With Funky-tree this plane would be perfect!!!
I'm sure Funky-tree can do what you intend it to do. (like stay leveling while you control the cruise missile)
I have nothing to say about modelling because you are way better than me lol.
@KnightOfRen
I suggest disable aircraft collision for all of the landing gear parts because when you retract it get crushed into the fueslage and SP physic can get really wierd from exactly that. (like magically push your plane noes down)
@Xml_
This thing look clean, no rough edge and transition between parts is smooth.
Nice one!!
I suggest increasing wing loading by increase weight or reduce wings area because it feels too light in my opinion.
@ALRX
Just realize I'm late to the party but I'll leave my suggestion anyway. :p
I'll just take the pitch rotator and play with the clamp value like this. clamp(Pitch ,-(function) ,(function))
Suppose the function will get smaller as IAS is increase. (Yes I use IAS because it is universal for the plane regardless of altitude)
All this just to imitate real life where control surface is unable to fully deflect due to high IAS.
@Reeeeeeeeeeee45
Thank you, I done that because I want people to enjoy my plane and maybe.... just maybe inspire people to build upon the concept of PSM.
@typeZERO
Want more? lol
I'll assume you know what is angle of attack. (angle of slip is just angle of attack but sideways)
All plane have it's own danger aoa that if exceeded the plane will stall, some are so stable it never exceed danger aoa even when full pitch is applied.
All you need to do is keep aoa in check by using (AngleOfAttack/x) on control surfaces that control the Pitch.(same goes for angle of slip but it is not as important)
That's it.
The rest is build an unstable plane and use the code.
Tag me on the build if you have question.
@typeZERO
Yes. Start with something small is a good idea. I suggest playing with (Pitch - PitchRate/x) first.(this is a basic FT equation, just input and correction, same goes for Roll and Yaw)
And move on to AngleOfAttack and/or AngleOfSlip later because this require some understanding of aerodynamics and that's where the unstable part come in play.
@BagelPlane
To yaw the plane easily you need a smaller rudder but doing that will compromise your yaw stability.
Or you could make rudder super strong that it will overcome yaw stability.
@BagelPlane
Good question!!
It's all because of FT magic. FT keep COL behind COM (by manipulating control surfaces) just for the moment necessary, you can look at it this way.
So it'll be fast to react to pilot's command like an unstable plane and not over react to command like a stable plane.
@SavageMan
I know it's against the law of conventional flight control.
There is no turning back now.
So.... more crimes against conventional flight control? 🤣
@mobusZERO
I like it!!!!!!😁
The model is wayyy better than what I can make.
But I have some thought to share with you.
I think this plane should have lower wing loading because even at speed as high as 700 km/h IAS it will stall if you pull hard.
I look through the FT code and realize that FT does not correct for angle of attack or angle of slip but the good thing is it does not contribute more to the uncontrollable spin so the pilot have to correct the angle of attack and angle of slip themselves.
The way I'd improve on that is to decrease the divider behind angle of attack and angle of slip (AngleOfAttack/ 180 , AngleOfSlip/ 360 ) , so it won't just not make it worst but it will start to correct the angle so the plane resume a normal flight automatically.
And you can just ignore angle of attack and angle of slip correction in vtol mode.
I hope what I said is make sense to you.
Sorry for the long comment.
This is almost perfect for me.
@typeZERO lol I thats bad they ignore you but I think watching tutorial can get you so far, the rest is learning by building stuff.
While on stanby I suggest you should build something like a proof of concept of what you have learn (like basic FT controlled elevator), maybe posting it to receive some advice, I did this when I have no idea what to build.
@typeZERO
Yes, but using my code on a completely difference aircraft may not work as you intended, because the code is tailored specifically for this aircraft.(For example, my max aoa before stall maybe larger than yours so my code won't save you from stalling at all)
You need to modify it a lot to suit your aircraft.
Writing your own is less painful than go through my messy code, trust me.
@WereOutOfNamesArentWe
There is no way to disable it, thus plane is statically unstable and need FCS to operate, without it the plane will be uncontrollable at best.
@Kernels
Thanks. Congrat on gold by the way.
@WereOutOfNamesArentWe
I hope your device is not on fire lol.
This plane rely on funky-tree a lot so a lot of work is on CPU.
The missile pod comes in separate pieces, grab the top flat part and attach them to your wing pylons if you want more boom boom, but it is heavy and may hamper with maneuverability.
The Wyvern 2.0 is here!!!!!!
Comes with under belly Railgun!!!!!
but
.
.
.
.
.
The aircraft will be out maybe tomorrow.
