@mattmck i dont know why the dev would say it's too hard. i almost made it possible with putting the minigun/cannon facing backwards if they had not limited the projectile parameters. lets say if they let me set the projectile velocity to -TAS i could definitely make it happen. tracers stay where they left off after leaving the muzzle. setlife time to something they tell u how long they linger in the air.
@ZeroWithSlashedO that means i cant post a link to a plane with less part so i will just post my potato parts plane here then. i find it hard to reduce performace cost. so the maximum here is still 2000 now? i have seen people getting away with it at 2700 here. my plane is like around 2700 now. how about i will just post it at 2700 then if u want to enjoy it further just throw away something.
@ZeroWithSlashedO i have 99% finished with my non-tvc entry last week maybe better than most if not all guyfolk's non-tvc plane. but it has high parts. do u think i can get away with it if i post it and also include a link of the same plane with lower parts??
@ChiChiWerx i don't know. sometimes i wonder how close aerodynamic details and physics rules were represented in the codes. like if all behavior are shape based/ area base in relative to oncoming airflow. i had made planes with extreme washout (almost but less than 10 degrees) that seems to be ignored by in game physics. (sorry havent put that plane in my profile yet but will let u know if it's available later). and yes i have been testing the in game physics to some extent i am happy like 99% of the time tho. but then many things are hard-coded in a way so even the so called aerodynamics have lots that have been omitted, i need to be careful of my designs so i dont come up with things that work ideally irl but not here ;) i havent tested the area rule yet but i think i am going to
@ChiChiWerx sometimes the lifting body effect is done well by people who hide extra wings in places like intake ducts or main fuse. here in sp we have brilliant people defying all sorts of sp physics to mimic real physics
@ChiChiWerx yea, i knew how it happened. an old documentary explained everything down to the design details. thanks a lot. i had the luck going over it a long time ago. just that the sp physics is not going to make the replication simple.
@DroneDroneTheBoi yes. but i mean i need the code to locate and aim for the incoming missile. i haven seen any code like this yet. i mean i want it to be automatic like that laser cannon at the base. not a manual one.
@Gestour heard u destroyed the codes of the laser defense at the ice base assault. i would like to know where i can find the code to make an aa missile defense myself :p
IAS is determined by the dynamic pressure (read off from pitot tube), most pilots do like IAS better because the airplane is gonna behave similarly at the same IAS at the same aoa.
@SkyJayTheFirst if u dont mind breaking the rules of physics u can always funky those tiny wing's properties too. but i dont do that i mostly try to see how sp physics works on my airframe to check out my design integrity
@SkyJayTheFirst or u can use movable front edges like me to see if u can shift that CoL momentarily forward during manuevers (supposedly) but making those can be time consuming, but u will like it. ft them will be tricky however
@GuyFolk i would say the 1.4 thrust ratio has made us all slow dancers. but then we still do dance beautifully. btw all u have are tvc'ed psm planes? i havent seen any non-tvc ones downloadable from your list;
@mattmck i dont know why the dev would say it's too hard. i almost made it possible with putting the minigun/cannon facing backwards if they had not limited the projectile parameters. lets say if they let me set the projectile velocity to -TAS i could definitely make it happen. tracers stay where they left off after leaving the muzzle. setlife time to something they tell u how long they linger in the air.
@Almost thanks!!!
i love this one. actually can make a good psm out of it
@BaconAircraft
@IceCraftGaming
@LarryTad
@Brayden1981
@Whatdadogdoin
@Almost
@DARZAVIATIONOFICIAL
@BarrowAircraft
@OrderlyHippo and it doesnt have tvc to start with
@OrderlyHippo
@X99STRIKER
@xNotDumb here
very nice plane i was wondering where it came from until i saw the fictional tag
that gun is the closest thing i have seen on sp to peeing... lol
@xNotDumb thanks for the bronze!
@ZeroWithSlashedO that means i cant post a link to a plane with less part so i will just post my potato parts plane here then. i find it hard to reduce performace cost. so the maximum here is still 2000 now? i have seen people getting away with it at 2700 here. my plane is like around 2700 now. how about i will just post it at 2700 then if u want to enjoy it further just throw away something.
