player who blocked you, about a specific player who blocked a friend of yours, or about a specific incident about specific people involved in blocking one another.
What ShinyGemsBro said, though with the addition of the tip that it seems you should probably be saving your progress more frequently. Ten hours is a long time to go without saving.
I'd lean more towards the F-106 given how the fuselage is currently set up to accommodate inlets (the inlets on the F-106 are behind the cockpit, while those on the F-102 are on either side of it), though at this stage it could still be either.
This is a great guide! One thing that I'd add is that it can be beneficial to also adjust the brightness/contrast of any logo images you plan to put into a label, since once on the label they will appear somewhat more faded than the original image.
As far as fan diameter goes, I'd suggest maybe looking at some real-life propfan engines and figuring out the general ratio between the size of the prop and the size of the rest of the engine, and then go from there.
It is possible to make a stall horn effect using a winch. I included one in my N-23 Pioneer, using code from a post by @jamesPLANESii here, and changing the numbers a bit to match the performance of my aircraft. Works great!
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
The ADS-B exchange shows its last known location as being over the highway at 118 knots, 125 feet AGL and descending. Given that it no longer shows up on current ADS-B tracking, it's likely that the aircraft ceased transmitting positioning data just prior to touchdown.
@V My thoughts exactly! There's so many new things that could be added, but there's also a bunch of small things that need to be fixed, tweaked, and updated first.
Sounds like you don't have enough lift. Check the wing loading, if it's too high, you'll need to add more wing area to compensate for the weight of the plane. For a biplane with that speed, I'd recommend a wing loading of probably 5-6 pounds per square foot, but you might need more or less depending on how it flies. For reference, the Stearman 75 goes about 80 km/h faster, and has a wing loading of 7-8 pounds per square foot.
The default #FFFFFFxx color (the last two are the Alpha, or how transparent/opaque it is) for the exhaust is kind of pinkish orange instead of white. Generally the best way is to fiddle around with the hex code until you get the color you want (I'd start by trying, I don't know, CCFFDD and see if that's any closer to what you want).
280mph is pretty high for a takeoff speed (especially for what I'm assuming to be a subsonic aircraft). The best way to lower the speed would be to increase the wing area (since you have custom wings, I'll clarify that I mean the area of the Wing part hidden inside them, not the custom-built wings themselves).
I remember when there wasn't even a Wasp, because there weren't any weapons. There was only the Wright Isles, and the USS Tiny was the only non-player thing in the world other than the world itself. It's truly amazing how far this game has come.
(Also, your two screenshots reminded me of a GIF I made back in the 1.11 beta that's pretty much the same thing.)
@BotFinder2023 Not necessarily. All of the arcade cabinets people have done so far have just (ab)used labels for the screen, so it likely wouldn't need too many parts (unless someone decided to do it mechanically, in which case I'll call NASA and ask to borrow a spare computer)
Nobody has done it yet (though it has become kind of a meme as people like Snow make more and more complicated arcade machines). It's definitely possible in theory though.
@MRM19 Sorry, I suddenly got busy and completely forgot. (Also, I can't seem to find the post...) If you can tag me on it again I'll take a look in a few hours and get back to you.
There haven't been any major updates in the last year because the devs have been focusing on getting SR2 (which has been renamed to Juno: New Origins, by the way) to the full 1.0 release, which is happening later this month. Andrew has confirmed that once this happens, they "plan to spend more time with SimplePlanes this year", though nothing further has been announced as of yet.
There (currently) isn't a way for parts to display or output their damage level, so unfortunately you can't make anything directly triggered by part damage at the moment.
Well, there's a few options. You can fly directly at it while maneuvering to avoid getting flakked, and then unload your weapons on it when you're close enough. You can also try climbing up to stay at the limit of the destroyer's flak range and then just bomb it from high altitude. You may also be able to maneuver to be either directly ahead of or behind the destroyer, so only one gun can shoot at you instead of both, and then make your attack run.
