@nightsquad12 what do you mean? It flies better than most planes made by experienced users. It could just use a bigger vertical stabilizer to better dampen the yaw oscillation.
@ljf4421 you can get all the parts you need from my builds, no credit needed. Rotators with LG input, fuselages and wheels without collisions, wheels with reduced brake torque... With this kind of quality, it's a shame to have that ugly stock landing gear under the plane. You don't have to go too complex. Just make it vaguely look like the real thing, better fitting the shape of the plane.
@nightsquad12 all-moving tail or stabilators are tail fins that move entirely instead of having a control surface on them. You can see the tail of aircraft such as F-18, MiG-29, or pretty much any modern combat aircraft to see how it works.
A rotator without base mesh is the one that doesn't have the bulky part. It looks like rotator when you set it to free spin. You can get that through xml editing, which is unavailable on iOS. Since you are on Android, you can do it by installing Overload mod (you can find it in mod section of the site).
Not bad for the first plane. I suggest using structural wings on rotators to get all-moving tail, like on real planes. You can find some with disabled base mashes (without the base, rotator rod only) on my builds.
1) CoM is too far forward. You can check CoM, CoL, and CoT positions in editor by pressing space, or by tapping the button in the top right corner and finding an option in the menu that pops out.
2) Your landing gear might be too far back. It should be around a foot behind CoM.
3) You might be lacking pitch authority. Elevators must be big enough to push the nose up and down at speed, but not too big. If they are too big, they stall and lose effectiveness.
4) Maybe you don't have enough wing surface to fly at your desired speed.
In case you can't find your way with CoM/CoL/CoT, here's a little explanation:
CoM: Represented by red sphere, this is your center of mass. If you put a pin under that point, the plane will balance on it.
CoL: Shown as blue sphere. This is the point of the plane that is trying to go up. It need to be behind the center of mass. If it overlaps the center of mass or is in front of it, your plane will be extremely unstable, often unflyable.
CoT: Yellow sphere. This is where your thrust is pushing. Basically, combined output from all engines is observed as a vector pushing at that point. It needs to be in the middle of the plane, roughly at the same height as center of mass.
@Zotya I have other amphibious vehicles. It wouldn't work for this one, as in real life, getting in the water would kill its engine. There's a large grill on the front end that would let in a lot of water.
@weebabyseamus it sure had encouraged more. I will host another challenge as soon as I can consider myself knowledgeable in some other category enough that I can judge it properly. Thank you.
@Type2volkswagen thanks. I was also considering using smoke trails, but decided not to, so iOS users can download it even if they don't know the trick do delete mod parts.
@BurkeEnterprise you can talk to me anytime. I see we can exchange some good ideas. You can find me on Discord if you want. There's a link to the server I'm moderating in my bio.
@BurkeEnterprise I have considered that, but I didn't want to bother rebalancing this airship. I will use that system on the next, far better one, if I don't get bored before I finish it.
@BurkeEnterprise thrust is roughly equal to the mass, which is reduced to just a few hundred kilograms. Thrust is provided by a VTOL engine set to "Activate8" input, through two nozzles prevented from moving.
@BurkeEnterprise in my opinion, main difference between steampunk and dieselpunk is not propulsion, but rather style and materials. Steampunk usually features wood, brass, copper, and gold, whild dieselpunk usually features steel, painted steel, and plastic/rubber. Steampunk is bright and clean, while dieselpunk is greasy, oily, sooty. In both genres, you'll often see unexplainable glowing propulsion systems, hover drives, and similar stuff. I was actually considering making a sailpunk airship.
@nightsquad12 what do you mean? It flies better than most planes made by experienced users. It could just use a bigger vertical stabilizer to better dampen the yaw oscillation.
@ljf4421 you can get all the parts you need from my builds, no credit needed. Rotators with LG input, fuselages and wheels without collisions, wheels with reduced brake torque... With this kind of quality, it's a shame to have that ugly stock landing gear under the plane. You don't have to go too complex. Just make it vaguely look like the real thing, better fitting the shape of the plane.
You are making good progress with every build. Keep it up.
@KSPFSXandSP they certainly are. The rest of the thing is proportionate, so I guess disproportionate wings are there on purpose.
It performs very well. Only thing I really dislike about this build is the landing gear.
@nightsquad12 all-moving tail or stabilators are tail fins that move entirely instead of having a control surface on them. You can see the tail of aircraft such as F-18, MiG-29, or pretty much any modern combat aircraft to see how it works.
A rotator without base mesh is the one that doesn't have the bulky part. It looks like rotator when you set it to free spin. You can get that through xml editing, which is unavailable on iOS. Since you are on Android, you can do it by installing Overload mod (you can find it in mod section of the site).
Not bad for the first plane. I suggest using structural wings on rotators to get all-moving tail, like on real planes. You can find some with disabled base mashes (without the base, rotator rod only) on my builds.
