Spring strength = how much force it takes to compress the spring
Damper = how quickly the spring moves (if you end up with a lot of bounciness, increase this)
At 200+ points you can embed images, and at 1000+ points you can update a craft's XML file, but as far as I'm aware those are the only things that change other than the funny colors.
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
If you are unable to start the engines, make sure you have followed the instructions correctly. When the instructions are followed properly, I guarantee that the engines will start.
If you are still unable to start the engines, there are now short videos you can download that demonstrate both the full startup and quick startup procedures, directly following the instructions that can be found both in-game and in the description above.
Also, one thing that I didn't mention in either set of instructions (that I thought would be obvious, but perhaps not) is that starting the engines only brings them to idle, not flight power, because that's how startup procedures generally work. You still need throttle input to actually get enough power from the engines to take off.
@ANTEX Did you inadvertently change the "Predictor" setting (Pause -> Settings -> Quality Settings -> Predictor)? The line and ring both show up only if the predictor is set to Medium or High.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
The third one is literally already doable with fuselage cutting. Second one is doable with some FT knowledge (a lot more for HUDs, but still doable). First one sounds good on the surface, but there's already an existing engine for pretty much every purpose.
This might not be quite what you're looking for, but here's a Gator 2 modified to do about what you're describing. Instructions and the code I used are in the craft description.
@BeastHunter Yep, I remember a few months ago when they claimed they were working on "the new update" and tried to ping like eight people in a single comment.
Given that one of your two aircraft was just removed for being a direct, non-credited copy of someone else's, the fact that your comments history is nothing but lies and harassment, and the fact that your account was created six months ago yet the first aircraft uploaded to the site was posted eight years ago... I rather doubt that.
Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the maxRPM variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.
If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.
@asteroidbook345 Good idea, though from what I've seen the doors on the B-25 actually did have a bit of a delay and moved independently of the gear, closer to (but not quite with) the larger doors. (Based on this video.)
I did end up shortening the main doors though, so they now have much more prototypical squared-off ends rather than the weird curve shown in the GIF.
UPDATE: There is now a fourth clock, made from only one gauge piece (and a label)! However, as it is one piece all three hands of this clock must be the same color.
In a neat coincidence, I officially passed my Eagle Scout board of review while working on the nose of God and Country last week!
(Not, like, at the exact same time, but same day)
+2Quick reference:
Spring strength = how much force it takes to compress the spring
Damper = how quickly the spring moves (if you end up with a lot of bounciness, increase this)
At 200+ points you can embed images, and at 1000+ points you can update a craft's XML file, but as far as I'm aware those are the only things that change other than the funny colors.
+1One other thing worth noting is that the part count, performance cost, etc. are not updated, and will continue to show the original numbers.
+1Beautiful!
Looks great!
Glad to hear you're still with us!
+2Well, this is a good place to start.
Aware of what? What should I be aware of?
+1I'll be praying for you.
+1T
+1Okay definitely tag me on that. That's awesome!
Hmm... What if instead of just straight-up kicking it, you just add another pair of brackets below one of the bottom spots (to have a match between the bottom two competitors to determine who gets the #8 spot)?
+4Should be at C:\Program Files (x86)\Steam\userdata\
[your steam id number]
\760\remote\397340\screenshotsFortunately there is always copy paste
Bro I can't get much thinner and still be three-dimensional how much are you expecting here
T
This would definitely be appreciated.
+7Looks amazing! Definitely T
@BeastHunter Ah, yep! Found it! Thanks!
+1Seriously, this is incredible
+1If you are unable to start the engines, make sure you have followed the instructions correctly. When the instructions are followed properly, I guarantee that the engines will start.
If you are still unable to start the engines, there are now short videos you can download that demonstrate both the full startup and quick startup procedures, directly following the instructions that can be found both in-game and in the description above.
Also, one thing that I didn't mention in either set of instructions (that I thought would be obvious, but perhaps not) is that starting the engines only brings them to idle, not flight power, because that's how startup procedures generally work. You still need throttle input to actually get enough power from the engines to take off.
I can take a look
+1Here's another one that might
@ANTEX Did you inadvertently change the "Predictor" setting (Pause -> Settings -> Quality Settings -> Predictor)? The line and ring both show up only if the predictor is set to Medium or High.
The green circle is the estimated impact point for the bombs, and the line shows the bomb's estimated trajectory. If you are trying to bomb a specific target (say, a bridge), wait until the green circle is directly over/on the bridge, and then release your bombs.
The third one is literally already doable with fuselage cutting. Second one is doable with some FT knowledge (a lot more for HUDs, but still doable). First one sounds good on the surface, but there's already an existing engine for pretty much every purpose.
@Brickrigsbob Here's a list
@AnHNWhiteCornet If you feel like it (but it's fine if you don't)
@AnHNWhiteCornet Here you go
+1This might not be quite what you're looking for, but here's a Gator 2 modified to do about what you're describing. Instructions and the code I used are in the craft description.
I can make one if you'd like, though I'll need to know which specific USAF logo you need.
+1The default keybind to fire weapons is
+1Left Alt
.Free to use if you want to use it for some reason. I have no idea why you would, but if you want to, go right ahead.
Yay!
+1@BeastHunter Yep, I remember a few months ago when they claimed they were working on "the new update" and tried to ping like eight people in a single comment.
+3Given that one of your two aircraft was just removed for being a direct, non-credited copy of someone else's, the fact that your comments history is nothing but lies and harassment, and the fact that your account was created six months ago yet the first aircraft uploaded to the site was posted eight years ago... I rather doubt that.
+3@RAAFAce2 Glad to help!
Generally, the four things that affect propeller power the most are horsepower, RPM, blade size, and blade count. You can get higher horsepower via XML pretty easily, but the only thing it does is change the amount of force that goes into turning the blades. RPM adjustment requires the addition of the
maxRPM
variable and can be hit or miss, depending on what you're trying to do. One good trick is to increase the blade diameter and then change the scale of the engine, allowing you to have a larger diameter propeller in a smaller space. Changing blade count and blade chord/width will also make a pretty large difference.If you really get desperate, you can always just cheat and hide a scaled-down jet engine somewhere, too.
+1@asteroidbook345 Good idea, though from what I've seen the doors on the B-25 actually did have a bit of a delay and moved independently of the gear, closer to (but not quite with) the larger doors. (Based on this video.)
I did end up shortening the main doors though, so they now have much more prototypical squared-off ends rather than the weird curve shown in the GIF.
+1Good luck
+1T
+1Can confirm this is accurate (in fact I'm pretty sure I was there for the fridge thing)
@asteroidbook345 Actually, you've given me another idea...
UPDATE: There is now a fourth clock, made from only one gauge piece (and a label)! However, as it is one piece all three hands of this clock must be the same color.
+1UPDATE: There is now a fourth clock, made from only one gauge piece! However, as it is one piece all three hands of this clock must be the same color.
@asteroidbook345 You are a genius. An update will be out shortly.
T
@asteroidbook345 I made a giant flying tailhook once
+1@X99STRIKER ._.