Almost now working.
The code need more tweak especially the negative input, angle of slip will produce positive value in one direction and negative in another direction.
Airbrake are in weird position due to negative value.
@CptLiar
By reduced I really mean the time that input still stuck lol, guess we really mean the same thing anyway lol.
For now I just use very sensitive pitch rate to make up for the lack of "I", it's effective but just a workaround.
I'll see what I can do.
Try using mass scale 1 and drag scale 0 instead so the camera won't slow down and fly formation with it will be easier. (Newton saids that mass keep things that's in motion, in motion, so mass is a must have. And things in motion won't stop until they meet an opposite force so drag is a no no.)
Also, using smaller wing will not affect the host plane's CoL that much.
Fly by wire was built with love and care.
Not to mention all those details found all over the plane.
The plane fly super smooth, I'm very impressed.
Good job.
Also, I've noticed you using PID control, "I" in PID is a bit tricky, there is a rare case when pilot keep pulling the stick but the plane can't pull up anymore (like on takeoff or at very low speed), the "I" will accumulate the pitch command and the elevons will stuck in pitch up until the plane actually pull up and only then the accumulated "I" will disappear. (hope that make sense lol)
I personally not using "I" in PID, at least not until I can figure it out how to use it properly but hey... your fbw is already a top-tier if you ask me.
@OrderlyHippo
I guess it'll more VR player out of the plane which is not ideal.
I'm leaning toward the use of glass fuselage to make the cockpit a sort of one way mirror.
@TRD6932
It's actually detached camera but with wings and gyro.
I tried just detached camera once, it drop like a rock and the shot was terrible.
I guess I just left out the detached part lol.
@TRD6932
If I remember correctly, the limit is 5000 but exception can be made if the build actually run well.
Sometimes the performance cost is misleading.
@Zaineman
Nice.
The circle actually turn red when the target is in firing arc of the gun, I guess you used the gun of my X-02S otherwise it'll be "If it turns RED then it's RED".
Almost now working.
The code need more tweak especially the negative input, angle of slip will produce positive value in one direction and negative in another direction.
Airbrake are in weird position due to negative value.
@TRD6932
+1Nice.
@CptLiar
+1By reduced I really mean the time that input still stuck lol, guess we really mean the same thing anyway lol.
For now I just use very sensitive pitch rate to make up for the lack of "I", it's effective but just a workaround.
I'll see what I can do.
@CptLiar
Nice PID fix, the accumulated "I" is reduced.
Maybe I'll just try to make my own "I" instead of using the default one.
@SkullKid25
+1You flare too much.... pilot with tail strike.
@Grroro
lol
By a quick glance, it looks normal stability to me, conventional wings and tail with added canards.
@LeonardorHD1
No problem.
@Grroro
That's ok.
I guess you've learned something and realized that the plane need so much overhaul it's better to build a new one.
@LeonardorHD1
Yes.
Angle of slip and angle of attack is completely on difference axis so for yaw stability you need to use angle of slip.
@TRD6932
+1Nice reverse engineering btw.
Just missing a little bit of physics really.
Try using mass scale 1 and drag scale 0 instead so the camera won't slow down and fly formation with it will be easier. (Newton saids that mass keep things that's in motion, in motion, so mass is a must have. And things in motion won't stop until they meet an opposite force so drag is a no no.)
+1Also, using smaller wing will not affect the host plane's CoL that much.
Fly by wire was built with love and care.
+1Not to mention all those details found all over the plane.
The plane fly super smooth, I'm very impressed.
Good job.
Also, I've noticed you using PID control, "I" in PID is a bit tricky, there is a rare case when pilot keep pulling the stick but the plane can't pull up anymore (like on takeoff or at very low speed), the "I" will accumulate the pitch command and the elevons will stuck in pitch up until the plane actually pull up and only then the accumulated "I" will disappear. (hope that make sense lol)
I personally not using "I" in PID, at least not until I can figure it out how to use it properly but hey... your fbw is already a top-tier if you ask me.
@LeonardorHD1
I use airbrake at both wing tips.
The code is about correction of angle of slip, it's angle of attack but sideway.
@ANIMESHNIKONE
+1Thanks.
Check out the 1.11 version too, this plane is a bit outdated. (link is at the top of this page.)
@Backup
The reason maybe shark mouth, Andrew, HUD and complex code within the plane.
@Leiru
I've done that in the past, it just have 2 legs and can't walk lol.
@OrderlyHippo
I think this build will explain better.
It's basically 1 way mirror without the shiny mirror.
@Quichenic
Thanks for showing me this amazing work.
@FlyingPotato_131
+3This really work, I can landing blind using this.
So cuteeeee.
+3Nice placement of CoM and CoL, I see it shape like a dart and expect it to fly like a dart but it's not.
It's actually fly well.
@Zaineman
I see.
But you already got YT account so why not, right?
@Hazerz
+1That's the question that I still have no answer.
@Leiru
Thanks.
I've never made a walker so Marcross for me will be a bit lame lol.
@skimaskalx
Activate AG5, lock target, select EML.
It's in the description.
@TomatoIsAFruit
I also ate tomato as a fruit sometimes lol.
@mortezapk
Yes.
But the gun must be the same as mine because of the calculator was calibrated to that particular gun.
@Viper_Z3R0
Not even the 500+ parts?
Sad man.
@Hazerz
I've never done that.
@AlmostADev
Better late than never right?
@JoddyFubuki788
Took me 2 years lol.
@OrderlyHippo
I guess it'll more VR player out of the plane which is not ideal.
I'm leaning toward the use of glass fuselage to make the cockpit a sort of one way mirror.
@TRD6932
+1It's actually detached camera but with wings and gyro.
I tried just detached camera once, it drop like a rock and the shot was terrible.
I guess I just left out the detached part lol.
@ZipLine59
I don't mind you making that.
@Zaineman
I mean just YT content in general.
I guess you have something more than SP to show the world lol.
@Zaineman
Nice.
Will you create more YT video after this?
@TRD6932
+2Thanks.
I use camera with wings and gyro, I fly along side said camera performing some stunts.
Easy right?
lol
@TRD6932
If I remember correctly, the limit is 5000 but exception can be made if the build actually run well.
Sometimes the performance cost is misleading.
@Beifenglenglong
+1Just want to include him in the build and it look so realistic if view from some angle.
@AWESOMENESS360
Andrew is also smiling at you lol.
@JoddyFubuki788
Thanks.
Guess I'm missing the building technique like Bogdan and those other top tier builder.
@Hazerz
I've made only the basic version.
This version code is too spaghetti to be explained lol.
@OrderlyHippo
If the dev actually make x-ray vision lol.
@TomatoIsAFruit
Tomato is a fruit but used as vegetable.
@WolfHunter9111
+1Detailed + overhauled lol.
@Zaineman
Nice.
The circle actually turn red when the target is in firing arc of the gun, I guess you used the gun of my X-02S otherwise it'll be "If it turns RED then it's RED".
The plane is done!!
HERE
Even more tags:
@S1lly
@WiniMii
@SCPCalebkid
More tags:
@CarrotDynamics
@Aviator01
@Hazerz
Tags:
+1@CaptainSquadronLeaderX
@SLSD001ph
@Nj364
@SkullKid25
Thanks.