@ZeroWithSlashedO i have 99% finished with my non-tvc entry last week maybe better than most if not all guyfolk's non-tvc plane. but it has high parts. do u think i can get away with it if i post it and also include a link of the same plane with lower parts??
@ChiChiWerx
oh i see there's a typo, some how i cut and pasted a double
here you go again
@ChiChiWerx i don't know. sometimes i wonder how close aerodynamic details and physics rules were represented in the codes. like if all behavior are shape based/ area base in relative to oncoming airflow. i had made planes with extreme washout (almost but less than 10 degrees) that seems to be ignored by in game physics. (sorry havent put that plane in my profile yet but will let u know if it's available later). and yes i have been testing the in game physics to some extent i am happy like 99% of the time tho. but then many things are hard-coded in a way so even the so called aerodynamics have lots that have been omitted, i need to be careful of my designs so i dont come up with things that work ideally irl but not here ;) i havent tested the area rule yet but i think i am going to
@ChiChiWerx sometimes the lifting body effect is done well by people who hide extra wings in places like intake ducts or main fuse. here in sp we have brilliant people defying all sorts of sp physics to mimic real physics
looks like a centipede to me, and flies like one.
now i am scared
@ChiChiWerx yea, i knew how it happened. an old documentary explained everything down to the design details. thanks a lot. i had the luck going over it a long time ago. just that the sp physics is not going to make the replication simple.
i am gonna reproduce the famous sabre dance on this thing
in addition to what everyone says here, lower wing loading also helps. but lower wing loading also make your plane slower flying in straight lines
@F104Deathtrap i only slapped 6
@DroneDroneTheBoi yes. but i mean i need the code to locate and aim for the incoming missile. i haven seen any code like this yet. i mean i want it to be automatic like that laser cannon at the base. not a manual one.
@SimplyPlain theres actually flying elephants and flying lawnmowers in real life if u give them enough power and control
@EngineerOtaku i could do it without wings, tvc has entered the chat
i am the 1001th download.
@Gestour i wish i can peek into the codes how they aim for the missiles... lol
@Gestour heard u destroyed the codes of the laser defense at the ice base assault. i would like to know where i can find the code to make an aa missile defense myself :p
i know how to ft fix high speed wobble just ask
@Th3rmoplylae sure do
how do i change the sequence so it always turn and drop the one on the bottom in one direction?
imagine what we gonna have if he says:
anything with wings.
and gyroscope accepted.
@Th3rmoplylae even if its not allowed i think i am waiting for your helicopter
so, did i read: supermaneuverability.
which to my understanding: including, but not limited to psm.
any extra credit for not using tvc?
btw, limited to how many entries per person??
why isnt the sabre dance listed in known problems? ;)
IAS is determined by the dynamic pressure (read off from pitot tube), most pilots do like IAS better because the airplane is gonna behave similarly at the same IAS at the same aoa.
@MrShenanigans2020 works a lot better than the ones that spins like fans
@SkyJayTheFirst if u dont mind breaking the rules of physics u can always funky those tiny wing's properties too. but i dont do that i mostly try to see how sp physics works on my airframe to check out my design integrity
@ZeroWithSlashedO a decent digital map is gonna drive the performance cost up by 700 sir.
@SkyJayTheFirst or u can use movable front edges like me to see if u can shift that CoL momentarily forward during manuevers (supposedly) but making those can be time consuming, but u will like it. ft them will be tricky however
@GuyFolk i would say the 1.4 thrust ratio has made us all slow dancers. but then we still do dance beautifully. btw all u have are tvc'ed psm planes? i havent seen any non-tvc ones downloadable from your list;
funky codes reminds me of my hate of computer science & programming in general.
if not for the love of airplanes/flying custom builds i wouldn't be coding.
just dont pull the ejection seat like we all do here in sp ok?
and the starting sequence is supposed to be battery on > apu on > wait > engine on. lol
@CarrotSlicingCompanyCat its easy, i can even kill my engine facing certain directions/pitch angle