@MentallyDistorted nothing to be sorry about. I'm sorry if I sounded harsh.
Still, description and pictures are what sells the build. It's worth the effort.
My advice is to not worry about trends. Magic of SP is being able to create what you want, and put as much work into it as you feel proper, and that's never going away.
I hope we'll see you back, Rambo. Enjoy your break.
@O5BIRD yes. I advise playing first with the throttleResponse. I haven't thoroughly tested that yet, and would like to see if people actually find it adequate for the task. Input for the funky trees solution is basically Pitch+PitchAngle/x A bit more complex if you want it to add power when also climbing in reverse and not add power when you're going downhill.
@O5BIRD you can edit the acceleration in a number of ways. One is a funky trees input that increases power as the pitchAngle increases, while having very low power on flat ground. It lets you climb slopes while being slow and cumbersome on flat ground. Another option is brand new. It came with 1.11 update, and is, in my opinion, a lot handier than funky trees. Add a line throttleResponse to the engine in Overload, and adjust a number. It will tell the engine how quickly to throttle up. Default value is 1.
I usually tweak my suspensions until they are nice and cushiony. Try running your vehicle over some rough ground and see what feels good.
Another thing is steering. Default steering of wheels is far too quick, and I advise always using rotators to turn the wheels. That way, you can adjust the rotation speed, so it feels like someone inside is actually turning the steering wheel.
I hope this helps.
Very nice visuals, and I like the main gun controls. However, performance are a bit stiff. It accelerates a bit too well, and is easy to roll over. Suspension is a bit stiff too.
@DerVito I have another version of this ship in the making. Since it includes a major stripdown before I replace everything above deck, hopefully I'll be able to run it on waves and adjust buoyancy.
@DerVito unfortunately, I can't run ocean mod with a build this heavy. However, compatibility with high waves would simply be ship falling apart. Thanks for the feedback.
@BellKitsu well, there's this one :)
M.Corp is simply a convenient backstory for builds, so I don't have to worry about nations and weather they could have realistically had the thing I'm making.
@AdvisedPotato @Griffon1 use a rotator. Time it precisely to counter the retraction of the landing gear. Works for wing landing gear only, as the others retract into their own housing.
@ForwardUntoDawn well, now you know. I'm hoping to see this implemented on your future builds. If you need any tips on how to make it work, ping me on Discord.
Acceleration is a bit hard. You should have reduced drag and power. Other than that, very nice bird, especially for the part count. I enjoyed playing with it.
@Alanthelegendaryfighter if there are any, you should be able to see them on your home page, above your bio. The ones from old system, which you can't see, aren't relevant anymore.
@MentallyDistorted nothing to be sorry about. I'm sorry if I sounded harsh.
+1Still, description and pictures are what sells the build. It's worth the effort.
If you could spend so much effort to make a build, a bit more to describe and present it wouldn't have killed you. Nice ship though.
My advice is to not worry about trends. Magic of SP is being able to create what you want, and put as much work into it as you feel proper, and that's never going away.
+12I hope we'll see you back, Rambo. Enjoy your break.
@ThisSnowyKid you may post it publicly if you want. If you want to keep it hidden to do some more work on it, post as unlisted.
I recognized Dragon right off the bat. Very nice design.
@X4JB @JeskoGoesVROOM thanks :)
@O5BIRD I'm glad to have helped.
+1@O5BIRD it is a lot better now. Excellent build.
+1@O5BIRD yes. I advise playing first with the
+1throttleResponse
. I haven't thoroughly tested that yet, and would like to see if people actually find it adequate for the task. Input for the funky trees solution is basicallyPitch+PitchAngle/x
A bit more complex if you want it to add power when also climbing in reverse and not add power when you're going downhill.@O5BIRD you can edit the acceleration in a number of ways. One is a funky trees input that increases power as the
+1pitchAngle
increases, while having very low power on flat ground. It lets you climb slopes while being slow and cumbersome on flat ground. Another option is brand new. It came with 1.11 update, and is, in my opinion, a lot handier than funky trees. Add a linethrottleResponse
to the engine in Overload, and adjust a number. It will tell the engine how quickly to throttle up. Default value is1
.I usually tweak my suspensions until they are nice and cushiony. Try running your vehicle over some rough ground and see what feels good.
