Well, there's a few options. You can fly directly at it while maneuvering to avoid getting flakked, and then unload your weapons on it when you're close enough. You can also try climbing up to stay at the limit of the destroyer's flak range and then just bomb it from high altitude. You may also be able to maneuver to be either directly ahead of or behind the destroyer, so only one gun can shoot at you instead of both, and then make your attack run.
I mean... it's a sandbox game, so there isn't much of a "oh I've completed the game, time to move on" sort of thing. People join sometimes when they buy the game, and leave when they either move on to other stuff or just stop posting.
Honestly the tutorial is so hilariously out of date. The weapon buttons still actually sayFire Guns and Fire Weapons in the screenshots for how to use them.
I played for over five years on iOS and never encountered this, before or after the helicopter update. The control sticks will auto-center when you release your finger/thumb from them. My guess is either you are releasing the controls, or your device thinks you are releasing them (dirty spot on screen, dead spot maybe, etc.), and as such the controls are returning to center.
For adding more detail, I'd recommend looking at other players' builds and see what they do. I know RamboJutter's done a good amount of camo in the past, so I'd recommend checking out some of those builds if you want to do camo yourself.
For Funky Trees, there's always The Guide for general reference, but it usually works better to have a specific purpose in mind and then figure out how to make that work in FT. Just adding funky trees to a plane for the sake of doing it won't produce good results nine times out of ten. I'd also recommend looking at other users' builds for this, though definitely read through the guide first so you can understand some of it.
Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
First thing you'd need would be the size of it (13", 20", etc.), then any other features it has (some have DVD or VCR capabilities, others don't). Add those to your web search parameters and maybe you'll come up with something.
Alternatively, it probably has the model number stamped on it somewhere (likely the back). Try looking for that maybe?
Rule of thumb: If it's your creation, you can pretty much do whatever you want with it. If it's someone else's creation (even if only partially), either get their explicit permission or don't do it at all.
In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
Well, it's not so much a performance issue directly as it is an issue with how the game is coded. Currently, there's basically up to four color "slots" for a part (Primary, Trims 1-3). All the game has to know is the color (hex code + metallic + smoothness + emissive shading) for each slot, and it knows exactly how to color the part.
Having a custom hand-painting option, on the other hand, would require every part to have its own full UV map, which in itself requires more file size and complexity, as well as forcing the game to render said full UV map on every part that is loaded into the level.
It's not so much as a "this will make the game run slower" issue as it is a "the game engine literally wasn't built to be able to do this" issue.
You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
Given that you linked directly to their video in the post, I'm rather surprised you didn't know they created it. By not crediting them, and particularly with your pinned comment "My 1st Video", it looks rather like you're trying to pass off their work as your own, which is not what you're doing, right?
Game performance can be affected by more than just part count. Compare the performance cost of the two aircraft, since that takes into account things like drag, FT code complexity (it's surprising how much lag can be caused by complicated code), etc.
Also, have you adjusted any of your game settings? I'd recommend disabling Image Effects if you're still dealing with lag, as well as perhaps turning down some of the other quality settings (water and physics can also cause a pretty big performance hit).
Fortunately, there's a "Look At Cockpit" option for cameras (not orbit cameras though) that does pretty much exactly this! With that option enabled, the camera will constantly pan to track the location of the cockpit, no input required.
Generally the trend appears to be to post one (either the most well-known or your favorite or something) as public, with links to the rest as unlisteds.
Look. Just because someone thinks about something a certain way doesn't mean you have to listen to them. You have your own interests and passions, and they have theirs. What they say doesn't have to apply to you, because you don't have to listen to them. Enjoy whatever you want to enjoy (within the limits imposed by the laws in your area of course).
Also, after reading that profile myself I'm fairly sure that it's meant as more of a meme than a serious threat. Don't take it too seriously.
Ok.
T
+1Well, there's a few options. You can fly directly at it while maneuvering to avoid getting flakked, and then unload your weapons on it when you're close enough. You can also try climbing up to stay at the limit of the destroyer's flak range and then just bomb it from high altitude. You may also be able to maneuver to be either directly ahead of or behind the destroyer, so only one gun can shoot at you instead of both, and then make your attack run.
+1Help with what? You have provided no description of the problem whatsoever.
I mean... it's a sandbox game, so there isn't much of a "oh I've completed the game, time to move on" sort of thing. People join sometimes when they buy the game, and leave when they either move on to other stuff or just stop posting.
Tag me on both, they look great!
Ok
Honestly the tutorial is so hilariously out of date. The weapon buttons still actually say
+13Fire Guns
andFire Weapons
in the screenshots for how to use them.Ok
+3You should be able to set the input of the piston to
FireGuns
Kayak Fishing Club
+3I played for over five years on iOS and never encountered this, before or after the helicopter update. The control sticks will auto-center when you release your finger/thumb from them. My guess is either you are releasing the controls, or your device thinks you are releasing them (dirty spot on screen, dead spot maybe, etc.), and as such the controls are returning to center.
+1For adding more detail, I'd recommend looking at other players' builds and see what they do. I know RamboJutter's done a good amount of camo in the past, so I'd recommend checking out some of those builds if you want to do camo yourself.
For Funky Trees, there's always The Guide for general reference, but it usually works better to have a specific purpose in mind and then figure out how to make that work in FT. Just adding funky trees to a plane for the sake of doing it won't produce good results nine times out of ten. I'd also recommend looking at other users' builds for this, though definitely read through the guide first so you can understand some of it.
