@IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).
The devs have zero control over what ads are shown on the website.
sales pitch voice
However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).
Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).
Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.
Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.
Well, one thing that can drastically change the look of a build is the paint. Not just the color, but also the smoothness and... metallic-ness?
For example, I recall that one person's style in particular was to use 100% Metallic and 0% smoothness on everything except the canopy, which gave the build a very clean, though matte, look. I personally am going with overall 100% metallic and 50% smoothness on my current build, since it gives it a nice reflective surface while not being mirrorlike. I'd definitely recommend messing around with those sliders if you haven't already.
Won't likely happen, because your device is not the only device they need to be able to support. Some people play on older hardware that is not even remotely capable of supporting higher graphics.
Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).
Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.
I've got five that I backed up from my old iPad, unmodified and 100% original:
ACS-51 Snowfox (ornithopter)
ACS-57 (twin-pusher PSM)
ACS-60 Wave (low-wing amphibian)
HCS-26 (electric Huey)
TRCS-12 (electric prerunner that may be one of the few still in existence, as I have not seen a reuploaded/"archived" version anywhere)
However, I will not be reuploading any of these, to respect the wishes of their original creator.
Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
Okay so currently it looks like the reason pitch doesn't work is (maybe?) because there's two ControlBases involved (maybe one ControlBase can't move another or something?). If the Roll base is removed (and the yoke is fixed directly to the vertical part), pitch works fine. This should be a fun bug to work around, I'll let you know when I have something.
@CanadianAircraftBuilder Thanks for letting me know. I'll do some messing around and tag you on a second version in a bit if that's ok. Do the brakes work with the triggers?
@IICXLVIICDLXXXIIIDCXLVII It's specifically a Honda thing. They don't want anyone using the name, branding, likeness, etc. of their aircraft and won't tell anyone why. FlightGear got some bad attention from them back in 2013 about it.
I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.
And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.
Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.
Actually, it is. You can do something along the lines of {Activate1? "<color=#colorCodeForOn>" : "<color=#colorCodeForOff>"}
The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).
You can adjust the alpha (transparency) in the same way, with
**{Activate1? "<alpha=#alphaForOn>" : "<alpha=#alphaForOff>"}
The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.
Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).
The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.
All tags were requested.
+1@IICXLVIICDLXXXIIIDCXLVII @X99STRIKER @Dragoranos
All tags were requested.
+1@combatwombat363
@Bo1233
All tags were requested.
@X99STRIKER
@Dragoranos
@IceCraftGaming
Thanks! I was wondering how to do that.
+1@Freerider2142 Only problem I have is that when the mod is active it takes close to a minute to load the level!
+1Add the parameter
+2interactionTypeto the button in Overload, and set it toToggle.Very impressive first run!
I need to try that now actually.
+1@CanadianAircraftBuilder Well, "blueprint" in this case referring to an orthographic side view. Also known as this.
@asteroidbook345 Oh, does logging in make them go away too? Didn't know that. Nice.
@IceCraftGaming That's probably why, then.
@IceCraftGaming It's the site that has ads, not the game itself. If you don't have an adblocker and you're browsing aircraft, every tenth or fifteenth or something aircraft is replaced by an ad box (about 3 ads per page total).
+1The devs have zero control over what ads are shown on the website.
sales pitch voice
+2However, you can, by using an adblock! (I personally use uBlock Origin, and I get zero ads on here. It also seems to block them on YouTube and Spotify, at least most of the time).
Out of curiosity, which mod ended up being the problem?
Yep and yep. A lot of players either just put the cockpit somewhere hidden or scale it down (or just use the Flight Computer cockpit instead).
Cameras have a "Cockpit" option that, if enabled, makes the camera function as a cockpit. Similarly, cockpit parts (except for the Flight Computer) have an option to disable their own camera, allowing a camera part to replace the default Cockpit View.
+1@ReinMcDeer Oh definitely yeah
+1me on my way to upvote every single post by Jundroo in a frantic attempt to maintain the balance
+7I'd be glad to test it (again!)
+3Not a bug, just a simplification. The collision boxes for the USS Beast's island essentially are simple rectangles. The bottom of the rectangle is the roof, the sides are the railings, and the top is invisible. When you try to land, you stop descending exactly at the top of the railings.
+1I would love to see a Sikorsky S-70!
+1Stage 5.5
+2Add the structural wings now because I've been working on this thing for a week and a half and I want to see it fly dang it
Uhh... tail rotor?
Nice!
Well, one thing that can drastically change the look of a build is the paint. Not just the color, but also the smoothness and... metallic-ness?
