When spawned in as default, there's a few general paths they may try to follow depending on where they are (I haven't paid too much attention, but a few I've seen are turning west after takeoff from Wright, and approaching Yeager from the east before turning north), but generally they just kind of wander about. On aggressive their goal is to get directly to you without running into something, which is particularly obvious if you spawn in something angry that is also unarmed.
Great map! Just as a warning for people who try to use planes to fly down the straightaway (because yes, I almost immediately did that), the collision boxes for the walls are higher than the walls themselves, so the Wasp is about the widest thing that will fit.
When you spotlight a craft, it sends a notification to everyone who is following you to say essentially "hey check this build out" (hence the daily limit and cooldown time). You can't un-send a notification, at least not with the way the site works.
The limit is 3 planes every 24 hours. This is to prevent users from flooding the site with hastily-constructed, essentially "spam" builds. (And honestly if someone's turning out 3 builds a day, they either aren't putting much effort into them or are spending just... way too much time playing the game)
@Kangy Yeah, there's quite a few things that would need a sequel since they'd break existing builds. And with the designer UI, I don't think it should be the same as Juno's (which I also have some quibbles with), but there are a few parts that could definitely be cleaned up and streamlined.
Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
Well according to the SimpleCheats guide, the maxRange and minRange variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!
The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)
If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
You get upvotes by posting things that people will choose to upvote. Usually this means either builds that they like, or builds that they think are high quality.
@SyntheticL I believe Artemis I is traveling slower for better efficiency (and more time for experiments and capsule testing, since they aren't really in a hurry anyway).
Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
Just... block the guy. Don't make a whole big deal about it.
+2When spawned in as default, there's a few general paths they may try to follow depending on where they are (I haven't paid too much attention, but a few I've seen are turning west after takeoff from Wright, and approaching Yeager from the east before turning north), but generally they just kind of wander about. On aggressive their goal is to get directly to you without running into something, which is particularly obvious if you spawn in something angry that is also unarmed.
+2Great map! Just as a warning for people who try to use planes to fly down the straightaway (because yes, I almost immediately did that), the collision boxes for the walls are higher than the walls themselves, so the Wasp is about the widest thing that will fit.
+2When you spotlight a craft, it sends a notification to everyone who is following you to say essentially "hey check this build out" (hence the daily limit and cooldown time). You can't un-send a notification, at least not with the way the site works.
+2Just 👏 report 👏 them 👏 and 👏 move 👏 on
+2The limit is 3 planes every 24 hours. This is to prevent users from flooding the site with hastily-constructed, essentially "spam" builds. (And honestly if someone's turning out 3 builds a day, they either aren't putting much effort into them or are spending just... way too much time playing the game)
+2@Kangy Yeah, there's quite a few things that would need a sequel since they'd break existing builds. And with the designer UI, I don't think it should be the same as Juno's (which I also have some quibbles with), but there are a few parts that could definitely be cleaned up and streamlined.
+2Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
+2Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
+2Just report them and move on.
+2I gotta vote for the house livery. Those are always good.
+2w-
+2wh-
why is the turtledeck part of the canopy
The ability to "pair" VTOL nozzles to VTOL engines (like wheels/car engines), and the ability to customize the inputs for RCS nozzles.
+2@temporaryplanetester Good point! Also, don't forget any unlisted builds you may want to keep.
+2I've already spread the word to a non-SP server I'm in, in case it pops up elsewhere. Everyone stay vigilant and secure.
+2Definitely the legacy nosecone
+2Woah
+2Well according to the SimpleCheats guide, the
+2maxRange
andminRange
variables are in meters, not miles. In short, what you've created is an extremely short-range missile, and I think you have a little unit converting to do!Can confirm, this has been around for a while and it's kind of annoying.
+2The only way to "mass delete" things is to go into the game's data folder in File Explorer and start deleting things. The folder you'll need is
C:\Users\yourUsername\AppData\LocalLow\Jundroo\SimplePlanes\AircraftDesigns
. Don't delete anything with an underscore in front of the name (those are all used by the AI for challenges/races), but other than that you should be able to delete anything you want. (There's a "Restore Stock Planes" button in the main menu - I think under Settings - in case you accidentally delete those too.)If you're on iOS, or (probably) Android or Mac, I'm afraid you're out of luck since I don't think you can access the appropriate folder using their respective file navigation tools. You'd have to delete them one at a time in-game.
+2Then we can add another zero to the store page.
+2No. Vroom vroom.
+2@IMULAerospaceIndustries I don't, unfortunately. Should be pretty simple to figure out though;
+2The VTOL exhaust is "tinted" pink by default, so you'll need to counteract this by adjusting the exhaust color value to be more blue-green.
+2Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
+2In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
+2You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
+2You get upvotes by posting things that people will choose to upvote. Usually this means either builds that they like, or builds that they think are high quality.
+2@GotovoYaTut Absolutely!
+2@SyntheticL I believe Artemis I is traveling slower for better efficiency (and more time for experiments and capsule testing, since they aren't really in a hurry anyway).
+2Roses are red, violets are blue.
+2I don't think your joke worked, I'm just kind of confu'e
It looks so happy
+2I love it
https://www.simpleplanes.com/Forums/View/198926/PINNED-Markdown-Formatting
+2💀
+2That guy has so much good stuff.
His editing skills are unbelievable too.
+2SPSP
+2I like the looks of that torpedo bomber! Even if you decide not to finish it, I hope you post it!
+2woh er boh ohl
+2Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
+2Sorry, I prefer exploiting my natural exothermic properties as opposed to relying on a third-party source.
+2@DISHWASHER2005
Me who saw this in MP probably a month or more ago
SPOTLIGHTS
+2That's a matter of opinion.
+2Well, haven't been able to find a blueprint (yet), but I've found a good side view drawing and some pictures of an HO-scale model from various angles.
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
+2Littler Buggerer
+2Check out the doors on my B-25 if you want. Sounds like they do about what you're looking for.
+2All tags were requested.
+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
Oh dang. This is incredible!
+2All tags were requested.
+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
Add the parameter
+2interactionType
to the button in Overload, and set it toToggle
.