I think you have the wrong game... You sound like you're looking for the "Simple Planes" mod for Minecraft. "SimplePlanes" (this game) is a different game entirely.
Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
@asteroidbook345 I may have found something that might work, at least to an extent. It's a multi-view diagram (well, actually the full provisional speed certificate document) for the Indian WDG6G locomotive. It should be enough to get the dimensions and overall proportions at least, since both are cab-forward locomotives built on the Evolution-series frame, but it's not quite the same. The cab shaping is noticeably different, and the WDG6G has a second cab at the rear that isn't present on the HXN5.
The diagram is pretty high (or at least useable) resolution, and can be found on page 6 of this PDF. It has front, back, top, left side, and left cutaway views.
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
@Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).
Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.
You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.
The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.
Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.
Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.
Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.
@OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!
Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.
@DEADSHOT14 I'm not making a label picture of that.
No.
No.
Addition to #1: Most other people won't even notice if it's off by a bit
woh er boh ohl
+2I think you have the wrong game... You sound like you're looking for the "Simple Planes" mod for Minecraft. "SimplePlanes" (this game) is a different game entirely.
T
You wouldn't happen to have the mod that removes the turrets, would you?
+1bonker
+1Hmm... not sure I've seen much along the lines of "flip-and-burn"-type spacecraft (probably because a lot of people would have difficulty controlling them). Theoretically, you could have something with zero drag whatsoever, which should allow (in fact, require) thrusting and reorienting to change directions. You would need to have some sort of method of negating gravity, though (maybe a gyro-stabilized jet engine with some FT code).
+2Looks awesome!
Sorry, I prefer exploiting my natural exothermic properties as opposed to relying on a third-party source.
+2@ReinMcDeer @XtarsAgency strawberry flavored mist
@DISHWASHER2005
Me who saw this in MP probably a month or more ago
SPOTLIGHTS
+2physics_remover.exe
This is unbelievable!
+1bugs-bunny-no.jpeg
Seriously though those are some great pictures! (I love the angle on that P-51 in particular)
+1I got NaN by strapping a cockpit to a cannon with XML'ed recoil once
+1Try re-uploading it. Could just be something got screwed up somewhere during the upload.
I suppose I could have used my Pioneer for this too lol
That's a matter of opinion.
+2Beautiful pictures! (and those vapor trails though!)
@asteroidbook345 I may have found something that might work, at least to an extent. It's a multi-view diagram (well, actually the full provisional speed certificate document) for the Indian WDG6G locomotive. It should be enough to get the dimensions and overall proportions at least, since both are cab-forward locomotives built on the Evolution-series frame, but it's not quite the same. The cab shaping is noticeably different, and the WDG6G has a second cab at the rear that isn't present on the HXN5.
The diagram is pretty high (or at least useable) resolution, and can be found on page 6 of this PDF. It has front, back, top, left side, and left cutaway views.
Also some other pictures of the model one that you might be able to use for detailing or something later on.
@asteroidbook345 Oh yeah I guess it is pretty small. Whoops! I'll let you know if I find anything else.
Well, haven't been able to find a blueprint (yet), but I've found a good side view drawing and some pictures of an HO-scale model from various angles.
If you haven't already, try widening your search to include the GE ES59ACi, which is GE's designation for the same locomotive.
Edit: If you can find a good 3d model of it to download, you can import it into Blender and make your own blueprint that way (I've done that a few times for other projects), but I haven't found any models yet either.
+2Oh, I'm going to have fun with this.
@Ziheng Not at the moment. I started college last week so I have a lot less time available, and I'm already working on two other projects (and acquiring reference material for a third).
+1delivering greasy spoons to the car wash
Who does their dishes in a car wash?!
Unbelievable. Absolutely unbelievable.
+1Littler Buggerer
+26: Try this
+1Generally the simplest option is to just manually connect the separate planes together, usually by adding a connection from wingtip to wingtip. It doesn't fly well or look very realistic, but it's the simplest option.
You can also use a more complicated system involving rotators. It's a little tricky to explain, but this build uses it with pretty great results.
The third option is to contact your local Funky Trees wizard representative and ask them how to make a fancy automatic control system that keeps formation with the player-controlled lead plane. To my knowledge this has never been done, but after seeing this, it theoretically should be possible.
Alternatively you can just not connect them at all, which can be funny to watch but isn't really all that practical for actually maintaining formation.
Edit: In theory, you could try connecting the planes with winches or something, to allow for some freedom of movement while still keeping them in somewhat close proximity. I have not tried this idea and it probably has several issues.
+1Here's a map
+4@ZeroRaven87 Yes, SimplePlanes and SPVR use the same map.
Looks fantastic! (I already know it works great too!)
+1Alternatively you could try not firing all of the rocket pods at exactly the same instant.
+1rip
@ChamDel78 Sure!
@SpartanSR91 I believe this falls into your area of expertise
Oh hey I played FD for about a month after it first launched. Pretty good game (obviously still in-progress but quite enjoyable), but I stopped playing for about three weeks and now I'm not good at it anymore.
+1@OrdinaryTankBuilder The custom control surfaces have small wings in them that angle when the hinge rotator moves, so it functions more like a real wing. No default control surfaces necessary!
+1@O5BIRD This one.
I found this so much funnier than it probably should be.
Very nice.
+1Check out the doors on my B-25 if you want. Sounds like they do about what you're looking for.
+2All tags were requested.
@AnOmalOcaris @Elorus
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+2@IceCraftGaming @Bo1233 @DatRoadTrainGuy19
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@combatwombat363 @ChamDel78 @Dragoranos
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@Reworkable @KangBaksoSoeharto @Kissingthehomiesgoodnight
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@asteroidbook345 @X99STRIKER @Bryan5
Actually, Honda does technically have the right to take legal action as they have trademarked the design and appearance of the aircraft in addition to its logos, name, etc.
Here's an article from 2014, when Honda went after FlightGear about it.
+1