@IMULAerospaceIndustries I don't, unfortunately. Should be pretty simple to figure out though;
+2The VTOL exhaust is "tinted" pink by default, so you'll need to counteract this by adjusting the exhaust color value to be more blue-green.
+2Because Google (Android) and Apple (iOS) removed modding support from their platforms several years ago due to... legal concerns? Honestly I don't know why. Short version is, the decision was made by Google/Apple, not Jundroo, and they can't do anything to bring it back.
+2First thing you'd need would be the size of it (13", 20", etc.), then any other features it has (some have DVD or VCR capabilities, others don't). Add those to your web search parameters and maybe you'll come up with something.
Alternatively, it probably has the model number stamped on it somewhere (likely the back). Try looking for that maybe?
Rule of thumb: If it's your creation, you can pretty much do whatever you want with it. If it's someone else's creation (even if only partially), either get their explicit permission or don't do it at all.
+1In real life flares try to counteract heat-seeking missiles (like the AIM-9 Sidewinder, the basis for SP's Guardian missile) while chaff serves to defend against radar-guided missiles (such as the AIM-120, the basis for SP's Interceptor missile), but in SimplePlanes there's no real difference other than flares look a lot cooler, since all missiles in SP use the same type of guidance.
As a side note, though, the Guardian and Interceptor's different ranges and targeting kind of reflect the difference between heat-seeking and radar-guided missiles, to a certain extent anyway. The Interceptor can achieve a lock at long range and has an internal radar allowing for "fire-and-forget", but has a narrow targeting ring and is ineffective at distances under 2 miles. The Guardian, on the other hand, has a much quicker lock time, larger targeting ring, and can reacquire a lock if lost, but has a maximum range of only 5 miles and does not have its own internal radar.
+2Well, it's not so much a performance issue directly as it is an issue with how the game is coded. Currently, there's basically up to four color "slots" for a part (Primary, Trims 1-3). All the game has to know is the color (hex code + metallic + smoothness + emissive shading) for each slot, and it knows exactly how to color the part.
Having a custom hand-painting option, on the other hand, would require every part to have its own full UV map, which in itself requires more file size and complexity, as well as forcing the game to render said full UV map on every part that is loaded into the level.
It's not so much as a "this will make the game run slower" issue as it is a "the game engine literally wasn't built to be able to do this" issue.
+1It means that it has been tested and officially confirmed/certified to work in SimplePlanes VR.
+1gasp German Germany
+1You didn't set your weather to Clear, did you? (It might also have just changed to clear even if you didn't). Either way, changing it in the settings should bring them back unless there's something funky going on.
+2Absolutely beautiful! Definitely tag me when you post it.
+1@MrCOPTY The original creator is the channel OwlKitty on Youtube. https://www.youtube.com/@OwlKitty
Given that you linked directly to their video in the post, I'm rather surprised you didn't know they created it. By not crediting them, and particularly with your pinned comment "My 1st Video", it looks rather like you're trying to pass off their work as your own, which is not what you're doing, right?
Again, please credit the original creator of this video.
+1Here's the full video (with sound), since Copty didn't credit the original creator.
https://www.youtube.com/watch?v=w3rQ3328Tok
...What?
+1@JustDragon Yes.
This challenge is now closed, and any further entries will not be included in judging.
I'm pretty busy for the next few weeks, but results will be announced before Christmas.
Those are absolutely gargantuan ammo crates lol
+1@AquiliusEpic Oops! Thanks for letting me know.
+1@crusaderwingman It's already the 1st but I said in one of the forum posts that submissions on December 1 would still be accepted.
@JustDragon Technically it's open for about another 11 hours or so
Game performance can be affected by more than just part count. Compare the performance cost of the two aircraft, since that takes into account things like drag, FT code complexity (it's surprising how much lag can be caused by complicated code), etc.
Also, have you adjusted any of your game settings? I'd recommend disabling Image Effects if you're still dealing with lag, as well as perhaps turning down some of the other quality settings (water and physics can also cause a pretty big performance hit).
Fortunately, there's a "Look At Cockpit" option for cameras (not orbit cameras though) that does pretty much exactly this! With that option enabled, the camera will constantly pan to track the location of the cockpit, no input required.
+3T
@Decembermin No, the date on the revolution was right (I think). The emergency landing was in 2005.
You know that was in 2005, right?
Basically they test planes and give them the official "VR-compatible" stamp.
Also the temple thing.
+1p i g o n
+1Generally the trend appears to be to post one (either the most well-known or your favorite or something) as public, with links to the rest as unlisteds.
Sorry, minimum for the challenge is 200 parts.
8' 2"
+1Look. Just because someone thinks about something a certain way doesn't mean you have to listen to them. You have your own interests and passions, and they have theirs. What they say doesn't have to apply to you, because you don't have to listen to them. Enjoy whatever you want to enjoy (within the limits imposed by the laws in your area of course).
Also, after reading that profile myself I'm fairly sure that it's meant as more of a meme than a serious threat. Don't take it too seriously.
+1Should be able to use something like this:
+4{Activate1? "<alpha=#80>" : "<alpha=#00>"}
text goes here
@MRM19 Sure!
+1You have to type say "whatever you want to say"
Including the
say
@GhostHTX Sure! Just tag a moderator in its comments and ask them to make it a successor to this challenge, and that should all be good.