I played for over five years on iOS and never encountered this, before or after the helicopter update. The control sticks will auto-center when you release your finger/thumb from them. My guess is either you are releasing the controls, or your device thinks you are releasing them (dirty spot on screen, dead spot maybe, etc.), and as such the controls are returning to center.
Rule of thumb: If it's your creation, you can pretty much do whatever you want with it. If it's someone else's creation (even if only partially), either get their explicit permission or don't do it at all.
Well, it's not so much a performance issue directly as it is an issue with how the game is coded. Currently, there's basically up to four color "slots" for a part (Primary, Trims 1-3). All the game has to know is the color (hex code + metallic + smoothness + emissive shading) for each slot, and it knows exactly how to color the part.
Having a custom hand-painting option, on the other hand, would require every part to have its own full UV map, which in itself requires more file size and complexity, as well as forcing the game to render said full UV map on every part that is loaded into the level.
It's not so much as a "this will make the game run slower" issue as it is a "the game engine literally wasn't built to be able to do this" issue.
Bye
+1Bye
+1Short version: If you're not going to be gone for more than 2-3 weeks at least, you don't need to make a post about it.
+1No, there isn't any form of thermal imager in-game (and I don't believe there's any mods to simulate one either).
+1The Spit is far from underrated, that much is for sure haha. (Even the Hurricane has been getting more recognition as of late, and deservedly so)
If we're sticking to WWII, I'd have to go with probably the B-24, P-39, and maybe the P-47 and F4F (though those last two aren't quite as underrated).
+1To strike fear into the targets, mainly. The siren only produced sound during the Stuka's dive.
+1I'd suggest checking a book/ebook retailer, maybe Amazon? I doubt you'll get any useful assistance here (and finding where to buy a book doesn't seem like that difficult of a goal...)
+1Direct from the rules page...
Blocking players is okay
+1What ShinyGemsBro said, though with the addition of the tip that it seems you should probably be saving your progress more frequently. Ten hours is a long time to go without saving.
+1This is seriously super cool
+1I'd lean more towards the F-106 given how the fuselage is currently set up to accommodate inlets (the inlets on the F-106 are behind the cockpit, while those on the F-102 are on either side of it), though at this stage it could still be either.
+1This is a great guide! One thing that I'd add is that it can be beneficial to also adjust the brightness/contrast of any logo images you plan to put into a label, since once on the label they will appear somewhat more faded than the original image.
+1As far as fan diameter goes, I'd suggest maybe looking at some real-life propfan engines and figuring out the general ratio between the size of the prop and the size of the rest of the engine, and then go from there.
+1It is possible to make a stall horn effect using a winch. I included one in my N-23 Pioneer, using code from a post by @jamesPLANESii here, and changing the numbers a bit to match the performance of my aircraft. Works great!
+1@Magnavox20MS233S Actually never mind, it was in New Vegas not Fallout 4. I was thinking of this one
+1This is, uh... quite the design.
+1The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
+1O7
+1Bronze: 100-999 points
+1Silver: 1000-9,999 points
Gold: 10,000-25,000 points
Platinum/Black: 25,000+ points
The ADS-B exchange shows its last known location as being over the highway at 118 knots, 125 feet AGL and descending. Given that it no longer shows up on current ADS-B tracking, it's likely that the aircraft ceased transmitting positioning data just prior to touchdown.
+1The engines though XD
+1What even
@V My thoughts exactly! There's so many new things that could be added, but there's also a bunch of small things that need to be fixed, tweaked, and updated first.
+1Okay, that's really cool.
+1Sounds like you don't have enough lift. Check the wing loading, if it's too high, you'll need to add more wing area to compensate for the weight of the plane. For a biplane with that speed, I'd recommend a wing loading of probably 5-6 pounds per square foot, but you might need more or less depending on how it flies. For reference, the Stearman 75 goes about 80 km/h faster, and has a wing loading of 7-8 pounds per square foot.