For example, I recall that one person's style in particular was to use 100% Metallic and 0% smoothness on everything except the canopy, which gave the build a very clean, though matte, look. I personally am going with overall 100% metallic and 50% smoothness on my current build, since it gives it a nice reflective surface while not being mirrorlike. I'd definitely recommend messing around with those sliders if you haven't already.
Won't likely happen, because your device is not the only device they need to be able to support. Some people play on older hardware that is not even remotely capable of supporting higher graphics.
@IICXLVIICDLXXXIIIDCXLVII @IceCraftGaming
skin't
+2Well, there's a few ways. You can spawn in something stationary as an AI, start next to it, and fly until you run out of gas, then check how far you are from it (works because the Air-to-Air radar does not have the 10-mile range limit of the Air-to-Ground mode).
Alternatively (if, for example, you're making something that has a very long range), you can fly until your fuel drops by a certain percentage, 10% for example. If you can find the distance you travel with a certain percentage of fuel, you can easily calculate the approximate total range of the aircraft.
+2Wait, BeastHunter?
+1@DatRoadTrainGuy19
Here you go
I did not know that page existed. Cool.
+1I've got five that I backed up from my old iPad, unmodified and 100% original:
ACS-51 Snowfox (ornithopter)
ACS-57 (twin-pusher PSM)
ACS-60 Wave (low-wing amphibian)
HCS-26 (electric Huey)
TRCS-12 (electric prerunner that may be one of the few still in existence, as I have not seen a reuploaded/"archived" version anywhere)
However, I will not be reuploading any of these, to respect the wishes of their original creator.
@asteroidbook345 big sad
simply get shorter
It's that easy!
+2Which is really unfortunate, actually. Same goes for wheel brakes.
+1Alternatively, violate Newton's 3rd law quickly and easily by setting the mass of everything connected to the detacher (everything that will be "detached") to 0!
+4Shared Steam screenshots also work but you have to modify the URL a bit. I use either that or Discord.
I'd actually vote against this, because I rather doubt that the "next" fighter jet is going to be a worthy successor to the Mustang title.
Also it wouldn't be made by NAA so :(
+2Okay so currently it looks like the reason pitch doesn't work is (maybe?) because there's two ControlBases involved (maybe one ControlBase can't move another or something?). If the Roll base is removed (and the yoke is fixed directly to the vertical part), pitch works fine. This should be a fun bug to work around, I'll let you know when I have something.
@CanadianAircraftBuilder Thanks for letting me know. I'll do some messing around and tag you on a second version in a bit if that's ok. Do the brakes work with the triggers?
@IICXLVIICDLXXXIIIDCXLVII It's specifically a Honda thing. They don't want anyone using the name, branding, likeness, etc. of their aircraft and won't tell anyone why. FlightGear got some bad attention from them back in 2013 about it.
@KangBaksoSoeharto I'm on a laptop right now, but I used to play on an iPad that could only run like 350 parts at a playable level.
Have you tried adjusting your graphics settings (image effects, etc.)?
I personally find it easiest to actually stop focusing on the basket when I'm very close to it, and instead go in the last few feet via instruments since otherwise I tend to overcorrect a lot.
And regarding the other question, there is not a way to spawn in an AI plane that will try to refuel from you.
+1Also, fun fact: The AS-200 gauge, when set to Knots, is actually spot-on for the performance characteristics of this aircraft (stall speed ~65 knots, cruise speed 130 knots, max speed in level flight ~160 knots), so that's pretty cool.
+1oh boy its lawsuit timeBut yeah Jonda really doesn't like any depictions of their aircraft not made and officially sponsored by Jonda.
+1This is so fun to fly! The PSM is smooth and easily controllable, and I love the engine nozzles (and that radar!)
You know, all things considered I think I do want to hydrate.
+1Manual install location should be
C:\Users\[yourUserName]\AppData\LocalLow\Jundroo\SimplePlanes\Mods.Bye
I believe there's a mod for a fuel truck somewhere. A flying boom-type tanker (and associated hardware) would definitely be cool though.
As a side note, the current probe-and-drogue tanker is based on an Airbus A400M, not a C-130.
+2Actually, it is. You can do something along the lines of
{Activate1? "<color=#
colorCodeForOn>" : "<color=#colorCodeForOff>"}The RGB color codes are the same as in the designer's paint menu (e.g. FF0000 for red).
You can adjust the alpha (transparency) in the same way, with
**{Activate1? "<alpha=#
alphaForOn>" : "<alpha=#alphaForOff>"}The alpha codes can be between #00 (full transparency) and #FF (full opacity). You can't directly change the label's emission level, but adjusting the alpha can give you a similar effect.
Edit: These codes need to go IN the label's text area (where you put whatever you want the label to say).
The cockpit displays in my HX-4 Firebird use both of these codes in various places, if you want to see them in action.
+2