28.7k HuskyDynamics01 Comments

  • Okay. Genuine question. 3.7 years ago

    I mean... I've basically played it since shortly after the original iOS release, so...

    +7
  • Ejection seat 3.7 years ago

    Try smooth(Activate7,1/x), where X is the number of seconds you want the delay to be.

    +1
  • F.T.R.C. 102 “Falcont II” Trainer 3.8 years ago

    Very stable and forgiving even with the gyro off, as any good trainer should be. Nice work!

  • I want your opinion 3.8 years ago

    Looks good, maybe try nudging the USAF emblems a bit further down so they're almost flush with the wings.

    +1
  • Landing on Spike Island 3.8 years ago

    @YYEE How about the tower of the USS Tiny?

  • How to put pictures into desciption? 3.8 years ago

    ![](link to your image)

    Some image-sharing platforms seem to not get along very well with the SP website, but I don't know for certain which ones.

    Note: You need at least 200 points before you can put images into descriptions or forum posts.

    +3
  • https://keto-top.org/keto-strong-reviews/ 3.8 years ago

    Bold of you to assume that I have a functioning metabolism.

  • How to enlarge Text! 3.8 years ago

    Nice

    +1
  • Can we use ft for changing part properties? 3.8 years ago

    I don't think that's possible, no.

  • What?? 3.8 years ago

    Try reducing the size of the wing.

    +1
  • how to stop a plane from pitching automatically without input? 3.8 years ago

    @PriyanshuGM Hmm... Is the aircraft pitching up, or down?

  • how to stop a plane from pitching automatically without input? 3.8 years ago

    There's probably some complicated way to fix this with FT, but a much simpler solution would be to just move the center of mass forward or backward a bit, depending on whether the aircraft is pitching up or down.

  • Multiple inputs on rotators 3.8 years ago

    There's a few ways to do this, but the simplest would be Brake|Activate5 (that's the vertical bar character, not a lowercase L). clamp01(Brake + Activate5) is another way to do this, but it behaves a little differently.

    +2
  • SimplePlanes OCD 3.8 years ago

    Actually I find #1 to be even worse when it's the entire plane that's slightly offset

    +4
  • Parachute 3.8 years ago

    I had to do this just last week, actually.
    smooth(yourActivationGroup,1/timeDelay)

    For example, smooth(Activate7,1/4) gives a four-second delay after AG 7 is turned on

    +2
  • [Deleted Planes] -Cessna Nextlon 900 3.8 years ago

    So, this is a "look what you could have enjoyed if you'd given me more internet points" post?


    It's quite possible that you didn't get the attention you wanted for this build because of a lack of teasers. If you don't post teasers prior to the release of a build, it's possible that it won't be noticed as much as you would prefer, meaning it eventually gets buried in "New" and you don't get those internet points.

    Since you clearly put a very large amount of work into this aircraft, I'm rather surprised at the lack of teasers to get peoples' attention, as well as the fact that you were so hasty to remove it since it wasn't immediately as popular as you would have liked.

    'Tis a shame. I would have liked to try it out, but not anymore I suppose.

  • SimplePlanes OCD 3.8 years ago

    Number 8: When you hear the sound of a loose part hitting the ground when you spawn, but have no idea which part it is.

    +3
  • Detection range 3.8 years ago

    No, the 10 mile limit is hard-coded into the game for ground targets. Air targets have an unlimited detection range, but ships, tanks, and trucks can only be detected from 10 miles or less.

    +4
  • [Teaser] Variable Range Radar 3.8 years ago

    If you've already requested a tag on the original teaser, you don't need to request another one here.

  • Is there any renewable fuels for a supersonic plane 3.8 years ago

    @DeveloperKorzalerke Not a problem if you simply carry the magma with you

    +1
  • Turn Down Part Sound (Solved) 3.8 years ago

    Try changing the input min/max for the engine from -1 and 1 to -0.1 and 0.1, respectively. Then multiply the engine power by 10.

    Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.

    +2
  • These planes might end up being my LAST EVER POSTS. ~~TEASER + NEWS~~ 3.8 years ago

    Congrats! Now instead of making planes in a videogame, you can help make planes in real life. That's really cool!

    Also T on the low part version (and a low-part Miromiro if you happen to make one)

    +1
  • Minecraft Wolves (Tamed) 3.8 years ago

    @PPLLAANNEE Ah yes, that was fun

    +1
  • How can i make periodic flares? 3.8 years ago

    @vekiveki8 Actually, I just realized there's an easier way to do it that does work with countermeasures. If you set a button to the "Launch Countermeasures" input option, and then add the following lines to the button's XML via Overload:
    interactionType : Toggle

    The button will remain on when pressed, and the countermeasures will fire at a constant rate until you turn the button off again.

    Not entirely sure how to do this sort of thing for a non-countermeasure thing, but this should work for flares or chaff.

    +4
  • How can i make periodic flares? 3.8 years ago

    I'd imagine you could set something up using the repeat() function, but not specifically for countermeasures (since you can't customize their input).

  • New maps please 3.8 years ago

    @Dathcha Debatable, some of the tundra/glacier areas around Snowstone could count as larger, depending on how loosely you define "flat".

    +1
  • [controversial title] 3.8 years ago

    [sarcastic yet witty response]

    +2
  • [controversial title] 3.8 years ago

    [generally confused response]

    +5
  • Jundroo 10th Anniversary Wallpaper 3.8 years ago

    @WarHawk95 No, but since you asked...

    As 1) this is a non-commercial work, 2) it has no negative effect or impact on the company or their market, and 3) it is a "transformative" use of the material ("Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.", https://www.copyright.gov/fair-use/more-info.html ), my use of the Jundroo logo qualifies as "Fair Use" under the Copyright Act of 1976, 17 U.S.C. § 107.

    Woo I looked up legal stuff 🙃

    +9
  • Jundroo 10th Anniversary Wallpaper 3.8 years ago

    @IceCraftGaming It's called "Aldo the Apache". Here's a link.

    I got the Jundroo logo off of the merch page

    +2
  • Jundroo 10th Anniversary Wallpaper 3.8 years ago

    Thanks!

    +1
  • Jundroo 10th Anniversary Wallpaper 3.8 years ago

    Made using this, this, and this

  • Jundroo turns 10 years old today 3.8 years ago

    Oh man, has it really been 10 years?

    I started with SimplePhysics and shortly thereafter moved on to SimpleRockets, which I had an absolute blast with (pun fully intended). I can't say for certain, but I'm fairly confident that I first got SimplePlanes within a week or two of the original mobile release, and then basically stuck with it ever since. Haven't ventured into SR2 yet, but I recall at least trying out Aero Effect.

    Happy birthday Jundroo, and here's to 10 more years!

    +6
  • New user name!!!! 3.8 years ago

    Oh this won't be confusing at all :)

  • 24 KitFoxes 3.8 years ago

    As an additional feature, the part count actively lies to you. It's actually 624, not 26.

  • [TEASER] Flight of the Phoenix 3.8 years ago

    Phabulous

  • Beechcraft Baron 58 3.8 years ago

    @Almost Try reattaching the camera to the shock (using the lowermost attachment point on the camera).

  • [Teaser] A Veteran Reborn 3.8 years ago

    The minimum to have images directly in descriptions/forum posts is 200 points, correct?

    +1
  • Appearance 3.8 years ago

    T

    +1
  • [Teaser] A Veteran Reborn 3.8 years ago

    Picture has been updated

    +1
  • [Help Needed] Helicopter isn't going as fast as i'd hope 3.8 years ago

    Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.

    +2