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SimpleCheats - a slightly comprehensive guide

Dev WNP78  5.2 years ago

Mod, EternalDarkness and I have, of late put together a document to help users, new and old.
Mod and EternalDarkness have contributed a wide variety of website and game tips, whilst I have created a reference of all useable XML options, along with their datatypes and descriptions for all of them. This is for all the people who keep asking for which XML option is for this or that:

bit.ly/simplecheats

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    319 JosephT

    @MuffinEngineer Okay thank you

    12 days ago
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    @JosephT you just need to make it the light bigger like scaling it up atleast thats what worked for me

    12 days ago
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    319 JosephT

    So on one build, I saw they were able to make the beacon light brighter, however not even here can I find it. did anyone get a clue?

    one month ago
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    4,187 L0RR3B0RR3

    @Whatamievendoing, Thanks

    one month ago
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    @L0RR3B0RR3 theres a new one

    one month ago
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    4,187 L0RR3B0RR3

    The file is gone

    +1 one month ago
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    2,790 harryzhou

    The datatypes of some armed groups or activation groups for missiles and detachers should be updated to string (to be funky), and most input strings should be described as "Funky" to remind people that they can fill in any funky code.

    one year ago
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    3,742 Stanmich

    CowlFlaps gets rid of the engine model attached, leaving only the hub and propeller itself

    +2 1.1 years ago
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    300 Xuoario2D

    @BlunderBirb Yeah..

    1.3 years ago
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    8,685 BlunderBirb

    This is in a dire need of update

    +15 1.4 years ago
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    2,121 SkylineAero

    hi developer, any update for simplecheats?, i need guide for cannon XML properties

    +17 1.6 years ago
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    If you do “something | something” in the inputs then you can do multiple to activate it

    +4 1.7 years ago
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    Why there's no ignitionDelay in the list?

    +8 1.8 years ago
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    45 PFXX

    @Blaze77gunYT use overload mod

    1.9 years ago
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    @ShinyGemsBro It seems that this is too late for me to comment XD

    2.0 years ago
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    19.0k ShinyGemsBro

    @PaperPlaneHasDream Yeah, It's working again for me about a 3 months ago. Thanks tho for replying

    2.0 years ago
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    @ShinyGemsBro Check to see if there is aspaceafter the string

    2.0 years ago
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    16.6k redbear89

    @ShinyGemsBro i still use maxHeadingAngleAdjustmentRate code for my missile.. it's still work..

    2.1 years ago
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    19.0k ShinyGemsBro

    Does the maxHeadingAngleAdjustmentRate no longer work? I keep typing it but it disappears after I confirm my edit on a missile and re-check it

    2.2 years ago
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    1,335 Graingy

    Nice. Although it doesn't specify what the base damage for guns are.

    2.3 years ago
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    How to make large bomb damage radius without large fireball

    2.3 years ago
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    Can’t open please help

    2.5 years ago
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    1,813 Liensis

    Why some XML codes lack Default values?

    +1 2.6 years ago
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    @thesimpleone 1.9.202后就可以了.

    2.6 years ago
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    34.3k WarHawk95

    @WNP78 @EternalDarkness could you guys update this document ? I don't remember seeing all the new properties of the 1.8, 1.9 and 1.9.205 updates...
    Seriously that would be a lot more practical to have ALL SP's XML options in one reference document...

    +26 2.8 years ago
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