Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Fancyguyy if you want to get good at this game, you should first familiarise yourself with the editor. All the parts and options. Once you're sure you know the editor, you can start looking at existing builds for various tricks. You can do almost anything on SP if you know how, but there's so much stuff now that it takes months to learn.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Voskhod you need to dig into main rotor codes (last tab in Overload when you select helicopter main rotor) and turn off all torques. Sliding sideways is caused by the tail rotor countering the torque of the main rotor and thus producing sideways thrust.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@ManuelPeres the envelope is paneled, with holes where the windows are. You can see from inside a block, and can't see into it from the outside, so putting cameras inside the large block that makes all of the windows allows you to have "glass".
I have edited the title/description of your post due to copyright infringement. Name "Honda" is copyrighted, and its use on SimplePlanes is, unfortunately, forbidden.
@ForeverPie indeed. If you see any more such posts, ping me on Discord or just report them with description indicating that they are continuing the drama.
Very well done. Lovely wings, good performance, though pitch authority might be a bit high. Landing gear is a bit stiff, so the plane bounces even on soft landings.
@RicardoAs1515 crumple and other visible kinds of damage would require way too much computing power, especially in a sandbox game where a part would have to react not only to the outside damage but also to other parts.
@99807 use structural wings. There's an option accessible through Overload that enables control surfaces if you need them. Feel free to ask about custom wings with custom control surfaces when you think you are ready to try that. It's a bit more complicated, but results in much better builds.
@Cardboard it flies very well, except that flaps work in both directions, pushing the nose down when you move VTOL slider the wrong way. Wings don't look good, with large gaps in the back. You may want to try this technique. With funky trees, you could have added Yaw input to the tail surfaces too.
@TheFantasticTyphoon ships of the line are, unfortunately, extremely boring to use. They are essentially floating fortresses, and they sail like floating fortresses. They move at a walking pace, turn slower than a tectonic plate, and are dependent on wind for every movement. I am, however, starting on another old warship. I'm building a protected cruiser or an armored cruise. I'm not sure which of the two armor layouts I'll go with, but that's the kind of design I'm going for.
It looks great, but is a bit boring to drive. You should have allowed CoM to stay higher so we have to be at least a bit careful not to roll it over, and speed should have been limited to whatever the max speed of these was. You can do that by editing maxAngularVelocity property of wheels. That property shows up when you assign a wheel to an engine.
@Dangerboi it's named after an giant from Greek mythology.
+1@WIZARD2017 @BlitzBombers @Tums @MAHADI @PointlessWhyshouldi thanks guys :)
+1@jamesPLANESii way ahead of you mate.
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Mustang51 if this post gets over 20 upvotes, I'll consider that there's enough interest in the tag and will make it.
+1@Homemade I'm not sure who issued a ban, but it was for repeatedly bypassing successor system.
+1@Fancyguyy if you want to get good at this game, you should first familiarise yourself with the editor. All the parts and options. Once you're sure you know the editor, you can start looking at existing builds for various tricks. You can do almost anything on SP if you know how, but there's so much stuff now that it takes months to learn.
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@Voskhod you need to dig into main rotor codes (last tab in Overload when you select helicopter main rotor) and turn off all torques. Sliding sideways is caused by the tail rotor countering the torque of the main rotor and thus producing sideways thrust.
+1Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
Your post has been removed. Please read these rules about posting planes.
+1Please try to make major changes to a plane before posting it. Simply painting an object a different color, or adding a few guns is not enough to consider it your own. In the future please credit the original maker, and try to post your own work.
@ManuelPeres the envelope is paneled, with holes where the windows are. You can see from inside a block, and can't see into it from the outside, so putting cameras inside the large block that makes all of the windows allows you to have "glass".
+1@MrSilverWolf it's fine. A forced build is rarely a good one.
+1@MrSilverWolf no problem. Haven't seen a build from you in a while.
+1I have edited the title/description of your post due to copyright infringement. Name "Honda" is copyrighted, and its use on SimplePlanes is, unfortunately, forbidden.
+1@ForeverPie indeed. If you see any more such posts, ping me on Discord or just report them with description indicating that they are continuing the drama.
+1Never use full flaps on takeoff toll. They're basically air brakes at full angle.
+1@jamesPLANESii those are inside the black stripe, slightly in front of CoM.
+1@MrSilverWolf eh, just delete hardpoints and move color sliders and it's a civilian version. I don't wanna spam almost unchanged build.
+1@Sm10684 @Lavi @edensk thanks guys.
+1@CalebRepublic no problem.
+1Very well done. Lovely wings, good performance, though pitch authority might be a bit high. Landing gear is a bit stiff, so the plane bounces even on soft landings.
+1@Trainzo indeed, the guy's got potential.
+1@Trainzo no problem. You really seem to like this build. You know the author or...?
+1@X4JB your comment has been removed for excessive profanity and lack of courtesy.
+1@RicardoAs1515 crumple and other visible kinds of damage would require way too much computing power, especially in a sandbox game where a part would have to react not only to the outside damage but also to other parts.
+1@Balatu a number of your comment have been removed as they seem to have broken the website rules. You have been issued a strike.
+1Thanks @FlagsWorldwide :)
+1@12705129 I do that quite a lot actually. I like helping users.
+1Very cute plane, but you should have added at least a stock landing gear.
+1I have fixed the images for you. Try editing the post to see what I've changed.
+1You should use all three screenshots for upload to better showcase your build.
+1@JolyLoly no problem :)
+1@99807 no need to delete this. Maybe one day you'll want to show someone your learning path, and this post will come in handy. Also, it's cute.
+1@99807 use structural wings. There's an option accessible through Overload that enables control surfaces if you need them. Feel free to ask about custom wings with custom control surfaces when you think you are ready to try that. It's a bit more complicated, but results in much better builds.
+1@Cardboard it flies very well, except that flaps work in both directions, pushing the nose down when you move VTOL slider the wrong way. Wings don't look good, with large gaps in the back. You may want to try this technique. With funky trees, you could have added Yaw input to the tail surfaces too.
+1@spefyjerbf I don't think this is a winner material. Still, let the best build win.
+1@grizzlitn @ChisP thanks.
+1I have removed a part of your description. Please do not post such images on the site.
+1@TheFantasticTyphoon ships of the line are, unfortunately, extremely boring to use. They are essentially floating fortresses, and they sail like floating fortresses. They move at a walking pace, turn slower than a tectonic plate, and are dependent on wind for every movement. I am, however, starting on another old warship. I'm building a protected cruiser or an armored cruise. I'm not sure which of the two armor layouts I'll go with, but that's the kind of design I'm going for.
+1@Mustang51 thank you :)
+1You should have used structural wings and control surfaces on hinge rotators. It would have allowed you to have part of the roundel move with aileron.
+1@spefyjerbf of course you can. Dunno why they won't show though.
+1:)
+1It looks great, but is a bit boring to drive. You should have allowed CoM to stay higher so we have to be at least a bit careful not to roll it over, and speed should have been limited to whatever the max speed of these was. You can do that by editing
+1maxAngularVelocity
property of wheels. That property shows up when you assign a wheel to an engine.@X4JB sorry for the misunderstanding then :)
+1@P0TET0Z one more. This is your first, second is also free, third brings temp ban, fourth a longer temp ban, fifth usually seals your fate.
+1Congratulations, your logo is so close to the real thing that Google recognised it. You won a strike for NSFW material.
+1