Mod, EternalDarkness and I have, of late put together a document to help users, new and old.
Mod and EternalDarkness have contributed a wide variety of website and game tips, whilst I have created a reference of all useable XML options, along with their datatypes and descriptions for all of them. This is for all the people who keep asking for which XML option is for this or that:
SimpleCheats - a slightly comprehensive guide
Dev WNP78
6.8 years ago
This version of simplecheats has been deleted. Use SimpleCheats II instead: link to SCII
Deleted?????
file is gone :(
Hey, how do I connect my account to my oculus?
@Jandy ok, thanks for the help
@Guywhobuildsstuff check that your centrifuge is balanced perfectly. Maybe consider a counter-weight and another centrifuge to cancel out any torque. Or just go into overload and change the weight of the base of the centrifuge to 1E+21
@Jandy yea, sorry for the lack of context, I want it to stop moving in the 3D world. I’m trying to make a centrifuge and it’s hard when the entire thing shakes
@Guywhobuildsstuff in what context? instead of magnets you might want to just use the attachment editor to attach the part to another non-moving part.
@WNP78 is it possible to influence the "original" input variables with other variables? I was trying to "overwrite" the code for the original input variables by making a new variable with the same name in the variable setters section, but no matter how high the priority it would still not work.
ex:
FireWeapons. = (Safety=1)&(SomethingElse=1)&(FireWeapons)?true:false
edit: I found im getting the error message: invalid variable, FireWeapons is already a built in variable
is there anyway to override this or share the variable, instead of a keybind or UI button fire weapons can be activated with FT code in the variable setter?
I dunno if this is the place to ask, but is there a way to keep a specific part from moving and rotating? I’m using magnets but they won’t stop it
@DarthGo369 you'd have to make it a glass fuselage, the part type has different rendering and the other parts don't support transparency.
how to change the normal fuselage's opacity with overload? need some help here :'D
"Sorry, the file that you've requested has been deleted."
Unable to access simplecheats ;-;
@MuffinEngineer Okay thank you
@JosephT you just need to make it the light bigger like scaling it up atleast thats what worked for me
So on one build, I saw they were able to make the beacon light brighter, however not even here can I find it. did anyone get a clue?
@Whatamievendoing, Thanks
@L0RR3B0RR3 theres a new one
The file is gone
The datatypes of some armed groups or activation groups for missiles and detachers should be updated to string (to be funky), and most input strings should be described as "Funky" to remind people that they can fill in any funky code.
CowlFlaps gets rid of the engine model attached, leaving only the hub and propeller itself
@BlunderBirb Yeah..
This is in a dire need of update
hi developer, any update for simplecheats?, i need guide for cannon XML properties
If you do “something | something” in the inputs then you can do multiple to activate it