When someone spotlights a craft, it sends a notification to everyone following them saying essentially "hey, y'all should check this out". If you want fewer spotlights, follow fewer people.
Additionally, it is only possible to spotlight someone's builds if they have fewer points than yourself.
That'll work for if you just want the engine to be "ON" (i.e. 100% throttle) below a certain percentage. If you want the engine's throttle to be controllable, you'll need something like this: (Throttle < 0.5) ? Throttle : 0
Great map! Just as a warning for people who try to use planes to fly down the straightaway (because yes, I almost immediately did that), the collision boxes for the walls are higher than the walls themselves, so the Wasp is about the widest thing that will fit.
When you spotlight a craft, it sends a notification to everyone who is following you to say essentially "hey check this build out" (hence the daily limit and cooldown time). You can't un-send a notification, at least not with the way the site works.
F-15 - Fast, versatile, and effective. C-130 - Does pretty much everything, and does it well. An-2 - Very useful and adaptable, plus it keeps the biplane design relevant. DC-3/C-47 - Looks fantastic, flies great, and useful for many different things. DHC-2 - Backbone of Canada's bush flying since 1948, also looks great. DHC-6 - The DHC-2's larger and more modern cousin.
I'll stop there because otherwise I might not stop.
The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
@NotRandomBuilder8732 Perhaps try uninstalling the game completely (make sure to copy the C:\Users\[user]\AppData\LocalLow\Jundroo\SimplePlanes somewhere first, so you don't lose any builds or anything) and then reinstalling it.
The limit is 3 planes every 24 hours. This is to prevent users from flooding the site with hastily-constructed, essentially "spam" builds. (And honestly if someone's turning out 3 builds a day, they either aren't putting much effort into them or are spending just... way too much time playing the game)
The ADS-B exchange shows its last known location as being over the highway at 118 knots, 125 feet AGL and descending. Given that it no longer shows up on current ADS-B tracking, it's likely that the aircraft ceased transmitting positioning data just prior to touchdown.
@V My thoughts exactly! There's so many new things that could be added, but there's also a bunch of small things that need to be fixed, tweaked, and updated first.
@Kangy Yeah, there's quite a few things that would need a sequel since they'd break existing builds. And with the designer UI, I don't think it should be the same as Juno's (which I also have some quibbles with), but there are a few parts that could definitely be cleaned up and streamlined.
For the most part (until you get into stuff like PIDs and however people do fancy stuff with labels), it's pretty easy. The official funky guide is a very good resource to learn the basics of FT (and even more complex stuff), so I'd recommend you start there.
Sounds like you don't have enough lift. Check the wing loading, if it's too high, you'll need to add more wing area to compensate for the weight of the plane. For a biplane with that speed, I'd recommend a wing loading of probably 5-6 pounds per square foot, but you might need more or less depending on how it flies. For reference, the Stearman 75 goes about 80 km/h faster, and has a wing loading of 7-8 pounds per square foot.
Finally decided to pick up Juno after waving back and forth for a few months, and so far I can safely say I'm quite confused. BUT, it's the good "I've never played this before and this is all very complicated" kind of confused. Great work as always, guys!
(Although I'm sure trying to "un-learn" a bunch of SP stuff that is probably literally etched into my brain at this point is going to be fun XD)
The T3000 is the most efficient, from purely a thrust-output-to-fuel-consumption standpoint. However, it is probably worth noting that it is not the engine with the highest thrust (obviously), or the engine with the lowest fuel consumption rate.
Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
The default #FFFFFFxx color (the last two are the Alpha, or how transparent/opaque it is) for the exhaust is kind of pinkish orange instead of white. Generally the best way is to fiddle around with the hex code until you get the color you want (I'd start by trying, I don't know, CCFFDD and see if that's any closer to what you want).
Depends on the kind of hover system you're looking for. One way to do it is to just scale wheels so that they're oval-shaped, and then just hide them in the body of the vehicle. They'll still behave the same but they won't be visible. This method is good for stuff like sci-fi landspeeders and general "things that hover a few feet off the ground but don't really 'fly'".
Otherwise your best bet is some combination of jet engines, gyroscopes, and Funky Trees code (if you want more control and/or "real" flying).
Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
Ryanair
+4When someone spotlights a craft, it sends a notification to everyone following them saying essentially "hey, y'all should check this out". If you want fewer spotlights, follow fewer people.
Additionally, it is only possible to spotlight someone's builds if they have fewer points than yourself.
+7That'll work for if you just want the engine to be "ON" (i.e. 100% throttle) below a certain percentage. If you want the engine's throttle to be controllable, you'll need something like this:
+6(Throttle < 0.5) ? Throttle : 0
Great map! Just as a warning for people who try to use planes to fly down the straightaway (because yes, I almost immediately did that), the collision boxes for the walls are higher than the walls themselves, so the Wasp is about the widest thing that will fit.
+2@Magnavox20MS233S Actually never mind, it was in New Vegas not Fallout 4. I was thinking of this one
+1Is it the funky folding-wing cargo plane?
When you spotlight a craft, it sends a notification to everyone who is following you to say essentially "hey check this build out" (hence the daily limit and cooldown time). You can't un-send a notification, at least not with the way the site works.