While I record this video I found a bug in my FT code T-T.
So... sorry.
@EntregaElChocmans
That's bad... but my plane have many pieces animated by complex funky-tree code, so lagging is expected.
Anyway, I'm working on a new version which fix this problem.
This is just a sneak peak of my Wyvern 2.0
What I have in mind for my Wyvern 2.0 is.
- More powerful engine, new afterburner.
- Smoother thrust vectoring nozzle.
- Carrier operational.
- More maneuverability.
- Controllable even flying backward.
- More stable when flying at high speed and low throttle.
- New weapon, the RAILGUN!!!!!!!
- New paint job. (Maybe tactical grey or Mihaly's idk.)
@WIZARD2017 The proper fix is just edit the Bold number, lower the number the more sensitive they are to correct aoa. The rest is just utility, you can just remove it if not needed.
(clamp01(Activate8))((((clamp(((Trim / 3)+(Pitch2)/clamp(((IAS/60)+.1),-100,100)),-1,1)) / 2) - clamp((AngleOfAttack / 20),-1,1)-(PitchRate/150))*clamp((IAS-20),0,1))
@Mage2IsTriggered
After I saw Darkmable's morgan I think several will come after.
F*ck it I'll just build one lol.
With Funky-tree this plane would be perfect!!!
I'm sure Funky-tree can do what you intend it to do. (like stay leveling while you control the cruise missile)
I have nothing to say about modelling because you are way better than me lol.
@Mage2IsTriggered
I think Morgan train will coming soon.
Idk my guts told me that.
@KnightOfRen
I suggest disable aircraft collision for all of the landing gear parts because when you retract it get crushed into the fueslage and SP physic can get really wierd from exactly that. (like magically push your plane noes down)
@frame
haha please don't remove it.
You didn't see an "instant fire on board button" everyday do you?
@Xml_
This thing look clean, no rough edge and transition between parts is smooth.
Nice one!!
I suggest increasing wing loading by increase weight or reduce wings area because it feels too light in my opinion.
Why there are 100 cameras in there?
@ALRX
Just realize I'm late to the party but I'll leave my suggestion anyway. :p
I'll just take the pitch rotator and play with the clamp value like this.
clamp(Pitch ,-(function) ,(function))
Suppose the function will get smaller as IAS is increase. (Yes I use IAS because it is universal for the plane regardless of altitude)
All this just to imitate real life where control surface is unable to fully deflect due to high IAS.
@Reeeeeeeeeeee45
Thank you, I done that because I want people to enjoy my plane and maybe.... just maybe inspire people to build upon the concept of PSM.
@tsampoy
Thanks
@typeZERO
Want more? lol
I'll assume you know what is angle of attack. (angle of slip is just angle of attack but sideways)
All plane have it's own danger aoa that if exceeded the plane will stall, some are so stable it never exceed danger aoa even when full pitch is applied.
All you need to do is keep aoa in check by using (AngleOfAttack/x) on control surfaces that control the Pitch.(same goes for angle of slip but it is not as important)
That's it.
The rest is build an unstable plane and use the code.
Tag me on the build if you have question.
@typeZERO
Yes. Start with something small is a good idea. I suggest playing with (Pitch - PitchRate/x) first.(this is a basic FT equation, just input and correction, same goes for Roll and Yaw)
And move on to AngleOfAttack and/or AngleOfSlip later because this require some understanding of aerodynamics and that's where the unstable part come in play.
@ParziParziTheVal
lol I still have a lot to learn, especially in modelling aircraft.
@ParziParziTheVal
Just realize that my plane made it's way to your bio.
Thanks again for your support, I really really appreciate it.
@BagelPlane
All moving rudder is a good choice too.
@BagelPlane
To yaw the plane easily you need a smaller rudder but doing that will compromise your yaw stability.
Or you could make rudder super strong that it will overcome yaw stability.
The wing flex is super impressive!!!
That's some next level of attention to details.
@WIZARD2017
lolful.
Thanks to @WIZARD2017 for this funny and super useful smoke generator.
@NightmareCorporation
Absolutely lol.
Just don't tell Wright brothers cuz they gonna kill me.
@BagelPlane
Good question!!
It's all because of FT magic. FT keep COL behind COM (by manipulating control surfaces) just for the moment necessary, you can look at it this way.
So it'll be fast to react to pilot's command like an unstable plane and not over react to command like a stable plane.
@SavageMan
I know it's against the law of conventional flight control.
There is no turning back now.
So.... more crimes against conventional flight control? 🤣
@ANONYMOUS10132
Thanks. I'm happy you liked it.
You can do stunts, blows things up, fly around all in one.
