Try changing the input min/max for the engine from -1 and 1 to -0.1 and 0.1, respectively. Then multiply the engine power by 10.
Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.
@vekiveki8 Actually, I just realized there's an easier way to do it that does work with countermeasures. If you set a button to the "Launch Countermeasures" input option, and then add the following lines to the button's XML via Overload: interactionType : Toggle
The button will remain on when pressed, and the countermeasures will fire at a constant rate until you turn the button off again.
Not entirely sure how to do this sort of thing for a non-countermeasure thing, but this should work for flares or chaff.
As 1) this is a non-commercial work, 2) it has no negative effect or impact on the company or their market, and 3) it is a "transformative" use of the material ("Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.", https://www.copyright.gov/fair-use/more-info.html ), my use of the Jundroo logo qualifies as "Fair Use" under the Copyright Act of 1976, 17 U.S.C. § 107.
I started with SimplePhysics and shortly thereafter moved on to SimpleRockets, which I had an absolute blast with (pun fully intended). I can't say for certain, but I'm fairly confident that I first got SimplePlanes within a week or two of the original mobile release, and then basically stuck with it ever since. Haven't ventured into SR2 yet, but I recall at least trying out Aero Effect.
Happy birthday Jundroo, and here's to 10 more years!
Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.
If you've already requested a tag on the original teaser, you don't need to request another one here.
@DeveloperKorzalerke Not a problem if you simply carry the magma with you
+1Try changing the input min/max for the engine from
-1
and1
to-0.1
and0.1
, respectively. Then multiply the engine power by 10.Should give you pretty much the same engine response, but a bit quieter (since the engine is only revving up to 10% instead of 100%). Also works on jet engines.
+2Congrats! Now instead of making planes in a videogame, you can help make planes in real life. That's really cool!
Also T on the low part version (and a low-part Miromiro if you happen to make one)
+1@PPLLAANNEE Ah yes, that was fun
+1@vekiveki8 Actually, I just realized there's an easier way to do it that does work with countermeasures. If you set a button to the "Launch Countermeasures" input option, and then add the following lines to the button's XML via Overload:
interactionType
:Toggle
The button will remain on when pressed, and the countermeasures will fire at a constant rate until you turn the button off again.
Not entirely sure how to do this sort of thing for a non-countermeasure thing, but this should work for flares or chaff.
+3I'd imagine you could set something up using the repeat() function, but not specifically for countermeasures (since you can't customize their input).
@Dathcha Debatable, some of the tundra/glacier areas around Snowstone could count as larger, depending on how loosely you define "flat".
+1[sarcastic yet witty response]
+2[generally confused response]
+5@WarHawk95 No, but since you asked...
As 1) this is a non-commercial work, 2) it has no negative effect or impact on the company or their market, and 3) it is a "transformative" use of the material ("Transformative uses are those that add something new, with a further purpose or different character, and do not substitute for the original use of the work.", https://www.copyright.gov/fair-use/more-info.html ), my use of the Jundroo logo qualifies as "Fair Use" under the Copyright Act of 1976, 17 U.S.C. § 107.
Woo I looked up legal stuff 🙃
+9@IceCraftGaming It's called "Aldo the Apache". Here's a link.
I got the Jundroo logo off of the merch page
+2Thanks!
+1Made using this, this, and this
Oh man, has it really been 10 years?
I started with SimplePhysics and shortly thereafter moved on to SimpleRockets, which I had an absolute blast with (pun fully intended). I can't say for certain, but I'm fairly confident that I first got SimplePlanes within a week or two of the original mobile release, and then basically stuck with it ever since. Haven't ventured into SR2 yet, but I recall at least trying out Aero Effect.
Happy birthday Jundroo, and here's to 10 more years!
+6Oh this won't be confusing at all :)
T
+1As an additional feature, the part count actively lies to you. It's actually 624, not 26.
Phabulous
@Almost Try reattaching the camera to the shock (using the lowermost attachment point on the camera).
The minimum to have images directly in descriptions/forum posts is 200 points, correct?
+1T
+1Picture has been updated
+1Try making it a bit heavier. I added some weight to the bottom of the fuselage to make the helicopter weigh about 1,700 pounds, and it reaches up to 60 knots at only 10 degrees of pitch.
+2