+2Bank Angle Bank Angle
Report them and stop complaining. Please.
@Tauzios ...What?
F-15 - Fast, versatile, and effective.
C-130 - Does pretty much everything, and does it well.
An-2 - Very useful and adaptable, plus it keeps the biplane design relevant.
DC-3/C-47 - Looks fantastic, flies great, and useful for many different things.
DHC-2 - Backbone of Canada's bush flying since 1948, also looks great.
DHC-6 - The DHC-2's larger and more modern cousin.
I'll stop there because otherwise I might not stop.
That looks amazing!
Just 👏 report 👏 them 👏 and 👏 move 👏 on
+2This is, uh... quite the design.
+1The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
+1@NotRandomBuilder8732 Perhaps try uninstalling the game completely (make sure to copy the
C:\Users\[user]\AppData\LocalLow\Jundroo\SimplePlanessomewhere first, so you don't lose any builds or anything) and then reinstalling it.Have you tried verifying the game files? From your description it sounds like Unity is unhappy for some reason.
O7
+1Bronze: 100-999 points
+1Silver: 1000-9,999 points
Gold: 10,000-25,000 points
Platinum/Black: 25,000+ points
The limit is 3 planes every 24 hours. This is to prevent users from flooding the site with hastily-constructed, essentially "spam" builds. (And honestly if someone's turning out 3 builds a day, they either aren't putting much effort into them or are spending just... way too much time playing the game)
+2The ADS-B exchange shows its last known location as being over the highway at 118 knots, 125 feet AGL and descending. Given that it no longer shows up on current ADS-B tracking, it's likely that the aircraft ceased transmitting positioning data just prior to touchdown.
+1The engines though XD
+1What even
@Numbers2 Use either this or this (I personally use the first one). Both require a PC.
@V My thoughts exactly! There's so many new things that could be added, but there's also a bunch of small things that need to be fixed, tweaked, and updated first.
+1@Kangy Yeah, there's quite a few things that would need a sequel since they'd break existing builds. And with the designer UI, I don't think it should be the same as Juno's (which I also have some quibbles with), but there are a few parts that could definitely be cleaned up and streamlined.
+2I'll miss Alaska's Dash-8s for sure. They weren't the most comfortable planes but they were pretty much perfect for the routes they were on.
Only re-upload someone else's planes if you have their permission to do so.
For the most part (until you get into stuff like PIDs and however people do fancy stuff with labels), it's pretty easy. The official funky guide is a very good resource to learn the basics of FT (and even more complex stuff), so I'd recommend you start there.
YOOO
The hwat
Okay, that's really cool.
+1Sounds like you don't have enough lift. Check the wing loading, if it's too high, you'll need to add more wing area to compensate for the weight of the plane. For a biplane with that speed, I'd recommend a wing loading of probably 5-6 pounds per square foot, but you might need more or less depending on how it flies. For reference, the Stearman 75 goes about 80 km/h faster, and has a wing loading of 7-8 pounds per square foot.
+1Finally decided to pick up Juno after waving back and forth for a few months, and so far I can safely say I'm quite confused. BUT, it's the good "I've never played this before and this is all very complicated" kind of confused. Great work as always, guys!
(Although I'm sure trying to "un-learn" a bunch of SP stuff that is probably literally etched into my brain at this point is going to be fun XD)
+3Geep!
The T3000 is the most efficient, from purely a thrust-output-to-fuel-consumption standpoint. However, it is probably worth noting that it is not the engine with the highest thrust (obviously), or the engine with the lowest fuel consumption rate.
Real mature...
@XtarsAgency Okay, but... there's still no need for you to put personal communications in a public game forum like this...
This is an excellent plane! It looks fantastic, flies great, and has pretty efficient parts usage on top of all that!
+5Unless your landlord and roommate are both frequent users of this site, I would recommend contacting them in person (or via telephone, email, or other more direct methods), rather than posting something without context to a site for a relatively niche videogame.
+2X (Doubt)
Republic TFX proposal.
The default #FFFFFFxx color (the last two are the Alpha, or how transparent/opaque it is) for the exhaust is kind of pinkish orange instead of white. Generally the best way is to fiddle around with the hex code until you get the color you want (I'd start by trying, I don't know, CCFFDD and see if that's any closer to what you want).
+1Depends on the kind of hover system you're looking for. One way to do it is to just scale wheels so that they're oval-shaped, and then just hide them in the body of the vehicle. They'll still behave the same but they won't be visible. This method is good for stuff like sci-fi landspeeders and general "things that hover a few feet off the ground but don't really 'fly'".
Otherwise your best bet is some combination of jet engines, gyroscopes, and Funky Trees code (if you want more control and/or "real" flying).
+3@SONYPVM9041QM That's not how either iOS or Android work.
Once again... The reason that mods are no longer supported on iOS/Android is because Apple and Google have both decided to prevent "third-party" (read: player-created) code from running on their devices. Jundroo had no control over this decision, and is not responsible for the inability to support mods on iOS/Android devices.
+2Just report them and move on.
+2I gotta vote for the house livery. Those are always good.
+3w-
+2wh-
why is the turtledeck part of the canopy