And maybe all of that at once lol.
@UByx
idk I use the same mod.
The screenshot from mod is large and need time to upload anyway.
@mobusZERO
I like it!!!!!!😁
The model is wayyy better than what I can make.
But I have some thought to share with you.
I think this plane should have lower wing loading because even at speed as high as 700 km/h IAS it will stall if you pull hard.
I look through the FT code and realize that FT does not correct for angle of attack or angle of slip but the good thing is it does not contribute more to the uncontrollable spin so the pilot have to correct the angle of attack and angle of slip themselves.
The way I'd improve on that is to decrease the divider behind angle of attack and angle of slip (AngleOfAttack/ 180 , AngleOfSlip/ 360 ) , so it won't just not make it worst but it will start to correct the angle so the plane resume a normal flight automatically.
And you can just ignore angle of attack and angle of slip correction in vtol mode.
I hope what I said is make sense to you.
Sorry for the long comment.
This is almost perfect for me.
@typeZERO Just get start somewhere and feel free to ask me if there are any issue.
@typeZERO lol I thats bad they ignore you but I think watching tutorial can get you so far, the rest is learning by building stuff.
While on stanby I suggest you should build something like a proof of concept of what you have learn (like basic FT controlled elevator), maybe posting it to receive some advice, I did this when I have no idea what to build.
@GiuliMBorgesYT
Increase weight like a ton or two.
If the plane turn slow for you, add more wings.
Good news for mobile user!!!!
Less part version (and hopefully less laggy) is here!!!
@Reeeeeeeeeeee45 @WereOutOfNamesArentWe
@typeZERO
Yes, but using my code on a completely difference aircraft may not work as you intended, because the code is tailored specifically for this aircraft.(For example, my max aoa before stall maybe larger than yours so my code won't save you from stalling at all)
You need to modify it a lot to suit your aircraft.
Writing your own is less painful than go through my messy code, trust me.
@Heavy_Mause
Thanks!!
Enjoy the boom boom.
@WereOutOfNamesArentWe
There is no way to disable it, thus plane is statically unstable and need FCS to operate, without it the plane will be uncontrollable at best.
@ErickvCamilo
Do you have an example build?
@Kernels
Thanks. Congrat on gold by the way.
@WereOutOfNamesArentWe
I hope your device is not on fire lol.
This plane rely on funky-tree a lot so a lot of work is on CPU.
Wyvern 2.0 is out!!!!!!!
Wyvern 2.0 is out!!!!!!!!!!
@NavalGunnery lol good for you, keep building!
The missile pod comes in separate pieces, grab the top flat part and attach them to your wing pylons if you want more boom boom, but it is heavy and may hamper with maneuverability.
The Wyvern 2.0 is here!!!!!!
Comes with under belly Railgun!!!!!
but
.
.
.
.
.
The aircraft will be out maybe tomorrow.
While I record this video I found a bug in my FT code T-T.
So... sorry.
@Brendorkus
Oh yes.. every control surfaces move according to flight circumstance too.
All that just for a stunning eye candy lol.😆
@sato21
It would be nice if you add some instruction.
@EntregaElChocmans
That's bad... but my plane have many pieces animated by complex funky-tree code, so lagging is expected.
Anyway, I'm working on a new version which fix this problem.
@Heavy_Mause
Sure!!
I'll tag you when my Wyvern 2.0 come out.
@WIZARD2017
Haha true. 🤣
@Hellosss38 Thanks!!😄
This is just a sneak peak of my Wyvern 2.0
What I have in mind for my Wyvern 2.0 is.
- More powerful engine, new afterburner.
- Smoother thrust vectoring nozzle.
- Carrier operational.
- More maneuverability.
- Controllable even flying backward.
- More stable when flying at high speed and low throttle.
- New weapon, the RAILGUN!!!!!!!
- New paint job. (Maybe tactical grey or Mihaly's idk.)
Just in case, this is my Wyvern 1.0
Aircraft I used.
@WIZARD2017 Thanks, that is what took me so long to build it lol.
@WIZARD2017 ok ,I'll help.
Please check out my Wyvern it is build upon this concept but the code is more complicate and somewhat messier lol.
@WIZARD2017 The proper fix is just edit the Bold number, lower the number the more sensitive they are to correct aoa. The rest is just utility, you can just remove it if not needed.
(clamp01(Activate8))((((clamp(((Trim / 3)+(Pitch2)/clamp(((IAS/60)+.1),-100,100)),-1,1)) / 2) - clamp((AngleOfAttack / 20),-1,1)-(PitchRate/150))*clamp((IAS-20),0,1))