+1The default #FFFFFFxx color (the last two are the Alpha, or how transparent/opaque it is) for the exhaust is kind of pinkish orange instead of white. Generally the best way is to fiddle around with the hex code until you get the color you want (I'd start by trying, I don't know, CCFFDD and see if that's any closer to what you want).
+1It is not possible to lock on an obscured target.
+1280mph is pretty high for a takeoff speed (especially for what I'm assuming to be a subsonic aircraft). The best way to lower the speed would be to increase the wing area (since you have custom wings, I'll clarify that I mean the area of the Wing part hidden inside them, not the custom-built wings themselves).
+1I remember when there wasn't even a Wasp, because there weren't any weapons. There was only the Wright Isles, and the USS Tiny was the only non-player thing in the world other than the world itself. It's truly amazing how far this game has come.
+1(Also, your two screenshots reminded me of a GIF I made back in the 1.11 beta that's pretty much the same thing.)
@BotFinder2023 Not necessarily. All of the arcade cabinets people have done so far have just (ab)used labels for the screen, so it likely wouldn't need too many parts (unless someone decided to do it mechanically, in which case I'll call NASA and ask to borrow a spare computer)
+1Nobody has done it yet (though it has become kind of a meme as people like Snow make more and more complicated arcade machines). It's definitely possible in theory though.
+1Yep, that sort of thing has been going on for a while. Report it and keep an eye out for more.
+1@MRM19 Sorry, I suddenly got busy and completely forgot. (Also, I can't seem to find the post...) If you can tag me on it again I'll take a look in a few hours and get back to you.
+1There haven't been any major updates in the last year because the devs have been focusing on getting SR2 (which has been renamed to Juno: New Origins, by the way) to the full 1.0 release, which is happening later this month. Andrew has confirmed that once this happens, they "plan to spend more time with SimplePlanes this year", though nothing further has been announced as of yet.
+1Begone adbot
+1You have way too much time on your hands and I literally cannot believe that this is what SimplePlanes can be capable of. Absolutely blown away.
+1That's actually really clever (and looks quite good too).
+1uhm
+1@ThatRandomCarrot Did you miss this part?
+1@MRM19 Glad to help! I won't be able to test it until this evening but I'll definitely take a look!
+1It's important to keep in mind that the 6-hour one has been posted for (coincidentally) about 6 hours, while the 3-hour one has been up for 2 months.
+1There (currently) isn't a way for parts to display or output their damage level, so unfortunately you can't make anything directly triggered by part damage at the moment.
+1T
+1Well, there's a few options. You can fly directly at it while maneuvering to avoid getting flakked, and then unload your weapons on it when you're close enough. You can also try climbing up to stay at the limit of the destroyer's flak range and then just bomb it from high altitude. You may also be able to maneuver to be either directly ahead of or behind the destroyer, so only one gun can shoot at you instead of both, and then make your attack run.
+1I played for over five years on iOS and never encountered this, before or after the helicopter update. The control sticks will auto-center when you release your finger/thumb from them. My guess is either you are releasing the controls, or your device thinks you are releasing them (dirty spot on screen, dead spot maybe, etc.), and as such the controls are returning to center.
+1Rule of thumb: If it's your creation, you can pretty much do whatever you want with it. If it's someone else's creation (even if only partially), either get their explicit permission or don't do it at all.
+1Well, it's not so much a performance issue directly as it is an issue with how the game is coded. Currently, there's basically up to four color "slots" for a part (Primary, Trims 1-3). All the game has to know is the color (hex code + metallic + smoothness + emissive shading) for each slot, and it knows exactly how to color the part.
Having a custom hand-painting option, on the other hand, would require every part to have its own full UV map, which in itself requires more file size and complexity, as well as forcing the game to render said full UV map on every part that is loaded into the level.
It's not so much as a "this will make the game run slower" issue as it is a "the game engine literally wasn't built to be able to do this" issue.
+1It means that it has been tested and officially confirmed/certified to work in SimplePlanes VR.
+1gasp German Germany
+1Absolutely beautiful! Definitely tag me when you post it.
+1Again, please credit the original creator of this video.
+1