Some of the problems you might be having are:
1) CoM is too far forward. You can check CoM, CoL, and CoT positions in editor by pressing space, or by tapping the button in the top right corner and finding an option in the menu that pops out.
2) Your landing gear might be too far back. It should be around a foot behind CoM.
3) You might be lacking pitch authority. Elevators must be big enough to push the nose up and down at speed, but not too big. If they are too big, they stall and lose effectiveness.
4) Maybe you don't have enough wing surface to fly at your desired speed.
In case you can't find your way with CoM/CoL/CoT, here's a little explanation:
CoM: Represented by red sphere, this is your center of mass. If you put a pin under that point, the plane will balance on it.
CoL: Shown as blue sphere. This is the point of the plane that is trying to go up. It need to be behind the center of mass. If it overlaps the center of mass or is in front of it, your plane will be extremely unstable, often unflyable.
CoT: Yellow sphere. This is where your thrust is pushing. Basically, combined output from all engines is observed as a vector pushing at that point. It needs to be in the middle of the plane, roughly at the same height as center of mass.
I hope this was helpful.
@Sgtk I noticed. I made the cockpit on Dingo/Lake Dove that way because I just couldn't make a proper one :)
No problem @Sgtk
@DannyBoyToTheDoctor sure.
@Zotya I have other amphibious vehicles. It wouldn't work for this one, as in real life, getting in the water would kill its engine. There's a large grill on the front end that would let in a lot of water.
@Strikefighter04 sure
@Strikefighter04 check out my later trucks. They are much better.
@Strikefighter04 thanks. The hardest part of this build was figuring out that to do with lights so they don't look plain stupid.
@Texasfam04 thank you. It's the best representation of M.Corp flag I managed to do without launching part count through the roof.
Turboprop
It lacks butterfly trigger. It's a plate between the grips that you depress to fire the weapon. Other than that, good job.
@Theplanelover78 that rule is made in compliance with some laws and general guidelines for safety of children on the Internet.
Nice boat m8.
@DerekSP it's easy to fill a commuter flight. But filling an intercontinental is far bigger task. 747 is too big, I think.
@weebabyseamus it sure had encouraged more. I will host another challenge as soon as I can consider myself knowledgeable in some other category enough that I can judge it properly. Thank you.
Since somebody decided that my challenge deserves to be seen, along with the winners of above mentioned, best trainers on the site.
@Strikefighter04 no problem.
@Type2volkswagen thanks. I was also considering using smoke trails, but decided not to, so iOS users can download it even if they don't know the trick do delete mod parts.
@BurkeEnterprise oh, right. USS Akron. I have to go now. See you later.
@BurkeEnterprise Brits considered them navy as far as I know, yes.
@BurkeEnterprise you can talk to me anytime. I see we can exchange some good ideas. You can find me on Discord if you want. There's a link to the server I'm moderating in my bio.
@BurkeEnterprise aww, thanks :)
@BurkeEnterprise I have considered that, but I didn't want to bother rebalancing this airship. I will use that system on the next, far better one, if I don't get bored before I finish it.
@Dllama4 that was the whole point.
@Type2volkswagen sure, gimme :)
@phanps hi son.
@Dllama4 @BurkeEnterprise it's not a joke. This build has been sitting in my saves for months, and I finally remembered to post it :)
@Davisplanez thanks.
@BurkeEnterprise thrust is roughly equal to the mass, which is reduced to just a few hundred kilograms. Thrust is provided by a VTOL engine set to "Activate8" input, through two nozzles prevented from moving.
@PorkyClown3 thanks.
@Ephwurd thanks.
@BurkeEnterprise in my opinion, main difference between steampunk and dieselpunk is not propulsion, but rather style and materials. Steampunk usually features wood, brass, copper, and gold, whild dieselpunk usually features steel, painted steel, and plastic/rubber. Steampunk is bright and clean, while dieselpunk is greasy, oily, sooty. In both genres, you'll often see unexplainable glowing propulsion systems, hover drives, and similar stuff. I was actually considering making a sailpunk airship.
@Datom Thanks. I have heard of dieselpunk, of course. I might consider making something in that style.
@BurkeEnterprise there wasn't an airship tag for you to know of. It was just made :)
Have this too.
@BogdanX It is?! The one on the smoke stack?
@Tully2001 thanks. I'm pretty sure I'm the first one to use Airship tag :)
@WNP78 thanks.
That's not even the worst part. Ever heard him sing?
@Diver Oh, right, I still have final winner to declare. I'll do it tomorrow, as I'm busy today. Category winners are announced in forum posts.
Awesome mod. I don't think I'll ever be turning it off.
@jamesPLANESii yup. Pick two builds to get spotlight beside your entry.
@RAF1 no problem. I hope one of the planes from this series will feature those fancy propfan engines :)