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I need help in funky trees

40.5k ALRX  3.6 years ago

The Problem

So, I have been working and trying to perfect my SU-30 Flanker-C and wanted it to be less agile as the speed goes up, making the turn rate more and more longer. In short, the aircraft should be less and less agile as the speed goes up.

So in explanation, the rotators get more and more intense as the speed goes up, but only rotates when I hit pitch.

For example,
In 0KM/H the rotators turn 0 degrees when I hit pitch
In 300KM/H the rotators turn 1 degrees when I hit pitch
In 600KM/H the rotators turn 2 degrees when I hit pitch
In 900KM/H the rotators turn 3 degrees when I hit pitch
In 1200KM/H the rotators turn 4 degrees when I hit pitch
In 1500KM/H the rotators turn 5 degrees when I hit pitch
In 1800KM/H the rotators turn 6 degrees when I hit pitch


This is the slope/gradient of the degree. In the X axis is the degree, the Y axis is the speed


This the main wing and the rotator attach to the wing that is going to affect the degree and the turn rate/agility of the aircraft.

Also try to make it in only 1 rotator and if you can, can explain it to me how it works :)

If no one can help me then (Which I think some is able to do this), then I guess I will just use basic inputs or change the center of mass as the plane increases its speed.

If you can help that would be great. I will also credit you when I post the aircraft.

Here are some teasers




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    40.5k ALRX

    @GuyFolk :)

    3.5 years ago
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    100k GuyFolk

    @ALRX
    lol np.

    3.5 years ago
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    40.5k ALRX

    @GuyFolk thank you for your response, sorry I read it pretty late, I had exams and competitions to attend. :)

    3.5 years ago
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    40.5k ALRX

    @OhBoy yes

    3.5 years ago
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    6,950 WiiSmol

    @ALRX r u indonesian?

    3.5 years ago
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    100k GuyFolk

    @ALRX
    Just realize I'm late to the party but I'll leave my suggestion anyway. :p
    I'll just take the pitch rotator and play with the clamp value like this.
    clamp(Pitch ,-(function) ,(function))
    Suppose the function will get smaller as IAS is increase. (Yes I use IAS because it is universal for the plane regardless of altitude)
    All this just to imitate real life where control surface is unable to fully deflect due to high IAS.

    3.6 years ago
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    40.5k ALRX

    @SnoWFLakE0s thanks for the suggestion, but my friend @YoDudeChase already solved it, he is just great :)

    3.6 years ago
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    66.7k SnoWFLakE0s

    There's already lots of planes that do this, go look at them- but the general idea is that you find a linear regression which you already seem to have- and set variable x as IAS and you're set. Ideally you want some clamping to prevent excess.

    3.6 years ago
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    40.5k ALRX

    @YoDudeChase both, up and down

    3.6 years ago
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    4,038 YoDudeChase

    So is it only supposed to move one directions or both?

    3.6 years ago
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    40.5k ALRX

    @YoDudeChase Sure!

    3.6 years ago
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    4,038 YoDudeChase

    I'll see if I can get something like this working, gimme about 20m

    3.6 years ago
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    40.5k ALRX

    Don't be afraid to leave your suggestion as it will be helpful form me to learn

    3.6 years ago