Another thing is steering. Default steering of wheels is far too quick, and I advise always using rotators to turn the wheels. That way, you can adjust the rotation speed, so it feels like someone inside is actually turning the steering wheel.
I hope this helps.
@YourLoocalKid417 it is one of MisterT's maps. He took the pictures, as my laptop can't run Reshade very well.
+1Very nice visuals, and I like the main gun controls. However, performance are a bit stiff. It accelerates a bit too well, and is easy to roll over. Suspension is a bit stiff too.
+1@SaturnBuildsStuff thank you.
@Dastin I'm glad you like it.
@Bernkastel thanks.
Nice trick. If I finish refitting of my steamer, I'll definitely use that for the engine.
+6@DerVito I have another version of this ship in the making. Since it includes a major stripdown before I replace everything above deck, hopefully I'll be able to run it on waves and adjust buoyancy.
@Tookan I don't know. MisterT took pictures for me.
@DerVito unfortunately, I can't run ocean mod with a build this heavy. However, compatibility with high waves would simply be ship falling apart. Thanks for the feedback.
@X99STRIKER I'm glad you like them. If you need them for your builds, just credit me in description.
Requested tags from teaser:
@Bobyo
Requested tags from teaser:
+1@One2
@BeastHunter
@TheNightmareCompany
@BogdanX thank you. I'm glad you like it.
Those bridge wings are sticking out a bit too much, and draft should probably be considerably greater. Other than that, not bad.
+1@Tookan it's a Danube steamer. A steam ship on the river Danube.
Though I might actually name it Danube.
@Tookan it doesn't have a name yet.
@Novaxomix don't look at the size. Number of parts is what causes lag. Especially mechanical parts, like wheels and rotators.
@Novaxomix it can be done with more recent parts and features. Back when this was made, it was impossible.
@ChrisPy thanks.
@BellKitsu nah, I don't mind. Not everyone can be creative, and plagiarism is the highest form of flattery XD
@KnightOfRen thanks.
@BellKitsu well, there's this one :)
M.Corp is simply a convenient backstory for builds, so I don't have to worry about nations and weather they could have realistically had the thing I'm making.
@CrimsonOnigiri thank you.
+1Very nice recap. Congratulations on all the achievements, and happy SP birthday.
+6Just opt out of beta. Devs have been notified of this problem, and hopefully it will be remedied in the next beta.
It's a bit rough around the edges, but fun to fly. Very nice for the part count.
@AdvisedPotato @Griffon1 use a rotator. Time it precisely to counter the retraction of the landing gear. Works for wing landing gear only, as the others retract into their own housing.
+2@GeneralOliverVonBismarck it's an obsolete project that isn't worth upgrading to 1.11. I'm keeping it around as a testbed for various things.
@ForwardUntoDawn well, now you know. I'm hoping to see this implemented on your future builds. If you need any tips on how to make it work, ping me on Discord.
+1Acceleration is a bit hard. You should have reduced drag and power. Other than that, very nice bird, especially for the part count. I enjoyed playing with it.
+2@Halphas I hope you'll find the time. Good luck with the research.
It's good to see you back. I can't wait to see what you'll do with the new fuselage slicing.
+2@MrShenanigans I'm glad you like it.
@WolfHunter9111 original Jackhammer. I've made the one that comes as stock on Jundroo request by adding a mortar turret.
+1I have had a custom made dummy to simullate human proportions for years. His name is Sammy.
+9@Sergio666 you're welcome :)
+5@Alanthelegendaryfighter if there are any, you should be able to see them on your home page, above your bio. The ones from old system, which you can't see, aren't relevant anymore.
@Kingmjm0000 thanks.
@Kingmjm0000 no worries mate. Just enjoy the build. I'm not a moderator anymore, as you can see, and I don't care if you're copying my builds :)
@Lerkov1991 that's unlikely. My builds are of the fictional M.Corp brand, not national, and never replicas.